IPC overhaul

This commit is contained in:
Markolie
2015-08-15 23:52:26 +02:00
parent b3e51226ff
commit e6408b96c2
76 changed files with 1759 additions and 1004 deletions
+23 -29
View File
@@ -61,21 +61,25 @@ var/list/organ_cache = list()
processing_objects -= src
if(dead_icon)
icon_state = dead_icon
if(owner && vital)
owner.death()
/obj/item/organ/process()
if(loc != owner)
owner = null
//dead already, no need for more processing
if(status & ORGAN_DEAD)
return
// Don't process if we're in a freezer, an MMI or a stasis bag. //TODO: ambient temperature?
if(istype(loc,/obj/item/device/mmi) || istype(loc,/obj/item/bodybag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer))
return
//Process infections
if (robotic >= 2 || (owner && owner.species && (owner.species.flags & IS_PLANT)))
if ((status & ORGAN_ROBOT) || (owner && owner.species && (owner.species.flags & IS_PLANT)))
germ_level = 0
return
if(loc != owner)
owner = null
if(!owner)
if(reagents)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
@@ -91,6 +95,10 @@ var/list/organ_cache = list()
//** Handle antibiotics and curing infections
handle_antibiotics()
handle_germ_effects()
//check if we've hit max_damage
if(damage >= max_damage)
die()
/obj/item/organ/proc/handle_germ_effects()
//** Handle the effects of infections
@@ -188,31 +196,17 @@ var/list/organ_cache = list()
min_broken_damage = 35
/obj/item/organ/emp_act(severity)
switch(robotic)
if(0)
if(!(status & ORGAN_ROBOT))
return
switch (severity)
if (1.0)
take_damage(0,20)
return
if(1)
switch (severity)
if (1.0)
take_damage(20,0)
return
if (2.0)
take_damage(7,0)
return
if(3.0)
take_damage(3,0)
return
if(2)
switch (severity)
if (1.0)
take_damage(40,0)
return
if (2.0)
take_damage(15,0)
return
if(3.0)
take_damage(10,0)
return
if (2.0)
take_damage(0,7)
return
if(3.0)
take_damage(0,3)
/obj/item/organ/proc/removed(var/mob/living/user)
-388
View File
@@ -1,388 +0,0 @@
/*
/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
if(!istype(organ))
return
//This is a terrible hack and I should be ashamed.
var/datum/seed/diona = plant_controller.seeds["diona"]
if(!diona)
del(src)
spawn(1) // So it has time to be thrown about by the gib() proc.
var/mob/living/carbon/primitive/diona/D = new(get_turf(organ))
diona.request_player(D)
del(organ)
*/
/obj/item/organ/external/diona
name = "tendril"
cannot_break = 1
amputation_point = "branch"
/obj/item/organ/external/diona/chest
name = "core trunk"
limb_name = "chest"
icon_name = "torso"
health = 200
min_broken_damage = 50
body_part = UPPER_TORSO
vital = 1
cannot_amputate = 1
parent_organ = null
/obj/item/organ/external/diona/groin
name = "fork"
limb_name = "groin"
icon_name = "groin"
health = 100
min_broken_damage = 50
body_part = LOWER_TORSO
vital = 1
parent_organ = "chest"
/obj/item/organ/external/diona/arm
name = "left upper tendril"
limb_name = "l_arm"
icon_name = "l_arm"
health = 35
min_broken_damage = 20
body_part = ARM_LEFT
parent_organ = "chest"
can_grasp = 1
/obj/item/organ/external/diona/arm/right
name = "right upper tendril"
limb_name = "r_arm"
icon_name = "r_arm"
body_part = ARM_RIGHT
/obj/item/organ/external/diona/leg
name = "left lower tendril"
limb_name = "l_leg"
icon_name = "l_leg"
health = 35
min_broken_damage = 20
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
can_stand = 1
/obj/item/organ/external/diona/leg/right
name = "right lower tendril"
limb_name = "r_leg"
icon_name = "r_leg"
body_part = LEG_RIGHT
icon_position = RIGHT
/obj/item/organ/external/diona/foot
name = "left foot"
limb_name = "l_foot"
icon_name = "l_foot"
health = 20
min_broken_damage = 10
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
can_stand = 1
/obj/item/organ/external/diona/foot/right
name = "right foot"
limb_name = "r_foot"
icon_name = "r_foot"
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = "r_leg"
amputation_point = "right ankle"
/obj/item/organ/external/diona/hand
name = "left grasper"
limb_name = "l_hand"
icon_name = "l_hand"
health = 30
min_broken_damage = 15
body_part = HAND_LEFT
parent_organ = "l_arm"
can_grasp = 1
/obj/item/organ/external/diona/hand/right
name = "right grasper"
limb_name = "r_hand"
icon_name = "r_hand"
body_part = HAND_RIGHT
parent_organ = "r_arm"
/obj/item/organ/external/diona/head
limb_name = "head"
icon_name = "head"
name = "head"
health = 50
min_broken_damage = 25
body_part = HEAD
vital = 1
parent_organ = "chest"
/obj/item/organ/external/diona/head/removed()
if(owner)
owner.unEquip(owner.head)
owner.unEquip(owner.l_ear)
..()
/*
//DIONA ORGANS.
