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Fixes up battle terminal connections
Also increases the range on the first battle turn announcement to be audible by both combatants, just like the turn announcements during the battle.
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@@ -109,9 +109,9 @@ var/global/datum/controller/process/mob_hunt/mob_hunt_server
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red_terminal.audible_message("Battle starting!", null, 5)
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blue_terminal.audible_message("Battle starting!", null, 5)
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if(battle_turn == "Red")
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red_terminal.audible_message("Red Player's Turn!", null, 2)
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red_terminal.audible_message("Red Player's Turn!", null, 5)
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else if(battle_turn == "Blue")
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blue_terminal.audible_message("Blue Player's Turn!", null, 2)
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blue_terminal.audible_message("Blue Player's Turn!", null, 5)
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/datum/controller/process/mob_hunt/proc/launch_attack(team, raw_damage, datum/mob_type/attack_type)
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if(!team || !raw_damage)
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