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+ +

+ + /Paradise + +

+ +
+ +
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+
+ + +
+ +
+ +
+
+ Commits on Dec 24, 2016 +
+ +
    +
  1. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI + + +

    + + +
    + Aurorablade + committed + + + Dec 24, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Dec 14, 2016 +
+ +
    +
  1. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + dammit tiger + + +

    + + +
    + Aurorablade + committed + + + Dec 14, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
  3. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + i probaly still didi it wrong + + +

    + + +
    + Aurorablade + committed + + + Dec 14, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  4. +
  5. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + fox box airlock + + +

    + + +
    + Aurorablade + committed + + + Dec 14, 2016 + + + + +
    + + + +
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    +
    + +
    + +
  6. +
  7. + +
    +
    + + @tigercat2000 + +
    +
    +
    +

    + NanoUI Update: Seperate UI Data into ui_data() proc + + +

    + +
    This commit changes how NanoUI's live data updating system works.
    +Previously, data for the template was directly gathered in the
    +ui_interact proc. Now, it is seperated into the proc `ui_data`.
    +
    +To players, this does absolutely nothing.
    +To coders, this opens up the potential for a much more complicated and
    +fancy graphical updating system in the future, because the data is
    +available on-demand without ever having to call
    +nanomanager.try_update_ui.
    + +
    + tigercat2000 + committed + + + Dec 14, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  8. +
+
+ Commits on Dec 6, 2016 +
+ +
    +
  1. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI + + +

    + + +
    + Aurorablade + committed + + + Dec 6, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
  3. + +
    +
    + + @Markolie + +
    +
    +
    +

    + Fix AI crew monitor tracking and door electrification + + +

    + + +
    + Markolie + committed + + + Dec 6, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  4. +
+
+ Commits on Sep 17, 2016 +
+ +
    +
  1. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + Merge branch 'master' of https://github.com/ParadiseSS13/Paradise int… + + +

    + +
    …o DWI
    + +
    + Aurorablade + committed + + + Sep 17, 2016 + + + + +
    + + + +
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    + +
  2. +
+
+ Commits on Sep 12, 2016 +
+ +
    +
  1. + +
    +
    + + @GeneralChaos81 + +
    +
    +
    +

    + Redo of clown/mime door fix. + + +

    + + +
    + GeneralChaos81 + committed + + + Sep 12, 2016 + + + + +
    + + + +
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    + +
    + +
  2. +
+
+ Commits on Sep 1, 2016 +
+ +
    +
  1. + +
    +
    + + @Aurorablade + +
    +
    +
    +

    + cultdoors + + +

    + + +
    + Aurorablade + committed + + + Sep 1, 2016 + + + + +
    + + + +
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    + +
    + +
  2. +
+
+ Commits on Aug 23, 2016 +
+ +
    +
  1. + +
    +
    + + @Crazylemon64 + +
    +
    +
    +

    + Moves airlocks to the `addtimer` system + + +

    + + +
    + Crazylemon64 + committed + + + Aug 23, 2016 + +
    + +
    + +
  2. +
+
+ Commits on Aug 12, 2016 +
+ +
    +
  1. + +
    +
    + + @tigercat2000 + +
    +
    +
    +

