diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 6feb3255822..d513b4e2920 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -27,7 +27,7 @@ user.changeNext_move(CLICK_CD_MELEE) playsound(src.loc, "swing_hit", 25, 1) swirlie.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "[user] slams the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.") - swirlie.adjustBruteLoss(5) + swirlie.apply_damage(5, BRUTE, BODY_ZONE_HEAD) return if(cistern && !open) @@ -101,8 +101,8 @@ swirlie = null else playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) - GM.visible_message("[user] slams [GM.name] into [src]!", "[user] slams [GM.name] into [src]!") - GM.adjustBruteLoss(5) + GM.visible_message("[user] slams [GM.name]'s head into [src]!", "[user] slams [GM.name]'s head into [src]!") + GM.apply_damage(5, BRUTE, BODY_ZONE_HEAD) else to_chat(user, "You need a tighter grip!") @@ -212,8 +212,8 @@ return user.changeNext_move(CLICK_CD_MELEE) playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) - user.visible_message("[user] slams [GM] into [src]!", "You slam [GM] into [src]!") - GM.adjustBruteLoss(8) + user.visible_message("[user] slams [GM]'s head into [src]!", "You slam [GM]'s head into [src]!") + GM.apply_damage(8, BRUTE, BODY_ZONE_HEAD) else to_chat(user, "You need a tighter grip!")