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Attack chain migration: /mob (#28211)
* Attack chain migration: /mob * always target zone on attack for tests * thread corgi item interactions through to parent * put away razor * standardize test names * fix harmbaton not beating + stunning * fix ID cards not unlocking bots * fix fulton * fix fulton shenanigans * fix tumor shards
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@@ -159,10 +159,11 @@
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if(!faction_check_mob(M))
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enemies |= M
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/mob/living/simple_animal/hostile/poison/giant_spider/hunter/infestation_spider/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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. = ..()
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/mob/living/simple_animal/hostile/poison/giant_spider/hunter/infestation_spider/attack_by(obj/item/W, mob/living/user, params)
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if(..())
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return FINISH_ATTACK
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if(W.force == 0)
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return
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return FINISH_ATTACK
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if(!faction_check_mob(user))
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enemies |= user
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