diff --git a/baystation12.dme b/baystation12.dme
index 5828ec80391..98ba31217bb 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -879,6 +879,8 @@
#include "code\modules\customitems\item_spawning.dm"
#include "code\modules\DetectiveWork\detective_work.dm"
#include "code\modules\DetectiveWork\evidence.dm"
+#include "code\modules\DetectiveWork\footprints_and_rag.dm"
+#include "code\modules\DetectiveWork\scanner.dm"
#include "code\modules\flufftext\Dreaming.dm"
#include "code\modules\flufftext\Hallucination.dm"
#include "code\modules\flufftext\TextFilters.dm"
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index a36f4bed2ac..e8eba76c3d4 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -1017,7 +1017,7 @@
icon_state = "cone"
/obj/item/weapon/paper
- name = "Paper"
+ name = "\improper Paper"
icon = 'paper.dmi'
icon_state = "paper"
var/info = null
diff --git a/code/game/atom_procs.dm b/code/game/atom_procs.dm
index 15b56014d13..55bbb859d07 100644
--- a/code/game/atom_procs.dm
+++ b/code/game/atom_procs.dm
@@ -104,13 +104,6 @@
if(isnull(M.key)) return
if (!( src.flags ) & FPRINT)
return
- //Smudge up dem prints some
- for(var/P in fingerprints)
- var/test_print = stars(fingerprints[P], rand(85,95))
- if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
- fingerprints.Remove(P)
- else
- fingerprints[P] = test_print
if (ishuman(M))
//Add the list if it does not exist.
if(!fingerprintshidden)
@@ -142,6 +135,15 @@
return 0
else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex) && !istype(H.gloves, /obj/item/clothing/gloves/fingerless))
return 0
+ //Smudge up dem prints some
+ for(var/P in fingerprints)
+ if(P == md5(H.dna.uni_identity))
+ continue
+ var/test_print = stars(fingerprints[P], rand(85,95))
+ if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
+ fingerprints.Remove(P)
+ else
+ fingerprints[P] = test_print
//More adminstuffz
if(fingerprintslast != H.key)
fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
@@ -160,6 +162,13 @@
fingerprints[full_print] = stringmerge(print, stars(full_print, (H.gloves ? rand(10,20) : rand(25,40))))
return 1
else
+ //Smudge up dem prints some
+ for(var/P in fingerprints)
+ var/test_print = stars(fingerprints[P], rand(85,95))
+ if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
+ fingerprints.Remove(P)
+ else
+ fingerprints[P] = test_print
if(fingerprintslast != M.key)
fingerprintshidden += text("Real name: [], Key: []",M.real_name, M.key)
fingerprintslast = M.key
diff --git a/code/game/objects/devices/scanners.dm b/code/game/objects/devices/scanners.dm
index f1e42988ef0..13b69e2db33 100644
--- a/code/game/objects/devices/scanners.dm
+++ b/code/game/objects/devices/scanners.dm
@@ -60,166 +60,6 @@ MASS SPECTROMETER
if(M)
M.invisibility = 2
-/obj/item/device/detective_scanner
- name = "Scanner"
- desc = "Used to scan objects for DNA and fingerprints."
- icon_state = "forensic1"
- var/amount = 20.0
- var/list/stored = list()
- w_class = 3.0
- item_state = "electronic"
- flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
- slot_flags = SLOT_BELT
-
- attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
- ..()
- if (istype(W, /obj/item/weapon/f_card))
- if (W.fingerprints)
- return
- if (src.amount == 20)
- return
- if (W.amount + src.amount > 20)
- src.amount = 20
- W.amount = W.amount + src.amount - 20
- else
- src.amount += W.amount
- //W = null
- del(W)
- add_fingerprint(user)
- if (W)
- W.add_fingerprint(user)
- return
-
- attack(mob/living/carbon/human/M as mob, mob/user as mob)
- if (!ishuman(M))
- user << "\red [M] is not human and cannot have the fingerprints."
- return 0
- if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
- user << "\blue No fingerprints found on [M]"
- return 0
- else
- if (src.amount < 1)
- user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
- else
- src.amount--
- var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
- F.amount = 1
- F.add_fingerprint(M)
- F.icon_state = "fingerprint1"
- F.name = text("FPrintC- '[M.name]'")
-
- user << "\blue Done printing."
- user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
- if ( !M.blood_DNA || !M.blood_DNA.len )
- user << "\blue No blood found on [M]"
- if(M.blood_DNA)
- del(M.blood_DNA)
- else
- user << "\blue Blood found on [M]. Analysing..."
- spawn(15)
- for(var/blood in M.blood_DNA)
- user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
- return
-
- afterattack(atom/A as obj|turf|area, mob/user as mob)
- if(!in_range(A,user))
- return
- if(loc != user)
- return
- if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
- return
- if(istype(A,/obj/item/weapon/f_card))
- user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
- return
-
- add_fingerprint(user)
-
-
- //Special case for blood splaters.
