mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-26 01:11:54 +00:00
Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/game.dm code/__HELPERS/type2type.dm code/datums/helper_datums/getrev.dm code/game/atoms.dm code/game/gamemodes/events.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/newscaster.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/objs.dm code/modules/DetectiveWork/detective_work.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/getlogs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/flufftext/TextFilters.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mine_items.dm code/modules/mining/mint.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/simple_animal/friendly/corgi.dm code/modules/mob/mob.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/photocopier.dm code/modules/power/gravitygenerator.dm html/changelog.html icons/mob/head.dmi icons/mob/human_face.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -28,7 +28,7 @@
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density = 1
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opacity = 1
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anchored = 1
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var/health = 50
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var/health = 200
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//var/mob/living/affecting = null
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wall
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@@ -41,7 +41,17 @@
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desc = "Purple slime just thin enough to let light pass through."
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icon_state = "resinmembrane"
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opacity = 0
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health = 20
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health = 120
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/obj/effect/alien/resin/New()
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..()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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/obj/effect/alien/resin/Del()
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var/turf/T = get_turf(src)
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T.thermal_conductivity = initial(T.thermal_conductivity)
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..()
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/obj/effect/alien/resin/proc/healthcheck()
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if(health <=0)
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@@ -113,7 +123,7 @@
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for(var/mob/O in oviewers(src))
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O.show_message("\red [usr] claws at the resin!", 1)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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health -= rand(10, 20)
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health -= rand(40, 60)
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if(health <= 0)
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usr << "\green You slice the [name] to pieces."
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for(var/mob/O in oviewers(src))
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@@ -299,24 +309,49 @@ Alien plants should do something if theres a lot of poison
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opacity = 0
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anchored = 1
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var/obj/target
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var/atom/target
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var/ticks = 0
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var/target_strength = 0
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/obj/effect/alien/acid/New(loc, target)
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..(loc)
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src.target = target
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if(isturf(target)) // Turf take twice as long to take down.
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target_strength = 8
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else
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target_strength = 4
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tick()
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/obj/effect/alien/acid/proc/tick()
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if(!target)
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del(src)
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ticks += 1
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for(var/mob/O in hearers(src, null))
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O.show_message("\green <B>[src.target] sizzles and begins to melt under the bubbling mess of acid!</B>", 1)
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if(prob(ticks*10))
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if(ticks >= target_strength)
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for(var/mob/O in hearers(src, null))
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O.show_message("\green <B>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</B>", 1)
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// if(target.occupant) //I tried to fix mechas-with-humans-getting-deleted. Made them unacidable for now.
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// target.ex_act(1)
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del(target)
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if(istype(target, /turf/simulated/wall)) // I hate turf code.
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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else
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del(target)
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del(src)
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return
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spawn(rand(200, 400)) tick()
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switch(target_strength - ticks)
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if(6)
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visible_message("\green <B>[src.target] is holding up against the acid!</B>")
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if(4)
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visible_message("\green <B>[src.target]\s structure is being melted by the acid!</B>")
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if(2)
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visible_message("\green <B>[src.target] is struggling to withstand the acid!</B>")
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if(0 to 1)
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visible_message("\green <B>[src.target] begins to crumble under the acid!</B>")
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spawn(rand(150, 200)) tick()
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/*
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* Egg
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@@ -240,7 +240,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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//NOTE: graphic resources are loaded on client login
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/obj/item/device/pda/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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if(active_uplink_check(user))
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return
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@@ -445,14 +445,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if ( !(U.stat || U.restrained()) )
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add_fingerprint(U)
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U.machine = src
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U.set_machine(src)
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switch(href_list["choice"])
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//BASIC FUNCTIONS===================================
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if("Close")//Self explanatory
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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if("Refresh")//Refresh, goes to the end of the proc.
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@@ -646,7 +646,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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U << "PDA not found."
