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Stamina
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@@ -110,7 +110,7 @@
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health -= M.melee_damage_upper
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healthcheck()
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return
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/obj/structure/grille/mech_melee_attack(obj/mecha/M)
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if(..())
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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@@ -132,7 +132,7 @@
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if(!Proj) return
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//Tasers and the like should not damage grilles.
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if(Proj.damage_type == HALLOSS)
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if(Proj.damage_type == STAMINA)
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return
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src.health -= Proj.damage*0.2
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