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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Fixes meat harvesting of some simple_animals
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@@ -58,6 +58,7 @@
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speak_chance = 0
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turns_per_move = 3
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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@@ -116,6 +117,7 @@
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speak_chance = 0
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turns_per_move = 1
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 2
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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@@ -16,6 +16,7 @@
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simplespecies = /mob/living/simple_animal/cat
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childtype = /mob/living/simple_animal/cat/kitten
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -12,6 +12,7 @@
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speak_chance = 1
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turns_per_move = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "stomps the"
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@@ -13,6 +13,7 @@
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -17,6 +17,7 @@
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maxHealth = 5
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health = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 1
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "stamps on the"
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@@ -9,6 +9,7 @@
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maxHealth = 15
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health = 15
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat
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meat_amount = 3
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response_help = "prods the"
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response_disarm = "pushes aside the"
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response_harm = "smacks the"
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@@ -11,6 +11,7 @@
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response_harm = "hits the"
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speed = -1
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
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meat_amount = 3
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maxHealth = 100
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health = 100
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harm_intent_damage = 5
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@@ -9,6 +9,7 @@
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speak_chance = 0
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turns_per_move = 3
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 1
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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@@ -14,6 +14,7 @@
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
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meat_amount = 6
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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@@ -10,6 +10,7 @@
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speak_chance = 0
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turns_per_move = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
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meat_amount = 1
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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@@ -18,6 +18,7 @@
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turns_per_move = 5
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see_in_dark = 10
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/spidermeat
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meat_amount = 2
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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@@ -43,6 +43,7 @@
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speak_chance = 1//1% (1 in 100) chance every tick; So about once per 150 seconds, assuming an average tick is 1.5s
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turns_per_move = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/cracker/
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meat_amount = 3
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response_help = "pets the"
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response_disarm = "gently moves aside the"
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@@ -17,6 +17,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
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maxHealth = 10
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health = 10
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meat_type = /obj/item/stack/sheet/fur
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meat_amount = 1
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "whacks"
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