/obj/item/organ/external/diona/removed()
..()
if(!istype(owner))
del(src)
if(!owner.organs.len)
owner.death()
if(prob(50))
spawn_diona_nymph_from_organ(src)
*/
/obj/item/organ/diona/process()
return
/obj/item/organ/diona/strata
name = "neural strata"
parent_organ = "chest"
/obj/item/organ/diona/bladder
name = "gas bladder"
parent_organ = "head"
/obj/item/organ/diona/polyp
name = "polyp segment"
parent_organ = "groin"
/obj/item/organ/diona/ligament
name = "anchoring ligament"
parent_organ = "groin"
/obj/item/organ/diona/node
name = "receptor node"
parent_organ = "head"
/obj/item/organ/diona/nutrients
name = "nutrient vessel"
parent_organ = "chest"
/obj/item/organ/diona
name = "diona nymph"
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
/*
/obj/item/organ/diona/removed(var/mob/living/user)
..()
if(!istype(owner))
del(src)
if(!owner.internal_organs.len)
owner.death()
spawn_diona_nymph_from_organ(src)
*/
// These are different to the standard diona organs as they have a purpose in other
// species (absorbing radiation and light respectively)
/obj/item/organ/diona/nutrients
name = "nutrient vessel"
organ_tag = "nutrient vessel"
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/organ/diona/nutrients/removed()
return
/obj/item/organ/diona/node
name = "receptor node"
organ_tag = "receptor node"
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/organ/diona/node/removed()
return
//CORTICAL BORER ORGANS.
/obj/item/organ/borer
name = "cortical borer"
parent_organ = "head"
vital = 1
/obj/item/organ/borer/process()
// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
for(var/chem in list("saline", "sailcylic", "meth", "mannitol"))
if(owner.reagents.get_reagent_amount(chem) < 3)
owner.reagents.add_reagent(chem, 5)
// They're also super gross and ooze ichor.
if(prob(5))
var/mob/living/carbon/human/H = owner
if(!istype(H))
return
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
blood_splatter(H,B,1)
var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
if(goo)
goo.name = "husk ichor"
goo.desc = "It's thick and stinks of decay."
goo.basecolor = "#412464"
goo.update_icon()
/obj/item/organ/borer
name = "cortical borer"
icon = 'icons/obj/objects.dmi'
icon_state = "borer"
organ_tag = "brain"
desc = "A disgusting space slug."
/obj/item/organ/borer/removed(var/mob/living/user)
..()
var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
if(B)
B.leave_host()
B.ckey = owner.ckey
spawn(0)
qdel(src)
//XENOMORPH ORGANS
/obj/item/organ/xenos/eggsac
name = "egg sac"
parent_organ = "groin"
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
parent_organ = "chest"
var/stored_plasma = 0
var/max_plasma = 500
/obj/item/organ/xenos/plasmavessel/queen
name = "bloated plasma vessel"
stored_plasma = 200
max_plasma = 500
/obj/item/organ/xenos/plasmavessel/sentinel
stored_plasma = 100
max_plasma = 250
/obj/item/organ/xenos/plasmavessel/hunter
name = "tiny plasma vessel"
stored_plasma = 100
max_plasma = 150
/obj/item/organ/xenos/acidgland
name = "acid gland"
parent_organ = "head"
/obj/item/organ/xenos/hivenode
name = "hive node"
parent_organ = "chest"
/obj/item/organ/xenos/resinspinner
name = "resin spinner"
parent_organ = "head"
/obj/item/organ/xenos
name = "xeno organ"
icon = 'icons/effects/blood.dmi'
desc = "It smells like an accident in a chemical factory."
/obj/item/organ/xenos/eggsac
name = "egg sac"
icon_state = "xgibmid1"
organ_tag = "egg sac"
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
icon_state = "xgibdown1"
organ_tag = "plasma vessel"
/obj/item/organ/xenos/acidgland
name = "acid gland"
icon_state = "xgibtorso"
organ_tag = "acid gland"
/obj/item/organ/xenos/hivenode
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "hive node"
/obj/item/organ/xenos/resinspinner
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "resin spinner"
//VOX ORGANS.
