Merge remote-tracking branch 'upstream/master' into updateicons

This commit is contained in:
tigercat2000
2018-11-08 20:24:48 -08:00
248 changed files with 5410 additions and 2067 deletions
+302 -238
View File
@@ -1,7 +1,34 @@
/*
CONTAINS:
RCD
RCD // no fucking shit sherlock
*/
#define RCD_PAGE_MAIN 1
#define RCD_PAGE_AIRLOCK 2
#define RCD_MODE_TURF "Turf"
#define RCD_MODE_AIRLOCK "Airlock"
#define RCD_MODE_DECON "Deconstruct"
#define RCD_MODE_WINDOW "Windows"
GLOBAL_LIST_INIT(rcd_door_types, list(
/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
/obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
/obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch"
))
/obj/item/rcd
name = "rapid-construction-device (RCD)"
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
@@ -21,76 +48,123 @@ RCD
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
flags_2 = NO_MAT_REDEMPTION_2
req_access = list(access_engine)
// Important shit
var/datum/effect_system/spark_spread/spark_system
var/max_matter = 100
var/matter = 0
var/working = 0
var/mode = 1
var/max_matter = 100
var/mode = RCD_MODE_TURF
var/canRwall = 0
var/menu = 1
// UI shit
var/menu = RCD_PAGE_MAIN
var/locked = TRUE
var/door_type = /obj/machinery/door/airlock
var/door_name = "Airlock"
req_access = list(access_engine)
var/list/door_accesses = list()
var/list/door_accesses_list = list()
var/one_access
var/locked = 1
var/static/list/allowed_door_types = list(
/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
/obj/machinery/door/airlock/maintenance/external = "External Maintenance", /obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
/obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch")
/obj/item/rcd/New()
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
// Stupid shit
var/static/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
/obj/item/rcd/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
GLOB.rcd_list += src
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
return
/obj/item/rcd/examine(mob/user)
. = ..()
to_chat(user, "MATTER: [matter]/[max_matter] matter-units.")
to_chat(user, "MODE: [mode].")
/obj/item/rcd/Destroy()
QDEL_NULL(spark_system)
GLOB.rcd_list -= src
return ..()
/obj/item/rcd/proc/get_airlock_image(airlock_type)
var/obj/machinery/door/airlock/proto = airlock_type
var/ic = initial(proto.icon)
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
if(!initial(proto.glass))
MA.overlays += "fill_closed"
// Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
/obj/item/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/rcd/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/rcd_ammo))
var/obj/item/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
return
matter += R.ammoamt
user.drop_item()
qdel(W)
if(!user.unEquip(R))
to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
return
qdel(R)
playsound(loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
SSnanoui.update_uis(src)
/obj/item/rcd/proc/radial_menu(mob/user)
if(!check_menu(user))
return
var/list/choices = list(
RCD_MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
RCD_MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
RCD_MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
RCD_MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
)
if(mode == RCD_MODE_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/obj/interface.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/obj/interface.dmi', icon_state = "airlocktype")
)
choices -= mode // Get rid of the current mode, clicking it won't do anything.
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
if(!check_menu(user))
return
switch(choice)
if(RCD_MODE_AIRLOCK, RCD_MODE_DECON, RCD_MODE_WINDOW, RCD_MODE_TURF)
mode = choice
if("UI")
menu = RCD_PAGE_MAIN
ui_interact(user)
return
if("Change Access", "Change Airlock Type")
menu = RCD_PAGE_AIRLOCK
ui_interact(user)
return
else
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
to_chat(user, "<span class='notice'>You change [src]'s mode to '[choice]'.</span>")
/obj/item/rcd/attack_self(mob/user)
//Change the mode
ui_interact(user)
//Change the mode // Oh I thought the UI was just for fucking staring at
radial_menu(user)
/obj/item/rcd/attack_self_tk(mob/user)
ui_interact(user)
radial_menu(user)
/obj/item/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -110,10 +184,10 @@ RCD
data["one_access"] = one_access
data["locked"] = locked
if(menu == 2)
if(menu == RCD_PAGE_AIRLOCK)
var/list/door_types_list = list()
for(var/type in allowed_door_types)
door_types_list[++door_types_list.len] = list("name" = allowed_door_types[type], "type" = type)
for(var/type in GLOB.rcd_door_types)
door_types_list[++door_types_list.len] = list("name" = GLOB.rcd_door_types[type], "type" = type)
data["allowed_door_types"] = door_types_list
data["door_accesses"] = door_accesses_list
@@ -128,13 +202,13 @@ RCD
spark_system.start()
if(href_list["mode"])
mode = text2num(href_list["mode"])
mode = href_list["mode"]
. = 1
if(href_list["door_type"])
var/new_door_type = text2path(href_list["door_type"])
if(!(new_door_type in allowed_door_types))
message_admins("RCD HREF exploit attempted by [key_name(usr, usr.client)]!")
