Fixes up battle terminal connections

Also increases the range on the first battle turn announcement to be
audible by both combatants, just like the turn announcements during the
battle.
This commit is contained in:
FalseIncarnate
2016-12-30 00:12:02 -05:00
parent 953302cee5
commit e72fd8eae2
2 changed files with 23 additions and 13 deletions
@@ -109,9 +109,9 @@ var/global/datum/controller/process/mob_hunt/mob_hunt_server
red_terminal.audible_message("Battle starting!", null, 5)
blue_terminal.audible_message("Battle starting!", null, 5)
if(battle_turn == "Red")
red_terminal.audible_message("Red Player's Turn!", null, 2)
red_terminal.audible_message("Red Player's Turn!", null, 5)
else if(battle_turn == "Blue")
blue_terminal.audible_message("Blue Player's Turn!", null, 2)
blue_terminal.audible_message("Blue Player's Turn!", null, 5)
/datum/controller/process/mob_hunt/proc/launch_attack(team, raw_damage, datum/mob_type/attack_type)
if(!team || !raw_damage)