    + /tg/ mecha - Part 1 + + +

    + +
    Start of porting the /tg/station mecha update.
    +This commit only cleans up the code and adds the proper dependencies for
    +the mecha.
    +
    + - Removes relative pathing from /datum/events
    + - Updated Process_Spacemove() to use
    +   atom/movable/proc/get_spacemove_backup()
    +   - Basically just makes launching off of unanchored objects in space an
    +     OOP behaviour
    + - Removed styling atrocities and relative pathing from most of the mecha files.
    +  - Notable exceptions:
    +   - code/game/mecha/mech_bay.dm
    +   - code/game/mecha/mech_fabricator.dm
    +   - code/game/mecha/mecha_construction_paths.dm
    +   - code/game/mecha/mecha_parts.dm
    +   - code/game/mecha/mecha_wreckage.dm
    +   - code/game/mecha/paintkits.dm
    + - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
    +   calls. Replaced by specific code for the 3 modules that used it.
    + - Refactored module cooldown. It now uses addtimer, and power usage is
    +   hooked directly into the cooldown calls.
    + - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
    +   but, necessary for porting the multi-buckling system from /tg/.
    + - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
    + - Removed snowflake behaviour from exosuit drill. It now calls
    +   turf.drill_act(src).
    +  - Different from /tg/: Allows you to drill any wall/floor normally.
    + - Drill no longer gibs mobs. It deals 80 organ damage instead.
    + - Drill can be used to harvest dead mobs.
    + - Removed all global_iterator systems from mecha and mecha equipment.
    +   Everything now uses object processing.
    + - Mecha now have a turn sound variable and step sound variable. Updated
    +   all subtypes to use these instead of snowflake domove procs.
    + - Removed mecha_do_after, mecha now uses the normal do_after.
    + - Removed enter_after, same as above.
    + - /obj/mecha/Process_Spacemove no longer strangely calls the user's
    +   spacemove.
    + - /obj/mecha/return_pressure now uses return_air instead of copypasted
    +   cabin air detection.
    + - Same for /obj/mecha/return_temperature
    + - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
    +   even if they teleport out/otherwise exit improperly.
    + - Added hooks for mecha action buttons; Didn't implement them yet.
    + - Moved mecha UI to code/game/mecha/mecha_topic.dm
    + - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
    + - Updated visible_message and audible_message. Both now use
    +   get_mobs_in_view() to ensure that mobs inside containers can see
    +   messages.
    + - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
    +   use. Any subtypes are now just subtypes of
    +   /obj/item/mecha_parts/mecha_equipment.
    + +
    + tigercat2000 + committed + + + Aug 12, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Aug 11, 2016 +
+ +
    +
  1. + +
    +
    + + @monster860 + +
    +
    +
    +

    + Makes boldnotice and danger classes be be used + + +

    + + +
    + monster860 + committed + + + Aug 9, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Aug 7, 2016 +
+ +
    +
  1. + +
    +
    + + @Fox-McCloud + +
    +
    +
    +

    + Malf AI Powers Update + + +

    + + +
    + Fox-McCloud + committed + + + Aug 7, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Aug 2, 2016 +
+ +
    +
  1. + +
    +
    + + @Fox-McCloud + +
    +
    +
    +

    + Removs Airlock World Calls + + +

    + + +
    + Fox-McCloud + committed + + + Aug 2, 2016 + + + + +
    + + + +
    + +
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    + +
    + +
  2. +
+
+ Commits on Jul 13, 2016 +
+ +
    +
  1. + +
    +
    + + @DaveTheHeadcrab + +
    +
    +
    +

    + Plastic Explosives Update + + +

    + + +
    + DaveTheHeadcrab + committed + + + Jul 13, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Jul 7, 2016 +
+ +
    +
  1. + +
    +
    + + @tigercat2000 + +
    +
    +
    +

    + Mass replace + + +

    + + +
    + tigercat2000 + committed + + + Jul 7, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Jul 6, 2016 +
+ +
    +
  1. + +
    +
    + + @TullyBurnalot + +
    +
    +
    +

    + Fixed Mime Doors + + +

    + +
    It's not Tranquilite.
    +
    +It's not Tranqillite.
    +
    +It's Tranquillite.
    + +
    + TullyBurnalot + committed + + + Jul 6, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
  3. + +
    +
    + + @TullyBurnalot + +
    +
    +
    +

    + Fixed Clown/Mime Door Deconstruction + + +

    + +
    Fixes #4689
    +
    +- Deconstructing Clown Doors now gives Bananiums
    +- Deconstructing Mime Doors now gives Tranquilite
    +- Invisibility drives installed
    +
    +🆑
    +tweak: Deconstructing Clown Doors gives Bananium
    +tweat: Deconstructing Mime Doors gives Tranquilite
    + +
    + TullyBurnalot + committed + + + Jul 6, 2016 + +
    + +
    + +
  4. +
+
+ Commits on May 26, 2016 +
+ +
    +
  1. + +
    +
    + + @CrAzYPiLoT-SS13 + +
    +
    +
    +

    + Goddammit + + +

    + + +
    + CrAzYPiLoT-SS13 + committed + + + May 26, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on May 13, 2016 +
+ +
    +
  1. + +
    +
    + + @AugRob + +
    +
    +
    +

    + Add screwdriver sound when opening airlock panels + + +

    + + +
    + AugRob + committed + + + May 13, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Apr 14, 2016 +
+ +
    +
  1. + +
    +
    + + @Fox-McCloud + +
    +
    +
    +

    + remove extras + + +

    + + +
    + Fox-McCloud + committed + + + Apr 14, 2016 + + + + +
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  2. +
+
+ Commits on Apr 9, 2016 +
+ +
    +
  1. + +
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    + + @Fox-McCloud + +
    +
    +
    +