if(!(new_door_type in GLOB.rcd_door_types))
message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
return
door_type = new_door_type
. = 1
@@ -144,239 +218,229 @@ RCD
. = 1
if(href_list["login"])
if(istype(usr,/mob/living/silicon))
locked = 0
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/pda))
var/obj/item/pda/pda = I
I = pda.id
var/obj/item/card/id/ID = I
if(istype(ID) && ID)
if(check_access(ID))
locked = 0
else
to_chat(usr, "<span class='warning'>This ID lacks access.</span>")
else
to_chat(usr, "<span class='warning'>You can't swipe without your ID in hand.</span>")
if(allowed(usr))
locked = FALSE
. = 1
if(href_list["logout"])
locked = 1
locked = TRUE
. = 1
if(href_list["toggle_one_access"] && !locked)
one_access = !one_access
. = 1
if(!locked)
if(href_list["toggle_one_access"])
one_access = !one_access
. = 1
if(href_list["toggle_access"] && !locked)
var/href_access = text2num(href_list["toggle_access"])
if(href_access in door_accesses)
door_accesses -= href_access
else
door_accesses += href_access
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
. = 1
if(href_list["toggle_access"])
var/href_access = text2num(href_list["toggle_access"])
if(href_access in door_accesses)
door_accesses -= href_access
else
door_accesses += href_access
door_accesses_list = list()
for(var/access in get_all_accesses())
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
. = 1
if(href_list["choice"] && !locked)
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.","Airlock Name"),1,MAX_MESSAGE_LEN))
if(temp_t)
door_name = temp_t
if(href_list["choice"])
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.", "Airlock Name"), 1, MAX_MESSAGE_LEN))
if(temp_t)
door_name = temp_t
/obj/item/rcd/proc/activate()
playsound(loc, usesound, 50, 1)
/obj/item/rcd/proc/mode_turf(atom/A, mob/user)
if(isspaceturf(A) || istype(A, /obj/structure/lattice))
if(useResource(1, user))
to_chat(user, "Building Floor...")
playsound(loc, usesound, 50, 1)
var/turf/AT = get_turf(A)
AT.ChangeTurf(/turf/simulated/floor/plating)
return TRUE
return FALSE
if(isfloorturf(A))
if(checkResource(3, user))
to_chat(user, "Building Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20 * toolspeed, target = A))
if(!useResource(3, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return TRUE
return FALSE
return FALSE
/obj/item/rcd/proc/mode_airlock(atom/A, mob/user)
if(isfloorturf(A) && checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(locate(/obj/machinery/door/airlock) in A.contents)
return FALSE
if(!useResource(10, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/obj/machinery/door/airlock/T = new door_type(A)
T.name = door_name
T.autoclose = TRUE
if(one_access)
T.req_one_access = door_accesses.Copy()
else
T.req_access = door_accesses.Copy()
return FALSE
return FALSE
/obj/item/rcd/proc/mode_decon(atom/A, mob/user)
if(iswallturf(A))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return FALSE
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40 * toolspeed, target = A))
if(!useResource(5, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return TRUE
return FALSE
if(isfloorturf(A))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(5, user))
return FALSE
playsound(loc, usesound, 50, 1)
var/turf/AT = A
AT.ChangeTurf(/turf/space)
return TRUE
return FALSE
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(20, user))
return FALSE
playsound(loc, usesound, 50, 1)
qdel(A)
return TRUE
return FALSE
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
return 0