/obj/item/organ/stack
name = "cortical stack"
icon_state = "brain-prosthetic"
parent_organ = "head"
organ_tag = "stack"
robotic = 2
vital = 1
var/backup_time = 0
var/datum/mind/backup
/obj/item/organ/stack/process()
if(owner && owner.stat != 2 && !is_broken())
backup_time = world.time
if(owner.mind) backup = owner.mind
/obj/item/organ/stack/vox
name = "vox cortical stack"
/obj/item/organ/stack/vox/stack
//WRYN ORGAN
/obj/item/organ/wryn/hivenode
name = "antennae"
parent_organ = "head"
/obj/item/organ/wryn/hivenode
name = "antennae"
organ_tag = "antennae"
icon = 'icons/mob/human_races/r_wryn.dmi'
icon_state = "antennae"
//NUCLEATION ORGAN
/obj/item/organ/nucleation
name = "nucleation organ"
icon = 'icons/obj/surgery.dmi'
desc = "A crystalized human organ. /red It has a strangely iridescent glow."
/obj/item/organ/nucleation/resonant_crystal
name = "resonant crystal"
icon_state = "resonant-crystal"
organ_tag = "resonant crystal"
parent_organ = "head"
/obj/item/organ/nucleation/strange_crystal
name = "strange crystal"
icon_state = "strange-crystal"
organ_tag = "strange crystal"
parent_organ = "chest"
/obj/item/organ/eyes/luminescent_crystal
name = "luminescent eyes"
icon_state = "crystal-eyes"
organ_tag = "luminescent eyes"
light_color = "#1C1C00"
parent_organ = "head"
New()
set_light(2)
/obj/item/organ/brain/crystal
name = "crystalized brain"
icon_state = "crystal-brain"
organ_tag = "crystalized brain"
+39 -176
View File
@@ -7,6 +7,10 @@
max_damage = 0
dir = SOUTH
organ_tag = "limb"
var/brute_mod = 1
var/burn_mod = 1
var/icon_name = null
var/body_part = null
var/icon_position = 0
@@ -115,6 +119,12 @@
if(!parent.children)
parent.children = list()
parent.children.Add(src)
/obj/item/organ/external/robotize()
..()
//robot limbs take reduced damage
brute_mod = 0.8
burn_mod = 0.8
/****************************************************
DAMAGE PROCS
@@ -126,22 +136,12 @@
if(status & ORGAN_DESTROYED)
return 0
if(status & ORGAN_ROBOT )
var/brmod = 0.66
var/bumod = 0.66
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
if(H.species && H.species.flags & IS_SYNTHETIC) // No need for this - the modifer is being applied in the species' code already. Leaving it in, in case it ever changes.
brmod = 1 //H.species.brute_mod
bumod = 1 //H.species.burn_mod
brute *= brmod //~2/3 damage for ROBOLIMBS
burn *= bumod //~2/3 damage for ROBOLIMBS
brute *= brute_mod
burn *= burn_mod
// High brute damage or sharp objects may damage internal organs
if(internal_organs && ((brute_dam >= max_damage) || (sharp && brute >= 5) || brute >= 10) && prob(5))
if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5))))
// Damage an internal organ
if(internal_organs && internal_organs.len)
var/obj/item/organ/I = pick(internal_organs)
@@ -301,12 +301,16 @@ This function completely restores a damaged organ to perfect condition.
var/datum/wound/W = pick(compatible_wounds)
W.open_wound(damage)
if(prob(25))
//maybe have a separate message for BRUISE type damage?
owner.visible_message("\red The wound on [owner.name]'s [name] widens with a nasty ripping voice.",\
"\red The wound on your [name] widens with a nasty ripping voice.",\
"You hear a nasty ripping noise, as if flesh is being torn apart.")
if(status & ORGAN_ROBOT)
owner.visible_message("\red The damage to [owner.name]'s [name] worsens.",\
"\red The damage to your [name] worsens.",\
"You hear the screech of abused metal.")
else
owner.visible_message("\red The wound on [owner.name]'s [name] widens with a nasty ripping noise.",\
"\red The wound on your [name] widens with a nasty ripping noise.",\
"You hear a nasty ripping noise, as if flesh is being torn apart.")
return
//Creating wound
var/wound_type = get_wound_type(type, damage)
@@ -329,7 +333,7 @@ This function completely restores a damaged organ to perfect condition.
//Determines if we even need to process this organ.
/obj/item/organ/external/proc/need_process()
if(status && status != ORGAN_ROBOT) // If it's robotic, that's fine it will have a status.
if(status & (ORGAN_CUT_AWAY|ORGAN_GAUZED|ORGAN_BLEEDING|ORGAN_BROKEN|ORGAN_DESTROYED|ORGAN_SPLINTED|ORGAN_DEAD|ORGAN_MUTATED))
return 1
if(brute_dam || burn_dam)
return 1
@@ -366,10 +370,6 @@ This function completely restores a damaged organ to perfect condition.
