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[LORE] Replaces most uses of "Russian" with "Soviet" (#26822)
* no russian * space * more spaces * Update walls_mineral.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update space_ruins.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
This commit is contained in:
co-authored by
CRUNCH
AffectedArc07
parent
9225cd5817
commit
e657597b1c
@@ -175,7 +175,7 @@ SUBSYSTEM_DEF(mapping)
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/obj/item/salvage/ruin/carp,
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/obj/item/salvage/ruin/tablet,
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/obj/item/salvage/ruin/pirate,
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/obj/item/salvage/ruin/russian
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/obj/item/salvage/ruin/soviet
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)
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for(var/z_level in space_z_levels)
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@@ -212,8 +212,8 @@
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/datum/map_template/ruin/space/dj
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id = "dj"
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suffix = "dj.dmm"
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name = "Russian DJ Station"
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description = "An old russian listening station, long since defunct and lifeless, however the equipment is likely still in working condition."
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name = "Soviet DJ Station"
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description = "An old soviet era listening station, long since defunct and lifeless, however the equipment is likely still in working condition."
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cost = 2
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/datum/map_template/ruin/space/druglab
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@@ -249,7 +249,7 @@
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id = "ussp"
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suffix = "ussp.dmm"
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name = "USSP"
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description = "A decript station of seemingly russian origin. The last contact had with this station was a distress signal, and the rest was dark."
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description = "A decript station of seemingly Soviet origin. The last contact had with this station was a distress signal, and the rest was dark."
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allow_duplicates = FALSE // One of these has enough loot
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cost = 5 // This ruin is 100x100 tiles, so we dont want it to be treated like a 10x10 meteor
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@@ -27,7 +27,7 @@
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icon_state = "barrel"
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color = "#7e5c00" // So that it's slightly different from normal kegs
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/obj/item/salvage/ruin/russian
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/obj/item/salvage/ruin/soviet
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name = "armaments cache"
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desc = "A crate of old disused Belastrav ballistic firearms that have been weathered into uselessness. They still may be of value to collectors, however."
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icon_state = "weapon_crate"
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@@ -85,7 +85,7 @@
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pickup_sound = 'sound/items/handling/taperecorder_pickup.ogg'
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drop_sound = 'sound/items/handling/taperecorder_drop.ogg'
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/obj/item/salvage/loot/russian
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/obj/item/salvage/loot/soviet
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name = "\improper Cygni manifesto"
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desc = "A small book, written in Neo-Russkyia, detailing the manifesto of Malfoy Ames, father of The Cygni Rebellion. Banned in Federation space, it may fetch a decent price on the black market."
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icon_state = "ussp_manual"
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@@ -38,13 +38,13 @@
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open_door_sprite = "syndicate1_door"
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anchored = FALSE
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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/obj/structure/closet/gimmick/soviet
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name = "soviet surplus closet"
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desc = "A storage unit for surplus USSP equipment."
