Refactors rocket launchers, adds it to nukie uplink (#21273)

* initial changes to rocket launcher

* moves the missiles to special projectiles

* gonna keep it real, im too high for mechcode

* missiles are now projectiles

* pt. 2 of last commit

* Now we don't need process fire to handle all this

* shoots you with my gun that makes you explode

* uplink time

* I hate mechs I hate mechs I hate mechs

* minor typo detected

* tech origin fix

* whoops the light ones explode twice

* THIS JUST MAKES IT WORK????

* maybe balance is a good thing

* Renamed ammo in uplink

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* sirryans reviews, ill learn to document someday

* Forcemove time

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
BiancaWilkson
2023-06-21 22:39:29 +01:00
committed by GitHub
co-authored by Ryan
parent ce10f4d508
commit e6f8b543ae
5 changed files with 63 additions and 77 deletions
@@ -326,7 +326,7 @@
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = /obj/item/missile
projectile_type = /obj/item/projectile/missile
caliber = "rocket"
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG
muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG