mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/game.dm code/__HELPERS/type2type.dm code/datums/helper_datums/getrev.dm code/game/atoms.dm code/game/gamemodes/events.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/newscaster.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/objs.dm code/modules/DetectiveWork/detective_work.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/getlogs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/flufftext/TextFilters.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mine_items.dm code/modules/mining/mint.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/simple_animal/friendly/corgi.dm code/modules/mob/mob.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/photocopier.dm code/modules/power/gravitygenerator.dm html/changelog.html icons/mob/head.dmi icons/mob/human_face.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -25,10 +25,7 @@
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verbs += /mob/dead/observer/proc/dead_tele
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stat = DEAD
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dead_mob_list += src
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add_to_mob_list(src)
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
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@@ -53,7 +50,7 @@
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if(!name) //To prevent nameless ghosts
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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real_name = name
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return
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..()
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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return 1
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@@ -76,29 +76,37 @@ Doesn't work on other aliens/AI.*/
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src << "\green You need to be closer."
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return
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/*Xenos now have a proc and a verb for drenching stuff in acid. I couldn't get them to work right when combined so this was the next best solution.
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The first proc defines the acid throw function while the other two work in the game itself. Probably a good idea to revise this later.
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I kind of like the right click only--the window version can get a little confusing. Perhaps something telling the alien they need to right click?
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/N*/
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/obj/proc/acid(user as mob)
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var/obj/effect/alien/acid/A = new(src.loc)
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A.target = src
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for(var/mob/M in viewers(src, null))
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M.show_message(text("\green <B>[user] vomits globs of vile stuff all over [src]. It begins to sizzle and melt under the bubbling mess of acid!</B>"), 1)
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A.tick()
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/mob/living/carbon/alien/humanoid/proc/corrosive_acid(obj/O as obj in oview(1)) //If they right click to corrode, an error will flash if its an invalid target./N
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/mob/living/carbon/alien/humanoid/proc/corrosive_acid(O as obj|turf in oview(1)) //If they right click to corrode, an error will flash if its an invalid target./N
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set name = "Corrossive Acid (200)"
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set desc = "Drench an object in acid, destroying it over time."
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set category = "Alien"
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if(powerc(200))
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if(O in oview(1))
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if(O.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
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src << "\green You cannot dissolve this object."
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else
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adjustToxLoss(-200)
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O.acid(src)
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// OBJ CHECK
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if(isobj(O))
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var/obj/I = O
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if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
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src << "\green You cannot dissolve this object."
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return
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// TURF CHECK
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else if(istype(O, /turf/simulated))
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var/turf/T = O
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// R WALL
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if(istype(T, /turf/simulated/wall/r_wall))
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src << "\green You cannot dissolve this object."
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return
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// R FLOOR
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if(istype(T, /turf/simulated/floor/engine))
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src << "\green You cannot dissolve this object."
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return
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else// Not a type we can acid.
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return
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adjustToxLoss(-200)
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new /obj/effect/alien/acid(get_turf(O), O)
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visible_message("\green <B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B>")
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else
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src << "\green Target is too far away."
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return
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@@ -143,14 +151,14 @@ I kind of like the right click only--the window version can get a little confusi
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return
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/mob/living/carbon/alien/humanoid/proc/resin() // -- TLE
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set name = "Secrete Resin (100)"
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set name = "Secrete Resin (75)"
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set desc = "Secrete tough malleable resin."
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set category = "Alien"
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if(powerc(100))
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if(powerc(75))
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var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
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if(!choice || !powerc(100)) return
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adjustToxLoss(-100)
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if(!choice || !powerc(75)) return
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adjustToxLoss(-75)
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src << "\green You shape a [choice]."
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[src] vomits up a thick purple substance and begins to shape it!</B>"), 1)
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@@ -164,3 +172,18 @@ I kind of like the right click only--the window version can get a little confusi
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if("resin nest")
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new /obj/structure/stool/bed/nest(loc)
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return
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/mob/living/carbon/alien/humanoid/verb/regurgitate()
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set name = "Regurgitate"
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set desc = "Empties the contents of your stomach"
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set category = "Alien"
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if(powerc())
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if(stomach_contents.len)
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for(var/mob/M in src)
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if(M in stomach_contents)
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stomach_contents.Remove(M)
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M.loc = loc
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//Paralyse(10)
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src.visible_message("\green <B>[src] hurls out the contents of their stomach!</B>")
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return
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@@ -14,8 +14,7 @@
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src.name = text("alien drone ([rand(1, 1000)])")
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src.real_name = src.name
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verbs.Add(/mob/living/carbon/alien/humanoid/proc/resin,/mob/living/carbon/alien/humanoid/proc/corrosive_acid)
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//verbs -= /mob/living/carbon/alien/humanoid/verb/ActivateHuggers //<-- pointless
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add_to_mob_list(src)
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..()
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//Drones use the same base as generic humanoids.
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//Drone verbs
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@@ -15,7 +15,7 @@
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if(name == "alien hunter")
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name = text("alien hunter ([rand(1, 1000)])")
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real_name = name
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add_to_mob_list(src)
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..()
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/mob/living/carbon/alien/humanoid/hunter
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@@ -73,19 +73,4 @@
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update_icons()
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src << "\green You are no longer invisible."
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return
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*/
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/mob/living/carbon/alien/humanoid/hunter/verb/regurgitate()
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set name = "Regurgitate"
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set desc = "Empties the contents of your stomach"
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set category = "Alien"
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if(powerc())
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if(stomach_contents.len)
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for(var/mob/M in src)
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if(M in stomach_contents)
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stomach_contents.Remove(M)
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M.loc = loc
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Paralyse(10)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\green <B>[src] hurls out the contents of their stomach!</B>"), 1)
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return
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*/
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@@ -16,7 +16,7 @@
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name = text("alien sentinel ([rand(1, 1000)])")
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real_name = name
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verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin)
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add_to_mob_list(src)
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..()
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/mob/living/carbon/alien/humanoid/sentinel
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@@ -500,7 +500,7 @@ In all, this is a lot like the monkey code. /N
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/mob/living/carbon/alien/humanoid/show_inv(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = {"
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<B><HR><FONT size=3>[name]</FONT></B>
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<BR><HR>
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@@ -26,7 +26,7 @@
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real_name = src.name
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verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin)
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verbs -= /mob/living/carbon/alien/verb/ventcrawl
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add_to_mob_list(src)
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..()
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/mob/living/carbon/alien/humanoid/queen
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@@ -56,7 +56,7 @@
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//Queen verbs
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/mob/living/carbon/alien/humanoid/queen/verb/lay_egg()
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set name = "Lay Egg (50)"
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set name = "Lay Egg (75)"
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set desc = "Lay an egg to produce huggers to impregnate prey with."
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set category = "Alien"
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@@ -64,8 +64,8 @@
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src << "There's already an egg here."
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return
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if(powerc(50,1))//Can't plant eggs on spess tiles. That's silly.
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adjustToxLoss(-50)
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if(powerc(75,1))//Can't plant eggs on spess tiles. That's silly.
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adjustToxLoss(-75)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\green <B>[src] has laid an egg!</B>"), 1)
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new /obj/effect/alien/egg(loc)
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@@ -442,7 +442,7 @@
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/mob/living/carbon/alien/larva/show_inv(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = {"
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<B><HR><FONT size=3>[name]</FONT></B>
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<BR><HR><BR>
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@@ -16,6 +16,7 @@ var/const/MAX_ACTIVE_TIME = 400
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item_state = "facehugger"
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w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH|MASKCOVERSEYES
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throw_range = 5
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var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
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@@ -547,7 +547,7 @@
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/mob/living/carbon/human/show_inv(mob/user as mob)
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user.machine = src
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user.set_machine(src)
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var/dat = {"
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<B><HR><FONT size=3>[name]</FONT></B>
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<BR><HR>
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@@ -671,7 +671,7 @@
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if (href_list["mach_close"])
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var/t1 = text("window=[]", href_list["mach_close"])
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machine = null
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unset_machine()
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src << browse(null, t1)
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if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e
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@@ -49,7 +49,7 @@
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var/randn = rand(1, 100)
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if (randn <= 90)
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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Weaken(rand(10,15))
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Weaken(10)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has tackled down []!</B>", M, src), 1)
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@@ -36,7 +36,7 @@
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if(stat != DEAD)
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for(var/datum/disease/pierrot_throat/D in viruses)
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var/list/temp_message = dd_text2list(message, " ") //List each word in the message
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var/list/temp_message = text2list(message, " ") //List each word in the message
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var/list/pick_list = list()
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for(var/i = 1, i <= temp_message.len, i++) //Create a second list for excluding words down the line
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pick_list += i
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@@ -74,7 +74,7 @@
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//Would make it more global but it's sort of ninja specific.