    + people like weird shit + + +

    + + +
    + Fox-McCloud + committed + + + Apr 9, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Apr 8, 2016 +
+ +
    +
  1. + +
    +
    + + @Fox-McCloud + +
    +
    +
    +

    + New Airlock Sounds + + +

    + + +
    + Fox-McCloud + committed + + + Apr 8, 2016 + + + + +
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    + +
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    + +
    + +
  2. +
+
+ Commits on Apr 5, 2016 +
+ +
    +
  1. + +
    +
    + + @tigercat2000 + +
    +
    +
    +

    + Reduce lines by removing blank lines added by PJ's script + + +

    + + +
    + tigercat2000 + committed + + + Apr 5, 2016 + + + + +
    + + + +
    + +
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    + +
    + +
  2. +
  3. + +
    +
    + + @tigercat2000 + +
    +
    +
    +

    + Replace most (if not all) output << operators with to_chat(user, mess… + + +

    + +
    …age)
    +
    +Currently, to_chat is literally just a proc that does user << message.
    +But it'll let us do output modification in the future, especially for
    +something like Goon's HTML chat.
    +
    +Big thanks to PJB for his to_chat script, see
    +d3athrow/vgstation13#6625 for more details.
    + +
    + tigercat2000 + committed + + + Apr 5, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  4. +
+
+ Commits on Mar 28, 2016 +
+ +
    +
  1. + +
    +
    + + @Tastyfish + +
    +
    +
    +

    + Ports tg simple_animal bots + + +

    + + +
    + Tastyfish + committed + + + Mar 21, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Mar 11, 2016 +
+ +
    +
  1. + +
    +
    + + @Tastyfish + +
    +
    +
    +

    + Makes doors not process unless controlled by an airlock controller, f… + + +

    + +
    …ixes fire alarm processing leak
    + +
    + Tastyfish + committed + + + Mar 11, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Mar 6, 2016 +
+ +
    +
  1. + +
    +
    + + @Tastyfish + +
    +
    +
    +

    + Adds tranquillite + + +

    + +
    Changes Recitence to be approx on par with Honker
    +Adds invisible wall barrier
    + +
    + Tastyfish + committed + + + Mar 4, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Feb 28, 2016 +
+ +
    +
  1. + +
    +
    + + @Tastyfish + +
    +
    +
    +

    + Fixes a bunch of things to not circumvent SetStun/SetWeaken/SetParaly… + + +

    + +
    …se that has no business doing so.
    + +
    + Tastyfish + committed + + + Feb 28, 2016 + + + + +
    + + + +
    + +
    +
    + +
    + +
  2. +
+
+ Commits on Jan 30, 2016 +
+ +
    +
  1. + +
    +
    + + @VampyrBytes + +
    +
    +
    +

    + Fixes #3425 + + +

    + +
    There were a couple of things going on... the spawn(-1) which should
    +have meant that the door shut straight away was being negated by the
    +sleeps. Also, If the door had just been used, it would still be marked
    +as operating and so wouldn't shut
    + +
    + VampyrBytes + committed + + + Jan 30, 2016 + + + + +
    + + + +
    + +
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    + +
  2. +
+
+ Commits on Nov 22, 2015 +
+ +
    +
  1. + +
    +
    + + @Tastyfish + +
    +
    +
    +

    + refactored datum/effect/system because it was a complete mess + + +

    + + +
    + Tastyfish + committed + + + Nov 22, 2015 + + + + +
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  2. +
+
+ Commits on Oct 5, 2015 +
+ +
    +
  1. + +
    +
    + + @Fox-McCloud + +
    +
    +
    +

    + Removes Update Triggers File + + +

    + + +
    + Fox-McCloud + committed + + + Oct 5, 2015 + + + + +
    + + + +
    + +
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    + +
    + +
  2. +
+
+ Commits on Sep 21, 2015 +
+ +
    +
  1. + +
    +
    + + @Markolie + +
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    +
    +

    + Fix door crush bug + + +

    + + +
    + Markolie + committed + + + Sep 21, 2015 + + + + +
    + + + +
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  2. +
+
+ Commits on Sep 18, 2015 +
+ +
    +
  1. + +
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    + + @Fox-McCloud + +
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    +
    +

    + Fixes up a few Destroys + + +

    + + +
    + Fox-McCloud + committed + + + Sep 18, 2015 + + + + +
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