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else
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -667,11 +667,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
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cartridge.mode = mode
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cartridge.unlock()
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else//If can't interact.
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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else//If not in range or not using the pda.
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -687,7 +687,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(U.machine == src && href_list["skiprefresh"]!="1")//Final safety.
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attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
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else
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -651,7 +651,7 @@ Code:
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..()
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if (!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=pda")
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return
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@@ -35,7 +35,7 @@
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attack_self(mob/user)
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if (!in_range(src, user))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = "<TT><B>Intelicard</B><BR>"
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var/laws
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for(var/mob/living/silicon/ai/A in src)
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@@ -84,16 +84,16 @@
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var/mob/U = usr
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if (!in_range(src, U)||U.machine!=src)//If they are not in range of 1 or less or their machine is not the card (ie, clicked on something else).
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U << browse(null, "window=aicard")
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U.machine = null
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U.unset_machine()
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return
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add_fingerprint(U)
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U.machine = src
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U.set_machine(src)
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switch(href_list["choice"])//Now we switch based on choice.
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if ("Close")
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U << browse(null, "window=aicard")
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U.machine = null
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U.unset_machine()
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return
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if ("Wipe")
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@@ -101,7 +101,7 @@
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if(confirm == "Yes")
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if(isnull(src)||!in_range(src, U)||U.machine!=src)
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U << browse(null, "window=aicard")
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U.machine = null
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U.unset_machine()
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return
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else
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flush = 1
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@@ -24,7 +24,7 @@
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/obj/item/device/paicard/attack_self(mob/user)
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if (!in_range(src, user))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = "<TT><B>Personal AI Device</B><BR>"
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if(pai && (!pai.master_dna || !pai.master))
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dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
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@@ -44,7 +44,7 @@
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if(usr.stat || usr.restrained())
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return
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if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
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usr.machine = src
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usr.set_machine(src)
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if(href_list["freq"])
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var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
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set_frequency(new_frequency)
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@@ -106,7 +106,7 @@
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if(!istype(user, /mob/living/carbon/human))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = {"<TT>
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<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
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<B>Frequency/Code</B> for electropack:<BR>
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@@ -166,7 +166,7 @@
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.machine = src
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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return
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@@ -71,7 +71,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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interact(user)
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/obj/item/device/radio/proc/interact(mob/user as mob)
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@@ -129,7 +129,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) ))))
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usr << browse(null, "window=radio")
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return
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usr.machine = src
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usr.set_machine(src)
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if (href_list["track"])
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var/mob/target = locate(href_list["track"])
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var/mob/living/silicon/ai/A = locate(href_list["track2"])
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@@ -663,7 +663,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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user.machine = src
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) ))
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return
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b_stat = !( b_stat )
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@@ -695,7 +695,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.machine = src
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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return
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@@ -63,7 +63,7 @@
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/obj/item/device/transfer_valve/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = {"<B> Valve properties: </B>
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<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=\ref[src];tankone=1'>Remove</A>" : ""]
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<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=\ref[src];tanktwo=1'>Remove</A>" : ""]
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@@ -21,7 +21,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
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else
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items = dd_replacetext(item_data)
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ItemList = dd_text2list(src.items, ";") // Parsing the items text string
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ItemList = text2list(src.items, ";") // Parsing the items text string
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uses = ticker.mode.uplink_uses
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//Let's build a menu!
