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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #6599 from davipatury/datacore-effect
Refactors datacore into a datum
This commit is contained in:
+228
-13
@@ -1,16 +1,231 @@
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/hook/startup/proc/createDatacore()
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data_core = new /obj/effect/datacore()
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data_core = new /datum/datacore()
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return 1
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/obj/effect/datacore/proc/manifest(var/nosleep = 0)
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spawn()
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if(!nosleep)
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sleep(40)
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for(var/mob/living/carbon/human/H in player_list)
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manifest_inject(H)
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return
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/datum/datacore
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var/list/medical = list()
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var/list/general = list()
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var/list/security = list()
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//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
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var/list/locked = list()
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/obj/effect/datacore/proc/manifest_modify(var/name, var/assignment)
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/datum/datacore/proc/get_manifest(monochrome, OOC)
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var/list/heads = new()
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var/list/sec = new()
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var/list/eng = new()
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var/list/med = new()
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var/list/sci = new()
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var/list/ser = new()
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var/list/sup = new()
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var/list/bot = new()
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var/list/misc = new()
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var/list/isactive = new()
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var/dat = {"
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<head><style>
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.manifest {border-collapse:collapse;}
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.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
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.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
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.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
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.manifest td:first-child {text-align:right}
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.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
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</style></head>
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<table class="manifest" width='350px'>
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<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
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"}
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var/even = 0
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// sort mobs
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for(var/datum/data/record/t in data_core.general)
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var/name = t.fields["name"]
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var/rank = t.fields["rank"]
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var/real_rank = t.fields["real_rank"]
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if(OOC)
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var/active = 0
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for(var/mob/M in player_list)
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if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
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active = 1
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break
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isactive[name] = active ? "Active" : "Inactive"
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else
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isactive[name] = t.fields["p_stat"]
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var/department = 0
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if(real_rank in command_positions)
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heads[name] = rank
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department = 1
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if(real_rank in security_positions)
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sec[name] = rank
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department = 1
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if(real_rank in engineering_positions)
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eng[name] = rank
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department = 1
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if(real_rank in medical_positions)
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med[name] = rank
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department = 1
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if(real_rank in science_positions)
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sci[name] = rank
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department = 1
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if(real_rank in service_positions)
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ser[name] = rank
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department = 1
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if(real_rank in supply_positions)
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sup[name] = rank
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department = 1
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if(real_rank in nonhuman_positions)
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bot[name] = rank
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department = 1
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if(!department && !(name in heads))
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misc[name] = rank
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if(heads.len > 0)
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dat += "<tr><th colspan=3>Heads</th></tr>"
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for(var/name in heads)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sec.len > 0)
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dat += "<tr><th colspan=3>Security</th></tr>"
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for(var/name in sec)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(eng.len > 0)
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dat += "<tr><th colspan=3>Engineering</th></tr>"
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for(var/name in eng)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(med.len > 0)
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dat += "<tr><th colspan=3>Medical</th></tr>"
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for(var/name in med)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sci.len > 0)
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dat += "<tr><th colspan=3>Science</th></tr>"
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for(var/name in sci)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(ser.len > 0)
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dat += "<tr><th colspan=3>Service</th></tr>"
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for(var/name in ser)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[ser[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(sup.len > 0)
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dat += "<tr><th colspan=3>Supply</th></tr>"
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for(var/name in sup)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sup[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(bot.len > 0)
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dat += "<tr><th colspan=3>Silicon</th></tr>"
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for(var/name in bot)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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if(misc.len > 0)
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dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
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for(var/name in misc)
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dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
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even = !even
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dat += "</table>"
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dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
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dat = replacetext(dat, "\t", "")
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return dat
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/*
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We can't just insert in HTML into the nanoUI so we need the raw data to play with.
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Instead of creating this list over and over when someone leaves their PDA open to the page
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we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
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using /datum/datacore/proc/manifest_inject(), or manifest_insert()
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*/
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var/global/list/PDA_Manifest = list()
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/datum/datacore/proc/get_manifest_json()
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if(PDA_Manifest.len)
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return
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var/heads[0]
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var/sec[0]
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var/eng[0]
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var/med[0]
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var/sci[0]
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var/ser[0]
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var/sup[0]
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var/bot[0]
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var/misc[0]
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for(var/datum/data/record/t in data_core.general)
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var/name = sanitize(t.fields["name"])
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var/rank = sanitize(t.fields["rank"])
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var/real_rank = t.fields["real_rank"]
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var/isactive = t.fields["p_stat"]
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var/department = 0
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var/depthead = 0 // Department Heads will be placed at the top of their lists.
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if(real_rank in command_positions)
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heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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depthead = 1
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if(rank == "Captain" && heads.len != 1)
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heads.Swap(1, heads.len)
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if(real_rank in security_positions)
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sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && sec.len != 1)
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sec.Swap(1, sec.len)
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if(real_rank in engineering_positions)
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eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && eng.len != 1)
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eng.Swap(1, eng.len)
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if(real_rank in medical_positions)
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med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && med.len != 1)
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med.Swap(1, med.len)
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if(real_rank in science_positions)
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sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && sci.len != 1)
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sci.Swap(1, sci.len)
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if(real_rank in service_positions)
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ser[++ser.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && ser.len != 1)
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ser.Swap(1, ser.len)
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if(real_rank in supply_positions)
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sup[++sup.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && sup.len != 1)
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sup.Swap(1, sup.len)
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if(real_rank in nonhuman_positions)
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bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(!department && !(name in heads))
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misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive)
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PDA_Manifest = list(\
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"heads" = heads,\
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"sec" = sec,\
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"eng" = eng,\
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"med" = med,\
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"sci" = sci,\
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"ser" = ser,\
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"sup" = sup,\
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"bot" = bot,\
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"misc" = misc\
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)
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return
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/datum/datacore/proc/manifest()
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for(var/mob/living/carbon/human/H in player_list)
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manifest_inject(H)
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/datum/datacore/proc/manifest_modify(name, assignment)
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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var/datum/data/record/foundrecord
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@@ -35,7 +250,8 @@
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foundrecord.fields["rank"] = assignment
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foundrecord.fields["real_rank"] = real_title
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/obj/effect/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
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var/record_id_num = 1001
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/datum/datacore/proc/manifest_inject(mob/living/carbon/human/H)
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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@@ -50,7 +266,7 @@
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else
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assignment = "Unassigned"
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var/id = add_zero(num2hex(rand(1, 1.6777215E7)), 6) //this was the best they could come up with? A large random number? *sigh*
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var/id = num2hex(record_id_num++, 6)
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//General Record
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@@ -125,8 +341,7 @@
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locked += L
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return
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proc/get_id_photo(var/mob/living/carbon/human/H)
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/proc/get_id_photo(mob/living/carbon/human/H)
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var/icon/preview_icon = null
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var/obj/item/organ/external/head/head_organ = H.get_organ("head")
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var/obj/item/organ/internal/eyes/eyes_organ = H.get_int_organ(/obj/item/organ/internal/eyes)
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