mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
This commit is contained in:
@@ -279,7 +279,7 @@
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/obj/item/flash/armimplant
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name = "photon projector"
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desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
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desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
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var/flashcd = 20
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var/overheat = 0
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var/obj/item/organ/internal/cyberimp/arm/flash/I = null
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@@ -11,6 +11,7 @@
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = FALSE
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var/brightness_on = 4 //luminosity when on
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var/togglesound = 'sound/weapons/empty.ogg'
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/obj/item/flashlight/Initialize()
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. = ..()
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@@ -35,7 +36,7 @@
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return 0
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on = !on
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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playsound(user, togglesound, 100, 1)
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update_brightness(user)
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for(var/X in actions)
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var/datum/action/A = X
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@@ -153,22 +154,24 @@ obj/item/flashlight/lamp/bananalamp
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/obj/item/flashlight/flare
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name = "flare"
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desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
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w_class = WEIGHT_CLASS_SMALL
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brightness_on = 8 // Made it brighter (from 7 to 8).
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light_color = "#ff0000" // changed colour to a more brighter red.
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brightness_on = 8
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light_color = "#ff0000"
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icon_state = "flare"
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item_state = "flare"
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togglesound = 'sound/goonstation/misc/matchstick_light.ogg'
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var/fuel = 0
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var/on_damage = 7
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var/produce_heat = 1500
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var/fuel_lower = 800
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var/fuel_upp = 1000
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/obj/item/flashlight/flare/New()
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fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
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fuel = rand(fuel_lower, fuel_upp)
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..()
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/obj/item/flashlight/flare/process()
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var/turf/pos = get_turf(src)
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if(pos)
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if(pos && produce_heat)
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pos.hotspot_expose(produce_heat, 5)
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fuel = max(fuel - 1, 0)
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if(!fuel || !on)
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@@ -177,6 +180,10 @@ obj/item/flashlight/lamp/bananalamp
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src.icon_state = "[initial(icon_state)]-empty"
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processing_objects -= src
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/obj/item/flashlight/flare/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/flashlight/flare/proc/turn_off()
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on = 0
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src.force = initial(src.force)
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@@ -207,11 +214,84 @@ obj/item/flashlight/lamp/bananalamp
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. = ..()
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// All good, turn it on.
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if(.)
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user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
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user.visible_message("<span class='notice'>[user] activates [src].</span>", "<span class='notice'>You activate [src].</span>")
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src.force = on_damage
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src.damtype = "fire"
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processing_objects += src
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// GLOWSTICKS
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/obj/item/flashlight/flare/glowstick
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name = "green glowstick"
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desc = "A military-grade glowstick."
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brightness_on = 4
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color = LIGHT_COLOR_GREEN
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icon_state = "glowstick"
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item_state = "glowstick"
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togglesound = 'sound/effects/bone_break_1.ogg'
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produce_heat = 0
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fuel_lower = 1600
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fuel_upp = 2000
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/obj/item/flashlight/flare/glowstick/Initialize()
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light_color = color
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..()
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/obj/item/flashlight/flare/glowstick/update_icon()
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item_state = "glowstick"
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cut_overlays()
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if(!fuel)
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icon_state = "glowstick-empty"
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cut_overlays()
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update_brightness(0)
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else if(on)
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var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
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glowstick_overlay.color = color
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add_overlay(glowstick_overlay)
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item_state = "glowstick-on"
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update_brightness(brightness_on)
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else
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icon_state = "glowstick"
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cut_overlays()
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/obj/item/flashlight/flare/glowstick/red
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name = "red glowstick"
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color = LIGHT_COLOR_RED
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/obj/item/flashlight/flare/glowstick/blue
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name = "blue glowstick"
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color = LIGHT_COLOR_BLUE
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/obj/item/flashlight/flare/glowstick/orange
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name = "orange glowstick"
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color = LIGHT_COLOR_ORANGE
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/obj/item/flashlight/flare/glowstick/yellow
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name = "yellow glowstick"
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color = LIGHT_COLOR_YELLOW
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/obj/item/flashlight/flare/glowstick/pink
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name = "pink glowstick"
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color = LIGHT_COLOR_PINK
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/obj/item/flashlight/flare/glowstick/emergency
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name = "emergency glowstick"
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desc = "A cheap looking, mass produced glowstick. You can practically feel it was made on a tight budget."
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color = LIGHT_COLOR_BLUE
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fuel_lower = 30
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fuel_upp = 90
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/obj/item/flashlight/flare/glowstick/random
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name = "random colored glowstick"
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icon_state = "random_glowstick"
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color = null
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/obj/item/flashlight/flare/glowstick/random/Initialize()
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..()
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var/T = pick(typesof(/obj/item/flashlight/flare/glowstick) - /obj/item/flashlight/flare/glowstick/random - /obj/item/flashlight/flare/glowstick/emergency)
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new T(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/flashlight/flare/torch
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name = "torch"
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desc = "A torch fashioned from some leaves and a log."
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@@ -301,101 +381,4 @@ obj/item/flashlight/lamp/bananalamp
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anchored = TRUE
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var/range = null
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unacidable = TRUE
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burn_state = LAVA_PROOF
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/obj/item/flashlight/glowstick
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name = "green glowstick"
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desc = "A military-grade glowstick."