if(trace_chemicals[chemID] <= 0)
trace_chemicals.Remove(chemID)
//Bone fractures
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
src.fracture()
if(!(status & ORGAN_BROKEN))
perma_injury = 0
@@ -537,6 +537,11 @@ Note that amputating the affected organ does in fact remove the infection from t
burn_dam = 0
status &= ~ORGAN_BLEEDING
var/clamped = 0
var/mob/living/carbon/human/H
if(istype(owner,/mob/living/carbon/human))
H = owner
for(var/datum/wound/W in wounds)
if(W.damage_type == CUT || W.damage_type == BRUISE)
brute_dam += W.damage
@@ -551,9 +556,12 @@ Note that amputating the affected organ does in fact remove the infection from t
number_wounds += W.amount
if (open && !clamped) //things tend to bleed if they are CUT OPEN
if (open && !clamped && (H && !(H.species.flags & NO_BLOOD)))
status |= ORGAN_BLEEDING
//Bone fractures
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
src.fracture()
// new damage icon system
// returns just the brute/burn damage code
@@ -705,6 +713,9 @@ Note that amputating the affected organ does in fact remove the infection from t
return rval
/obj/item/organ/external/proc/fracture()
if(status & ORGAN_ROBOT)
return //ORGAN_BROKEN doesn't have the same meaning for robot limbs
if((status & ORGAN_BROKEN) || cannot_break)
return
owner.visible_message(\
@@ -767,6 +778,8 @@ Note that amputating the affected organ does in fact remove the infection from t
return 0
/obj/item/organ/external/proc/is_usable()
if((status & ORGAN_ROBOT) && get_damage() >= max_damage) //robot limbs just become inoperable at max damage
return
return !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
/obj/item/organ/external/proc/is_malfunctioning()
@@ -845,153 +858,3 @@ Note that amputating the affected organ does in fact remove the infection from t
"\red <b>Your [name] melts away!</b>", \
"\red You hear a sickening sizzle.")
disfigured = 1
/****************************************************
ORGAN DEFINES
****************************************************/
/obj/item/organ/external/chest
name = "upper body"
limb_name = "chest"
icon_name = "torso"
max_damage = 100
min_broken_damage = 50
body_part = UPPER_TORSO
vital = 1
amputation_point = "spine"
gendered_icon = 1
cannot_amputate = 1
parent_organ = null
encased = "ribcage"
/obj/item/organ/external/groin
name = "lower body"
limb_name = "groin"
icon_name = "groin"
max_damage = 100
min_broken_damage = 50
body_part = LOWER_TORSO
vital = 1
parent_organ = "chest"
amputation_point = "lumbar"
gendered_icon = 1
/obj/item/organ/external/arm
limb_name = "l_arm"
name = "left arm"
icon_name = "l_arm"
max_damage = 60
min_broken_damage = 30
body_part = ARM_LEFT
parent_organ = "chest"
amputation_point = "left shoulder"
can_grasp = 1
/obj/item/organ/external/arm/right
limb_name = "r_arm"
name = "right arm"
icon_name = "r_arm"
body_part = ARM_RIGHT
amputation_point = "right shoulder"
/obj/item/organ/external/leg
limb_name = "l_leg"
name = "left leg"
icon_name = "l_leg"
max_damage = 60
min_broken_damage = 30
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
amputation_point = "left hip"
can_stand = 1
/obj/item/organ/external/leg/right
limb_name = "r_leg"
name = "right leg"
icon_name = "r_leg"
body_part = LEG_RIGHT
icon_position = RIGHT
amputation_point = "right hip"
/obj/item/organ/external/foot
limb_name = "l_foot"
name = "left foot"
icon_name = "l_foot"
max_damage = 30
min_broken_damage = 15
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
amputation_point = "left ankle"
can_stand = 1
/obj/item/organ/external/foot/removed()
if(owner) owner.unEquip(owner.shoes)
..()
/obj/item/organ/external/foot/right
limb_name = "r_foot"
name = "right foot"
icon_name = "r_foot"
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = "r_leg"
amputation_point = "right ankle"
/obj/item/organ/external/hand
limb_name = "l_hand"
name = "left hand"
icon_name = "l_hand"
max_damage = 30
min_broken_damage = 15
body_part = HAND_LEFT
parent_organ = "l_arm"
amputation_point = "left wrist"
can_grasp = 1
/obj/item/organ/external/hand/removed()
if(owner) owner.unEquip(owner.gloves)
..()
/obj/item/organ/external/hand/right
limb_name = "r_hand"
name = "right hand"
icon_name = "r_hand"
body_part = HAND_RIGHT
parent_organ = "r_arm"
amputation_point = "right wrist"
/obj/item/organ/external/head
limb_name = "head"
icon_name = "head"
name = "head"
max_damage = 70
min_broken_damage = 35
body_part = HEAD
vital = 1
parent_organ = "chest"
amputation_point = "neck"
gendered_icon = 1
encased = "skull"
/obj/item/organ/external/head/removed()
if(owner)
name = "[owner.real_name]'s head"
owner.unEquip(owner.glasses)
owner.unEquip(owner.head)
owner.unEquip(owner.l_ear)
owner.unEquip(owner.r_ear)
owner.unEquip(owner.wear_mask)
spawn(1)
owner.update_hair()
..()
/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
..(brute, burn, sharp, edge, used_weapon, forbidden_limbs)
if (!disfigured)
if (brute_dam > 40)
if (prob(50))
disfigure("brute")
if (burn_dam > 40)
disfigure("burn")
+1 -1
View File
@@ -87,7 +87,7 @@ var/global/list/limb_icon_cache = list()
if(skeletal)
mob_icon = new /icon('icons/mob/human_races/r_skeleton.dmi', "[icon_name][gender ? "_[gender]" : ""]")
else if ((status & ORGAN_ROBOT) && !(owner.species && owner.species.flags & IS_SYNTHETIC))
else if (status & ORGAN_ROBOT)
mob_icon = new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
else
if (status & ORGAN_MUTATED)
-11
View File
@@ -81,17 +81,6 @@
owner.b_eyes ? owner.b_eyes : 0
)
/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var.
..()
if(!owner)
return
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.eye_blind = 20
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
+2
View File
@@ -13,6 +13,8 @@
..(holder, internal)
if(istype(limb))
max_damage = limb.max_damage
if((limb.status & ORGAN_ROBOT) && (!parent || (parent.status & ORGAN_ROBOT)))
robotize() //if both limb and the parent are robotic, the stump is robotic too
/obj/item/organ/external/stump/is_stump()
return 1
+2 -2
View File
@@ -78,8 +78,8 @@ mob/living/carbon/human/proc/handle_pain()
// not when sleeping
if(species && species.flags & NO_PAIN)
//While IPCs don't feel pain, they will notice their gears gunking up with residue (toxins)
if(species && species.flags & IS_SYNTHETIC)
//While synthetics don't feel pain, they will notice their gears gunking up with residue (toxins)
if(isSynthetic())
var/toxDamageMessage = null
var/toxMessageProb = 1
switch(getToxLoss())
+6
View File
@@ -35,3 +35,9 @@ var/global/datum/robolimb/basic_robolimb
company = "Xion Manufacturing Group"
desc = "This limb has a minimalist black and red casing."
icon = 'icons/mob/human_races/cyberlimbs/xion.dmi'
/datum/robolimb/ipc
company = "Morpheus Cyberkinetics"
desc = "This limb is simple and functional; no effort has been made to make it look human."
icon = 'icons/mob/human_races/cyberlimbs/ipc.dmi'
unavailable_at_chargen = 1
+206
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@@ -0,0 +1,206 @@
/*/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
if(!istype(organ))
return 0
//This is a terrible hack and I should be ashamed.
var/datum/seed/diona = plant_controller.seeds["diona"]
if(!diona)
return 0
spawn(1) // So it has time to be thrown about by the gib() proc.
var/mob/living/carbon/alien/diona/D = new(get_turf(organ))
var/datum/ghosttrap/plant/P = get_ghost_trap("living plant")
P.request_player(D, "A diona nymph has split off from its gestalt. ")
spawn(60)
if(D)
if(!D.ckey || !D.client)
D.death()
return 1 */
/obj/item/organ/external/diona
name = "tendril"
cannot_break = 1
amputation_point = "branch"
/obj/item/organ/external/diona/chest
name = "core trunk"
limb_name = "chest"
icon_name = "torso"
max_damage = 200
min_broken_damage = 50
w_class = 5
body_part = UPPER_TORSO
vital = 1
cannot_amputate = 1
parent_organ = null
/obj/item/organ/external/diona/groin
name = "fork"
limb_name = "groin"
icon_name = "groin"
max_damage = 100
min_broken_damage = 50
w_class = 4
body_part = LOWER_TORSO
parent_organ = "chest"
/obj/item/organ/external/diona/arm
name = "left upper tendril"
limb_name = "l_arm"
icon_name = "l_arm"
max_damage = 35
min_broken_damage = 20
w_class = 3
body_part = ARM_LEFT
parent_organ = "chest"
can_grasp = 1
/obj/item/organ/external/diona/arm/right
name = "right upper tendril"
limb_name = "r_arm"
icon_name = "r_arm"
body_part = ARM_RIGHT
/obj/item/organ/external/diona/leg
name = "left lower tendril"
limb_name = "l_leg"
icon_name = "l_leg"
max_damage = 35
min_broken_damage = 20
w_class = 3
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
can_stand = 1
/obj/item/organ/external/diona/leg/right
name = "right lower tendril"
limb_name = "r_leg"
icon_name = "r_leg"
body_part = LEG_RIGHT
icon_position = RIGHT
/obj/item/organ/external/diona/foot
name = "left foot"
limb_name = "l_foot"
icon_name = "l_foot"
max_damage = 20
min_broken_damage = 10
w_class = 2
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
can_stand = 1
/obj/item/organ/external/diona/foot/right
name = "right foot"
limb_name = "r_foot"
icon_name = "r_foot"
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = "r_leg"
amputation_point = "right ankle"
/obj/item/organ/external/diona/hand
name = "left grasper"
limb_name = "l_hand"
icon_name = "l_hand"
max_damage = 30
min_broken_damage = 15
w_class = 2
body_part = HAND_LEFT
parent_organ = "l_arm"
can_grasp = 1
/obj/item/organ/external/diona/hand/right
name = "right grasper"
limb_name = "r_hand"
icon_name = "r_hand"
body_part = HAND_RIGHT
parent_organ = "r_arm"
/obj/item/organ/external/diona/head
limb_name = "head"
icon_name = "head"
name = "head"
max_damage = 50
min_broken_damage = 25
w_class = 3
body_part = HEAD
parent_organ = "chest"
/obj/item/organ/external/diona/head/removed()
if(owner)
owner.unEquip(owner.head)
owner.unEquip(owner.l_ear)
..()
//DIONA ORGANS.
