Oops. Emitter beams should have a green glow

This commit is contained in:
Tayyyyyyy
2018-01-25 00:52:24 -06:00
parent 2ac97d24a1
commit e720a2b4a6
@@ -69,6 +69,7 @@
damage = 30
legacy = 1
animate_movement = SLIDE_STEPS
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/emitter/singularity_pull()
return //don't want the emitters to miss