to_chat(user, "Deconstructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(!useResource(2, user))
return 0
playsound(loc, usesound, 50, 1)
var/turf/T1 = get_turf(A)
QDEL_NULL(A)
for(var/obj/structure/window/W in T1.contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2))
continue
for(var/obj/structure/window/W in T2)
if(W.dir == turn(cdir, 180))
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return TRUE
return FALSE
/obj/item/rcd/proc/mode_window(atom/A, mob/user)
if(isfloorturf(A))
if(locate(/obj/structure/grille) in A)
return 0 // We already have window
if(!checkResource(2, user))
return 0
to_chat(user, "Constructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/grille) in A)
return 0 // We already have window
if(!useResource(2, user))
return 0
playsound(loc, usesound, 50, 1)
new /obj/structure/grille(A)
for(var/obj/structure/window/W in A)
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T)
for(var/obj/structure/window/W in T)
if(W.dir == turn(cdir, 180))
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
/obj/item/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window) || istype(A, /obj/structure/lattice)))
return 0
if(!proximity)
return FALSE
if(istype(A, /turf/space/transit))
return FALSE
if(!is_type_in_list(A, allowed_targets))
return FALSE
switch(mode)
if(1)
if(istype(A, /turf/space) || istype(A, /obj/structure/lattice))
if(useResource(1, user))
to_chat(user, "Building Floor...")
activate()
var/turf/AT = get_turf(A)
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(3, user))
to_chat(user, "Building Wall ...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20 * toolspeed, target = A))
if(!useResource(3, user))
return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return 1
return 0
if(2)
if(istype(A, /turf/simulated/floor))
if(checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
for(var/obj/machinery/door/airlock/D in A.contents)
return 0
if(!useResource(10, user))
return 0
activate()
var/obj/machinery/door/airlock/T = new door_type(A)
T.name = door_name
T.autoclose = 1
if(one_access)
T.req_one_access = door_accesses.Copy()
else
T.req_access = door_accesses.Copy()
return 1
return 0
return 0
if(3)
if(istype(A, /turf/simulated/wall))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return 0
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40 * toolspeed, target = A))
if(!useResource(5, user))
return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(5, user))
return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/space)
return 1
return 0
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50 * toolspeed, target = A))
if(!useResource(20, user))
return 0
activate()
qdel(A)
return 1
return 0
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
return 0
to_chat(user, "Deconstructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/window/full/shuttle) in A.contents)
return 0 // Let's not give shuttle-griefers an easy time.
if(!useResource(2, user))
return 0
activate()
var/turf/T1 = get_turf(A)
QDEL_NULL(A)
for(var/obj/structure/window/W in T1.contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2.contents)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2.contents))
continue
for(var/obj/structure/window/W in T2.contents)
if(W.dir == turn(cdir, 180))
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return 1
return 0
if(4)
if(istype(A, /turf/simulated/floor))
if(locate(/obj/structure/grille) in contents)
return 0 // We already have window
if(!checkResource(2, user))
return 0
to_chat(user, "Constructing window...")
