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synced 2026-08-23 12:07:27 +01:00
Fixed my ore box mistakes
Keeps strange rocks out of ore boxes. Actually changes sprites in the correct place. >.>
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@@ -3,9 +3,9 @@
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/obj/structure/ore_box
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icon = 'icons/obj/mining.dmi'
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icon_state = "orebox"
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icon_state = "orebox0"
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name = "Ore Box"
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desc = "It's heavy"
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desc = "A heavy box used for storing ore."
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density = 1
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/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -28,7 +28,7 @@
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var/amt_plasma = 0
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var/amt_uranium = 0
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var/amt_clown = 0
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var/amt_archaeo = 0
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for (var/obj/item/weapon/ore/C in contents)
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if (istype(C,/obj/item/weapon/ore/diamond))
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@@ -47,8 +47,6 @@
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amt_uranium++;
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if (istype(C,/obj/item/weapon/ore/clown))
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amt_clown++;
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if (istype(C,/obj/item/weapon/ore/strangerock))
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amt_archaeo++;
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var/dat = text("<b>The contents of the ore box reveal...</b><br>")
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if (amt_gold)
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@@ -67,8 +65,6 @@
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dat += text("Uranium ore: [amt_uranium]<br>")
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if (amt_clown)
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dat += text("Bananium ore: [amt_clown]<br>")
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if (amt_archaeo)
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dat += text("Strange rocks: [amt_archaeo]<br>")
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dat += text("<br><br><A href='?src=\ref[src];removeall=1'>Empty box</A>")
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user << browse("[dat]", "window=orebox")
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