[LORE] Replaces most uses of "Russian" with "Soviet" (#26822)

* no russian

* space

* more spaces

* Update walls_mineral.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update space_ruins.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
This commit is contained in:
PopeDaveThe3th
2024-10-10 09:57:42 +00:00
committed by GitHub
co-authored by CRUNCH AffectedArc07
parent 9225cd5817
commit e657597b1c
18 changed files with 92 additions and 89 deletions
+10 -10
View File
@@ -93,25 +93,25 @@
name = "Corpse of a Pirate Gunner"
/obj/effect/mob_spawn/human/corpse/russian
name = "Russian"
mob_name = "Russian"
/obj/effect/mob_spawn/human/corpse/soviet
name = "Soviet"
mob_name = "Soviet"
hair_style = "bald"
facial_hair_style = "shaved"
outfit = /datum/outfit/russiancorpse
outfit = /datum/outfit/sovietcorpse
/datum/outfit/russiancorpse
name = "Corpse of a Russian"
/datum/outfit/sovietcorpse
name = "Corpse of a Soviet"
uniform = /obj/item/clothing/under/costume/soviet
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/bearpelt
/obj/effect/mob_spawn/human/corpse/russian/ranged
outfit = /datum/outfit/russiancorpse/ranged
/obj/effect/mob_spawn/human/corpse/soviet/ranged
outfit = /datum/outfit/sovietcorpse/ranged
/datum/outfit/russiancorpse/ranged
name = "Corpse of a Ranged Russian"
/datum/outfit/sovietcorpse/ranged
name = "Corpse of a Ranged Soviet"
head = /obj/item/clothing/head/ushanka
@@ -32,7 +32,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("russian")
faction = list("soviet")
gold_core_spawnable = HOSTILE_SPAWN
footstep_type = FOOTSTEP_MOB_CLAW
@@ -1,11 +1,11 @@
/mob/living/simple_animal/hostile/russian
name = "Russian"
desc = "For the Motherland!"
/mob/living/simple_animal/hostile/soviet
name = "Soviet"
desc = "For the Union!"
icon = 'icons/mob/simple_human.dmi'
icon_state = "russianmelee"
icon_living = "russianmelee"
icon_dead = "russianmelee_dead" // Does not actually exist. del_on_death.
icon_gib = "russianmelee_gib" // Does not actually exist. del_on_death.
icon_state = "sovietmelee"
icon_living = "sovietmelee"
icon_dead = "sovietmelee_dead" // Does not actually exist. del_on_death.
icon_gib = "sovietmelee_gib" // Does not actually exist. del_on_death.
mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
speak_chance = 0
turns_per_move = 5
@@ -22,27 +22,27 @@
attack_sound = 'sound/weapons/punch1.ogg'
a_intent = INTENT_HARM
unsuitable_atmos_damage = 15
faction = list("russian")
faction = list("soviet")
status_flags = CANPUSH
loot = list(/obj/effect/mob_spawn/human/corpse/russian,
loot = list(/obj/effect/mob_spawn/human/corpse/soviet,
/obj/item/kitchen/knife,
/obj/item/salvage/loot/russian)
/obj/item/salvage/loot/soviet)
del_on_death = TRUE
sentience_type = SENTIENCE_OTHER
footstep_type = FOOTSTEP_MOB_SHOE
/mob/living/simple_animal/hostile/russian/ranged
icon_state = "russianranged"
icon_living = "russianranged"
/mob/living/simple_animal/hostile/soviet/ranged
icon_state = "sovietranged"
icon_living = "sovietranged"
ranged = TRUE
retreat_distance = 5
minimum_distance = 5
projectilesound = 'sound/weapons/gunshots/gunshot.ogg'
casingtype = /obj/item/ammo_casing/a357
loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged, /obj/item/gun/projectile/revolver/mateba)
loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged, /obj/item/gun/projectile/revolver/mateba)
/mob/living/simple_animal/hostile/russian/ranged/mosin
loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged,
/mob/living/simple_animal/hostile/soviet/ranged/mosin
loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged,
/obj/item/gun/projectile/shotgun/boltaction,
/obj/item/salvage/loot/russian)
/obj/item/salvage/loot/soviet)
casingtype = /obj/item/ammo_casing/a762