mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
adds /mob/living/proc/attacked_by()
updates attack and defense code adds missing sounds to some items, code cleanup, lowered volume for some sounds (from /tg/) hitsound and attack_verb updates, weapons given hitsound on New() according to damage type
This commit is contained in:
@@ -151,21 +151,21 @@
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icon = 'icons/obj/weapons.dmi'
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icon_state = "sword0"
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item_state = "sword0"
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var/active = 0.0
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var/active = FALSE
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("attacked", "struck", "hit")
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/obj/item/toy/sword/attack_self(mob/user as mob)
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active = !(active)
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/obj/item/toy/sword/attack_self(mob/user)
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active = !active
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if(active)
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to_chat(user, "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>")
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
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icon_state = "swordblue"
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item_state = "swordblue"
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w_class = WEIGHT_CLASS_BULKY
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else
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to_chat(user, "<span class='notice'>You push the plastic blade back down into the handle.</span>")
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
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icon_state = "sword0"
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item_state = "sword0"
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w_class = WEIGHT_CLASS_SMALL
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@@ -22,7 +22,7 @@ LIGHTERS ARE IN LIGHTERS.DM
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slot_flags = SLOT_EARS|SLOT_MASK
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w_class = WEIGHT_CLASS_TINY
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body_parts_covered = null
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attack_verb = list("burnt", "singed")
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attack_verb = null
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var/lit = 0
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var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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var/icon_off = "cigoff"
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@@ -128,7 +128,12 @@ LIGHTERS ARE IN LIGHTERS.DM
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/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
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if(!src.lit)
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src.lit = 1
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damtype = "fire"
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name = "lit [name]"
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if(!istype(src, /obj/item/clothing/mask/cigarette/pipe)) //can't burn people with pipes
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attack_verb = list("burnt", "singed")
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hitsound = 'sound/items/welder.ogg'
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damtype = "fire"
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force = 4
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if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
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var/datum/effect_system/reagents_explosion/e = new()
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e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
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@@ -13,7 +13,7 @@
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throwforce = 4
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flags = CONDUCT
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slot_flags = SLOT_BELT
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attack_verb = list("burnt", "singed")
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attack_verb = null
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var/lit = 0
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/obj/item/weapon/lighter/zippo
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@@ -38,6 +38,10 @@
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w_class = WEIGHT_CLASS_BULKY
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icon_state = icon_on
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item_state = icon_on
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force = 5
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damtype = "fire"
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hitsound = 'sound/items/welder.ogg'
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attack_verb = list("burnt", "singed")
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if(istype(src, /obj/item/weapon/lighter/zippo) )
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user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
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playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1)
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@@ -62,6 +66,9 @@
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w_class = WEIGHT_CLASS_TINY
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icon_state = icon_off
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item_state = icon_off
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hitsound = "swing_hit"
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force = 0
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attack_verb = null //human_defense.dm takes care of it
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if(istype(src, /obj/item/weapon/lighter/zippo) )
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user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.")
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playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1)
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@@ -149,21 +156,27 @@
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var/smoketime = 5
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1"
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attack_verb = list("burnt", "singed")
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attack_verb = null
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/obj/item/weapon/match/process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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icon_state = "match_burnt"
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lit = -1
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damtype = "brute"
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force = 0
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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attack_verb = null
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/weapon/match/dropped(mob/user as mob)
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/obj/item/weapon/match/dropped(mob/user)
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if(lit == 1)
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lit = -1
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damtype = "brute"
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@@ -171,6 +184,7 @@
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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attack_verb = null
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processing_objects.Remove(src)
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return ..()
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@@ -12,7 +12,7 @@
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light_power = 2
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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/obj/item/weapon/melee/energy/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
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"<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"))
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@@ -70,7 +70,7 @@
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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w_class_on = WEIGHT_CLASS_HUGE
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hitsound = "swing_hit"
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hitsound = 'sound/weapons/bladeslice.ogg'
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flags = CONDUCT
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armour_penetration = 100
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origin_tech = "combat=4;magnets=3"
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@@ -639,19 +639,25 @@
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slot_flags = SLOT_BELT
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can_hold = list(/obj/item/weapon/match)
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New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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new /obj/item/weapon/match(src)
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/obj/item/weapon/storage/box/matches/New()
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..()
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for(var/i in 1 to storage_slots)
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new /obj/item/weapon/match(src)
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attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/match) && W.lit == 0)
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W.lit = 1
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W.icon_state = "match_lit"
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processing_objects.Add(W)
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playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
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W.update_icon()
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return
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/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W, mob/user, params)
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if(istype(W, /obj/item/weapon/match) && W.lit == 0)
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W.lit = 1
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W.icon_state = "match_lit"
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W.damtype = "fire"
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W.force = 3
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W.item_state = "cigon"
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W.name = "lit match"
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W.desc = "A match. This one is lit."
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W.attack_verb = list("burnt","singed")
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processing_objects.Add(W)
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playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
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W.update_icon()
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return
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/obj/item/weapon/storage/box/autoinjectors
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name = "box of injectors"
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@@ -7,9 +7,10 @@
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/*
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* Banhammer
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*/
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/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
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/obj/item/weapon/banhammer/attack(mob/M, mob/user)
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to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
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to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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/*
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* Classic Baton
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