- if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
- if(!isnull(A.blood_DNA))
- for(var/blood in A.blood_DNA)
- user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
- return
-
- //General
- if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
- user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]" ,\
- "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
- "You hear a faint hum of electrical equipment.")
- return 0
-
- if(add_data(A))
- user << "\blue Object already in internal memory. Consolidating data..."
- return
-
-
- //PRINTS
- if(!A.fingerprints || !A.fingerprints.len)
- if(A.fingerprints)
- del(A.fingerprints)
- else
- user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
-
- //FIBERS
- if(A.suit_fibers)
- user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
-
- //Blood
- if (A.blood_DNA)
- user << "\blue Blood found on [A]. Analysing..."
- spawn(15)
- for(var/blood in A.blood_DNA)
- user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
- if(prob(5))
- user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]" ,\
- "You finish scanning \the [A].",\
- "You hear a faint hum of electrical equipment.")
- return 0
- else
- user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]\n[user.get_gender_form("It")] seems to perk up slightly at the readout." ,\
- "The results of the scan pique your interest.",\
- "You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
- return 0
- return
-
- proc/add_data(atom/A as mob|obj|turf|area)
- //I love hashtables.
- var/list/data_entry = stored["\ref [A]"]
- if(islist(data_entry)) //Yay, it was already stored!
- //Merge the fingerprints.
- var/list/data_prints = data_entry[1]
- for(var/print in A.fingerprints)
- var/merged_print = data_prints[print]
- if(!merged_print)
- data_prints[print] = A.fingerprints[print]
- else
- data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
-
- //Now the fibers
- var/list/fibers = data_entry[2]
- if(!fibers)
- fibers = list()
- if(A.suit_fibers && A.suit_fibers.len)
- for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
- if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
- fibers += A.suit_fibers[j]
- var/list/blood = data_entry[3]
- if(!blood)
- blood = list()
- if(A.blood_DNA && A.blood_DNA.len)
- for(var/main_blood in A.blood_DNA)
- if(!blood[main_blood])
- blood[main_blood] = A.blood_DNA[blood]
- return 1
- var/list/sum_list[4] //Pack it back up!
- sum_list[1] = A.fingerprints
- sum_list[2] = A.suit_fibers
- sum_list[3] = A.blood_DNA
- sum_list[4] = "\The [A] in \the [get_area(A)]"
- stored["\ref [A]"] = sum_list
- return 0
-
/obj/item/device/healthanalyzer
name = "Health Analyzer"
diff --git a/code/modules/DetectiveWork/detective_work.dm b/code/modules/DetectiveWork/detective_work.dm
index 4c9b20b7281..37524d9c691 100644
--- a/code/modules/DetectiveWork/detective_work.dm
+++ b/code/modules/DetectiveWork/detective_work.dm
@@ -1,4 +1,4 @@
-//gloves w_uniform wear_suit shoes
+//CONTAINS: Suit fibers and Detective's Scanning Computer
atom/var/list/suit_fibers
@@ -52,7 +52,7 @@ var/const/FINGERPRINT_COMPLETE = 6 //This is the output of the stringpercent(pri
//the print must be there for it to be complete. (Prints are 32 digits)
obj/machinery/computer/forensic_scanning
- name = "High-Res Forensic Scanning Computer"
+ name = "\improper High-Res Forensic Scanning Computer"
icon_state = "forensic"
var
obj/item/scanning
@@ -136,9 +136,6 @@ obj/machinery/computer/forensic_scanning
return
if (allowed(M))
authenticated = 1
- //usr << "\green Access Granted"
- //if(!authenticated)
- //usr << "\red Access Denied"
if("logout")
authenticated = 0
if("clear")
@@ -197,10 +194,9 @@ obj/machinery/computer/forensic_scanning
if(files && files.len)
temp = "Criminal Evidence Database
"
temp += "Consolidated data points:
"
- var/i = 1
for(var/print in files)
- temp += "{Dossier [i]}
"
- i++
+ var/list/file = files[print]
+ temp += "{[file[2]]}
"
temp += "
{Insert Finger Print Card (To complete a Dossier)}
"
else
temp = ""
@@ -213,22 +209,37 @@ obj/machinery/computer/forensic_scanning
if("record") //Viewing a record from the "files" database.
canclear = 0
if(files)
- temp = "Criminal Evidence Database
"
- temp += "Consolidated data points: Dossier [files.Find(href_list["identifier"])]
"
var/list/dossier = files[href_list["identifier"]]
+ if(href_list["ren"])
+ var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
+ if(new_title)
+ dossier[2] = new_title
+ else
+ usr << "Illegal or blank name."
+ temp = "Criminal Evidence Database
"
+ temp += "Consolidated data points: [dossier[2]]
"
var/print_string = "Fingerprints: Print not complete!