/* /obj/item/organ/external/diona/removed()
var/mob/living/carbon/human/H = owner
..()
if(!istype(H) || !H.organs || !H.organs.len)
H.death()
if(prob(50) && spawn_diona_nymph_from_organ(src))
qdel(src) */
/obj/item/organ/diona/process()
return
/obj/item/organ/diona/strata
name = "neural strata"
parent_organ = "chest"
/obj/item/organ/diona/bladder
name = "gas bladder"
parent_organ = "head"
/obj/item/organ/diona/polyp
name = "polyp segment"
parent_organ = "groin"
/obj/item/organ/diona/ligament
name = "anchoring ligament"
parent_organ = "groin"
/obj/item/organ/diona/node
name = "receptor node"
parent_organ = "head"
/obj/item/organ/diona/nutrients
name = "nutrient vessel"
parent_organ = "chest"
/obj/item/organ/diona
name = "diona nymph"
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
/*/obj/item/organ/diona/removed(var/mob/living/user)
var/mob/living/carbon/human/H = owner
..()
if(!istype(H) || !H.organs || !H.organs.len)
H.death()
if(prob(50) && spawn_diona_nymph_from_organ(src))
qdel(src) */
// These are different to the standard diona organs as they have a purpose in other
// species (absorbing radiation and light respectively)
/obj/item/organ/diona/nutrients
name = "nutrient vessel"
organ_tag = "nutrient vessel"
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/organ/diona/nutrients/removed()
return
/obj/item/organ/diona/node
name = "receptor node"
organ_tag = "receptor node"
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/organ/diona/node/removed()
return
+138
View File
@@ -0,0 +1,138 @@
// IPC limbs.
/obj/item/organ/external/head/ipc
can_intake_reagents = 0
vital = 0
max_damage = 50 //made same as arm, since it is not vital
min_broken_damage = 30
encased = null
/obj/item/organ/external/head/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/chest/ipc
encased = null
/obj/item/organ/external/chest/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/groin/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/arm/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/arm/right/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/leg/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/leg/right/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/foot/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/foot/right/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/hand/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/external/hand/right/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
/obj/item/organ/cell
name = "microbattery"
desc = "A small, powerful cell for use in fully prosthetic bodies."
icon = 'icons/obj/power.dmi'
icon_state = "scell"
organ_tag = "cell"
parent_organ = "chest"
vital = 1
/obj/item/organ/cell/New()
robotize()
..()
/obj/item/organ/cell/replaced()
..()
// This is very ghetto way of rebooting an IPC. TODO better way.
if(owner && owner.stat == DEAD)
owner.stat = 0
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
/obj/item/organ/optical_sensor
name = "optical sensor"
organ_tag = "eyes"
parent_organ = "head"
icon = 'icons/obj/robot_component.dmi'
icon_state = "camera"
dead_icon = "camera_broken"
/obj/item/organ/optical_sensor/New()
robotize()
..()
// Used for an MMI or posibrain being installed into a human.
/obj/item/organ/mmi_holder
name = "brain"
organ_tag = "brain"
parent_organ = "chest"
vital = 1
var/obj/item/device/mmi/stored_mmi
/obj/item/organ/mmi_holder/proc/update_from_mmi()
if(!stored_mmi)
return
name = stored_mmi.name
desc = stored_mmi.desc
icon = stored_mmi.icon
icon_state = stored_mmi.icon_state
/obj/item/organ/mmi_holder/removed(var/mob/living/user)
if(stored_mmi)
stored_mmi.loc = get_turf(src)
if(owner.mind)
owner.mind.transfer_to(stored_mmi.brainmob)
..()
var/mob/living/holder_mob = loc
if(istype(holder_mob))
holder_mob.unEquip(src)
qdel(src)
/obj/item/organ/mmi_holder/New()
..()
// This is very ghetto way of rebooting an IPC. TODO better way.
spawn(1)
if(owner && owner.stat == DEAD)
owner.stat = 0
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
/obj/item/organ/mmi_holder/posibrain/New()
robotize()
stored_mmi = new /obj/item/device/mmi/posibrain(src)
..()
spawn(1)
if(owner)
stored_mmi.name = "positronic brain ([owner.name])"
stored_mmi.brainmob.real_name = owner.name
stored_mmi.brainmob.name = stored_mmi.brainmob.real_name
stored_mmi.icon_state = "posibrain-occupied"
update_from_mmi()
else
stored_mmi.loc = get_turf(src)
qdel(src)
+67
View File
@@ -0,0 +1,67 @@
//CORTICAL BORER ORGANS.
/obj/item/organ/borer
name = "cortical borer"
parent_organ = "head"
vital = 1
/obj/item/organ/borer/process()
// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
for(var/chem in list("saline", "sailcylic", "meth", "mannitol"))
if(owner.reagents.get_reagent_amount(chem) < 3)
owner.reagents.add_reagent(chem, 5)
// They're also super gross and ooze ichor.
if(prob(5))
var/mob/living/carbon/human/H = owner
if(!istype(H))
return
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
blood_splatter(H,B,1)
var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
if(goo)
goo.name = "husk ichor"
goo.desc = "It's thick and stinks of decay."
goo.basecolor = "#412464"
goo.update_icon()
/obj/item/organ/borer
name = "cortical borer"
icon = 'icons/obj/objects.dmi'
icon_state = "borer"
organ_tag = "brain"
desc = "A disgusting space slug."
/obj/item/organ/borer/removed(var/mob/living/user)
..()
var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
if(B)
B.leave_host()
B.ckey = owner.ckey
spawn(0)
qdel(src)
//VOX ORGANS.
/obj/item/organ/stack
name = "cortical stack"
icon_state = "brain-prosthetic"
parent_organ = "head"
organ_tag = "stack"
robotic = 2
vital = 1
var/backup_time = 0
var/datum/mind/backup
/obj/item/organ/stack/process()
if(owner && owner.stat != 2 && !is_broken())
backup_time = world.time
if(owner.mind) backup = owner.mind
/obj/item/organ/stack/vox
name = "vox cortical stack"
/obj/item/organ/stack/vox/stack
@@ -0,0 +1,33 @@
//NUCLEATION ORGAN
/obj/item/organ/nucleation
name = "nucleation organ"
icon = 'icons/obj/surgery.dmi'
desc = "A crystalized human organ. /red It has a strangely iridescent glow."
/obj/item/organ/nucleation/resonant_crystal
name = "resonant crystal"
icon_state = "resonant-crystal"
organ_tag = "resonant crystal"
parent_organ = "head"
/obj/item/organ/nucleation/strange_crystal
name = "strange crystal"
icon_state = "strange-crystal"
organ_tag = "strange crystal"
parent_organ = "chest"
/obj/item/organ/eyes/luminescent_crystal
name = "luminescent eyes"
icon_state = "crystal-eyes"
organ_tag = "luminescent eyes"
light_color = "#1C1C00"
parent_organ = "head"
New()
set_light(2)
/obj/item/organ/brain/crystal
name = "crystalized brain"
icon_state = "crystal-brain"
organ_tag = "crystalized brain"
+157
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@@ -0,0 +1,157 @@
/****************************************************
ORGAN DEFINES
****************************************************/
/obj/item/organ/external/chest
name = "upper body"
limb_name = "chest"
icon_name = "torso"
max_damage = 100
min_broken_damage = 35
w_class = 5
body_part = UPPER_TORSO
vital = 1
amputation_point = "spine"
gendered_icon = 1
cannot_amputate = 1
parent_organ = null
encased = "ribcage"
/obj/item/organ/external/groin
name = "lower body"
limb_name = "groin"
icon_name = "groin"
max_damage = 100
min_broken_damage = 35
w_class = 4
body_part = LOWER_TORSO
vital = 1
parent_organ = "chest"
amputation_point = "lumbar"
gendered_icon = 1
/obj/item/organ/external/arm
limb_name = "l_arm"
name = "left arm"
icon_name = "l_arm"
max_damage = 50
min_broken_damage = 30
w_class = 3
body_part = ARM_LEFT
parent_organ = "chest"
amputation_point = "left shoulder"
can_grasp = 1
/obj/item/organ/external/arm/right
limb_name = "r_arm"
name = "right arm"
icon_name = "r_arm"
body_part = ARM_RIGHT
amputation_point = "right shoulder"
/obj/item/organ/external/leg
limb_name = "l_leg"
name = "left leg"
icon_name = "l_leg"
max_damage = 50
min_broken_damage = 30
w_class = 3
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
amputation_point = "left hip"
can_stand = 1
/obj/item/organ/external/leg/right
limb_name = "r_leg"
name = "right leg"
icon_name = "r_leg"
body_part = LEG_RIGHT
icon_position = RIGHT
amputation_point = "right hip"
/obj/item/organ/external/foot
limb_name = "l_foot"
name = "left foot"
icon_name = "l_foot"
max_damage = 30
min_broken_damage = 15
w_class = 2
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
