From e74652d764ca6506c8b74a50ac9e96d8d22cdb7d Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 13 Oct 2012 13:12:49 +0400 Subject: [PATCH] Changed conditions on which wounds bleed. It was 'any wound with damage over 4', which caused even lighter burns to bleed. Now it's either cuts or bruises with over 20 damage (if you got hit with so much force SOME skin is bound to tear there, I think). --- code/datums/organs/organ_external.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index 81a8715c54b..9656bcf49e5 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -169,7 +169,7 @@ else if(W.damage_type == BURN) burn_dam += W.damage - if(!W.bandaged && W.damage > 4) + if(!W.bandaged && (W.damage_type == CUT || W.damage_type == BRUISE && W.damage >=20)) status |= ORGAN_BLEEDING number_wounds += W.amount @@ -585,7 +585,7 @@ obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H) if(H.mind) H.mind.transfer_to(brainmob) brainmob.container = src - + obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/scalpel)) switch(brain_op_stage)