"
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
print_string = "Fingerprints: (80% or higher completion reached)
[dossier[1]]
"
temp += print_string
for(var/object in dossier)
- if(object == dossier[1])
+ if(object == dossier[1] || object == dossier[2])
continue
temp += "
"
var/list/outputs = dossier[object]
- var/list/prints_len = outputs[1]
+ var/list/prints = outputs[1]
temp += "Object: [outputs[4]]
"
temp += " Fingerprints:
"
- temp += " [prints_len.len] Unique fingerprints found.
"
+ temp += " [prints.len] Unique fingerprints found.
"
+ var/complete_prints = 0
+ for(var/print in prints)
+ if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
+ complete_prints++
+ temp += " [prints[print]]
"
+ if(complete_prints)
+ temp += " And [prints.len - complete_prints] unknown unique prints.
"
+ else
+ temp += " No prints of sufficient completeness.
"
var/list/fibers = outputs[2]
if(fibers && fibers.len)
temp += " Fibers:
"
@@ -239,6 +250,7 @@ obj/machinery/computer/forensic_scanning
temp += " Blood:
"
for(var/named in blood)
temp += " Type: [blood[named]], DNA: [named]
"
+ temp += "
{Rename this Dossier}"
temp += "
{Delete this Dossier}"
temp += "
{Print}"
else
@@ -247,24 +259,33 @@ obj/machinery/computer/forensic_scanning
if("databaseprint") //Printing from the "files" database.
if(files)
var/obj/item/weapon/paper/P = new(loc)
- P.name = "Database File (Dossier [files.Find(href_list["identifier"])])"
+ P.name = "\improper Database File (Dossier [files.Find(href_list["identifier"])])"
P.overlays += "paper_words"
P.info = "Criminal Evidence Database
"
- P.info += "Consolidated data points: Dossier [href_list["identifier"]]
"
var/list/dossier = files[href_list["identifier"]]
+ P.info += "Consolidated data points: [dossier[2]]
"
var/print_string = "Fingerprints: Print not complete!
"
if(stringpercent(dossier[1]) <= FINGERPRINT_COMPLETE)
print_string = "Fingerprints: (80% or higher completion reached)
[dossier[1]]
"
P.info += print_string
for(var/object in dossier)
- if(object == dossier[1])
+ if(object == dossier[1] || object == dossier[2])
continue
P.info += "
"
var/list/outputs = dossier[object]
- var/list/prints_len = outputs[1]
+ var/list/prints = outputs[1]
P.info += "Object: [outputs[4]]
"
P.info += " Fingerprints:
"
- P.info += " [prints_len.len] Unique fingerprints found.
"
+ P.info += " [prints.len] Unique fingerprints found.
"
+ var/complete_prints = 0
+ for(var/print in prints)
+ if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
+ complete_prints++
+ P.info += " [prints[print]]
"
+ if(complete_prints)
+ P.info += " And [prints.len - complete_prints] unknown unique prints.
"
+ else
+ P.info += " No prints of sufficient completeness.
"
var/list/fibers = outputs[2]
if(fibers && fibers.len)
P.info += " Fibers:
"
@@ -283,11 +304,24 @@ obj/machinery/computer/forensic_scanning
temp = "Auxiliary Evidence Database
"
var/list/outputs = misc[href_list["identifier"]]
temp += "Consolidated data points: [outputs[3]]
"
+ var/list/prints = outputs[4]
+ if(prints)
+ temp += " Fingerprints:
"
+ temp += " [prints.len] Unique fingerprints found.
"
+ var/complete_prints = 0
+ for(var/print in prints)
+ if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
+ complete_prints++
+ temp += " [prints[print]]
"
+ if(complete_prints)
+ temp += " And [prints.len - complete_prints] unknown unique prints.
"
+ else
+ temp += " No prints of sufficient completeness.
"
var/list/fibers = outputs[1]
if(fibers && fibers.len)
temp += " Fibers:
"
- for(var/j = 1, j <= fibers.len, j++)
- temp += " [fibers[j]]
"
+ for(var/fiber in fibers)
+ temp += " [fiber]
"
var/list/blood = outputs[2]
if(blood && blood.len)
temp += " Blood:
"
@@ -302,15 +336,28 @@ obj/machinery/computer/forensic_scanning
if(misc)
var/obj/item/weapon/paper/P = new(loc)
var/list/outputs = misc[href_list["identifier"]]
- P.name = "Auxiliary Database File ([outputs[3]])"
+ P.name = "\improper Auxiliary Database File ([outputs[3]])"
P.overlays += "paper_words"
P.info = "Auxiliary Evidence Database
"
P.info += "Consolidated data points: [outputs[3]]
"
+ var/list/prints = outputs[4]
+ if(prints)
+ P.info += " Fingerprints:
"
+ P.info += " [prints.len] Unique fingerprints found.
"
+ var/complete_prints = 0
+ for(var/print in prints)
+ if(stringpercent(prints[print]) <= FINGERPRINT_COMPLETE)
+ complete_prints++
+ P.info += " [prints[print]]
"
+ if(complete_prints)
+ P.info += " And [prints.len - complete_prints] unknown unique prints.