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@@ -314,7 +314,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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return 0
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if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
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usr.machine = src
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usr.set_machine(src)
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if(href_list["lock"])
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toggle()
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usr << browse(null, "window=hidden")
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@@ -370,3 +370,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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..()
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hidden_uplink = new(src)
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hidden_uplink.uses = 10
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|
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@@ -202,10 +202,10 @@
|
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|
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for(var/line in song.lines)
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//world << line
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for(var/beat in dd_text2list(lowertext(line), ","))
|
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for(var/beat in text2list(lowertext(line), ","))
|
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//world << "beat: [beat]"
|
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var/list/notes = dd_text2list(beat, "/")
|
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for(var/note in dd_text2list(notes[1], "-"))
|
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var/list/notes = text2list(beat, "/")
|
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for(var/note in text2list(notes[1], "-"))
|
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//world << "note: [note]"
|
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if(!playing || !isliving(loc))//If the violin is playing, or isn't held by a person
|
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playing = 0
|
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@@ -237,7 +237,7 @@
|
||||
|
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/obj/item/device/violin/attack_self(mob/user as mob)
|
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if(!isliving(user) || user.stat || user.restrained() || user.lying) return
|
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user.machine = src
|
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user.set_machine(src)
|
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|
||||
var/dat = "<HEAD><TITLE>Violin</TITLE></HEAD><BODY>"
|
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|
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@@ -367,7 +367,7 @@
|
||||
|
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//split into lines
|
||||
spawn()
|
||||
var/list/lines = dd_text2list(t, "\n")
|
||||
var/list/lines = text2list(t, "\n")
|
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var/tempo = 5
|
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if(copytext(lines[1],1,6) == "BPM: ")
|
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tempo = 600 / text2num(copytext(lines[1],6))
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
return
|
||||
if (!src || amount<=0)
|
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user << browse(null, "window=stack")
|
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user.machine = src //for correct work of onclose
|
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user.set_machine(src) //for correct work of onclose
|
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var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []<br>", src, src.amount)
|
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for(var/i=1;i<=recipes.len,i++)
|
||||
var/datum/stack_recipe/R = recipes[i]
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
if ((usr.stat || usr.restrained()))
|
||||
return
|
||||
if (usr.contents.Find(src))
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["remove"])
|
||||
var/obj/item/P = locate(href_list["remove"])
|
||||
if ((P && P.loc == src))
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
/obj/item/weapon/flamethrower/attack_self(mob/user as mob)
|
||||
if(user.stat || user.restrained() || user.lying) return
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
if(!ptank)
|
||||
user << "<span class='notice'>Attach a plasma tank first!</span>"
|
||||
return
|
||||
@@ -148,11 +148,11 @@
|
||||
|
||||
/obj/item/weapon/flamethrower/Topic(href,href_list[])
|
||||
if(href_list["close"])
|
||||
usr.machine = null
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=flamethrower")
|
||||
return
|
||||
if(usr.stat || usr.restrained() || usr.lying) return
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if(href_list["light"])
|
||||
if(!ptank) return
|
||||
if(ptank.air_contents.toxins < 1) return
|
||||
@@ -168,7 +168,7 @@
|
||||
usr.put_in_hands(ptank)
|
||||
ptank = null
|
||||
lit = 0
|
||||
usr.machine = null
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=flamethrower")
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/health_text = ""
|
||||
if(src.occupant)
|
||||
if(src.occupant.health <= -100)
|
||||
@@ -48,7 +48,7 @@
|
||||
dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
|
||||
if(src.occupant)
|
||||
dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
user << browse(dat, "window=implant")
|
||||
onclose(user, "implant")
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Implant Mini-Computer:</B><HR>"
|
||||
if (src.case)
|
||||
if(src.case.imp)
|
||||
@@ -83,7 +83,7 @@
|
||||
if (usr.stat)
|
||||
return
|
||||
if ((usr.contents.Find(src)) || ((in_range(src, usr) && istype(src.loc, /turf))))
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["tracking_id"])
|
||||
var/obj/item/weapon/implant/tracking/T = src.case.imp
|
||||
T.id += text2num(href_list["tracking_id"])
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
origin_tech = "bluespace=4"
|
||||
|
||||
/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Teleportation Scroll:</B><BR>"
|
||||
dat += "Number of uses: [src.uses]<BR>"
|
||||
dat += "<HR>"
|
||||
@@ -31,7 +31,7 @@
|
||||
if (!( istype(H, /mob/living/carbon/human)))
|
||||
return 1
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["spell_teleport"])
|
||||
if (src.uses >= 1)
|
||||
src.uses -= 1
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
/obj/item/weapon/tank/attack_self(mob/user as mob)
|
||||
if (!(src.air_contents))
|
||||
return
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
|
||||
var/using_internal
|
||||
if(istype(loc,/mob/living/carbon))
|
||||
@@ -142,7 +142,7 @@
|
||||
if (usr.stat|| usr.restrained())
|
||||
return
|
||||
if (src.loc == usr)
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["dist_p"])
|
||||
var/cp = text2num(href_list["dist_p"])
|
||||
src.distribute_pressure += cp
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
* Locator
|
||||
*/
|
||||
/obj/item/weapon/locator/attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (src.temp)
|
||||
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
|
||||
@@ -35,7 +35,7 @@ Frequency:
|
||||
usr << "The [src] is malfunctioning."