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if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
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if(copytext(message, 1, 2) != "*")
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var/list/temp_message = dd_text2list(message, " ")
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var/list/temp_message = text2list(message, " ")
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var/list/pick_list = list()
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for(var/i = 1, i <= temp_message.len, i++)
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pick_list += i
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@@ -38,7 +38,7 @@
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if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
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if(copytext(message, 1, 2) != "*")
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var/list/temp_message = dd_text2list(message, " ")
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var/list/temp_message = text2list(message, " ")
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var/list/pick_list = list()
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for(var/i = 1, i <= temp_message.len, i++)
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pick_list += i
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@@ -50,465 +50,474 @@
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var/Tempstun = 0 // temporary temperature stuns
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var/Discipline = 0 // if a metroid has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
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var/SStun = 0 // stun variable
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proc
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AIprocess() // the master AI process
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/mob/living/carbon/metroid/proc/AIprocess() // the master AI process
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if(AIproc || stat == DEAD || client) return
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//world << "AI proc started."
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if(AIproc || stat == DEAD || client) return
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var/hungry = 0
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var/starving = 0
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if(istype(src, /mob/living/carbon/metroid/adult))
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switch(nutrition)
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if(400 to 1100) hungry = 1
|
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if(0 to 399)
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starving = 1
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else
|
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switch(nutrition)
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if(150 to 900) hungry = 1
|
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if(0 to 149) starving = 1
|
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AIproc = 1
|
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while(AIproc && stat != 2 && (attacked > 0 || starving || hungry || rabid || Victim))
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if(Victim) // can't eat AND have this little process at the same time
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break
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var/hungry = 0
|
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var/starving = 0
|
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if(istype(src, /mob/living/carbon/metroid/adult))
|
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switch(nutrition)
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if(400 to 1100) hungry = 1
|
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if(0 to 399)
|
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starving = 1
|
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else
|
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switch(nutrition)
|
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if(150 to 900) hungry = 1
|
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if(0 to 149) starving = 1
|
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AIproc = 1
|
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//world << "AIproc [AIproc] && stat != 2 [stat] && (attacked > 0 [attacked] || starving [starving] || hungry [hungry] || rabid [rabid] || Victim [Victim] || Target [Target]"
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while(AIproc && stat != 2 && (attacked > 0 || starving || hungry || rabid || Victim))
|
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if(Victim) // can't eat AND have this little process at the same time
|
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//world << "break 1"
|
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break
|
||||
|
||||
if(!Target || client)
|
||||
break
|
||||
if(!Target || client)
|
||||
//world << "break 2"
|
||||
break
|
||||
|
||||
|
||||
if(Target.health <= -70 || Target.stat == 2)
|
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if(Target.health <= -70 || Target.stat == 2)
|
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Target = null
|
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AIproc = 0
|
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//world << "break 3"
|
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break
|
||||
|
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if(Target)
|
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//world << "[Target] Target Found"
|
||||
for(var/mob/living/carbon/metroid/M in view(1,Target))
|
||||
if(M.Victim == Target)
|
||||
Target = null
|
||||
AIproc = 0
|
||||
//world << "break 4"
|
||||
break
|
||||
if(!AIproc)
|
||||
//world << "break 5"
|
||||
break
|
||||
|
||||
if(Target in view(1,src))
|
||||
|
||||
if(istype(Target, /mob/living/silicon))
|
||||
if(!Atkcool)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(15)
|
||||
Atkcool = 0
|
||||
|
||||
if(get_obstacle_ok(Target))
|
||||
Target.attack_metroid(src)
|
||||
//world << "retrun 1"
|
||||
return
|
||||
if(!Target.lying && prob(80))
|
||||
|
||||
if(Target.client && Target.health >= 20)
|
||||
if(!Atkcool)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(25)
|
||||
Atkcool = 0
|
||||
|
||||
if(get_obstacle_ok(Target))
|
||||
Target.attack_metroid(src)
|
||||
|
||||
|
||||
if(prob(30))
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
if(!Atkcool && get_obstacle_ok(Target))
|
||||
Feedon(Target)
|
||||
|
||||
else
|
||||
if(!Atkcool && get_obstacle_ok(Target))
|
||||
Feedon(Target)
|
||||
|
||||
else
|
||||
if(Target in view(7, src))
|
||||
if(get_obstacle_ok(Target))
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
Target = null
|
||||
AIproc = 0
|
||||
//world << "break 6"
|
||||
break
|
||||
|
||||
if(Target)
|
||||
for(var/mob/living/carbon/metroid/M in view(1,Target))
|
||||
if(M.Victim == Target)
|
||||
Target = null
|
||||
AIproc = 0
|
||||
break
|
||||
if(!AIproc)
|
||||
break
|
||||
var/sleeptime = movement_delay()
|
||||
if(sleeptime <= 0) sleeptime = 1
|
||||
|
||||
if(Target in view(1,src))
|
||||
sleep(sleeptime + 2) // this is about as fast as a player Metroid can go
|
||||
|
||||
if(istype(Target, /mob/living/silicon))
|
||||
if(!Atkcool)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(15)
|
||||
Atkcool = 0
|
||||
AIproc = 0
|
||||
//world << "AI proc ended."
|
||||
|
||||
if(get_obstacle_ok(Target))
|
||||
Target.attack_metroid(src)
|
||||
return
|
||||
if(!Target.lying && prob(80))
|
||||
/mob/living/carbon/metroid/proc/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
adjustFireLoss(rand(10,20))
|
||||
return
|
||||
|
||||
if(Target.client && Target.health >= 20)
|
||||
if(!Atkcool)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(25)
|
||||
Atkcool = 0
|
||||
//var/environment_heat_capacity = environment.heat_capacity()
|
||||
var/loc_temp = T0C
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
//environment_heat_capacity = loc:heat_capacity
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
loc_temp = heat_turf.temperature
|
||||
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
loc_temp = loc:air_contents.temperature
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
if(get_obstacle_ok(Target))
|
||||
Target.attack_metroid(src)
|
||||
/*
|
||||
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
|
||||
var/transfer_coefficient
|
||||
|
||||
transfer_coefficient = 1
|
||||
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
|
||||
transfer_coefficient *= wear_mask.heat_transfer_coefficient
|
||||
|
||||
// handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
|
||||
*/
|
||||
|
||||
|
||||
if(prob(30))
|
||||
step_to(src, Target)
|
||||
if(loc_temp < 310.15) // a cold place
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
else // a hot place
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
|
||||
else
|
||||
if(!Atkcool && get_obstacle_ok(Target))
|
||||
Feedon(Target)
|
||||
/*
|
||||
if(stat==2)
|
||||
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
|
||||
|
||||
else
|
||||
if(!Atkcool && get_obstacle_ok(Target))
|
||||
Feedon(Target)
|
||||
*/
|
||||
//Account for massive pressure differences
|
||||
|
||||
else
|
||||
if(Target in view(7, src))
|
||||
if(get_obstacle_ok(Target))
|
||||
step_to(src, Target)
|
||||
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
|
||||
