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Event system refactor and changes (#29420)
* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
This commit is contained in:
co-authored by
FunnyMan3595
warriorstar-orion
parent
bee4f00416
commit
e609a7faf7
@@ -3,23 +3,26 @@
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/// Do we want to enable random events at all
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var/enable_random_events = TRUE
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/// Assoc list of when the first event in a group can run. key: severity | value: assoc list with upper and low bounds (key: "upper"/"lower" | value: time in deciseconds)
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var/list/first_run_times = list(
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var/list/first_run_times = alist(
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EVENT_LEVEL_MUNDANE = null,
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EVENT_LEVEL_MODERATE = null,
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EVENT_LEVEL_MAJOR = list("lower" = 40 MINUTES, "upper" = 50 MINUTES)
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EVENT_LEVEL_MODERATE = list("lower" = 19 MINUTES, "upper" = 23 MINUTES),
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EVENT_LEVEL_MAJOR = list("lower" = 29 MINUTES, "upper" = 36 MINUTES),
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EVENT_LEVEL_DISASTER = list("lower" = 40 MINUTES, "upper" = 50 MINUTES)
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) // <---- Whoever designed this needs to be shot
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/// Assoc list of lower bounds of event delays. key: severity | value: delay (deciseconds)
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var/list/delay_lower_bound = list(
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var/list/delay_lower_bound = alist(
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EVENT_LEVEL_MUNDANE = 5 MINUTES,
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EVENT_LEVEL_MODERATE = 15 MINUTES,
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EVENT_LEVEL_MAJOR = 25 MINUTES
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EVENT_LEVEL_MODERATE = 7.5 MINUTES,
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EVENT_LEVEL_MAJOR = 12 MINUTES,
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EVENT_LEVEL_DISASTER = 9 MINUTES
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)
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/// Assoc list of lower bounds of event delays. key: severity | value: delay (deciseconds)
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var/list/delay_upper_bound = list(
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var/list/delay_upper_bound = alist(
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EVENT_LEVEL_MUNDANE = 7.5 MINUTES,
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EVENT_LEVEL_MODERATE = 22.5 MINUTES,
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EVENT_LEVEL_MAJOR = 35 MINUTES
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EVENT_LEVEL_MODERATE = 12 MINUTES,
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EVENT_LEVEL_MAJOR = 17 MINUTES,
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EVENT_LEVEL_DISASTER = 12 MINUTES
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)
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/// Expected time of a round in deciseconds
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var/expected_round_length = 120 MINUTES // This macro is equivilent to 72,000 deciseconds
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@@ -36,16 +39,19 @@
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expected_round_length = data["expected_round_length"] MINUTES // Convert from minutes to deciseconds
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// Load event severities. This is quite awful but needs to be done so we can account for config mistakes. This event system is awful
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if(islist(data["event_delay_lower_bounds"]))
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CONFIG_LOAD_NUM_MULT(delay_lower_bound[EVENT_LEVEL_MUNDANE], data["event_delay_lower_bounds"]["mundane"], MINUTES)
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CONFIG_LOAD_NUM_MULT(delay_lower_bound[EVENT_LEVEL_MODERATE], data["event_delay_lower_bounds"]["moderate"], MINUTES)
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CONFIG_LOAD_NUM_MULT(delay_lower_bound[EVENT_LEVEL_MAJOR], data["event_delay_lower_bounds"]["major"], MINUTES)
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CONFIG_LOAD_NUM_MULT(delay_lower_bound[EVENT_LEVEL_DISASTER], data["event_delay_lower_bounds"]["disaster"], MINUTES)
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// Same here. I hate this.