"
+ else
+ P.info += " No prints of sufficient completeness.
"
var/list/fibers = outputs[1]
if(fibers && fibers.len)
P.info += " Fibers:
"
- for(var/j = 1, j <= fibers.len, j++)
- P.info += " [fibers[j]]
"
+ for(var/fiber in fibers)
+ P.info += " [fiber]
"
var/list/blood = outputs[2]
if(blood && blood.len)
P.info += " Blood:
"
@@ -361,36 +408,17 @@ obj/machinery/computer/forensic_scanning
if(!scanning.fingerprints)
scan_data += "No Fingerprints Found
"
else
- var/list/L = scanning.fingerprints
- scan_data += "Isolated [L.len] Fingerprints. Loaded into database.
"
+ scan_data += "Isolated [scanning.fingerprints.len] Fingerprints. Loaded into database.
"
add_data(scanning)
if(!scanning.suit_fibers)
- /*if(istype(scanning,/obj/item/device/detective_scanner))
- var/obj/item/device/detective_scanner/scanner = scanning
- if(scanner.stored_name)
- scan_data += "Fibers/Materials Data - [scanner.stored_name]:
"
- for(var/data in scanner.stored_fibers)
- scan_data += "- [data]
"
- else
- scan_data += "No Fibers/Materials Data
"
- else*/
scan_data += "No Fibers/Materials Located
"
else
- /*if(istype(scanning,/obj/item/device/detective_scanner))
- var/obj/item/device/detective_scanner/scanner = scanning
- if(scanner.stored_name)
- scan_data += "Fibers/Materials Data - [scanner.stored_name]:
"
- for(var/data in scanner.stored_fibers)
- scan_data += "- [data]
"
- else
- scan_data += "No Fibers/Materials Data
"*/
-
scan_data += "Fibers/Materials Found:
"
for(var/data in scanning.suit_fibers)
scan_data += "- [data]
"
if(istype(scanning,/obj/item/device/detective_scanner) || (istype(scanning, /obj/item/device/pda) && scanning:cartridge && scanning:cartridge.access_security))
- scan_data += "
Data transfered from Scanner to Database.
"
+ scan_data += "
Data transfered from \the [scanning] to Database.
"
add_data_scanner(scanning)
else if(!scanning.fingerprints)
scan_data += "
Add to Database?
"
@@ -402,7 +430,7 @@ obj/machinery/computer/forensic_scanning
if(scan_data)
temp = "Scan Data Printed."
var/obj/item/weapon/paper/P = new(loc)
- P.name = "Scan Data ([scan_name])"
+ P.name = "\improper Scan Data ([scan_name])"
P.info = "[scan_data]"
P.overlays += "paper_words"
else
@@ -416,6 +444,14 @@ obj/machinery/computer/forensic_scanning
add_data(scanning)
else
temp = "Data Transfer Failed: No Object."
+ if("rename")
+ if(!files || !files[href_list["identifier"]])
+ temp = "ERROR: Record/Database not found!"
+ else
+ var/new_title = copytext(sanitize(input("Rename to what?", "Dossier Editing", "Dossier [files.Find(href_list["identifier"])]") as null|text),1,MAX_MESSAGE_LEN)
+ if(new_title)
+ var/list/file = files[href_list["identifier"]]
+ file[2] = new_title
updateUsrDialog()
ex_act()
@@ -439,7 +475,7 @@ obj/machinery/computer/forensic_scanning
proc/add_data(var/atom/scanned_atom)
return add_data_master("\ref [scanned_atom]", scanned_atom.fingerprints,\
- scanned_atom.suit_fibers, scanned_atom.blood_DNA, scanned_atom.name)
+ scanned_atom.suit_fibers, scanned_atom.blood_DNA, "[scanned_atom.name] (Direct Scan)")
@@ -458,9 +494,9 @@ obj/machinery/computer/forensic_scanning
if(!fibers)
fibers = list()
if(atom_suit_fibers)
- for(var/j = 1, j <= atom_suit_fibers.len, j++) //Fibers~~~
- if(!fibers.Find(atom_suit_fibers[j])) //It isn't! Add!
- fibers += atom_suit_fibers[j]
+ for(var/fiber in atom_suit_fibers) //Fibers~~~
+ if(!fibers.Find(fiber)) //It isn't! Add!
+ fibers += fiber
var/list/blood = data_entry[2]
if(!blood)
blood = list()
@@ -468,11 +504,19 @@ obj/machinery/computer/forensic_scanning
for(var/main_blood in atom_blood_DNA)
if(!blood[main_blood])
blood[main_blood] = atom_blood_DNA[blood]
+ var/list/prints = data_entry[4]
+ if(!prints && atom_fingerprints)
+ prints = list()
+ if(atom_fingerprints)
+ for(var/print in atom_fingerprints)
+ if(!prints[print])
+ prints[print] = atom_fingerprints[print]
else
- var/list/templist[3]
+ var/list/templist[4]
templist[1] = atom_suit_fibers
templist[2] = atom_blood_DNA
templist[3] = atom_name
+ templist[4] = atom_fingerprints
misc[atom_reference] = templist //Store it!