if(bodytemperature <= (T0C - 40)) // stun temperature
|
||||
Tempstun = 1
|
||||
|
||||
else
|
||||
Target = null
|
||||
AIproc = 0
|
||||
break
|
||||
|
||||
var/sleeptime = movement_delay()
|
||||
if(sleeptime <= 0) sleeptime = 1
|
||||
|
||||
sleep(sleeptime + 2) // this is about as fast as a player Metroid can go
|
||||
|
||||
AIproc = 0
|
||||
|
||||
handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
adjustFireLoss(rand(10,20))
|
||||
return
|
||||
|
||||
//var/environment_heat_capacity = environment.heat_capacity()
|
||||
var/loc_temp = T0C
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
//environment_heat_capacity = loc:heat_capacity
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
loc_temp = heat_turf.temperature
|
||||
else if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
|
||||
loc_temp = loc:air_contents.temperature
|
||||
if(bodytemperature <= (T0C - 50)) // hurt temperature
|
||||
if(bodytemperature <= 50) // sqrting negative numbers is bad
|
||||
adjustFireLoss(200)
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
adjustFireLoss(round(sqrt(bodytemperature)) * 2)
|
||||
|
||||
/*
|
||||
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
|
||||
var/transfer_coefficient
|
||||
else
|
||||
Tempstun = 0
|
||||
|
||||
transfer_coefficient = 1
|
||||
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
|
||||
transfer_coefficient *= wear_mask.heat_transfer_coefficient
|
||||
updatehealth()
|
||||
|
||||
// handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
|
||||
*/
|
||||
return //TODO: DEFERRED
|
||||
|
||||
|
||||
if(loc_temp < 310.15) // a cold place
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
else // a hot place
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
/mob/living/carbon/metroid/proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
var/difference = abs(current-loc_temp) //get difference
|
||||
var/increments// = difference/10 //find how many increments apart they are
|
||||
if(difference > 50)
|
||||
increments = difference/5
|
||||
else
|
||||
increments = difference/10
|
||||
var/change = increments*boost // Get the amount to change by (x per increment)
|
||||
var/temp_change
|
||||
if(current < loc_temp)
|
||||
temperature = min(loc_temp, temperature+change)
|
||||
else if(current > loc_temp)
|
||||
temperature = max(loc_temp, temperature-change)
|
||||
temp_change = (temperature - current)
|
||||
return temp_change
|
||||
|
||||
/*
|
||||
if(stat==2)
|
||||
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
|
||||
/mob/living/carbon/metroid/proc/handle_chemicals_in_body()
|
||||
|
||||
*/
|
||||
//Account for massive pressure differences
|
||||
|
||||
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
|
||||
if(bodytemperature <= (T0C - 40)) // stun temperature
|
||||
Tempstun = 1
|
||||
|
||||
if(bodytemperature <= (T0C - 50)) // hurt temperature
|
||||
if(bodytemperature <= 50) // sqrting negative numbers is bad
|
||||
adjustFireLoss(200)
|
||||
else
|
||||
adjustFireLoss(round(sqrt(bodytemperature)) * 2)
|
||||
|
||||
else
|
||||
Tempstun = 0
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
if(reagents) reagents.metabolize(src)
|
||||
|
||||
|
||||
adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
var/difference = abs(current-loc_temp) //get difference
|
||||
var/increments// = difference/10 //find how many increments apart they are
|
||||
if(difference > 50)
|
||||
increments = difference/5
|
||||
else
|
||||
increments = difference/10
|
||||
var/change = increments*boost // Get the amount to change by (x per increment)
|
||||
var/temp_change
|
||||
if(current < loc_temp)
|
||||
temperature = min(loc_temp, temperature+change)
|
||||
else if(current > loc_temp)
|
||||
temperature = max(loc_temp, temperature-change)
|
||||
temp_change = (temperature - current)
|
||||
return temp_change
|
||||
src.updatehealth()
|
||||
|
||||
handle_chemicals_in_body()
|
||||
|
||||
if(reagents) reagents.metabolize(src)
|
||||
return //TODO: DEFERRED
|
||||
|
||||
|
||||
src.updatehealth()
|
||||
/mob/living/carbon/metroid/proc/handle_regular_status_updates()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
|
||||
handle_regular_status_updates()
|
||||
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
health = 200 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
else
|
||||
health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
health = 200 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
else
|
||||
health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
|
||||
|
||||
|
||||
if(health < config.health_threshold_dead && stat != 2)
|
||||
death()
|
||||
return
|
||||
if(health < config.health_threshold_dead && stat != 2)
|
||||
death()
|
||||
return
|
||||
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
// if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
// if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
|
||||
|
||||
//if(!src.rejuv) src.oxyloss++
|
||||
if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(10)
|
||||
//if(!src.rejuv) src.oxyloss++
|
||||
if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(10)
|
||||
|
||||
if(src.stat != DEAD) src.stat = UNCONSCIOUS
|
||||
if(src.stat != DEAD) src.stat = UNCONSCIOUS
|
||||
|
||||
if(prob(30))
|
||||
adjustOxyLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustCloneLoss(-1)
|
||||
adjustBruteLoss(-1)
|
||||
if(prob(30))
|
||||
adjustOxyLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustCloneLoss(-1)
|
||||
adjustBruteLoss(-1)
|
||||
|
||||
|
||||
if (src.stat == DEAD)
|
||||
if (src.stat == DEAD)
|
||||
|
||||
src.lying = 1
|
||||
src.blinded = 1
|
||||
src.lying = 1
|
||||
src.blinded = 1
|
||||
|
||||
else
|
||||
if (src.paralysis || src.stunned || src.weakened || (status_flags && FAKEDEATH)) //Stunned etc.
|
||||
if (src.stunned > 0)
|
||||
AdjustStunned(-1)
|
||||
src.stat = 0
|
||||
if (src.weakened > 0)
|
||||
AdjustWeakened(-1)
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
if (src.paralysis > 0)
|
||||
AdjustParalysis(-1)
|
||||
src.blinded = 0
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
else
|
||||
if (src.paralysis || src.stunned || src.weakened || (status_flags && FAKEDEATH)) //Stunned etc.
|
||||
if (src.stunned > 0)
|
||||
AdjustStunned(-1)
|
||||
src.stat = 0
|
||||
if (src.weakened > 0)
|
||||
AdjustWeakened(-1)
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
if (src.paralysis > 0)
|
||||
AdjustParalysis(-1)
|
||||
src.blinded = 0
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
|
||||
else
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
else
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
|
||||
if (src.stuttering) src.stuttering = 0
|
||||
if (src.stuttering) src.stuttering = 0
|
||||
|
||||
if (src.eye_blind)
|
||||
src.eye_blind = 0
|
||||
src.blinded = 1
|
||||
if (src.eye_blind)
|
||||
src.eye_blind = 0
|
||||
src.blinded = 1
|
||||
|
||||
if (src.ear_deaf > 0) src.ear_deaf = 0
|
||||
if (src.ear_damage < 25)
|
||||
src.ear_damage = 0
|
||||
if (src.ear_deaf > 0) src.ear_deaf = 0
|
||||
if (src.ear_damage < 25)
|
||||
src.ear_damage = 0
|
||||
|
||||
src.density = !( src.lying )
|
||||
src.density = !( src.lying )
|
||||
|
||||
if (src.sdisabilities & BLIND)
|
||||
src.blinded = 1
|
||||
if (src.sdisabilities & DEAF)
|
||||
src.ear_deaf = 1
|
||||
if (src.sdisabilities & BLIND)
|
||||
src.blinded = 1
|
||||
if (src.sdisabilities & DEAF)
|
||||
src.ear_deaf = 1
|
||||
|
||||
if (src.eye_blurry > 0)
|
||||
src.eye_blurry = 0
|
||||
if (src.eye_blurry > 0)
|
||||
src.eye_blurry = 0
|
||||
|
||||
if (src.druggy > 0)
|
||||
src.druggy = 0
|
||||
if (src.druggy > 0)
|
||||
src.druggy = 0
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
|
||||
handle_nutrition()
|
||||
/mob/living/carbon/metroid/proc/handle_nutrition()
|
||||
|
||||
if(prob(20))
|
||||
if(istype(src, /mob/living/carbon/metroid/adult)) nutrition-=rand(4,6)
|
||||
else nutrition-=rand(2,3)
|
||||
if(prob(20))
|
||||
if(istype(src, /mob/living/carbon/metroid/adult)) nutrition-=rand(4,6)
|
||||
else nutrition-=rand(2,3)
|
||||
|
||||
if(nutrition <= 0)
|
||||
nutrition = 0
|
||||
if(prob(75))
|
||||
if(nutrition <= 0)
|
||||
nutrition = 0
|
||||
if(prob(75))
|
||||
|
||||
adjustToxLoss(rand(0,5))
|
||||
adjustToxLoss(rand(0,5))
|
||||
|
||||
else
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(nutrition >= 1000)
|
||||
if(prob(40)) amount_grown++
|
||||
else
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(nutrition >= 1000)
|
||||
if(prob(40)) amount_grown++
|
||||
|
||||
else
|
||||
if(nutrition >= 800)
|
||||
if(prob(40)) amount_grown++
|
||||
|
||||
//lay eggs or grow
|
||||
if(amount_grown >= 10 && !Victim && !Target)
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(!client && nutrition >= 1000)
|
||||
var/number = pick(1,1,1,1,1,1,2,2,2,3) //number of eggs laid
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/roro_egg/E
|
||||
for(var/i=1,i<=number,i++)
|
||||
E = new/obj/item/weapon/reagent_containers/food/snacks/roro_egg(loc)
|
||||
src.nutrition -= 200
|
||||
step_away(E,src)
|
||||
|
||||
else
|
||||
if(!client)
|
||||
var/mob/living/carbon/metroid/adult/A = new/mob/living/carbon/metroid/adult(src.loc)
|
||||
A.nutrition = nutrition
|
||||
A.nutrition += 100
|
||||
A.powerlevel = max(0, powerlevel-1)
|
||||
A.Friends = Friends
|
||||
A.tame = tame
|
||||
A.rabid = rabid
|
||||
del(src)
|
||||
|
||||
|
||||
handle_virus_updates()
|
||||
if(bodytemperature > 406)
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure()
|
||||
return
|
||||
|
||||
handle_targets()
|
||||
if(Tempstun)
|
||||
if(!Victim) // not while they're eating!