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if(islist(data["event_delay_upper_bounds"]))
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CONFIG_LOAD_NUM_MULT(delay_upper_bound[EVENT_LEVEL_MUNDANE], data["event_delay_upper_bounds"]["mundane"], MINUTES)
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CONFIG_LOAD_NUM_MULT(delay_upper_bound[EVENT_LEVEL_MODERATE], data["event_delay_upper_bounds"]["moderate"], MINUTES)
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CONFIG_LOAD_NUM_MULT(delay_upper_bound[EVENT_LEVEL_MAJOR], data["event_delay_upper_bounds"]["major"], MINUTES)
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CONFIG_LOAD_NUM_MULT(delay_upper_bound[EVENT_LEVEL_DISASTER], data["event_delay_upper_bounds"]["disaster"], MINUTES)
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// And for the worst, the first run delays. I hate this so much -aa07
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if(islist(data["event_initial_delays"]))
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@@ -58,7 +64,9 @@
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target = EVENT_LEVEL_MODERATE
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if("major")
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target = EVENT_LEVEL_MAJOR
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ASSERT(target in list(EVENT_LEVEL_MUNDANE, EVENT_LEVEL_MODERATE, EVENT_LEVEL_MAJOR))
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if("disaster")
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target = EVENT_LEVEL_DISASTER
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ASSERT(target in list(EVENT_LEVEL_MUNDANE, EVENT_LEVEL_MODERATE, EVENT_LEVEL_MAJOR, EVENT_LEVEL_DISASTER))
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first_run_times[target] = list("lower" = assoclist["lower_bound"] MINUTES, "upper" = assoclist["upper_bound"] MINUTES)
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CONFIG_LOAD_NUM(blob_highpop_trigger, data["blob_highpop_trigger"])
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@@ -22,15 +22,18 @@ SUBSYSTEM_DEF(events)
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var/list/active_events = list()
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var/list/finished_events = list()
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var/list/allEvents
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var/list/event_containers = list(
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var/list/event_containers = alist(
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EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
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EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
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EVENT_LEVEL_MAJOR = new/datum/event_container/major
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EVENT_LEVEL_MAJOR = new/datum/event_container/major,
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EVENT_LEVEL_DISASTER = new/datum/event_container/disaster
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)
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var/datum/event_meta/new_event = new
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var/list/biohazards_this_round = list()
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/// Artificial staffing for debug purpouses
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var/list/debug_resources = list()
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/datum/controller/subsystem/events/Initialize()
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allEvents = subtypesof(/datum/event)
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@@ -39,8 +42,8 @@ SUBSYSTEM_DEF(events)
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for(var/datum/event/E in active_events)
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E.process()
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for(var/i = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
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var/datum/event_container/EC = event_containers[i]
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for(var/container in event_containers)
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var/datum/event_container/EC = event_containers[container]
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EC.process()
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/datum/controller/subsystem/events/proc/event_complete(datum/event/E)
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@@ -64,9 +67,9 @@ SUBSYSTEM_DEF(events)
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// Add the event back to the list of available events
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var/datum/event_container/EC = event_containers[theseverity]
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var/datum/event_meta/EM = E.event_meta
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EC.available_events += EM
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EC.available_events |= EM
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log_debug("Event '[EM.name]' has completed at [station_time_timestamp()].")
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log_debug("Event '[EM.skeleton.name]' has completed at [station_time_timestamp()].")
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/datum/controller/subsystem/events/proc/delay_events(severity, delay)
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var/datum/event_container/EC = event_containers[severity]
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@@ -87,9 +90,9 @@ SUBSYSTEM_DEF(events)
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to_chat(world, "<br><br><br><font size=3><b>Random Events This Round:</b></font>")
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for(var/datum/event/E in active_events|finished_events)
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var/datum/event_meta/EM = E.event_meta
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if(EM.name == "Nothing")
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if(EM.skeleton.name == "Nothing")
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continue
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var/message = "'[EM.name]' began at [station_time_timestamp("hh:mm:ss", E.startedAt)] "
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var/message = "'[EM.skeleton.name]' began at [station_time_timestamp("hh:mm:ss", E.startedAt)] "
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if(E.isRunning)
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message += "and is still running."
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else
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@@ -102,9 +105,10 @@ SUBSYSTEM_DEF(events)
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/datum/controller/subsystem/events/proc/GetInteractWindow()
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var/html = "<A align='right' href='byond://?src=[UID()];refresh=1'>Refresh</A>"
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html += "<A align='right' href='byond://?src=[UID()];resource=1'>Resources</A>"
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if(selected_event_container)
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var/event_time = max(0, selected_event_container.next_event_time - world.time)
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var/list/total_resources = get_total_resources()
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html += "<A align='right' href='byond://?src=[UID()];back=1'>Back</A><br>"
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html += "Time till start: [round(event_time / 600, 0.1)]<br>"
