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Refactored 'select equipment' to use outfit datums
Also moved outfit datum files to code/datum/outfits/, because I had nowhere better to put all of the admin equipment- job stuff is still with jobs
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@@ -414,7 +414,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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dat += "<b>Underwear:</b> <a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
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dat += "<b>Undershirt:</b> <a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
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dat += "<b>Socks:</b> <a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
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dat += "<b>Backpack Type:</b> <a href ='?_src_=prefs;preference=bag;task=input'>[backbaglist[backbag]]</a><br>"
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dat += "<b>Backpack Type:</b> <a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><br>"
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dat += "</td></tr></table>"
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@@ -1718,9 +1718,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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ooccolor = new_ooccolor
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if("bag")
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var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
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var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
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if(new_backbag)
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backbag = backbaglist.Find(new_backbag)
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backbag = new_backbag
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if("nt_relation")
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var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
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