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Update 7
- Fix: Drones now get assigned_role = Drone. - Tweak: AI is no longer considered a head job for playtime system configuration purposes. - Tweak: Job gating (when enabled - its off by default) is based on Crew playtime now. This is for all jobs, including heads and AI. Gating based on department playtime is still possible, but based on a separate config option that's also turned off by default.
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@@ -554,7 +554,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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continue
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var/available_in_playtime = job.available_in_playtime(user.client)
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if(available_in_playtime)
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HTML += "<del>[rank]</del></td><td> \[ " + get_exp_format(available_in_playtime) + " as [job.exp_type] ]</td></tr>"
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HTML += "<del>[rank]</del></td><td> \[ " + get_exp_format(available_in_playtime) + " as " + job.get_exp_req_type() + "</td></tr>"
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continue
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if(!job.player_old_enough(user.client))
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var/available_in_days = job.available_in_days(user.client)
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