From e5de6c5d81d839bd9508f6d37d0a4a933b87d0b5 Mon Sep 17 00:00:00 2001 From: Adri Date: Tue, 3 May 2022 05:31:36 +0200 Subject: [PATCH] Strange Reagent now resets decaylevel upon successful resurrection (#17605) Co-authored-by: Vicacrov --- code/modules/reagents/chemistry/reagents/medicine.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/reagents/chemistry/reagents/medicine.dm b/code/modules/reagents/chemistry/reagents/medicine.dm index 52fbdc3f86b..05ccf89c4cf 100644 --- a/code/modules/reagents/chemistry/reagents/medicine.dm +++ b/code/modules/reagents/chemistry/reagents/medicine.dm @@ -788,6 +788,7 @@ M.adjustFireLoss(rand(0, 15)) if(ishuman(M)) var/mob/living/carbon/human/H = M + H.decaylevel = 0 var/necrosis_prob = 40 * min((20 MINUTES), max((time_dead - (1 MINUTES)), 0)) / ((20 MINUTES) - (1 MINUTES)) for(var/obj/item/organ/O in (H.bodyparts | H.internal_organs)) // Per non-vital body part: