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Oops. Emitter beams should have a green glow
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@@ -69,6 +69,7 @@
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damage = 30
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legacy = 1
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animate_movement = SLIDE_STEPS
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light_color = LIGHT_COLOR_GREEN
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/obj/item/projectile/beam/emitter/singularity_pull()
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return //don't want the emitters to miss
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