diff --git a/code/modules/mob/new_player/new_player_logout.dm b/code/modules/mob/new_player/new_player_logout.dm index 307cd6ab557..07b27545027 100644 --- a/code/modules/mob/new_player/new_player_logout.dm +++ b/code/modules/mob/new_player/new_player_logout.dm @@ -2,6 +2,7 @@ ready = FALSE ..() if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to. + mind.current = null // We best null their mind as well, otherwise /every/ single new player is going to explode the server a little more by logging out key = null//We null their key before deleting the mob, so they are properly kicked out. qdel(src) return