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Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/game.dm code/__HELPERS/type2type.dm code/datums/helper_datums/getrev.dm code/game/atoms.dm code/game/gamemodes/events.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/newscaster.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/objs.dm code/modules/DetectiveWork/detective_work.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/getlogs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/flufftext/TextFilters.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mine_items.dm code/modules/mining/mint.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/simple_animal/friendly/corgi.dm code/modules/mob/mob.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/photocopier.dm code/modules/power/gravitygenerator.dm html/changelog.html icons/mob/head.dmi icons/mob/human_face.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -240,7 +240,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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//NOTE: graphic resources are loaded on client login
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/obj/item/device/pda/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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if(active_uplink_check(user))
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return
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@@ -445,14 +445,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if ( !(U.stat || U.restrained()) )
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add_fingerprint(U)
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U.machine = src
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U.set_machine(src)
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switch(href_list["choice"])
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//BASIC FUNCTIONS===================================
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if("Close")//Self explanatory
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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if("Refresh")//Refresh, goes to the end of the proc.
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@@ -646,7 +646,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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U << "PDA not found."
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else
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -667,11 +667,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
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cartridge.mode = mode
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cartridge.unlock()
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else//If can't interact.
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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else//If not in range or not using the pda.
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -687,7 +687,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(U.machine == src && href_list["skiprefresh"]!="1")//Final safety.
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attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
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else
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U.machine = null
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U.unset_machine()
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U << browse(null, "window=pda")
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return
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@@ -651,7 +651,7 @@ Code:
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..()
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if (!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=pda")
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return
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@@ -35,7 +35,7 @@
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attack_self(mob/user)
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if (!in_range(src, user))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = "<TT><B>Intelicard</B><BR>"
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var/laws
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for(var/mob/living/silicon/ai/A in src)
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@@ -84,16 +84,16 @@
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var/mob/U = usr
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if (!in_range(src, U)||U.machine!=src)//If they are not in range of 1 or less or their machine is not the card (ie, clicked on something else).
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U << browse(null, "window=aicard")
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U.machine = null
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U.unset_machine()
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return
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add_fingerprint(U)
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U.machine = src
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U.set_machine(src)
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switch(href_list["choice"])//Now we switch based on choice.
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if ("Close")
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U << browse(null, "window=aicard")
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U.machine = null
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U.unset_machine()
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return
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if ("Wipe")
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@@ -101,7 +101,7 @@
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if(confirm == "Yes")
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if(isnull(src)||!in_range(src, U)||U.machine!=src)
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U << browse(null, "window=aicard")
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U.machine = null
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U.unset_machine()
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return
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else
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flush = 1
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@@ -24,7 +24,7 @@
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/obj/item/device/paicard/attack_self(mob/user)
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if (!in_range(src, user))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = "<TT><B>Personal AI Device</B><BR>"
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if(pai && (!pai.master_dna || !pai.master))
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dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
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@@ -44,7 +44,7 @@
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if(usr.stat || usr.restrained())
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return
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if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
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usr.machine = src
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usr.set_machine(src)
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if(href_list["freq"])
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var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
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set_frequency(new_frequency)
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@@ -106,7 +106,7 @@
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if(!istype(user, /mob/living/carbon/human))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = {"<TT>
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<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
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<B>Frequency/Code</B> for electropack:<BR>
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@@ -166,7 +166,7 @@
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.machine = src
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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return
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@@ -71,7 +71,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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interact(user)
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/obj/item/device/radio/proc/interact(mob/user as mob)
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@@ -129,7 +129,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) ))))
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usr << browse(null, "window=radio")
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return
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usr.machine = src
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usr.set_machine(src)
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if (href_list["track"])
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var/mob/target = locate(href_list["track"])
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var/mob/living/silicon/ai/A = locate(href_list["track2"])
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@@ -663,7 +663,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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user.machine = src
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) ))
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return
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b_stat = !( b_stat )
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@@ -695,7 +695,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.machine = src
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user.set_machine(src)
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if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ ))))
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return
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@@ -63,7 +63,7 @@
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/obj/item/device/transfer_valve/attack_self(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = {"<B> Valve properties: </B>
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<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=\ref[src];tankone=1'>Remove</A>" : ""]
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<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=\ref[src];tanktwo=1'>Remove</A>" : ""]
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@@ -21,7 +21,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
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else
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items = dd_replacetext(item_data)
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ItemList = dd_text2list(src.items, ";") // Parsing the items text string
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ItemList = text2list(src.items, ";") // Parsing the items text string
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uses = ticker.mode.uplink_uses
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//Let's build a menu!
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@@ -314,7 +314,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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return 0
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if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
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usr.machine = src
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usr.set_machine(src)
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if(href_list["lock"])
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toggle()
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usr << browse(null, "window=hidden")
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@@ -370,3 +370,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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..()
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hidden_uplink = new(src)
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hidden_uplink.uses = 10
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@@ -202,10 +202,10 @@
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for(var/line in song.lines)
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//world << line
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for(var/beat in dd_text2list(lowertext(line), ","))
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for(var/beat in text2list(lowertext(line), ","))
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//world << "beat: [beat]"
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var/list/notes = dd_text2list(beat, "/")
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for(var/note in dd_text2list(notes[1], "-"))
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var/list/notes = text2list(beat, "/")
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for(var/note in text2list(notes[1], "-"))
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//world << "note: [note]"
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if(!playing || !isliving(loc))//If the violin is playing, or isn't held by a person
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playing = 0
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@@ -237,7 +237,7 @@
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/obj/item/device/violin/attack_self(mob/user as mob)
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if(!isliving(user) || user.stat || user.restrained() || user.lying) return
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user.machine = src
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user.set_machine(src)
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var/dat = "<HEAD><TITLE>Violin</TITLE></HEAD><BODY>"
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@@ -367,7 +367,7 @@
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//split into lines
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spawn()
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var/list/lines = dd_text2list(t, "\n")
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var/list/lines = text2list(t, "\n")
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var/tempo = 5
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if(copytext(lines[1],1,6) == "BPM: ")
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tempo = 600 / text2num(copytext(lines[1],6))
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