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port minebots to basic mobs and add some behavior (#29319)
* port minebots to basic mobs and add some behavior * remove unused define * update is_blocked_turf usage * fix radio, goldgrub, and armor upgrade * standardize blackboard names * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * lewc review * whoops * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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@@ -48,6 +48,8 @@ RESTRICT_TYPE(/mob/living/basic)
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var/gold_core_spawnable = NO_SPAWN
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/// Holding var for determining who own/controls a sentient simple animal (for sentience potions).
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var/mob/living/carbon/human/master_commander = null
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/// Sentience type, for slime potions
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var/sentience_type = SENTIENCE_ORGANIC
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/// Higher speed is slower, negative speed is faster
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var/speed = 1
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@@ -299,3 +301,35 @@ RESTRICT_TYPE(/mob/living/basic)
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else
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apply_damage(damage, damagetype, null, getarmor(null, armorcheck))
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return TRUE
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// Health/Damage adjustment, cribbed straight from simplemobs
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/mob/living/basic/adjustHealth(amount, updating_health = TRUE)
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. = ..()
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if(!ckey && stat == CONSCIOUS)
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if(ai_controller?.ai_status == AI_STATUS_IDLE)
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ai_controller.set_ai_status(AI_STATUS_ON)
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/mob/living/basic/adjustBruteLoss(amount, updating_health = TRUE)
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if(damage_coeff[BRUTE])
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return adjustHealth(amount * damage_coeff[BRUTE], updating_health)
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/mob/living/basic/adjustFireLoss(amount, updating_health = TRUE)
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if(damage_coeff[BURN])
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return adjustHealth(amount * damage_coeff[BURN], updating_health)
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/mob/living/basic/adjustOxyLoss(amount, updating_health = TRUE)
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if(damage_coeff[OXY])
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return adjustHealth(amount * damage_coeff[OXY], updating_health)
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/mob/living/basic/adjustToxLoss(amount, updating_health = TRUE)
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if(damage_coeff[TOX])
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return adjustHealth(amount * damage_coeff[TOX], updating_health)
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/mob/living/basic/adjustCloneLoss(amount, updating_health = TRUE)
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if(damage_coeff[CLONE])
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return adjustHealth(amount * damage_coeff[CLONE], updating_health)
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/mob/living/basic/adjustStaminaLoss(amount, updating_health = TRUE)
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if(damage_coeff[STAMINA])
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return ..(amount * damage_coeff[STAMINA], updating_health)
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