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[LORE] Replaces most uses of "Russian" with "Soviet" (#26822)
* no russian * space * more spaces * Update walls_mineral.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update space_ruins.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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co-authored by
CRUNCH
AffectedArc07
parent
9225cd5817
commit
e657597b1c
@@ -93,25 +93,25 @@
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name = "Corpse of a Pirate Gunner"
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/obj/effect/mob_spawn/human/corpse/russian
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name = "Russian"
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mob_name = "Russian"
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/obj/effect/mob_spawn/human/corpse/soviet
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name = "Soviet"
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mob_name = "Soviet"
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hair_style = "bald"
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facial_hair_style = "shaved"
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outfit = /datum/outfit/russiancorpse
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outfit = /datum/outfit/sovietcorpse
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/datum/outfit/russiancorpse
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name = "Corpse of a Russian"
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/datum/outfit/sovietcorpse
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name = "Corpse of a Soviet"
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uniform = /obj/item/clothing/under/costume/soviet
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/bearpelt
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/obj/effect/mob_spawn/human/corpse/russian/ranged
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outfit = /datum/outfit/russiancorpse/ranged
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/obj/effect/mob_spawn/human/corpse/soviet/ranged
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outfit = /datum/outfit/sovietcorpse/ranged
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/datum/outfit/russiancorpse/ranged
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name = "Corpse of a Ranged Russian"
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/datum/outfit/sovietcorpse/ranged
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name = "Corpse of a Ranged Soviet"
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head = /obj/item/clothing/head/ushanka
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@@ -32,7 +32,7 @@
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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faction = list("russian")
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faction = list("soviet")
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gold_core_spawnable = HOSTILE_SPAWN
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footstep_type = FOOTSTEP_MOB_CLAW
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+17
-17
@@ -1,11 +1,11 @@
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/mob/living/simple_animal/hostile/russian
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name = "Russian"
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desc = "For the Motherland!"
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/mob/living/simple_animal/hostile/soviet
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name = "Soviet"
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desc = "For the Union!"
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "russianmelee"
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icon_living = "russianmelee"
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icon_dead = "russianmelee_dead" // Does not actually exist. del_on_death.
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icon_gib = "russianmelee_gib" // Does not actually exist. del_on_death.
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icon_state = "sovietmelee"
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icon_living = "sovietmelee"
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icon_dead = "sovietmelee_dead" // Does not actually exist. del_on_death.
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icon_gib = "sovietmelee_gib" // Does not actually exist. del_on_death.
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mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
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speak_chance = 0
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turns_per_move = 5
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@@ -22,27 +22,27 @@
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attack_sound = 'sound/weapons/punch1.ogg'
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a_intent = INTENT_HARM
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unsuitable_atmos_damage = 15
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faction = list("russian")
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faction = list("soviet")
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status_flags = CANPUSH
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loot = list(/obj/effect/mob_spawn/human/corpse/russian,
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loot = list(/obj/effect/mob_spawn/human/corpse/soviet,
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/obj/item/kitchen/knife,
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/obj/item/salvage/loot/russian)
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/obj/item/salvage/loot/soviet)
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del_on_death = TRUE
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sentience_type = SENTIENCE_OTHER
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footstep_type = FOOTSTEP_MOB_SHOE
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/mob/living/simple_animal/hostile/russian/ranged
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icon_state = "russianranged"
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icon_living = "russianranged"
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/mob/living/simple_animal/hostile/soviet/ranged
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icon_state = "sovietranged"
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icon_living = "sovietranged"
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ranged = TRUE
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retreat_distance = 5
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minimum_distance = 5
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projectilesound = 'sound/weapons/gunshots/gunshot.ogg'
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casingtype = /obj/item/ammo_casing/a357
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loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged, /obj/item/gun/projectile/revolver/mateba)
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loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged, /obj/item/gun/projectile/revolver/mateba)
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/mob/living/simple_animal/hostile/russian/ranged/mosin
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loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged,
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/mob/living/simple_animal/hostile/soviet/ranged/mosin
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loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged,
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/obj/item/gun/projectile/shotgun/boltaction,
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/obj/item/salvage/loot/russian)
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/obj/item/salvage/loot/soviet)
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casingtype = /obj/item/ammo_casing/a762
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