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icon_state = "syndicate1"
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open_door_sprite = "syndicate1_door"
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/obj/structure/closet/gimmick/russian/populate_contents()
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/obj/structure/closet/gimmick/soviet/populate_contents()
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new /obj/item/clothing/head/sovietsidecap(src)
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new /obj/item/clothing/head/sovietsidecap(src)
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new /obj/item/clothing/head/sovietsidecap(src)
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@@ -308,9 +308,9 @@
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anchored = TRUE
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oreAmount = 0
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/obj/structure/statue/russian_mulebot
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/obj/structure/statue/soviet_mulebot
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name = "OXENbot"
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desc = "Like a MULEbot, but more Russian and less functional.";
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desc = "Like a MULEbot, but more socialist and less functional.";
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icon = 'icons/obj/aibots.dmi';
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icon_state = "mulebot0";
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anchored = TRUE
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@@ -302,11 +302,11 @@
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if(prob(80))
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new_name = "Unknown"
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hallucination_icon = 'icons/mob/simple_human.dmi'
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hallucination_icon_state = pick("arctic_skeleton", "templar", "skeleton", "russianmelee", "piratemelee", "plasma_miner_tool", "cat_butcher", "syndicate_space_sword", "syndicate_stormtrooper_sword", "zombie", "scary_clown")
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hallucination_icon_state = pick("arctic_skeleton", "templar", "skeleton", "sovietmelee", "piratemelee", "plasma_miner_tool", "cat_butcher", "syndicate_space_sword", "syndicate_stormtrooper_sword", "zombie", "scary_clown")
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// Adjust the attack verb and sound depending on the "mob"
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switch(hallucination_icon_state)
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if("arctic_skeleton", "templar", "russianmelee", "plasma_miner_tool")
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if("arctic_skeleton", "templar", "sovietmelee", "plasma_miner_tool")
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attack_verb = "slashed"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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if("cat_butcher")
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@@ -56,7 +56,7 @@
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var/mob/living/carbon/human/H = user
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if(slot == SLOT_HUD_HEAD)
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style.teach(H, TRUE)
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H.faction |= "russian" // Russian Hardbass Begins
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H.faction |= "soviet"
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H.physiology.stun_mod *= 0.80
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ADD_TRAIT(H, TRAIT_RESISTHEAT, "bearserk")
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@@ -67,7 +67,7 @@
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var/mob/living/carbon/human/H = user
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if(H.get_item_by_slot(SLOT_HUD_HEAD) == src)
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style.remove(H)
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H.faction -= "russian" // Hardbass stops
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H.faction -= "soviet" //
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H.physiology.stun_mod /= 0.80
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REMOVE_TRAIT (H, TRAIT_RESISTHEAT, "bearserk")
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@@ -75,4 +75,4 @@
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. = ..()
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if(isAntag(user))
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. += "<span class='warning'>Wearing this armored pelt grants you the strength of the space bear. \
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It also makes wild bears and Russians neutral towards you.</span>"
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It also makes wild bears and wild communists neutral towards you.</span>"
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@@ -93,25 +93,25 @@
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name = "Corpse of a Pirate Gunner"
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/obj/effect/mob_spawn/human/corpse/russian
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name = "Russian"
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mob_name = "Russian"
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/obj/effect/mob_spawn/human/corpse/soviet
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name = "Soviet"
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mob_name = "Soviet"
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hair_style = "bald"
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facial_hair_style = "shaved"
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outfit = /datum/outfit/russiancorpse
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outfit = /datum/outfit/sovietcorpse
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/datum/outfit/russiancorpse
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name = "Corpse of a Russian"
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/datum/outfit/sovietcorpse
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name = "Corpse of a Soviet"
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uniform = /obj/item/clothing/under/costume/soviet
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/bearpelt
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/obj/effect/mob_spawn/human/corpse/russian/ranged
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outfit = /datum/outfit/russiancorpse/ranged
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/obj/effect/mob_spawn/human/corpse/soviet/ranged
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outfit = /datum/outfit/sovietcorpse/ranged
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/datum/outfit/russiancorpse/ranged
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name = "Corpse of a Ranged Russian"
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/datum/outfit/sovietcorpse/ranged
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name = "Corpse of a Ranged Soviet"
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head = /obj/item/clothing/head/ushanka
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@@ -32,7 +32,7 @@
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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faction = list("russian")
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faction = list("soviet")
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gold_core_spawnable = HOSTILE_SPAWN
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footstep_type = FOOTSTEP_MOB_CLAW
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+17
-17
@@ -1,11 +1,11 @@
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/mob/living/simple_animal/hostile/russian
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name = "Russian"
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desc = "For the Motherland!"
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/mob/living/simple_animal/hostile/soviet
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name = "Soviet"
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desc = "For the Union!"
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "russianmelee"
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icon_living = "russianmelee"
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icon_dead = "russianmelee_dead" // Does not actually exist. del_on_death.