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html += "<div class='block'>"
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@@ -112,14 +116,16 @@ SUBSYSTEM_DEF(events)
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
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for(var/datum/event_meta/EM in selected_event_container.available_events)
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if(!EM.skeleton)
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continue
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html += "<tr>"
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html += "<td>[EM.name]</td>"
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html += "<td>[EM.skeleton.name]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_weight=\ref[EM]'>[EM.weight]</A></td>"
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html += "<td>[EM.min_weight]</td>"
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html += "<td>[EM.max_weight == INFINITY ? "No max" : EM.max_weight]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
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html += "<td><span class='alert'>[EM.get_weight(number_active_with_role())]</span></td>"
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html += "<td><span class='alert'>[EM.get_weight(total_resources)]</span></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
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html += "</tr>"
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html += "</table>"
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@@ -130,8 +136,8 @@ SUBSYSTEM_DEF(events)
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options2]>Name</td><td [row_options2]>Type</td><td [row_options1]>Weight</td><td [row_options1]>OneShot</td></tr>"
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html += "<tr>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_name=\ref[new_event]'>[new_event.name ? new_event.name : "Enter Event"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_type=\ref[new_event]'>[new_event.event_type ? new_event.event_type : "Select Type"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_name=\ref[new_event]'>[new_event?.skeleton?.name ? new_event?.skeleton?.name : "Enter Event"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_type=\ref[new_event]'>[new_event?.skeleton?.type ? new_event?.skeleton?.type : "Select Type"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];set_weight=\ref[new_event]'>[new_event.weight ? new_event.weight : 0]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];toggle_oneshot=\ref[new_event]'>[new_event.one_shot]</A></td>"
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html += "</tr>"
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@@ -145,7 +151,7 @@ SUBSYSTEM_DEF(events)
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options1]>Severity</td><td [row_options1]>Starts At</td><td [row_options1]>Starts In</td><td [row_options3]>Adjust Start</td><td [row_options1]>Pause</td><td [row_options1]>Interval Mod</td></tr>"
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for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
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for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_DISASTER)
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var/datum/event_container/EC = event_containers[severity]
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var/next_event_at = max(0, EC.next_event_time - world.time)
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html += "<tr>"
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@@ -172,12 +178,12 @@ SUBSYSTEM_DEF(events)
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html += "<h2>Next Event</h2>"
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options1]>Severity</td><td [row_options2]>Name</td><td [row_options3]>Event Rotation</td><td>Clear</td></tr>"
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for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
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for(var/severity in EVENT_LEVEL_MUNDANE to EVENT_LEVEL_DISASTER)
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var/datum/event_container/EC = event_containers[severity]
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var/datum/event_meta/EM = EC.next_event
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html += "<tr>"
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html += "<td>[GLOB.severity_to_string[severity]]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];select_event=\ref[EC]'>[EM ? EM.name : "Random"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];select_event=\ref[EC]'>[EM ? EM.skeleton.name : "Random"]</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];view_events=\ref[EC]'>View</A></td>"
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html += "<td><A align='right' href='byond://?src=[UID()];clear=\ref[EC]'>Clear</A></td>"
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html += "</tr>"
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@@ -190,15 +196,14 @@ SUBSYSTEM_DEF(events)
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html += "<table [table_options]>"
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html += "<tr [head_options]><td [row_options1]>Severity</td><td [row_options2]>Name</td><td [row_options1]>Ends At</td><td [row_options1]>Ends In</td><td [row_options3]>Stop</td></tr>"
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for(var/datum/event/E in active_events)
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if(!E.event_meta)
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if(!E)
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continue
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var/datum/event_meta/EM = E.event_meta
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var/ends_at = E.startedAt + (E.lastProcessAt() * 20) // A best estimate, based on how often the manager processes
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var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
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var/no_end = E.noAutoEnd
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html += "<tr>"
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html += "<td>[GLOB.severity_to_string[EM.severity]]</td>"
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html += "<td>[EM.name] [ADMIN_VV(E, "VV")]</td>"
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html += "<td>[GLOB.severity_to_string[E.severity]]</td>"
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html += "<td>[E.name] [ADMIN_VV(E, "VV")]</td>"
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html += "<td>[no_end ? "N/A" : station_time_timestamp("hh:mm:ss", ends_at)]</td>"
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html += "<td>[no_end ? "N/A" : ends_in]</td>"
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html += "<td><A align='right' href='byond://?src=[UID()];stop=\ref[E]'>Stop</A></td>"
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@@ -232,7 +237,7 @@ SUBSYSTEM_DEF(events)
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var/datum/event_container/EC = locate(href_list["select_event"])
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var/datum/event_meta/EM = EC.SelectEvent()
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if(EM)
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log_and_message_admins("has queued the [GLOB.severity_to_string[EC.severity]] event '[EM.name]'.")
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log_and_message_admins("has queued the [GLOB.severity_to_string[EC.severity]] event '[EM.skeleton.name]'.")
