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Updates TSF Marine Loadouts (#32139)
* marine gear * Update outfit_admin.dm * Update pda.dmi
This commit is contained in:
@@ -724,15 +724,13 @@
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I.assignment = "Trans-Solar Federation Representative"
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H.sec_hud_set_ID()
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/datum/outfit/admin/solgov
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name = "TSF Marine"
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uniform = /obj/item/clothing/under/solgov
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suit = /obj/item/clothing/suit/armor/bulletproof
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suit = /obj/item/clothing/suit/armor/federation/marine
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back = /obj/item/storage/backpack/ert/solgov
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belt = /obj/item/storage/belt/military/assault/marines/full
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head = /obj/item/clothing/head/soft/solgov/marines
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glasses = /obj/item/clothing/glasses/night
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belt = /obj/item/storage/belt/federation_webbing/marine
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head = /obj/item/clothing/head/helmet/federation/marine
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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l_ear = /obj/item/radio/headset/ert/alt/solgov
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@@ -740,13 +738,13 @@
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l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
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suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
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r_pocket = /obj/item/flashlight/seclite
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pda = /obj/item/pda
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pda = /obj/item/pda/heads/ert/tsf
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box = /obj/item/storage/box/responseteam
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backpack_contents = list(
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/obj/item/clothing/head/soft/solgov/marines = 1,
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/obj/item/clothing/shoes/magboots = 1,
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/obj/item/whetstone = 1,
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/obj/item/clothing/mask/gas/explorer/marines = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
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/obj/item/storage/fancy/crayons/marine = 1,
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/obj/item/storage/mre = 1
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)
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@@ -762,7 +760,6 @@
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var/is_solgov_lieutenant = FALSE
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/datum/outfit/admin/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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@@ -784,19 +781,19 @@
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/datum/outfit/admin/solgov/lieutenant
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name = "TSF Lieutenant"
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uniform = /obj/item/clothing/under/solgov/command
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head = /obj/item/clothing/head/beret/solgov
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suit = /obj/item/clothing/suit/armor/federation/marine/officer
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head = /obj/item/clothing/head/helmet/federation/marine/officer
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back = /obj/item/storage/backpack/satchel
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shoes = /obj/item/clothing/shoes/magboots/elite
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l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
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l_hand = null
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belt = /obj/item/melee/baton/loaded
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belt = /obj/item/storage/belt/federation_webbing/marine_officer
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suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
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l_pocket = /obj/item/pinpointer/advpinpointer
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backpack_contents = list(
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/obj/item/clothing/head/beret/solgov = 1,
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/obj/item/storage/box/handcuffs = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
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/obj/item/clothing/mask/gas/explorer/marines = 1,
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/obj/item/ammo_box/magazine/m50 = 3,
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/obj/item/storage/mre = 1
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)
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is_solgov_lieutenant = TRUE
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@@ -806,13 +803,13 @@
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uniform = /obj/item/clothing/under/solgov/elite
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suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov
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head = null
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glasses = /obj/item/clothing/glasses/night
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mask = /obj/item/clothing/mask/gas/explorer/marines
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belt = /obj/item/storage/belt/military/assault/marines/elite/full
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belt = /obj/item/storage/belt/federation_webbing/marsoc
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shoes = /obj/item/clothing/shoes/magboots/elite
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l_hand = /obj/item/gun/projectile/automatic/ar
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backpack_contents = list(
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/obj/item/whetstone = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
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/obj/item/storage/mre = 1
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)
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cybernetic_implants = list(
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@@ -828,15 +825,13 @@
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uniform = /obj/item/clothing/under/solgov/command/elite
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suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov/command
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head = null
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belt = /obj/item/melee/baton/loaded
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belt = /obj/item/storage/belt/federation_webbing/marsoc_officer
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l_hand = null
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suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
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l_pocket = /obj/item/pinpointer/advpinpointer
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l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
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backpack_contents = list(
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/obj/item/storage/box/handcuffs = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
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/obj/item/ammo_box/magazine/m50 = 3,
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/obj/item/storage/mre = 1
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)
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is_solgov_lieutenant = TRUE
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