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icon_gib = "russianmelee_gib" // Does not actually exist. del_on_death.
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icon_state = "sovietmelee"
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icon_living = "sovietmelee"
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icon_dead = "sovietmelee_dead" // Does not actually exist. del_on_death.
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icon_gib = "sovietmelee_gib" // Does not actually exist. del_on_death.
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mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
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speak_chance = 0
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turns_per_move = 5
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@@ -22,27 +22,27 @@
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attack_sound = 'sound/weapons/punch1.ogg'
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a_intent = INTENT_HARM
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unsuitable_atmos_damage = 15
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faction = list("russian")
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faction = list("soviet")
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status_flags = CANPUSH
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loot = list(/obj/effect/mob_spawn/human/corpse/russian,
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loot = list(/obj/effect/mob_spawn/human/corpse/soviet,
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/obj/item/kitchen/knife,
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/obj/item/salvage/loot/russian)
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/obj/item/salvage/loot/soviet)
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del_on_death = TRUE
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sentience_type = SENTIENCE_OTHER
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footstep_type = FOOTSTEP_MOB_SHOE
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/mob/living/simple_animal/hostile/russian/ranged
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icon_state = "russianranged"
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icon_living = "russianranged"
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/mob/living/simple_animal/hostile/soviet/ranged
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icon_state = "sovietranged"
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icon_living = "sovietranged"
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ranged = TRUE
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retreat_distance = 5
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minimum_distance = 5
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projectilesound = 'sound/weapons/gunshots/gunshot.ogg'
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casingtype = /obj/item/ammo_casing/a357
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loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged, /obj/item/gun/projectile/revolver/mateba)
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loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged, /obj/item/gun/projectile/revolver/mateba)
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/mob/living/simple_animal/hostile/russian/ranged/mosin
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loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged,
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/mob/living/simple_animal/hostile/soviet/ranged/mosin
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loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged,
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/obj/item/gun/projectile/shotgun/boltaction,
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/obj/item/salvage/loot/russian)
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/obj/item/salvage/loot/soviet)
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casingtype = /obj/item/ammo_casing/a762
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@@ -651,11 +651,11 @@
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name = "Teleporter Instructions"
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info = "<h3>Teleporter Instruction</h3><hr><ol><li>Install circuit board, glass and wiring to complete Teleporter Control Console</li><li>Use a screwdriver, wirecutter and screwdriver again on the Teleporter Station to connect it</li><li>Set destination with Teleporter Control Computer</li><li>Activate Teleporter Hub with Teleporter Station</li></ol>"
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/obj/item/paper/russiantraitorobj
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/obj/item/paper/soviettraitorobj
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name = "paper- 'Mission Objectives'"
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info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features. <br><br><b>Objective #1</b>. Kill the God damn AI in a fire blast that it rocks the station. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
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/obj/item/paper/russiannuclearoperativeobj
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/obj/item/paper/sovietnuclearoperativeobj
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name = "paper- 'Objectives of a Nuclear Operative'"
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info = "<b>Objective #1</b>: Destroy the station with a nuclear device."
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@@ -97,7 +97,7 @@
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//APS Pistol//
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/obj/item/gun/projectile/automatic/pistol/APS
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name = "stechkin APS pistol"
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desc = "The original russian version of a widely used Syndicate sidearm. Uses 10mm ammo."
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desc = "A deadly automatic pistol produced by the USSP's State Armory. Uses 10mm ammo."
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icon_state = "aps"
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "combat=3;materials=2;syndicate=3"
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@@ -168,7 +168,7 @@
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/obj/item/gun/projectile/revolver/mateba
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name = "\improper Unica 6 auto-revolver"
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desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." //>10mm hole >.357
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desc = "A retro high-powered autorevolver typically used by officers of several unrelated militaries. Uses .357 ammo." //>10mm hole >.357
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icon_state = "mateba"
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/obj/item/gun/projectile/revolver/golden
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