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
|
||||
if(attacked > 50) attacked = 50
|
||||
|
||||
if(attacked > 0)
|
||||
if(prob(85))
|
||||
attacked--
|
||||
|
||||
if(Discipline > 0)
|
||||
|
||||
if(Discipline >= 5 && rabid)
|
||||
if(prob(60)) rabid = 0
|
||||
|
||||
if(prob(10))
|
||||
Discipline--
|
||||
else
|
||||
if(nutrition >= 800)
|
||||
if(prob(40)) amount_grown++
|
||||
|
||||
//lay eggs or grow
|
||||
if(amount_grown >= 10 && !Victim && !Target)
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(!client && nutrition >= 1000)
|
||||
var/number = pick(1,1,1,1,1,1,2,2,2,3) //number of eggs laid
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/egg/roro/E
|
||||
for(var/i=1,i<=number,i++)
|
||||
E = new(loc)
|
||||
src.nutrition -= 200
|
||||
step_away(E,src)
|
||||
|
||||
else
|
||||
if(!client)
|
||||
var/mob/living/carbon/metroid/adult/A = new/mob/living/carbon/metroid/adult(src.loc)
|
||||
A.nutrition = nutrition
|
||||
A.nutrition += 100
|
||||
A.powerlevel = max(0, powerlevel-1)
|
||||
A.Friends = Friends
|
||||
A.tame = tame
|
||||
A.rabid = rabid
|
||||
del(src)
|
||||
|
||||
if(!canmove) return
|
||||
/mob/living/carbon/metroid/proc/handle_virus_updates()
|
||||
if(bodytemperature > 406)
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure()
|
||||
return
|
||||
|
||||
// DO AI STUFF HERE
|
||||
/mob/living/carbon/metroid/proc/handle_targets()
|
||||
if(Tempstun)
|
||||
if(!Victim) // not while they're eating!
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
|
||||
if(Target)
|
||||
if(attacked <= 0)
|
||||
Target = null
|
||||
if(attacked > 50) attacked = 50
|
||||
|
||||
if(Victim) return // if it's eating someone already, continue eating!
|
||||
if(attacked > 0)
|
||||
if(prob(85))
|
||||
attacked--
|
||||
|
||||
if(Discipline > 0)
|
||||
|
||||
if(Discipline >= 5 && rabid)
|
||||
if(prob(60)) rabid = 0
|
||||
|
||||
if(prob(10))
|
||||
Discipline--
|
||||
|
||||
|
||||
if(prob(5))
|
||||
emote(pick("click","chatter","sway","light","vibrate","chatter","shriek"))
|
||||
if(!client)
|
||||
|
||||
if(AIproc && SStun) return
|
||||
if(!canmove) return
|
||||
|
||||
// DO AI STUFF HERE
|
||||
|
||||
if(Target)
|
||||
if(attacked <= 0)
|
||||
Target = null
|
||||
|
||||
if(Victim) return // if it's eating someone already, continue eating!
|
||||
|
||||
|
||||
var/hungry = 0 // determines if the metroid is hungry
|
||||
var/starving = 0 // determines if the metroid is starving-hungry
|
||||
if(istype(src, /mob/living/carbon/metroid/adult)) // 1200 max nutrition
|
||||
switch(nutrition)
|
||||
if(601 to 900)
|
||||
if(prob(25)) hungry = 1//Ensures they continue eating, but aren't as aggressive at the same time
|
||||
if(301 to 600) hungry = 1
|
||||
if(0 to 300)
|
||||
starving = 1
|
||||
if(prob(5))
|
||||
emote(pick("click","chatter","sway","light","vibrate","chatter","shriek"))
|
||||
|
||||
else
|
||||
switch(nutrition) // 1000 max nutrition
|
||||
if(501 to 700)
|
||||
if(prob(25)) hungry = 1
|
||||
if(201 to 500) hungry = 1
|
||||
if(0 to 200) starving = 1
|
||||
if(AIproc && SStun) return
|
||||
|
||||
|
||||
if(starving && !client) // if a metroid is starving, it starts losing its friends
|
||||
if(Friends.len > 0 && prob(1))
|
||||
var/mob/nofriend = pick(Friends)
|
||||
Friends -= nofriend
|
||||
var/hungry = 0 // determines if the metroid is hungry
|
||||
var/starving = 0 // determines if the metroid is starving-hungry
|
||||
if(istype(src, /mob/living/carbon/metroid/adult)) // 1200 max nutrition
|
||||
switch(nutrition)
|
||||
if(601 to 900)
|
||||
if(prob(25)) hungry = 1//Ensures they continue eating, but aren't as aggressive at the same time
|
||||
if(301 to 600) hungry = 1
|
||||
if(0 to 300)
|
||||
starving = 1
|
||||
|
||||
if(!Target)
|
||||
var/list/targets = list()
|
||||
else
|
||||
switch(nutrition) // 1000 max nutrition
|
||||
if(501 to 700)
|
||||
if(prob(25)) hungry = 1
|
||||
if(201 to 500) hungry = 1
|
||||
if(0 to 200) starving = 1
|
||||
|
||||
if(hungry || starving) //Only add to the list if we need to
|
||||
for(var/mob/living/L in view(7,src))
|
||||
|
||||
//Ignore other metroids, dead mobs and simple_animals
|
||||
if(ismetroid(L) || L.stat == DEAD || isanimal(L))
|
||||
if(starving && !client) // if a metroid is starving, it starts losing its friends
|
||||
if(Friends.len > 0 && prob(1))
|
||||
var/mob/nofriend = pick(Friends)
|
||||
Friends -= nofriend
|
||||
|
||||
if(!Target)
|
||||
var/list/targets = list()
|
||||
|
||||
if(hungry || starving) //Only add to the list if we need to
|
||||
for(var/mob/living/L in view(7,src))
|
||||
|
||||
//Ignore other metroids, dead mobs and simple_animals
|
||||
if(ismetroid(L) || L.stat != CONSCIOUS || isanimal(L))
|
||||
continue
|
||||
|
||||
if(issilicon(L))
|
||||
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
|
||||
if(!starving && Discipline > 0)
|
||||
continue
|
||||
|
||||
if(issilicon(L))
|
||||
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
|
||||
if(!starving && Discipline > 0)
|
||||
continue
|
||||
if(tame) //Tame metroids ignore electronic life
|
||||
continue
|
||||
|
||||
if(tame) //Tame metroids ignore electronic life
|
||||
targets += L //Possible target found!
|
||||
|
||||
else if(iscarbon(L))
|
||||
|
||||
if(istype(L, /mob/living/carbon/human)) //Ignore metroid(wo)men
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna)
|
||||
if(H.dna.mutantrace == "metroid")
|
||||
continue
|
||||
|
||||
targets += L //Possible target found!
|
||||
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
|
||||
if(!starving && Discipline > 0)
|
||||
continue
|
||||
|
||||
else if(iscarbon(L))
|
||||
if(L in Friends) //No eating friends!
