From e5d87a178ea79a51a57de5173e25d1d54ddfb68b Mon Sep 17 00:00:00 2001 From: "kortgstation@gmail.com" Date: Thu, 3 May 2012 20:19:42 +0000 Subject: [PATCH] Sec can't be cultists again what was I thinking git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3552 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/gamemodes/cult/cult.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 37bdd8d9cff..255ee939f1d 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -9,10 +9,10 @@ /proc/is_convertable_to_cult(datum/mind/mind) if(!istype(mind)) return 0 - /*if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Head of Security", "Security Officer", "Detective", "Chaplain", "Warden"))) return 0 + if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Head of Security", "Security Officer", "Detective", "Chaplain", "Warden"))) return 0 for(var/obj/item/weapon/implant/loyalty/L in mind.current) if(L && L.implanted) - return 0 */ + return 0 return 1