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Fixes #13823 - blob mouse splatting
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@@ -123,7 +123,7 @@
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for(var/mob/living/simple_animal/mouse/M in view(1, src))
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if(!M.stat && Adjacent(M))
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custom_emote(1, "splats \the [M]!")
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M.splat()
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M.death()
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movement_target = null
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stop_automated_movement = 0
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break
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@@ -80,15 +80,6 @@
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icon_resting = "mouse_[mouse_color]_sleep"
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desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
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/mob/living/simple_animal/mouse/proc/splat()
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src.health = 0
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src.stat = DEAD
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src.icon_dead = "mouse_[mouse_color]_splat"
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src.icon_state = "mouse_[mouse_color]_splat"
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layer = MOB_LAYER
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if(client)
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client.time_died_as_mouse = world.time
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/mob/living/simple_animal/mouse/attack_hand(mob/living/carbon/human/M as mob)
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if(M.a_intent == INTENT_HELP)
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get_scooped(M)
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