//Has prints.
if(atom_fingerprints)
@@ -500,9 +544,9 @@ obj/machinery/computer/forensic_scanning
if(!fibers)
fibers = list()
if(atom_suit_fibers)
- for(var/j = 1, j < atom_suit_fibers.len, j++) //Fibers~~~
- if(!fibers.Find(atom_suit_fibers[j])) //It isn't! Add!
- fibers += atom_suit_fibers[j]
+ for(var/fiber in atom_suit_fibers) //Fibers~~~
+ if(!fibers.Find(fiber)) //It isn't! Add!
+ fibers += fiber
//Blood.
var/list/blood = internal_atom[3]
if(!blood)
@@ -528,8 +572,9 @@ obj/machinery/computer/forensic_scanning
data_point[2] = atom_suit_fibers
data_point[3] = atom_blood_DNA
data_point[4] = atom_name
- var/list/new_file[1]
+ var/list/new_file[2]
new_file[1] = atom_fingerprints[main_print]
+ new_file[2] = "Dossier [files.len + 1]"
new_file[atom_reference] = data_point
files[main_print] = new_file
return 1
@@ -580,209 +625,3 @@ obj/machinery/computer/forensic_scanning
detective
icon_state = "old"
name = "PowerScan Mk.I"
-
-obj/item/clothing/shoes/var
- track_blood = 0
- mob/living/carbon/human/track_blood_mob
- track_blood_type
-mob/var
- bloody_hands = 0
- mob/living/carbon/human/bloody_hands_mob
- track_blood
- mob/living/carbon/human/track_blood_mob
- track_blood_type
-obj/item/clothing/gloves/var
- transfer_blood = 0
- mob/living/carbon/human/bloody_hands_mob
-
-
-obj/effect/decal/cleanable/var
- track_amt = 3
- mob/blood_owner
-
-turf/Exited(mob/living/carbon/human/M)
- if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
- if(!istype(src, /turf/space)) // Bloody tracks code starts here
- var/dofoot = 1
- if(istype(M,/mob/living/simple_animal))
- if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
- dofoot = 0
-
- if(dofoot)
-
- if(!istype(src, /turf/space)) // Bloody tracks code starts here
- if(M.track_blood > 0)
- M.track_blood--
- src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
- else if(istype(M,/mob/living/carbon/human))
- if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
- var/obj/item/clothing/shoes/S = M.shoes
- if(S.track_blood > 0)
- S.track_blood--
- src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here
- . = ..()
-turf/Entered(mob/living/carbon/human/M)
- if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
- var/dofoot = 1
- if(istype(M,/mob/living/simple_animal))
- if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
- dofoot = 0
-
- if(dofoot)
-
- if(M.track_blood > 0)
- M.track_blood--
- src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
- else if(istype(M,/mob/living/carbon/human))
- if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space))
- var/obj/item/clothing/shoes/S = M.shoes
- if(S.track_blood > 0)
- S.track_blood--
- src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type)
-
-
- for(var/obj/effect/decal/cleanable/B in src)
- if(B:track_amt <= 0) continue
- if(B.type != /obj/effect/decal/cleanable/blood/tracks)
- if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
-
- var/track_type = "blood"
- if(istype(B, /obj/effect/decal/cleanable/xenoblood))
- track_type = "xeno"
- else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
- track_type = "oil"
-
- if(istype(M,/mob/living/carbon/human))
- if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
- var/obj/item/clothing/shoes/S = M.shoes
- S.add_blood(B.blood_owner)
- S.track_blood_mob = B.blood_owner
- S.track_blood = max(S.track_blood,8)
- S.track_blood_type = track_type
- else
- M.add_blood(B.blood_owner)
- M.track_blood_mob = B.blood_owner
- M.track_blood = max(M.track_blood,rand(4,8))
- M.track_blood_type = track_type
- B.track_amt--
- break
- . = ..()
-
-turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor)
- for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
- if(T.dir == d && findtext(T.icon_state, bloodcolor))
- if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
- T.desc = "These bloody footprints appear to have been made by [info]."
- if(!T.blood_DNA)
- T.blood_DNA = list()
- if(istype(M,/mob/living/carbon/human))
- T.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
- else if(istype(M,/mob/living/carbon/alien))
- T.blood_DNA["UNKNOWN DNA"] = "X*"
- else if(istype(M,/mob/living/carbon/monkey))
- T.blood_DNA["Non-human DNA"] = "A+"
- return
- var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
- this.icon = 'footprints.dmi'
-
- var/preiconstate = ""
-
- if(info == "animal paws")
- preiconstate = "paw"
- else if(info == "alien claws")
- preiconstate = "claw"
- else if(info == "small alien feet")
- preiconstate = "paw"
-
- if(leaving)
- this.icon_state = "[bloodcolor][preiconstate]2"
- else
- this.icon_state = "[bloodcolor][preiconstate]1"
- this.dir = d
-
- if(bloodcolor == "blood")
- this.desc = "These bloody footprints appear to have been made by [info]."