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
src.temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
var/throwforce = 1
|
||||
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
|
||||
var/sharp = 0 // whether this object cuts
|
||||
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
||||
|
||||
/obj/proc/process()
|
||||
processing_objects.Remove(src)
|
||||
@@ -48,34 +49,57 @@
|
||||
return
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_hand(M)
|
||||
if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
src.attack_ai(usr)
|
||||
if(in_use)
|
||||
var/is_in_use = 0
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = 1
|
||||
src.attack_hand(M)
|
||||
if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = 1
|
||||
src.attack_ai(usr)
|
||||
|
||||
// check for TK users
|
||||
// check for TK users
|
||||
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/))
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
src.attack_hand(usr)
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/))
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
is_in_use = 1
|
||||
src.attack_hand(usr)
|
||||
in_use = is_in_use
|
||||
|
||||
/obj/proc/updateDialog()
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_hand(M)
|
||||
AutoUpdateAI(src)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(in_use)
|
||||
var/list/nearby = viewers(1, src)
|
||||
var/is_in_use = 0
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = 1
|
||||
src.attack_hand(M)
|
||||
var/ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(!ai_in_use && !is_in_use)
|
||||
in_use = 0
|
||||
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
src.machine = null
|
||||
|
||||
/mob/proc/set_machine(var/obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.in_use = 1
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
|
||||
@@ -1,192 +1,183 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/structure/grille
|
||||
desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through. Strangely enough these grilles also lets meteors pass through them, whether they be small or huge station breaking death stones."
|
||||
desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
|
||||
name = "grille"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "grille"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
anchored = 1
|
||||
flags = FPRINT | CONDUCT
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
layer = 2.9
|
||||
explosion_resistance = 5
|
||||
var/health = 10
|
||||
var/destroyed = 0
|
||||
explosion_resistance = 5
|
||||
|
||||
|
||||
/obj/structure/grille/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
src.health -= 11
|
||||
healthcheck()
|
||||
return
|
||||
del(src)
|
||||
|
||||
/obj/structure/grille/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/grille/Bumped(atom/user)
|
||||
if(ismob(user)) shock(user, 70)
|
||||
|
||||
|
||||
/obj/structure/grille/meteorhit(var/obj/M)
|
||||
if (M.icon_state == "flaming")
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/attack_hand(var/mob/user)
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] kicks the [src.name].", \
|
||||
"You kick the [src.name].", \
|
||||
"You hear a noise")
|
||||
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
src.health -= 5
|
||||
else if(!shock(user, 70))
|
||||
src.health -= 3
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/attack_paw(var/mob/user)
|
||||
/obj/structure/grille/attack_paw(mob/user as mob)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
/obj/structure/grille/attack_alien(var/mob/user)
|
||||
if (istype(usr, /mob/living/carbon/alien/larva)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] mangles the [src.name].", \
|
||||
"You mangle the [src.name].", \
|
||||
"You hear a noise")
|
||||
if(!shock(usr, 70))
|
||||
src.health -= 5
|
||||
if(shock(user, 70))
|
||||
return
|
||||
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
health -= 5
|
||||
else
|
||||
health -= 3
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/grille/attack_alien(mob/user as mob)