|
||||
continue
|
||||
|
||||
if(istype(L, /mob/living/carbon/human)) //Ignore metroid(wo)men
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna)
|
||||
if(H.dna.mutantrace == "metroid")
|
||||
continue
|
||||
if(tame && ishuman(L)) //Tame metroids dont eat people.
|
||||
continue
|
||||
|
||||
if(!istype(src, /mob/living/carbon/metroid/adult)) //Non-starving diciplined adult metroids wont eat things
|
||||
if(!starving && Discipline > 0)
|
||||
continue
|
||||
if(!L.canmove) //Only one metroid can latch on at a time.
|
||||
|
||||
if(L in Friends) //No eating friends!
|
||||
continue
|
||||
var/notarget = 0
|
||||
for(var/mob/living/carbon/metroid/M in view(1,L))
|
||||
if(M.Victim == L)
|
||||
notarget = 1
|
||||
if(notarget)
|
||||
continue
|
||||
|
||||
if(tame && ishuman(L)) //Tame metroids dont eat people.
|
||||
continue
|
||||
|
||||
if(!L.canmove) //Only one metroid can latch on at a time.
|
||||
|
||||
var/notarget = 0
|
||||
for(var/mob/living/carbon/metroid/M in view(1,L))
|
||||
if(M.Victim == L)
|
||||
notarget = 1
|
||||
if(notarget)
|
||||
continue
|
||||
|
||||
targets += L //Possible target found!
|
||||
targets += L //Possible target found!
|
||||
|
||||
|
||||
|
||||
if((hungry || starving) && targets.len > 0)
|
||||
if(!istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(!starving)
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
if(!Discipline && prob(5))
|
||||
if(ishuman(C))
|
||||
Target = C
|
||||
break
|
||||
if(isalienadult(C))
|
||||
Target = C
|
||||
break
|
||||
|
||||
if(islarva(C))
|
||||
Target = C
|
||||
break
|
||||
if(ismonkey(C))
|
||||
Target = C
|
||||
break
|
||||
else
|
||||
Target = targets[1]
|
||||
else
|
||||
Target = targets[1] // closest target
|
||||
|
||||
if(targets.len > 0)
|
||||
if(attacked > 0 || rabid)
|
||||
Target = targets[1] //closest mob probably attacked it, so override Target and attack the nearest!
|
||||
|
||||
|
||||
if(!Target)
|
||||
if(hungry || starving)
|
||||
if(canmove && isturf(loc) && prob(50))
|
||||
step(src, pick(cardinal))
|
||||
if((hungry || starving) && targets.len > 0)
|
||||
if(!istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(!starving)
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
if(!Discipline && prob(5))
|
||||
if(ishuman(C))
|
||||
Target = C
|
||||
break
|
||||
if(isalienadult(C))
|
||||
Target = C
|
||||
break
|
||||
|
||||
if(islarva(C))
|
||||
Target = C
|
||||
break
|
||||
if(ismonkey(C))
|
||||
Target = C
|
||||
break
|
||||
else
|
||||
if(canmove && isturf(loc) && prob(33))
|
||||
step(src, pick(cardinal))
|
||||
Target = targets[1]
|
||||
else
|
||||
if(!AIproc)
|
||||
spawn() AIprocess()
|
||||
Target = targets[1] // closest target
|
||||
|
||||
if(targets.len > 0)
|
||||
if(attacked > 0 || rabid)
|
||||
Target = targets[1] //closest mob probably attacked it, so override Target and attack the nearest!
|
||||
|
||||
|
||||
if(!Target)
|
||||
if(hungry || starving)
|
||||
if(canmove && isturf(loc) && prob(50))
|
||||
step(src, pick(cardinal))
|
||||
|
||||
else
|
||||
if(canmove && isturf(loc) && prob(33))
|
||||
step(src, pick(cardinal))
|
||||
else
|
||||
if(!AIproc)
|
||||
spawn() AIprocess()
|
||||
|
||||
@@ -189,6 +189,10 @@
|
||||
stat(null,"Power Level: [powerlevel]")
|
||||
|
||||
|
||||
/mob/living/carbon/metroid/adjustFireLoss(amount)
|
||||
..(-abs(amount)) // Heals them
|
||||
return
|
||||
|
||||
/mob/living/carbon/metroid/bullet_act(var/obj/item/projectile/Proj)
|
||||
attacked += 10
|
||||
..(Proj)
|
||||
@@ -659,7 +663,7 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
|
||||
|
||||
/mob/living/carbon/metroid/show_inv(mob/user as mob)
|
||||
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR><BR>
|
||||
@@ -783,7 +787,7 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
|
||||
var/Flush = 30
|
||||
var/Uses = 5 // uses before it goes inert
|
||||
|
||||
New()
|
||||
/obj/item/metroid_core/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
@@ -791,7 +795,7 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
|
||||
POWERFLAG = rand(1,10)
|
||||
Uses = rand(7, 25)
|
||||
//flags |= NOREACT
|
||||
|
||||
/*
|
||||
spawn()
|
||||
Life()
|
||||
|
||||
@@ -802,8 +806,9 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
|
||||
if(Flush <= 0)
|
||||
reagents.clear_reagents()
|
||||
Flush = 30
|
||||
*/
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/roro_egg
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/roro
|
||||
name = "roro egg"
|
||||
desc = "A small, gelatinous egg."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
@@ -812,32 +817,37 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
|
||||
origin_tech = "biotech=4"
|
||||
var/grown = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
spawn(rand(1200,1500))//the egg takes a while to "ripen"
|
||||
Grow()
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/roro/New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
reagents.add_reagent("rorojelly", 1)
|
||||
spawn(rand(1200,1500))//the egg takes a while to "ripen"
|
||||
Grow()
|
||||
|
||||
proc/Grow()
|
||||
grown = 1
|
||||
icon_state = "roro egg-grown"
|
||||
processing_objects.Add(src)
|
||||
return
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/roro/proc/Grow()
|
||||
grown = 1
|
||||
icon_state = "roro egg-grown"
|
||||
processing_objects.Add(src)
|
||||
return
|
||||
|
||||
proc/Hatch()
|
||||
processing_objects.Remove(src)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/O in hearers(T))
|
||||
O.show_message("\blue The [name] pulsates and quivers!")
|
||||
spawn(rand(50,100))
|
||||
for(var/mob/O in hearers(T))
|
||||
O.show_message("\blue The [name] bursts open!")
|
||||
new/mob/living/carbon/metroid(T)
|
||||
del(src)
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/roro/proc/Hatch()
|
||||
processing_objects.Remove(src)
|
||||
var/turf/T = get_turf(src)
|
||||
src.visible_message("\blue The [name] pulsates and quivers!")
|
||||
spawn(rand(50,100))
|
||||
src.visible_message("\blue The [name] bursts open!")
|
||||
new/mob/living/carbon/metroid(T)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/roro_egg/process()
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/roro/process()
|
||||
var/turf/location = get_turf(src)
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
if (environment.toxins > MOLES_PLASMA_VISIBLE)//plasma exposure causes the egg to hatch
|
||||
src.Hatch()
|
||||
src.Hatch()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/roro/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype( W, /obj/item/toy/crayon ))
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
if(istype(src, /mob/living/carbon/metroid/adult))
|
||||
if(amount_grown >= 10)
|
||||
if(src.nutrition >= 300)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/roro_egg(loc)
|
||||
new/obj/item/weapon/reagent_containers/food/snacks/egg/roro(loc)
|
||||
src.nutrition -= 200
|
||||
else
|
||||
src << "<i>I have not fed enough...</i>"
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
for(var/obj/item/weapon/grab/G in src)
|
||||
G.process()
|
||||
|
||||
if(!client && !stat)
|
||||
if(!client && stat == CONSCIOUS)
|
||||
if(prob(33) && canmove && isturf(loc))
|
||||
step(src, pick(cardinal))
|
||||
if(prob(1))
|
||||
@@ -158,7 +158,8 @@
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(health < 0)
|
||||
losebreath++
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
losebreath--
|
||||
if (prob(75)) //High chance of gasping for air
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
..()
|
||||
if (href_list["mach_close"])
|
||||
var/t1 = text("window=[]", href_list["mach_close"])
|
||||
machine = null
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
if ((href_list["item"] && !( usr.stat ) && !( usr.restrained() ) && in_range(src, usr) ))
|
||||
var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
|
||||
@@ -309,7 +309,7 @@
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
var/damage = 5
|
||||
if(prob(95))
|
||||
Weaken(rand(10,15))
|
||||
Weaken(15)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has tackled down [name]!</B>", M), 1)
|
||||
|
||||
@@ -60,3 +60,26 @@
|
||||
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])")
|
||||
P.on_hit(src, absorb)
|
||||
return absorb
|
||||
|
||||
/mob/living/hitby(atom/movable/AM as mob|obj)//Standardization and logging -Sieve
|
||||
if(istype(AM,/obj/))
|
||||
var/obj/O = AM
|
||||
var/zone = ran_zone("chest",75)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
if(istype(O,/obj/item/weapon))
|
||||
var/obj/item/weapon/W = O
|
||||
dtype = W.damtype
|
||||
src.visible_message("\red [src] has been hit by [O].")