amputation_point = "left ankle"
can_stand = 1
/obj/item/organ/external/foot/removed()
if(owner) owner.unEquip(owner.shoes)
..()
/obj/item/organ/external/foot/right
limb_name = "r_foot"
name = "right foot"
icon_name = "r_foot"
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = "r_leg"
amputation_point = "right ankle"
/obj/item/organ/external/hand
limb_name = "l_hand"
name = "left hand"
icon_name = "l_hand"
max_damage = 30
min_broken_damage = 15
w_class = 2
body_part = HAND_LEFT
parent_organ = "l_arm"
amputation_point = "left wrist"
can_grasp = 1
/obj/item/organ/external/hand/removed()
owner.unEquip(owner.gloves)
..()
/obj/item/organ/external/hand/right
limb_name = "r_hand"
name = "right hand"
icon_name = "r_hand"
body_part = HAND_RIGHT
parent_organ = "r_arm"
amputation_point = "right wrist"
/obj/item/organ/external/head
limb_name = "head"
icon_name = "head"
name = "head"
max_damage = 75
min_broken_damage = 35
w_class = 3
body_part = HEAD
vital = 1
parent_organ = "chest"
amputation_point = "neck"
gendered_icon = 1
encased = "skull"
var/can_intake_reagents = 1
/obj/item/organ/external/head/removed()
if(owner)
name = "[owner.real_name]'s head"
owner.unEquip(owner.glasses)
owner.unEquip(owner.head)
owner.unEquip(owner.l_ear)
owner.unEquip(owner.r_ear)
owner.unEquip(owner.wear_mask)
spawn(1)
owner.update_hair()
..()
/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
..(brute, burn, sharp, edge, used_weapon, forbidden_limbs)
if (!disfigured)
if (brute_dam > 40)
if (prob(50))
disfigure("brute")
if (burn_dam > 40)
disfigure("burn")
@@ -0,0 +1,34 @@
// Slime limbs.
/obj/item/organ/external/chest/unbreakable
cannot_break = 1
/obj/item/organ/external/groin/unbreakable
cannot_break = 1
/obj/item/organ/external/arm/unbreakable
cannot_break = 1
/obj/item/organ/external/arm/right/unbreakable
cannot_break = 1
/obj/item/organ/external/leg/unbreakable
cannot_break = 1
/obj/item/organ/external/leg/right/unbreakable
cannot_break = 1
/obj/item/organ/external/foot/unbreakable
cannot_break = 1
/obj/item/organ/external/foot/right/unbreakable
cannot_break = 1
/obj/item/organ/external/hand/unbreakable
cannot_break = 1
/obj/item/organ/external/hand/right/unbreakable
cannot_break = 1
/obj/item/organ/external/head/unbreakable
cannot_break = 1
+11
View File
@@ -0,0 +1,11 @@
//WRYN ORGAN
/obj/item/organ/wryn/hivenode
name = "antennae"
parent_organ = "head"
/obj/item/organ/wryn/hivenode
name = "antennae"
organ_tag = "antennae"
icon = 'icons/mob/human_races/r_wryn.dmi'
icon_state = "antennae"
+66
View File
@@ -0,0 +1,66 @@
//XENOMORPH ORGANS
/obj/item/organ/xenos/eggsac
name = "egg sac"
parent_organ = "groin"
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
parent_organ = "chest"
var/stored_plasma = 0
var/max_plasma = 500
/obj/item/organ/xenos/plasmavessel/queen
name = "bloated plasma vessel"
stored_plasma = 200
max_plasma = 500
/obj/item/organ/xenos/plasmavessel/sentinel
stored_plasma = 100
max_plasma = 250
/obj/item/organ/xenos/plasmavessel/hunter
name = "tiny plasma vessel"
stored_plasma = 100
max_plasma = 150
/obj/item/organ/xenos/acidgland
name = "acid gland"
parent_organ = "head"
/obj/item/organ/xenos/hivenode
name = "hive node"
parent_organ = "chest"
/obj/item/organ/xenos/resinspinner
name = "resin spinner"
parent_organ = "head"
/obj/item/organ/xenos
name = "xeno organ"
icon = 'icons/effects/blood.dmi'
desc = "It smells like an accident in a chemical factory."
/obj/item/organ/xenos/eggsac
name = "egg sac"
icon_state = "xgibmid1"
organ_tag = "egg sac"
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
icon_state = "xgibdown1"
organ_tag = "plasma vessel"
/obj/item/organ/xenos/acidgland
name = "acid gland"
icon_state = "xgibtorso"
organ_tag = "acid gland"
/obj/item/organ/xenos/hivenode
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "hive node"
/obj/item/organ/xenos/resinspinner
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "resin spinner"