Amended feedback vars from last commit.

New vars are as follows.

cyborg_frames_built
cyborg_birth
cyborg_mmis_filled
cyborg_ais_created

cyborg_standard
cyborg_service
cyborg_miner
cyborg_medical
cyborg_security
cyborg_engineering
cyborg_janitor

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3065 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-02-09 02:38:15 +00:00
parent 24e2aedab8
commit e6f31fae1a
4 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -154,7 +154,7 @@
playsound(loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
new /mob/living/silicon/ai ( loc, laws, brain )
feedback_inc("ais_created",1)
feedback_inc("cyborg_ais_created",1)
del(src)
/obj/structure/AIcore/deactivated
+1 -1
View File
@@ -207,7 +207,7 @@
W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
O.mmi = W
feedback_inc("cyborgs_created",1)
feedback_inc("cyborg_birth",1)
del(src)
else
+1 -1
View File
@@ -42,7 +42,7 @@
locked = 1
feedback_inc("mmis_filled",1)
feedback_inc("cyborg_mmis_filled",1)
return
@@ -71,7 +71,7 @@
hands.icon_state = "standard"
icon_state = "robot"
modtype = "Stand"
feedback_inc("standard_cyborgs",1)
feedback_inc("cyborg_standard",1)
if("Service")
module = new /obj/item/weapon/robot_module/butler(src)
@@ -88,14 +88,14 @@
else
icon_state = "Service2"
modtype = "Butler"
feedback_inc("service_cyborgs",1)
feedback_inc("cyborg_service",1)
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
hands.icon_state = "miner"
icon_state = "Miner"
modtype = "Miner"
feedback_inc("miner_cyborgs",1)
feedback_inc("cyborg_miner",1)
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
@@ -103,28 +103,28 @@
icon_state = "surgeon"
modtype = "Med"
nopush = 1
feedback_inc("medical_cyborgs",1)
feedback_inc("cyborg_medical",1)
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
hands.icon_state = "security"
icon_state = "bloodhound"
modtype = "Sec"
feedback_inc("security_cyborgs",1)
feedback_inc("cyborg_security",1)
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
hands.icon_state = "engineer"
icon_state = "landmate"
modtype = "Eng"
feedback_inc("engineering_cyborgs",1)
feedback_inc("cyborg_engineering",1)
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
hands.icon_state = "janitor"
icon_state = "mopgearrex"
modtype = "Jan"
feedback_inc("janitor_cyborgs",1)
feedback_inc("cyborg_janitor",1)
overlays -= "eyes" //Takes off the eyes that it started with
updateicon()