playsound(loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20 * toolspeed, target = A))
return 0
if(locate(/obj/structure/grille) in A.contents)
return 0 // We already have window
if(!useResource(2, user))
return 0
activate()
new /obj/structure/grille(A)
for(var/obj/structure/window/W in contents)
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T.contents)
for(var/obj/structure/window/W in T.contents)
if(W.dir == turn(cdir, 180))
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
if(RCD_MODE_TURF)
. = mode_turf(A, user)
if(RCD_MODE_AIRLOCK)
. = mode_airlock(A, user)
if(RCD_MODE_DECON)
. = mode_decon(A, user)
if(RCD_MODE_WINDOW)
. = mode_window(A, user)
else
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
return 0
. = 0
SSnanoui.update_uis(src)
/obj/item/rcd/proc/useResource(var/amount, var/mob/user)
/obj/item/rcd/proc/useResource(amount, mob/user)
if(matter < amount)
return 0
matter -= amount
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
SSnanoui.update_uis(src)
return 1
/obj/item/rcd/proc/checkResource(var/amount, var/mob/user)
/obj/item/rcd/proc/checkResource(amount, mob/user)
return matter >= amount
/obj/item/rcd/borg/useResource(var/amount, var/mob/user)
/obj/item/rcd/borg/useResource(amount, mob/user)
if(!isrobot(user))
return 0
return user:cell:use(amount * 160)
var/mob/living/silicon/robot/R = user
return R.cell.use(amount * 160)
/obj/item/rcd/borg/checkResource(var/amount, var/mob/user)
/obj/item/rcd/borg/checkResource(amount, mob/user)
if(!isrobot(user))
return 0
return user:cell:charge >= (amount * 160)
var/mob/living/silicon/robot/R = user
return R.cell.charge >= (amount * 160)
/obj/item/rcd/borg/New()
..()
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
/obj/item/rcd/borg
canRwall = 1
/obj/item/rcd/proc/detonate_pulse()
audible_message("<span class='danger'><b>[src] begins to vibrate and \
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
+12 -5
View File
@@ -23,6 +23,7 @@ LIGHTERS ARE IN LIGHTERS.DM
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
attack_verb = null
container_type = INJECTABLE
var/lit = FALSE
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
var/icon_off = "cigoff"
@@ -50,7 +51,7 @@ LIGHTERS ARE IN LIGHTERS.DM
processing_objects -= src
return ..()
/obj/item/clothing/mask/cigarette/attack(var/mob/living/M, var/mob/living/user, def_zone)
/obj/item/clothing/mask/cigarette/attack(mob/living/M, mob/living/user, def_zone)
if(istype(M) && M.on_fire)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(M)
@@ -63,7 +64,7 @@ LIGHTERS ARE IN LIGHTERS.DM
/obj/item/clothing/mask/cigarette/fire_act()
light()
/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, params)
/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, mob/living/carbon/target, params)
..()
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
@@ -88,7 +89,7 @@ LIGHTERS ARE IN LIGHTERS.DM
else if(istype(W, /obj/item/melee/energy/sword/saber))
var/obj/item/melee/energy/sword/saber/S = W
if(S.active)
light("<span class='warning'>[user] swings their [W], barely missing their nose. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] in the process.</span>")
light("<span class='warning'>[user] makes a violent slashing motion, barely missing [user.p_their()] nose as light flashes. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] with [W] in the process.</span>")
else if(istype(W, /obj/item/assembly/igniter))
light("<span class='notice'>[user] fiddles with [W], and manages to light [user.p_their()] [name].</span>")
@@ -106,6 +107,7 @@ LIGHTERS ARE IN LIGHTERS.DM
//can't think of any other way to update the overlays :<
user.update_inv_wear_mask()
target.update_inv_wear_mask()
user.update_inv_l_hand()
user.update_inv_r_hand()
return
@@ -194,7 +196,8 @@ LIGHTERS ARE IN LIGHTERS.DM
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
reagents.trans_to(C, REAGENTS_METABOLISM)
for (var/datum/reagent/R in reagents.reagent_list)
reagents.trans_to(C, REAGENTS_METABOLISM)
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
@@ -231,7 +234,7 @@ LIGHTERS ARE IN LIGHTERS.DM
throw_speed = 0.5
item_state = "spliffoff"
smoketime = 180
chem_volume = 50
chem_volume = 100
/obj/item/clothing/mask/cigarette/rollie/New()
..()
@@ -305,6 +308,8 @@ LIGHTERS ARE IN LIGHTERS.DM
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers))
return
if(istype(W, /obj/item/match))
..()
else
@@ -370,6 +375,8 @@ LIGHTERS ARE IN LIGHTERS.DM
return
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers))