|
||||
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [zone].", "Your armor has softened hit to your [zone].")
|
||||
if(armor < 2)
|
||||
apply_damage(O.throwforce, dtype, zone, armor, O)
|
||||
if(!O.fingerprintslast)
|
||||
return
|
||||
var/mob/assailant = null
|
||||
for(var/mob/living/M in player_list)//Finds the name of whoever threw it (This is required unless thrown objects are COMPLETELY reworked
|
||||
if(M.key == O.fingerprintslast)
|
||||
assailant = M
|
||||
continue
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with [O], last touched by [assailant.name] ([assailant.ckey])</font>")
|
||||
assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [src.name] ([src.ckey]) with [O]</font>")
|
||||
log_attack("<font color='red'>[src.name] ([src.ckey]) was hit by [O], last touched by [assailant.name] ([assailant.ckey])</font>")
|
||||
|
||||
@@ -1,9 +1,15 @@
|
||||
var/list/ai_list = list()
|
||||
|
||||
//Not sure why this is necessary...
|
||||
/proc/AutoUpdateAI(obj/subject)
|
||||
var/is_in_use = 0
|
||||
if (subject!=null)
|
||||
for(var/mob/living/silicon/ai/M in player_list)
|
||||
for(var/A in ai_list)
|
||||
var/mob/living/silicon/ai/M = A
|
||||
if ((M.client && M.machine == subject))
|
||||
is_in_use = 1
|
||||
subject.attack_ai(M)
|
||||
return is_in_use
|
||||
|
||||
|
||||
/mob/living/silicon/ai
|
||||
@@ -105,10 +111,14 @@
|
||||
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
||||
|
||||
job = "AI"
|
||||
|
||||
add_to_mob_list(src)
|
||||
ai_list += src
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/Del()
|
||||
ai_list -= src
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/verb/pick_icon()
|
||||
set category = "AI Commands"
|
||||
@@ -321,7 +331,7 @@
|
||||
if (href_list["mach_close"] == "aialerts")
|
||||
viewalerts = 0
|
||||
var/t1 = text("window=[]", href_list["mach_close"])
|
||||
machine = null
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
if (href_list["switchcamera"])
|
||||
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
|
||||
@@ -550,7 +560,7 @@
|
||||
/mob/living/silicon/ai/proc/ai_network_change()
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
machine = null
|
||||
unset_machine()
|
||||
src.cameraFollow = null
|
||||
var/cameralist[0]
|
||||
|
||||
@@ -729,4 +739,4 @@
|
||||
anchored = 1
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#define UPDATE_BUFFER 20 // 2 seconds
|
||||
#define UPDATE_BUFFER 25 // 2.5 seconds
|
||||
|
||||
// CAMERA CHUNK
|
||||
//
|
||||
|
||||
@@ -116,8 +116,8 @@
|
||||
user.cameraFollow = null
|
||||
src.eye = user.eyeobj
|
||||
|
||||
//user.machine = null //Uncomment this if it causes problems.
|
||||
user.lightNearbyCamera()
|
||||
//user.unset_machine() //Uncomment this if it causes problems.
|
||||
//user.lightNearbyCamera()
|
||||
|
||||
|
||||
// Return to the Core.
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
current = null
|
||||
cameraFollow = null
|
||||
machine = null
|
||||
unset_machine()
|
||||
|
||||
if(src.eyeobj && src.loc)
|
||||
src.eyeobj.loc = src.loc
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
if (src.stat!=0)
|
||||
src.cameraFollow = null
|
||||
src.reset_view(null)
|
||||
src.machine = null
|
||||
src.unset_machine()
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
|
||||
@@ -216,14 +216,14 @@
|
||||
/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
|
||||
usr:cameraFollow = null
|
||||
if (!C)
|
||||
src.machine = null
|
||||
src.unset_machine()
|
||||
src.reset_view(null)
|
||||
return 0
|
||||
if (stat == 2 || !C.status || C.network != src.network) return 0
|
||||
|
||||
// ok, we're alive, camera is good and in our network...
|
||||
|
||||
src.machine = src
|
||||
src.set_machine(src)
|
||||
src:current = C
|
||||
src.reset_view(C)
|
||||
return 1
|
||||
@@ -233,7 +233,7 @@
|
||||
set category = "pAI Commands"
|
||||
set name = "Cancel Camera View"
|
||||
src.reset_view(null)
|
||||
src.machine = null
|
||||
src.unset_machine()
|
||||
src:cameraFollow = null
|
||||
|
||||
//Addition by Mord_Sith to define AI's network change ability
|
||||
@@ -242,7 +242,7 @@
|
||||
set category = "pAI Commands"
|
||||
set name = "Change Camera Network"
|
||||
src.reset_view(null)
|
||||
src.machine = null
|
||||
src.unset_machine()
|
||||
src:cameraFollow = null
|
||||
var/cameralist[0]
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
var/dat = ""
|
||||
var/left_part = ""
|
||||
var/right_part = softwareMenu()
|
||||
src.machine = src
|
||||
src.set_machine(src)
|
||||
|
||||
if(temp)
|
||||
left_part = temp
|
||||
|
||||
@@ -106,7 +106,6 @@
|
||||
//Improved /N
|
||||
/mob/living/silicon/robot/Del()
|
||||
if(mmi)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside.
|
||||
add_to_mob_list(mmi.brainmob)
|
||||
var/turf/T = get_turf(loc)//To hopefully prevent run time errors.
|
||||
if(T) mmi.loc = T
|
||||
if(mind) mind.transfer_to(mmi.brainmob)
|
||||
@@ -621,7 +620,7 @@
|
||||
if ("disarm")
|
||||
if(!(lying))
|
||||
if (rand(1,100) <= 85)
|
||||
Stun(10)
|
||||
Stun(7)
|
||||
step(src,get_dir(M,src))
|
||||
spawn(5) step(src,get_dir(M,src))
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
@@ -838,7 +837,7 @@
|
||||
..()
|
||||
if (href_list["mach_close"])
|
||||
var/t1 = text("window=[href_list["mach_close"]]")
|
||||
machine = null
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
return
|
||||
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
|
||||
/mob/living/silicon/robot/proc/interact(mob/user)
|
||||
if(wiresexposed && (!istype(user, /mob/living/silicon)))
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/t1 = text("<B>Access Panel</B><br>\n")
|
||||
var/list/Borgwires = list(
|
||||
"Orange" = 1,
|
||||
@@ -116,7 +116,7 @@
|
||||
/mob/living/silicon/robot/Topic(href, href_list)
|
||||
..()
|
||||
if (((in_range(src, usr) && istype(src.loc, /turf))) && !istype(usr, /mob/living/silicon))
|
||||
usr.machine = src
|
||||
usr.set_machine(src)
|
||||
if (href_list["borgwires"])
|
||||
var/t1 = text2num(href_list["borgwires"])
|
||||
if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
|
||||
@@ -138,7 +138,7 @@
|
||||
src.pulse(t1)
|
||||
else if (href_list["close2"])
|
||||
usr << browse(null, "window=borgwires")
|
||||
usr.machine = null
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
#undef BORG_WIRE_LAWCHECK
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/mob/living/simple_animal/corgi/show_inv(mob/user as mob)
|
||||
/*
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
if(user.stat) return
|
||||
|
||||
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
|
||||
@@ -406,4 +406,4 @@
|
||||
if(href_list["remove_inv"] || href_list["add_inv"])
|
||||
usr << "\red You can't fit this on [src]"
|
||||
return
|
||||
..()
|
||||
..()
|
||||
@@ -36,7 +36,7 @@
|
||||
minbodytemp = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0)
|
||||
return //No drifting in space for space carp! //original comments do not steal
|
||||
return 1 //No drifting in space for space carp! //original comments do not steal
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/FindTarget()
|
||||
. = ..()
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/mob/living/simple_animal/parrot
|
||||
name = "\improper Parrot"
|
||||
desc = "The parrot squacks, \"It's a Parrot! BAWWK!\""
|
||||
desc = "The parrot squaks, \"It's a Parrot! BAWWK!\""
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "parrot_fly"
|
||||
icon_living = "parrot_fly"
|
||||
@@ -78,28 +78,28 @@
|
||||
/obj/machinery/suit_storage_unit, /obj/machinery/telecomms, \
|
||||
/obj/machinery/teleport)
|
||||
|
||||
//Parrots are kleptomaniacs. These vars a used for just that.. holding items and storing a list of items the parrot wants to steal.
