diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 0302be90e39..eb1091a0a27 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -309,7 +309,6 @@ use_item_overlays = 1 // So it will still show tools in it in case sec get lazy and just glance at it. /obj/item/storage/belt/military/traitor/hacker - name = "tool-belt" /obj/item/storage/belt/military/traitor/hacker/New() ..() @@ -318,8 +317,7 @@ new /obj/item/weldingtool/largetank(src) new /obj/item/crowbar/red(src) new /obj/item/wirecutters(src, "red") - new /obj/item/multitool/ai_detect(src) - new /obj/item/flashlight/emp(src) + new /obj/item/stack/cable_coil(src, 30, COLOR_RED) update_icon() /obj/item/storage/belt/grenade diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 2be89e732a1..f21bf5c8579 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -90,8 +90,10 @@ new /obj/item/encryptionkey/binary(src) // 5TC new /obj/item/aiModule/toyAI(src) // 0TC new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC - new /obj/item/storage/belt/military/traitor/hacker(src) // 5TC - new /obj/item/clothing/gloves/color/yellow(src) // 0TC + new /obj/item/storage/belt/military/traitor/hacker(src) // 3TC + new /obj/item/clothing/gloves/combat(src) // 0TC + new /obj/item/multitool/ai_detect(src) // 1TC + new /obj/item/flashlight/emp(src) // 2TC return if("darklord") // 24TC + two 0TC