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else if(href_list["pause"])
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var/datum/event_container/EC = locate(href_list["pause"])
|
||||
EC.delayed = !EC.delayed
|
||||
@@ -248,7 +253,7 @@ SUBSYSTEM_DEF(events)
|
||||
return
|
||||
var/datum/event/E = locate(href_list["stop"])
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
log_and_message_admins("has stopped the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has stopped the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
||||
E.kill()
|
||||
else if(href_list["view_events"])
|
||||
selected_event_container = locate(href_list["view_events"])
|
||||
@@ -258,48 +263,81 @@ SUBSYSTEM_DEF(events)
|
||||
var/name = clean_input("Enter event name.", "Set Name")
|
||||
if(name)
|
||||
var/datum/event_meta/EM = locate(href_list["set_name"])
|
||||
EM.name = name
|
||||
EM.skeleton.name = name
|
||||
else if(href_list["set_type"])
|
||||
var/type = input("Select event type.", "Select") as null|anything in allEvents
|
||||
if(type)
|
||||
var/datum/event_meta/EM = locate(href_list["set_type"])
|
||||
EM.event_type = type
|
||||
EM.change_event(type)
|
||||
else if(href_list["set_weight"])
|
||||
var/weight = input("Enter weight. A higher value means higher chance for the event of being selected.", "Set Weight") as num|null
|
||||
if(weight && weight > 0)
|
||||
var/datum/event_meta/EM = locate(href_list["set_weight"])
|
||||
EM.weight = weight
|
||||
if(EM != new_event)
|
||||
log_and_message_admins("has changed the weight of the [GLOB.severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
log_and_message_admins("has changed the weight of the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]' to [EM.weight].")
|
||||
else if(href_list["toggle_oneshot"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
|
||||
EM.one_shot = !EM.one_shot
|
||||
if(EM != new_event)
|
||||
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
||||
else if(href_list["toggle_enabled"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
|
||||
EM.enabled = !EM.enabled
|
||||
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
||||
else if(href_list["remove"])
|
||||
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event_meta/EM = locate(href_list["remove"])
|
||||
var/datum/event_container/EC = locate(href_list["EC"])
|
||||
EC.available_events -= EM
|
||||
log_and_message_admins("has removed the [GLOB.severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has removed the [GLOB.severity_to_string[EM.skeleton.severity]] event '[EM.skeleton.name]'.")
|
||||
else if(href_list["add"])
|
||||
if(!new_event.name || !new_event.event_type)
|
||||
if(!new_event.skeleton.name || !new_event.skeleton.type)
|
||||
return
|
||||
if(alert("This will add a new event to the rotation. Continue?","Add Event!","Yes","No") != "Yes")
|
||||
return
|
||||
new_event.severity = selected_event_container.severity
|
||||
new_event.skeleton.severity = selected_event_container.severity
|
||||
selected_event_container.available_events += new_event
|
||||
log_and_message_admins("has added \a [GLOB.severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
log_and_message_admins("has added \a [GLOB.severity_to_string[new_event.skeleton.severity]] event '[new_event.skeleton.name]' of type [new_event.skeleton.type] with weight [new_event.weight].")
|
||||
new_event = new
|
||||
else if(href_list["clear"])
|
||||
var/datum/event_container/EC = locate(href_list["clear"])
|
||||
if(EC.next_event)
|
||||
log_and_message_admins("has dequeued the [GLOB.severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
log_and_message_admins("has dequeued the [GLOB.severity_to_string[EC.severity]] event '[EC.next_event.skeleton.name]'.")
|
||||
EC.next_event = null
|
||||
else if(href_list["resource"])
|
||||
GetResourceWindow()
|
||||
|
||||
Interact(usr)
|
||||
|
||||
/datum/controller/subsystem/events/proc/GetResourceWindow()
|
||||
var/html = "<A align='right' href='byond://?src=[UID()];refresh=1'>Refresh</A>"
|
||||
var/list/total_resources = get_total_resources()
|
||||
html += "<div class='block'>"
|
||||
html += "<h2>Total Resources</h2>"
|
||||
html += "<table [table_options]>"
|
||||
html += "<tr [head_options]><td [row_options2]>Name <td [row_options3]>Weight</tr>"
|
||||
for(var/resource in total_resources)
|
||||
html += "<tr>"
|
||||
html += "<td>[resource]</td>"
|
||||
html += "<td>[total_resources[resource]]</td>"
|
||||
html += "</tr>"
|
||||
html += "</table>"
|
||||
html += "</div>"
|
||||
var/list/net_resources = number_active_with_role()
|
||||
html += "<div class='block'>"
|
||||
html += "<h2>Net Resources</h2>"
|
||||
html += "<table [table_options]>"
|
||||
html += "<tr [head_options]><td [row_options2]>Name <td [row_options3]>Weight</tr>"
|
||||
for(var/resource in net_resources)
|
||||
html += "<tr>"
|
||||
html += "<td>[resource]</td>"
|
||||
html += "<td>[net_resources[resource]]</td>"
|
||||
html += "</tr>"
|
||||
html += "</table>"
|
||||
html += "</div>"
|
||||
|
||||
var/datum/browser/popup = new(usr, "resources", "Resources", window_x, window_y)
|
||||
popup.set_content(html)
|
||||
popup.open()
|
||||
|
||||
Reference in New Issue
Block a user