|
||||
//Parrots are kleptomaniacs. This variable ... stores the item a parrot is holding.
|
||||
var/obj/item/held_item = null
|
||||
var/list/desired_items = list(/obj/item/weapon/reagent_containers/food/snacks/cracker/, \
|
||||
/obj/item/smallDelivery, /obj/item/weapon/gift, \
|
||||
/obj/item/weapon/soap, /obj/item/toy, \
|
||||
/obj/item/weapon/coin, /obj/item/weapon/stamp, \
|
||||
/obj/item/weapon/grenade, /obj/item/device/radio/headset, \
|
||||
/obj/item/device/flash, /obj/item/device/soulstone, \
|
||||
/obj/item/device/assembly, /obj/item/weapon/bananapeel, \
|
||||
/obj/item/weapon/book, /obj/item/weapon/caution, \
|
||||
/obj/item/weapon/cigpacket, /obj/item/weapon/handcuffs,\
|
||||
/obj/item/weapon/pen, /obj/item/weapon/pinpointer)
|
||||
|
||||
|
||||
/mob/living/simple_animal/parrot/New()
|
||||
..()
|
||||
if(!ears)
|
||||
var/headset = pick(/obj/item/device/radio/headset/headset_sec, \
|
||||
/obj/item/device/radio/headset/headset_eng, \
|
||||
/obj/item/device/radio/headset/headset_med, \
|
||||
/obj/item/device/radio/headset/headset_sci, \
|
||||
/obj/item/device/radio/headset/heads/qm)
|
||||
ears = new headset(src)
|
||||
|
||||
parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
|
||||
|
||||
verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \
|
||||
/mob/living/simple_animal/parrot/proc/steal_from_mob, \
|
||||
/mob/living/simple_animal/parrot/verb/drop_held_item_player, \
|
||||
/mob/living/simple_animal/parrot/proc/perch_player)
|
||||
|
||||
|
||||
/mob/living/simple_animal/parrot/Die()
|
||||
if(held_item)
|
||||
held_item.loc = src.loc
|
||||
@@ -110,7 +110,7 @@
|
||||
* Inventory
|
||||
*/
|
||||
/mob/living/simple_animal/parrot/show_inv(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
if(user.stat) return
|
||||
|
||||
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
|
||||
@@ -518,17 +518,19 @@
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/search_for_item()
|
||||
for(var/atom/movable/AM in view(src))
|
||||
for(var/path in desired_items)
|
||||
if(parrot_perch && AM.loc == parrot_perch.loc || AM.loc == src) //Skip items we already stole or are wearing
|
||||
continue
|
||||
//Skip items we already stole or are wearing or are too big
|
||||
if(parrot_perch && AM.loc == parrot_perch.loc || AM.loc == src)
|
||||
continue
|
||||
|
||||
if(istype(AM, path))
|
||||
return AM
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.w_class < 2)
|
||||
return I
|
||||
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(istype(C.l_hand, path) || istype(C.r_hand, path))
|
||||
return C
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.l_hand.w_class <= 2 || C.r_hand.w_class <= 2)
|
||||
return C
|
||||
return null
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/search_for_perch()
|
||||
@@ -545,17 +547,19 @@
|
||||
if(istype(AM, perch_path))
|
||||
return AM
|
||||
|
||||
for(var/item_path in desired_items)
|
||||
if(parrot_perch && AM.loc == parrot_perch.loc || AM.loc == src) //Skip items we already stole or are wearing
|
||||
continue
|
||||
//Skip items we already stole or are wearing or are too big
|
||||
if(parrot_perch && AM.loc == parrot_perch.loc || AM.loc == src)
|
||||
continue
|
||||
|
||||
if(istype(AM, item_path))
|
||||
return AM
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(I.w_class <= 2)
|
||||
return I
|
||||
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(istype(C.l_hand, item_path) || istype(C.r_hand, item_path))
|
||||
return AM
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(C.l_hand.w_class <= 2 || C.r_hand.w_class <= 2)
|
||||
return C
|
||||
return null
|
||||
|
||||
|
||||
@@ -575,18 +579,17 @@
|
||||
return 1
|
||||
|
||||
for(var/obj/item/I in view(1,src))
|
||||
for(var/path in desired_items)
|
||||
//Make sure it's the proper item and we're not holding it
|
||||
if(istype(I, path) && I.loc != src)
|
||||
//Make sure we're not already holding it and it's small enough
|
||||
if(I.loc != src && I.w_class <= 2)
|
||||
|
||||
//If we have a perch and the item is sitting on it, continue
|
||||
if(!client && parrot_perch && I.loc == parrot_perch)
|
||||
continue
|
||||
//If we have a perch and the item is sitting on it, continue
|
||||
if(!client && parrot_perch && I.loc == parrot_perch)
|
||||
continue
|
||||
|
||||
held_item = I
|
||||
I.loc = src
|
||||
visible_message("[src] grabs the [held_item]!", "\blue You grab the [held_item]!", "You hear the sounds of wings flapping furiously.")
|
||||
return held_item
|
||||
held_item = I
|
||||
I.loc = src
|
||||
visible_message("[src] grabs the [held_item]!", "\blue You grab the [held_item]!", "You hear the sounds of wings flapping furiously.")
|
||||
return held_item
|
||||
|
||||
src << "\red There is nothing of interest to take."
|
||||
return 0
|
||||
@@ -606,19 +609,18 @@
|
||||
var/obj/item/stolen_item = null
|
||||
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
for(var/path in desired_items)
|
||||
if(istype(C.l_hand, path))
|
||||
stolen_item = C.l_hand
|
||||
if(C.l_hand.w_class <= 2)
|
||||
stolen_item = C.l_hand
|
||||
|
||||
if(istype(C.r_hand, path))
|
||||
stolen_item = C.r_hand
|
||||
if(C.r_hand.w_class <= 2)
|
||||
stolen_item = C.r_hand
|
||||
|
||||
if(stolen_item)
|
||||
C.u_equip(stolen_item)
|
||||
held_item = stolen_item
|
||||
stolen_item.loc = src
|
||||
visible_message("[src] grabs the [held_item] out of [C]'s hand!", "\blue You snag the [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.")
|
||||
return held_item
|
||||
if(stolen_item)
|
||||
C.u_equip(stolen_item)
|
||||
held_item = stolen_item
|
||||
stolen_item.loc = src
|
||||
visible_message("[src] grabs the [held_item] out of [C]'s hand!", "\blue You snag the [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.")
|
||||
return held_item
|
||||
|
||||
src << "\red There is nothing of interest to take."
|
||||
return 0
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/mob/Logout()
|
||||
player_list -= src
|
||||
log_access("Logout: [key_name(src)]")
|
||||
if(admins[src.ckey])
|
||||
if(admin_datums[src.ckey])
|
||||
if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
|
||||
var/admins_number = admin_list.len
|
||||
var/admins_number = admins.len
|
||||
|
||||
message_admins("Admin logout: [key_name(src)]")
|
||||
if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
|
||||
|
||||
+22
-25
@@ -1,10 +1,16 @@
|
||||
/mob/Del()//This makes sure that mobs with clients/keys are not just deleted from the game.
