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Attack chain migration: /mob (#28211)
* Attack chain migration: /mob * always target zone on attack for tests * thread corgi item interactions through to parent * put away razor * standardize test names * fix harmbaton not beating + stunning * fix ID cards not unlocking bots * fix fulton * fix fulton shenanigans * fix tumor shards
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@@ -333,7 +333,7 @@
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/obj/item/gun/attack__legacy__attackchain(mob/M, mob/user)
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if(user.a_intent == INTENT_HARM) //Flogging
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if(bayonet)
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M.attackby__legacy__attackchain(bayonet, user)
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M.attack_by(bayonet, user)
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else
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return ..()
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