- else if(bloodcolor == "xeno")
- this.desc = "These acidic bloody footprints appear to have been made by [info]."
- else if(bloodcolor == "oil")
- this.name = "oil"
- this.desc = "These oil footprints appear to have been made by [info]."
-
- if(istype(M,/mob/living/carbon/human))
- if(!this.blood_DNA)
- this.blood_DNA = list()
- this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
-
-proc/get_tracks(mob/M)
- if(istype(M,/mob/living))
- if(istype(M,/mob/living/carbon/human))
- . = "human feet"
- else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab))
- . = "animal paws"
- else if(istype(M,/mob/living/silicon/robot))
- . = "robot feet"
- else if(istype(M,/mob/living/carbon/alien/humanoid))
- . = "alien claws"
- else if(istype(M,/mob/living/carbon/alien/larva))
- . = "small alien feet"
- else
- . = "an unknown creature"
-
-
-proc/blood_incompatible(donor,receiver)
- var
- donor_antigen = copytext(donor,1,lentext(donor))
- receiver_antigen = copytext(receiver,1,lentext(receiver))
- donor_rh = findtext("+",donor)
- receiver_rh = findtext("+",receiver)
- if(donor_rh && !receiver_rh) return 1
- switch(receiver_antigen)
- if("A")
- if(donor_antigen != "A" && donor_antigen != "O") return 1
- if("B")
- if(donor_antigen != "B" && donor_antigen != "O") return 1
- if("O")
- if(donor_antigen != "O") return 1
- //AB is a universal receiver.
- return 0
-
-/obj/item/weapon/rag
- New() // So I don't have to grab maplock
- spawn(1)
- new/obj/item/weapon/reagent_containers/glass/rag(loc)
- del src
-
-/obj/item/weapon/reagent_containers/glass/rag
- name = "damp rag"
- desc = "For cleaning up messes, you suppose."
- w_class = 1
- icon = 'toy.dmi'
- icon_state = "rag"
- amount_per_transfer_from_this = 5
- possible_transfer_amounts = list(5)
- volume = 5
- can_be_placed_into = null
-
- attack(atom/target as obj|turf|area, mob/user as mob , flag)
- if(ismob(target) && target.reagents && reagents.total_volume)
- user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
- src.reagents.reaction(target, TOUCH)
- spawn(5) src.reagents.clear_reagents()
- return
- else
- ..()
-
- afterattack(atom/A as obj|turf|area, mob/user as mob)
- if(istype(A) && src in user)
- user.visible_message("[user] starts to wipe down [A] with [src]!")
- if(do_after(user,30))
- user.visible_message("[user] finishes wiping off the [A]!")
- A.clean_blood()
- return
-
- examine()
- if (!usr)
- return
- usr << "That's \a [src]."
- usr << desc
- return
diff --git a/code/modules/DetectiveWork/evidence.dm b/code/modules/DetectiveWork/evidence.dm
index a35a4982a2d..8853efb2be6 100644
--- a/code/modules/DetectiveWork/evidence.dm
+++ b/code/modules/DetectiveWork/evidence.dm
@@ -1,6 +1,5 @@
-//CONTAINS:
-//Evidence bags and stuff
-///////////
+//CONTAINS: Evidence bags
+
/obj/item/weapon/evidencebag
name = "evidence bag"
desc = "An empty evidence bag."
diff --git a/code/modules/DetectiveWork/footprints_and_rag.dm b/code/modules/DetectiveWork/footprints_and_rag.dm
new file mode 100644
index 00000000000..83e49347897
--- /dev/null
+++ b/code/modules/DetectiveWork/footprints_and_rag.dm
@@ -0,0 +1,207 @@
+//CONTAINS: Bloody footprints code, code for managing blood incompatability, and a rag to wipe away evidence.