|
||||
if(istype(user, /mob/living/carbon/alien/larva)) return
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
if(!shock(user, 70))
|
||||
health -= 5
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/attack_metroid(var/mob/user)
|
||||
if(!istype(usr, /mob/living/carbon/metroid/adult)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= rand(2,3)
|
||||
/obj/structure/grille/attack_metroid(mob/user as mob)
|
||||
if(!istype(user, /mob/living/carbon/metroid/adult)) return
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
health -= rand(2,3)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("[M.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= M.melee_damage_upper
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
|
||||
health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
else
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
if(istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
return !src.density
|
||||
return !density
|
||||
|
||||
|
||||
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user)
|
||||
/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.health = 0
|
||||
if(!destroyed)
|
||||
src.health = -100
|
||||
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
src.anchored = !( src.anchored )
|
||||
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
|
||||
for(var/mob/O in oviewers())
|
||||
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
|
||||
"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
|
||||
return
|
||||
|
||||
//window placing begin
|
||||
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
|
||||
var/dir_to_set = 1
|
||||
if(src.loc == usr.loc)
|
||||
dir_to_set = usr.dir
|
||||
if(loc == user.loc)
|
||||
dir_to_set = user.dir
|
||||
else
|
||||
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
|
||||
if( src.x == usr.x )
|
||||
if( src.y > usr.y )
|
||||
if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions.
|
||||
if( x == user.x )
|
||||
if( y > user.y )
|
||||
dir_to_set = 2
|
||||
else
|
||||
dir_to_set = 1
|
||||
else if( src.y == usr.y )
|
||||
if( src.x > usr.x )
|
||||
else if( y == user.y )
|
||||
if( x > user.x )
|
||||
dir_to_set = 8
|
||||
else
|
||||
dir_to_set = 4
|
||||
else
|
||||
usr << "\red You can't reach there.."
|
||||
user << "<span class='notice'>You can't reach.</span>"
|
||||
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
for(var/obj/structure/window/WINDOW in loc)
|
||||
if(WINDOW.dir == dir_to_set)
|
||||
usr << "\red There is already a window facing this way there."
|
||||
user << "<span class='notice'>There is already a window facing this way there.</span>"
|
||||
return
|
||||
usr << "\blue You start placing the window"
|
||||
user << "<span class='notice'>You start placing the window.</span>"
|
||||
if(do_after(user,20))
|
||||
if(!src) return //Grille destroyed while waiting
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
for(var/obj/structure/window/WINDOW in loc)
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
usr << "\red There is already a window facing this way there."
|
||||
user << "<span class='notice'>There is already a window facing this way there.</span>"
|
||||
return
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(src.loc,1) //reinforced window
|
||||
WD = new/obj/structure/window(loc,1) //reinforced window
|
||||
else
|
||||
WD = new/obj/structure/window(src.loc,0) //normal window
|
||||
WD = new/obj/structure/window(loc,0) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
WD.state = 0
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
usr << "\blue You place the [WD] on the [src]"
|
||||
user << "<span class='notice'>You place the [WD] on [src].</span>"
|
||||
return
|
||||
//window placing end
|
||||
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
src.health -= W.force * 0.1
|
||||
health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force
|
||||
health -= W.force
|
||||
if("brute")
|
||||
src.health -= W.force * 0.1
|
||||
src.healthcheck()