return
if(istype(W, /obj/item/match))
..()
else
+1 -1
View File
@@ -71,7 +71,7 @@
if(!iconrotation && P.is_bent_pipe()) //Automatically rotates dispensed pipes if the user selected auto-rotation
P.dir = turn(user.dir, 135)
else if(!iconrotation && P.pipe_type in list(PIPE_CONNECTOR, PIPE_UVENT, PIPE_SCRUBBER, PIPE_HEAT_EXCHANGE, PIPE_CAP, PIPE_SUPPLY_CAP, PIPE_SCRUBBERS_CAP, PIPE_INJECTOR, PIPE_PASV_VENT)) //Some pipes dispense oppositely to what you'd expect, but we don't want to do anything if they selected a direction
P.flip()
P.dir = turn(user.dir, -180)
else if(iconrotation && P.is_bent_pipe()) //If user selected a rotation and the pipe is bent
P.dir = turn(iconrotation, -45)
else if(!iconrotation) //If user selected a rotation
@@ -135,7 +135,7 @@
origin_tech = "engineering=2"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 50
storage_slots = 10
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(/obj/item/stack/ore)
@@ -168,7 +168,7 @@
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/grown,/obj/item/reagent_containers/food/snacks/ash_flora)
can_hold = list(/obj/item/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/grown,/obj/item/reagent_containers/food/snacks/grown/ash_flora)
burn_state = FLAMMABLE
/obj/item/storage/bag/plants/portaseeder
@@ -254,7 +254,7 @@
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
update_icon()
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
@@ -295,6 +295,13 @@
item_state = "military"
max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/military/traitor
name = "tool-belt"
desc = "Can hold various tools. This model seems to have additional compartments."
icon_state = "utilitybelt"
item_state = "utility"
use_item_overlays = 1 // So it will still show tools in it in case sec get lazy and just glance at it.
/obj/item/storage/belt/military/abductor
name = "agent belt"
desc = "A belt used by abductor agents."
@@ -28,7 +28,7 @@
if(ishuman(usr)) //so monkeys can take off their backpacks -- Urist
var/mob/M = usr
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
if(istype(M.loc,/obj/mecha) || M.incapacitated(FALSE, TRUE, TRUE)) // Stops inventory actions in a mech as well as while being incapacitated
return
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
@@ -31,6 +31,10 @@
new /obj/item/flashlight/flare(src)
new /obj/item/radio(src)
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
@@ -48,6 +52,10 @@
/obj/item/storage/toolbox/mechanical/greytide
flags = NODROP
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
@@ -87,24 +87,28 @@
/obj/item/storage/box/syndie_kit/space
name = "Boxed Space Suit and Helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red)
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red, /obj/item/tank/emergency_oxygen/syndi, /obj/item/clothing/mask/gas/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/space/New()
..()
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/emergency_oxygen/syndi(src)
return
/obj/item/storage/box/syndie_kit/hardsuit
name = "Boxed Blood Red Suit and Helmet"
can_hold = list(/obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/clothing/head/helmet/space/hardsuit/syndi)
can_hold = list(/obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/clothing/head/helmet/space/hardsuit/syndi, /obj/item/tank/emergency_oxygen/syndi, /obj/item/clothing/mask/gas/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/hardsuit/New()
..()
new /obj/item/clothing/suit/space/hardsuit/syndi(src)
new /obj/item/clothing/head/helmet/space/hardsuit/syndi(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/emergency_oxygen/syndi(src)
return
/obj/item/storage/box/syndie_kit/elite_hardsuit
@@ -147,6 +147,12 @@
icon_state = "emergency_engi"
volume = 6
/obj/item/tank/emergency_oxygen/syndi
name = "suspicious emergency oxygen tank"
icon_state = "emergency_syndi"
desc = "A dark emergency oxygen tank. The label on the back reads \"Original Oxygen Tank Design, Do Not Steal.\""
volume = 6
/obj/item/tank/emergency_oxygen/double
name = "double emergency oxygen tank"
icon_state = "emergency_double"
+3
View File
@@ -458,6 +458,9 @@
E.heal_damage(rembrute,0,0,1)
rembrute = nrembrute
user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [E.name] with \the [src].</span>")
if(H.bleed_rate && H.isSynthetic())
H.bleed_rate = 0
user.visible_message("<span class='alert'>\The [user] patches some leaks on [M] with \the [src].</span>")
return 1
else
return ..()