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w_class = WEIGHT_CLASS_SMALL
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brightness_on = 4
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color = LIGHT_COLOR_GREEN
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icon_state = "glowstick"
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item_state = "glowstick"
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var/fuel = 0
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/obj/item/flashlight/glowstick/Initialize()
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fuel = rand(1600, 2000)
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light_color = color
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. = ..()
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/obj/item/flashlight/glowstick/Destroy()
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processing_objects.Remove(src)
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. = ..()
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/obj/item/flashlight/glowstick/process()
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fuel = max(fuel - 1, 0)
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if(!fuel)
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turn_off()
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processing_objects.Remove(src)
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update_icon()
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/obj/item/flashlight/glowstick/proc/turn_off()
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on = FALSE
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update_icon()
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/obj/item/flashlight/glowstick/update_icon()
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item_state = "glowstick"
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cut_overlays()
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if(!fuel)
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icon_state = "glowstick-empty"
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cut_overlays()
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update_brightness(0)
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else if(on)
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var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
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glowstick_overlay.color = color
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add_overlay(glowstick_overlay)
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item_state = "glowstick-on"
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update_brightness(brightness_on)
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else
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icon_state = "glowstick"
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cut_overlays()
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/obj/item/flashlight/glowstick/attack_self(mob/user)
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if(!fuel)
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to_chat(user, "<span class='notice'>[src] is spent.</span>")
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return
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if(on)
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to_chat(user, "<span class='notice'>[src] is already lit.</span>")
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return
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. = ..()
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if(.)
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user.visible_message("<span class='notice'>[user] cracks and shakes [src].</span>", "<span class='notice'>You crack and shake [src], turning it on!</span>")
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activate()
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/obj/item/flashlight/glowstick/proc/activate()
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if(!on)
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on = TRUE
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processing_objects.Add(src)
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update_icon()
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/obj/item/flashlight/glowstick/red
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name = "red glowstick"
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color = LIGHT_COLOR_RED
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/obj/item/flashlight/glowstick/blue
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name = "blue glowstick"
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color = LIGHT_COLOR_BLUE
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/obj/item/flashlight/glowstick/orange
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name = "orange glowstick"
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color = LIGHT_COLOR_ORANGE
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/obj/item/flashlight/glowstick/yellow
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name = "yellow glowstick"
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color = LIGHT_COLOR_YELLOW
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/obj/item/flashlight/glowstick/pink
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name = "pink glowstick"
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color = LIGHT_COLOR_PINK
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/obj/item/flashlight/glowstick/random
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name = "random colored glowstick"
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icon_state = "random_glowstick"
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color = null
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/obj/item/flashlight/glowstick/random/Initialize()
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..()
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var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
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new T(loc)
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return INITIALIZE_HINT_QDEL
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burn_state = LAVA_PROOF
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@@ -102,4 +102,4 @@
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/obj/item/pizza_bomb/autoarm
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timer_set = 1
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timer = 10
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timer = 30 // 3 seconds
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@@ -8,6 +8,7 @@
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var/emagged = 0
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var/syndicate = 0
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var/area_bypass = FALSE
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var/cc_beacon = FALSE //set if allowed to teleport to even if on zlevel2
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/obj/item/radio/beacon/New()
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..()
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@@ -1,5 +1,5 @@
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/obj/item/encryptionkey/
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/obj/item/encryptionkey
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name = "Standard Encryption Key"
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desc = "An encyption key for a radio headset. Contains cypherkeys."
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icon = 'icons/obj/radio.dmi'
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@@ -256,9 +256,10 @@ var/global/list/default_medbay_channels = list(
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break
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if(jammed)
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message = Gibberish(message, 100)
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var/list/message_pieces = message_to_multilingual(message)
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Broadcast_Message(connection, A,
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0, "*garbled automated announcement*", src,
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message, from, "Automated Announcement", from, "synthesized voice",
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message_pieces, from, "Automated Announcement", from, "synthesized voice",
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4, 0, zlevel, connection.frequency, follow_target = follow_target)
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qdel(A)
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@@ -24,6 +24,8 @@ var/list/world_uplinks = list()
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var/job = null
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var/show_descriptions = 0
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var/temp_category
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var/uplink_type = "traitor"
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/obj/item/uplink/nano_host()
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return loc
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@@ -233,6 +235,7 @@ var/list/world_uplinks = list()
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if(!nanoui_items)
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generate_items(user)
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data["nano_items"] = nanoui_items
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data["category_choice"] = temp_category
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data += nanoui_data
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return data
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@@ -260,9 +263,6 @@ var/list/world_uplinks = list()
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hidden_crystals = 0
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ui.close()
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return 1
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if(href_list["return"])
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nanoui_menu = round(nanoui_menu/10)
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update_nano_data()
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if(href_list["menu"])
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nanoui_menu = text2num(href_list["menu"])
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update_nano_data(href_list["id"])
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@@ -272,6 +272,9 @@ var/list/world_uplinks = list()
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if(href_list["descriptions"])
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show_descriptions = !show_descriptions
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update_nano_data()
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if(href_list["category"])
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temp_category = href_list["category"]
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update_nano_data()
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SSnanoui.update_uis(src)
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return 1
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@@ -325,6 +328,21 @@ var/list/world_uplinks = list()
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if(hidden_uplink)
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hidden_uplink.trigger(user)
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/obj/item/radio/uplink/nuclear/New()
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..()
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if(hidden_uplink)
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hidden_uplink.uplink_type = "nuclear"
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GLOB.nuclear_uplink_list += src
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/obj/item/radio/uplink/nuclear/Destroy()
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GLOB.nuclear_uplink_list -= src
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return ..()
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/obj/item/radio/uplink/sst/New()
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..()
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if(hidden_uplink)
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hidden_uplink.uplink_type = "sst"
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/obj/item/multitool/uplink/New()
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hidden_uplink = new(src)
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@@ -338,4 +356,4 @@ var/list/world_uplinks = list()
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/obj/item/radio/headset/uplink/New()
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..()
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hidden_uplink = new(src)
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hidden_uplink.uses = 20
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hidden_uplink.uses = 20
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