diff --git a/code/modules/power/lights.dm b/code/modules/power/lights.dm index 0934fa1cbc5..45ab146314e 100644 --- a/code/modules/power/lights.dm +++ b/code/modules/power/lights.dm @@ -328,7 +328,6 @@ /obj/machinery/light/spot name = "spotlight" - light_type = /obj/item/light/tube/large brightness_range = 12 brightness_power = 4 @@ -683,12 +682,6 @@ to_chat(user, SPAN_NOTICE("You insert [L].")) switchcount = L.switchcount rigged = L.rigged - if(L.brightness_range) - brightness_range = L.brightness_range - if(L.brightness_power) - brightness_power = L.brightness_power - if(L.brightness_color) - brightness_color = L.brightness_color lightmaterials = L.materials on = has_power() update(TRUE, TRUE, FALSE) @@ -917,9 +910,6 @@ var/obj/item/light/L = new light_type() L.status = status L.rigged = rigged - L.brightness_range = brightness_range - L.brightness_power = brightness_power - L.brightness_color = brightness_color L.materials = lightmaterials // light item inherits the switchcount, then zero it @@ -1032,12 +1022,6 @@ materials = list(MAT_GLASS = 200) /// Is the light rigged to explode? var/rigged = FALSE - /// Light range - var/brightness_range = 2 - /// Light intensity - var/brightness_power = 1 - /// Light colour - var/brightness_color = null /obj/item/light/Initialize(mapload) . = ..() @@ -1090,13 +1074,6 @@ icon_state = "ltube" base_state = "ltube" inhand_icon_state = "c_tube" - brightness_range = 8 - -/obj/item/light/tube/large - w_class = WEIGHT_CLASS_SMALL - name = "large light tube" - brightness_range = 15 - brightness_power = 2 /** * # Light Bulb @@ -1109,7 +1086,6 @@ icon_state = "lbulb" base_state = "lbulb" inhand_icon_state = "contvapour" - brightness_range = 5 /obj/item/light/throw_impact(atom/hit_atom) ..()