|
||||
health -= W.force * 0.1
|
||||
healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.icon_state = "brokengrille"
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
if(health <= 0)
|
||||
if(!destroyed)
|
||||
icon_state = "brokengrille"
|
||||
density = 0
|
||||
destroyed = 1
|
||||
new /obj/item/stack/rods(loc)
|
||||
|
||||
else
|
||||
if (src.health <= -10.0)
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
if(health <= -6)
|
||||
new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
@@ -194,17 +185,17 @@
|
||||
// shock user with probability prb (if all connections & power are working)
|
||||
// returns 1 if shocked, 0 otherwise
|
||||
|
||||
/obj/structure/grille/proc/shock(mob/user, prb)
|
||||
/obj/structure/grille/proc/shock(mob/user as mob, prb)
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
|
||||
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (electrocute_mob(user, C, src))
|
||||
if(electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
@@ -216,6 +207,6 @@
|
||||
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(!destroyed)
|
||||
if(exposed_temperature > T0C + 1500)
|
||||
src.health -= 1
|
||||
health -= 1
|
||||
healthcheck()
|
||||
..()
|
||||
@@ -250,12 +250,12 @@
|
||||
updateUsrDialog()
|
||||
|
||||
proc/unbayify( var/text )
|
||||
var/list/partlist = dd_text2list(text, ",")
|
||||
var/list/partlist = text2list(text, ",")
|
||||
|
||||
var/i
|
||||
for(i=1, i<=partlist.len, i++)
|
||||
var/part = partlist[i]
|
||||
var/list/x = dd_text2list(part, "/")
|
||||
var/list/x = text2list(part, "/")
|
||||
|
||||
var/tone = ""
|
||||
var/tempo = "1"
|
||||
@@ -334,10 +334,10 @@
|
||||
|
||||
strippedsourcestring = unbayify(strippedsourcestring)
|
||||
|
||||
for(var/part in dd_text2list(strippedsourcestring, ","))
|
||||
var/list/x = dd_text2list(part, "/")
|
||||
for(var/part in text2list(strippedsourcestring, ","))
|
||||
var/list/x = text2list(part, "/")
|
||||
var/xlen = x.len
|
||||
var/list/tones = dd_text2list(x[1], "-")
|
||||
var/list/tones = text2list(x[1], "-")
|
||||
|
||||
var/tempodiv = 1
|
||||
if(xlen==2)
|
||||
@@ -425,7 +425,7 @@
|
||||
if(!anchored)
|
||||
return
|
||||
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
|
||||
/*
|
||||
BPM TO TEMPO
|
||||
@@ -603,7 +603,7 @@
|
||||
else if(href_list["export"])
|
||||
var/output = dd_replacetext(currentsong.sourcestring, "\n", "")
|
||||
|
||||
var/list/sourcelist = dd_text2list(output, ",")
|
||||
var/list/sourcelist = text2list(output, ",")
|
||||
|
||||
var/list/outputlist = new()
|
||||
|
||||
@@ -684,7 +684,7 @@
|
||||
var/input = html_encode(input(usr, "", "Import") as message|null)
|
||||
if(isnull(input)) return
|
||||
|
||||
var/list/inputlist = dd_text2list(input, "\n")
|
||||
var/list/inputlist = text2list(input, "\n")
|
||||
|
||||
if(copytext(inputlist[1], 1, 4) == "BPM")
|
||||
var/newbpm = text2num(copytext(input,5,lentext(inputlist[1])+1))
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
/obj/structure/noticeboard/Topic(href, href_list)
|
||||
..()
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if(href_list["remove"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
|
||||
@@ -73,7 +73,7 @@ FLOOR SAFES
|
||||
|
||||
|
||||
/obj/structure/safe/attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = "<center>"
|
||||
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
|
||||
if(open)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
|
||||
/obj/structure/dispenser/attack_hand(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = "[src]<br><br>"
|
||||
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
|
||||
dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=\ref[src];plasma=1'>Dispense</A>" : "empty"]"
|
||||
@@ -68,7 +68,7 @@
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(get_dist(src, usr) <= 1)
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if(href_list["oxygen"])
|
||||
if(oxygentanks > 0)
|
||||
var/obj/item/weapon/tank/oxygen/O
|
||||
|
||||
Reference in New Issue
Block a user