+
+obj/item/clothing/shoes/var
+ track_blood = 0
+ mob/living/carbon/human/track_blood_mob
+ track_blood_type
+mob/var
+ bloody_hands = 0
+ mob/living/carbon/human/bloody_hands_mob
+ track_blood
+ mob/living/carbon/human/track_blood_mob
+ track_blood_type
+obj/item/clothing/gloves/var
+ transfer_blood = 0
+ mob/living/carbon/human/bloody_hands_mob
+
+
+obj/effect/decal/cleanable/var
+ track_amt = 3
+ mob/blood_owner
+
+turf/Exited(mob/living/carbon/human/M)
+ if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
+ if(!istype(src, /turf/space)) // Bloody tracks code starts here
+ var/dofoot = 1
+ if(istype(M,/mob/living/simple_animal))
+ if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
+ dofoot = 0
+
+ if(dofoot)
+
+ if(!istype(src, /turf/space)) // Bloody tracks code starts here
+ if(M.track_blood > 0)
+ M.track_blood--
+ src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
+ else if(istype(M,/mob/living/carbon/human))
+ if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
+ var/obj/item/clothing/shoes/S = M.shoes
+ if(S.track_blood > 0)
+ S.track_blood--
+ src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here
+ . = ..()
+turf/Entered(mob/living/carbon/human/M)
+ if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
+ var/dofoot = 1
+ if(istype(M,/mob/living/simple_animal))
+ if(!(istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/constructwraith)))
+ dofoot = 0
+
+ if(dofoot)
+
+ if(M.track_blood > 0)
+ M.track_blood--
+ src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
+ else if(istype(M,/mob/living/carbon/human))
+ if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space))
+ var/obj/item/clothing/shoes/S = M.shoes
+ if(S.track_blood > 0)
+ S.track_blood--
+ src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type)
+
+
+ for(var/obj/effect/decal/cleanable/B in src)
+ if(B:track_amt <= 0) continue
+ if(B.type != /obj/effect/decal/cleanable/blood/tracks)
+ if(istype(B, /obj/effect/decal/cleanable/xenoblood) || istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
+
+ var/track_type = "blood"
+ if(istype(B, /obj/effect/decal/cleanable/xenoblood))
+ track_type = "xeno"
+ else if(istype(B, /obj/effect/decal/cleanable/oil) || istype(B, /obj/effect/decal/cleanable/robot_debris))
+ track_type = "oil"
+
+ if(istype(M,/mob/living/carbon/human))
+ if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
+ var/obj/item/clothing/shoes/S = M.shoes
+ S.add_blood(B.blood_owner)
+ S.track_blood_mob = B.blood_owner
+ S.track_blood = max(S.track_blood,8)
+ S.track_blood_type = track_type
+ else
+ M.add_blood(B.blood_owner)
+ M.track_blood_mob = B.blood_owner
+ M.track_blood = max(M.track_blood,rand(4,8))
+ M.track_blood_type = track_type
+ B.track_amt--
+ break
+ . = ..()
+
+turf/proc/add_bloody_footprints(mob/living/carbon/human/M,leaving,d,info,bloodcolor)
+ for(var/obj/effect/decal/cleanable/blood/tracks/T in src)
+ if(T.dir == d && findtext(T.icon_state, bloodcolor))
+ if((leaving && T.icon_state == "steps2") || (!leaving && T.icon_state == "steps1"))
+ T.desc = "These bloody footprints appear to have been made by [info]."
+ if(!T.blood_DNA)
+ T.blood_DNA = list()
+ if(istype(M,/mob/living/carbon/human))
+ T.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
+ else if(istype(M,/mob/living/carbon/alien))
+ T.blood_DNA["UNKNOWN DNA"] = "X*"
+ else if(istype(M,/mob/living/carbon/monkey))
+ T.blood_DNA["Non-human DNA"] = "A+"
+ return
+ var/obj/effect/decal/cleanable/blood/tracks/this = new(src)
+ this.icon = 'footprints.dmi'
+
+ var/preiconstate = ""
+
+ if(info == "animal paws")
+ preiconstate = "paw"
+ else if(info == "alien claws")
+ preiconstate = "claw"
+ else if(info == "small alien feet")
+ preiconstate = "paw"
+
+ if(leaving)
+ this.icon_state = "[bloodcolor][preiconstate]2"
+ else
+ this.icon_state = "[bloodcolor][preiconstate]1"
+ this.dir = d
+
+ if(bloodcolor == "blood")
+ this.desc = "These bloody footprints appear to have been made by [info]."
+ else if(bloodcolor == "xeno")
+ this.desc = "These acidic bloody footprints appear to have been made by [info]."
+ else if(bloodcolor == "oil")
+ this.name = "oil"
+ this.desc = "These oil footprints appear to have been made by [info]."
+
+ if(istype(M,/mob/living/carbon/human))
+ if(!this.blood_DNA)
+ this.blood_DNA = list()
+ this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
+
+proc/get_tracks(mob/M)
+ if(istype(M,/mob/living))
+ if(istype(M,/mob/living/carbon/human))
+ . = "human feet"
+ else if(istype(M,/mob/living/carbon/monkey) || istype(M,/mob/living/simple_animal/cat) || istype(M,/mob/living/simple_animal/corgi) || istype(M,/mob/living/simple_animal/crab))
+ . = "animal paws"
+ else if(istype(M,/mob/living/silicon/robot))
+ . = "robot feet"
+ else if(istype(M,/mob/living/carbon/alien/humanoid))
+ . = "alien claws"
+ else if(istype(M,/mob/living/carbon/alien/larva))
+ . = "small alien feet"
+ else
+ . = "an unknown creature"
+
+
+proc/blood_incompatible(donor,receiver)
+ var
+ donor_antigen = copytext(donor,1,lentext(donor))
+ receiver_antigen = copytext(receiver,1,lentext(receiver))
+ donor_rh = findtext("+",donor)
+ receiver_rh = findtext("+",receiver)
+ if(donor_rh && !receiver_rh) return 1
+ switch(receiver_antigen)
+ if("A")
+ if(donor_antigen != "A" && donor_antigen != "O") return 1
+ if("B")
+ if(donor_antigen != "B" && donor_antigen != "O") return 1
+ if("O")
+ if(donor_antigen != "O") return 1
+ //AB is a universal receiver.