|
||||
mob_list -= src
|
||||
dead_mob_list -= src
|
||||
living_mob_list -= src
|
||||
ghostize()
|
||||
remove_from_mob_list(src)
|
||||
..()
|
||||
|
||||
/mob/New()
|
||||
add_to_mob_list(src)
|
||||
mob_list += src
|
||||
if(stat == DEAD)
|
||||
dead_mob_list += src
|
||||
else
|
||||
living_mob_list += src
|
||||
..()
|
||||
|
||||
/mob/proc/Cell()
|
||||
@@ -213,7 +219,7 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
|
||||
/mob/proc/show_inv(mob/user as mob)
|
||||
user.machine = src
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<B><HR><FONT size=3>[name]</FONT></B>
|
||||
<BR><HR>
|
||||
@@ -550,7 +556,7 @@ var/list/slot_equipment_priority = list( \
|
||||
set name = "Cancel Camera View"
|
||||
set category = "OOC"
|
||||
reset_view(null)
|
||||
machine = null
|
||||
unset_machine()
|
||||
if(istype(src, /mob/living))
|
||||
if(src:cameraFollow)
|
||||
src:cameraFollow = null
|
||||
@@ -558,7 +564,7 @@ var/list/slot_equipment_priority = list( \
|
||||
/mob/Topic(href, href_list)
|
||||
if(href_list["mach_close"])
|
||||
var/t1 = text("window=[href_list["mach_close"]]")
|
||||
machine = null
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
|
||||
if(href_list["flavor_more"])
|
||||
@@ -713,18 +719,19 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
if(statpanel("Status")) //not looking at that panel
|
||||
|
||||
if(client && client.holder)
|
||||
stat(null,"Location: \t ([x], [y], [z])")
|
||||
stat(null,"CPU: \t [world.cpu]")
|
||||
stat(null,"Location:\t([x], [y], [z])")
|
||||
stat(null,"CPU:\t[world.cpu]")
|
||||
stat(null,"Instances:\t[world.contents.len]")
|
||||
|
||||
if(master_controller)
|
||||
stat(null,"MasterController-[last_tick_duration] ([master_controller.processing?"On":"Off"]-[controller_iteration])")
|
||||
stat(null,"Air-[master_controller.air_cost]\t Sun-[master_controller.sun_cost]")
|
||||
stat(null,"Mob-[master_controller.mobs_cost]\t #[mob_list.len]")
|
||||
stat(null,"Dis-[master_controller.diseases_cost]\t #[active_diseases.len]")
|
||||
stat(null,"Mch-[master_controller.machines_cost]\t #[machines.len]")
|
||||
stat(null,"Obj-[master_controller.objects_cost]\t #[processing_objects.len]")
|
||||
stat(null,"Net-[master_controller.networks_cost]\t Pnet-[master_controller.powernets_cost]")
|
||||
stat(null,"Tick-[master_controller.ticker_cost]\t ALL-[master_controller.total_cost]")
|
||||
stat(null,"Air-[master_controller.air_cost]\tSun-[master_controller.sun_cost]")
|
||||
stat(null,"Mob-[master_controller.mobs_cost]\t#[mob_list.len]")
|
||||
stat(null,"Dis-[master_controller.diseases_cost]\t#[active_diseases.len]")
|
||||
stat(null,"Mch-[master_controller.machines_cost]\t#[machines.len]")
|
||||
stat(null,"Obj-[master_controller.objects_cost]\t#[processing_objects.len]")
|
||||
stat(null,"Net-[master_controller.networks_cost]\tPnet-[master_controller.powernets_cost]")
|
||||
stat(null,"Tick-[master_controller.ticker_cost]\tALL-[master_controller.total_cost]")
|
||||
else
|
||||
stat(null,"MasterController-ERROR")
|
||||
|
||||
@@ -898,18 +905,8 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
resting = max(resting + amount,0)
|
||||
return
|
||||
|
||||
/*
|
||||
* Sends resource files to client cache
|
||||
*/
|
||||
/mob/proc/getFiles()
|
||||
if(!isemptylist(args))
|
||||
for(var/file in args)
|
||||
src << browse_rsc(file)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/proc/get_species()
|
||||
return ""
|
||||
|
||||
/mob/proc/flash_weak_pain()
|
||||
flick("weak_pain",pain)
|
||||
flick("weak_pain",pain)
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
|
||||
anchored = 1 // don't get pushed around
|
||||
|
||||
New()
|
||||
mob_list += src
|
||||
|
||||
verb/new_player_panel()
|
||||
set src = usr
|
||||
new_player_panel_proc()
|
||||
|
||||
@@ -112,6 +112,20 @@
|
||||
name = "Ponytail 3"
|
||||
icon_state = "hair_ponytail3"
|
||||
|
||||
parted
|
||||
name = "Parted"
|
||||
icon_state = "hair_parted"
|
||||
|
||||
pompadour
|
||||
name = "Pompadour"
|
||||
icon_state = "hair_pompadour"
|
||||
choose_female = 0
|
||||
|
||||
quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
choose_female = 0
|
||||
|
||||
bedhead
|
||||
name = "Bedhead"
|
||||
icon_state = "hair_bedhead"
|
||||
@@ -124,6 +138,45 @@
|
||||
name = "Bedhead 3"
|
||||
icon_state = "hair_bedheadv3"
|
||||
|
||||
beehive
|
||||
name = "Beehive"
|
||||
icon_state = "hair_beehive"
|
||||
choose_male = 0
|
||||
|
||||
bobcurl
|
||||
name = "Bobcurl"
|
||||
icon_state = "hair_bobcurl"
|
||||
choose_male = 0
|
||||
|
||||
bob
|
||||
name = "Bob"
|
||||
icon_state = "hair_bobcut"
|
||||
choose_male = 0
|
||||
|
||||
bowl
|
||||
name = "Bowl"
|
||||
icon_state = "hair_bowlcut"
|
||||
choose_female = 0
|
||||
|
||||
buzz
|
||||
name = "Buzzcut"
|
||||
icon_state = "hair_buzzcut"
|
||||
choose_female = 0
|
||||
|
||||
crew
|
||||
name = "Crewcut"
|
||||
icon_state = "hair_crewcut"
|
||||
choose_female = 0
|
||||
|
||||
combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
choose_female = 0
|
||||
|
||||
devillock
|
||||
name = "Devil Lock"
|
||||
icon_state = "hair_devilock"
|
||||
|
||||
dreadlocks
|
||||
name = "Dreadlocks"
|
||||
icon_state = "hair_dreads"
|
||||
@@ -137,6 +190,10 @@
|
||||
name = "Afro"
|
||||
icon_state = "hair_afro"
|
||||
|
||||
afro2
|
||||
name = "Afro 2"
|
||||
icon_state = "hair_afro2"
|
||||
|
||||
afro_large
|
||||
name = "Big Afro"
|
||||
icon_state = "hair_bigafro"
|
||||
@@ -147,10 +204,23 @@
|
||||
icon_state = "hair_sargeant"
|
||||
choose_female = 0
|
||||
|
||||
emo
|
||||
name = "Emo"
|
||||
icon_state = "hair_emo"
|
||||
|
||||
fag
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
feather
|
||||
name = "Feather"
|
||||
icon_state = "hair_feather"
|
||||
|
||||
hitop
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
choose_female = 0
|
||||
|
||||
mohawk
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
@@ -190,6 +260,21 @@
|
||||
icon_state = "hair_braid"
|
||||
choose_male = 0
|
||||
|
||||
odango
|
||||
name = "Odango"
|
||||
icon_state = "hair_odango"
|
||||
choose_male = 0
|
||||
|
||||
ombre
|
||||
name = "Ombre"
|
||||
icon_state = "hair_ombre"
|
||||
choose_male = 0
|
||||
|
||||
updo
|
||||
name = "Updo"
|
||||
icon_state = "hair_updo"
|
||||
choose_male = 0
|
||||
|
||||
skinhead
|
||||
name = "Skinhead"
|
||||
icon_state = "hair_skinhead"
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
usr.m_intent = "run"
|
||||
usr.m_int = "13,14"
|
||||
if("Reset Machine")
|
||||
usr.machine = null
|
||||
usr.unset_machine()
|
||||
if("internal")
|
||||
if (( !usr.stat && !usr.stunned && !usr.paralysis && !usr.restrained() ))
|
||||
if (usr.internal)
|
||||
|
||||
Reference in New Issue
Block a user