+ return 0
+
+/obj/item/weapon/rag
+ New() // So I don't have to grab maplock
+ spawn(1)
+ new/obj/item/weapon/reagent_containers/glass/rag(loc)
+ del src
+
+/obj/item/weapon/reagent_containers/glass/rag
+ name = "damp rag"
+ desc = "For cleaning up messes, you suppose."
+ w_class = 1
+ icon = 'toy.dmi'
+ icon_state = "rag"
+ amount_per_transfer_from_this = 5
+ possible_transfer_amounts = list(5)
+ volume = 5
+ can_be_placed_into = null
+
+ attack(atom/target as obj|turf|area, mob/user as mob , flag)
+ if(ismob(target) && target.reagents && reagents.total_volume)
+ user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
+ src.reagents.reaction(target, TOUCH)
+ spawn(5) src.reagents.clear_reagents()
+ return
+ else
+ ..()
+
+ afterattack(atom/A as obj|turf|area, mob/user as mob)
+ if(istype(A) && src in user)
+ user.visible_message("\The [user] starts to wipe down \a [A] with \a [src]!", "You start to wipe down \the [A].", "You hear a damp rag being rubbed against something.")
+ if(do_after(user,30))
+ user.visible_message("\The [user] finishes wiping off \a [A]!", "You finish wiping down \the [A].")
+ A.clean_blood()
+ return
+
+ examine()
+ if (!usr)
+ return
+ usr << "That's \a [src]."
+ usr << desc
+ return
\ No newline at end of file
diff --git a/code/modules/DetectiveWork/scanner.dm b/code/modules/DetectiveWork/scanner.dm
new file mode 100644
index 00000000000..65285684049
--- /dev/null
+++ b/code/modules/DetectiveWork/scanner.dm
@@ -0,0 +1,172 @@
+//CONTAINS: Detective's Scanner
+
+/obj/item/device/detective_scanner
+ name = "Scanner"
+ desc = "Used to scan objects for DNA and fingerprints."
+ icon_state = "forensic1"
+ var/amount = 20.0
+ var/list/stored = list()
+ w_class = 3.0
+ item_state = "electronic"
+ flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
+ slot_flags = SLOT_BELT
+
+ attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
+ ..()
+ if (istype(W, /obj/item/weapon/f_card))
+ if (W.fingerprints)
+ return
+ if (src.amount == 20)
+ return
+ if (W.amount + src.amount > 20)
+ src.amount = 20
+ W.amount = W.amount + src.amount - 20
+ else
+ src.amount += W.amount
+ //W = null
+ del(W)
+ add_fingerprint(user)
+ if (W)
+ W.add_fingerprint(user)
+ return
+
+ attack(mob/living/carbon/human/M as mob, mob/user as mob)
+ if (!ishuman(M))
+ user << "\red [M] is not human and cannot have the fingerprints."
+ return 0
+ if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
+ user << "\blue No fingerprints found on [M]"
+ return 0
+ else
+ if (src.amount < 1)
+ user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
+ else
+ src.amount--
+ var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
+ F.amount = 1
+ F.add_fingerprint(M)
+ F.icon_state = "fingerprint1"
+ F.name = text("FPrintC- '[M.name]'")
+
+ user << "\blue Done printing."
+ user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
+ if ( !M.blood_DNA || !M.blood_DNA.len )
+ user << "\blue No blood found on [M]"
+ if(M.blood_DNA)
+ del(M.blood_DNA)
+ else
+ user << "\blue Blood found on [M]. Analysing..."
+ spawn(15)
+ for(var/blood in M.blood_DNA)
+ user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
+ return
+
+ afterattack(atom/A as obj|turf|area, mob/user as mob)
+ if(!in_range(A,user))
+ return
+ if(loc != user)
+ return
+ if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
+ return
+ if(istype(A,/obj/item/weapon/f_card))
+ user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
+ return
+
+ add_fingerprint(user)
+
+
+ //Special case for blood splaters.
+ if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
+ if(!isnull(A.blood_DNA))
+ for(var/blood in A.blood_DNA)
+ user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
+ return
+
+ //General
+ if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
+ user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]" ,\
+ "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
+ "You hear a faint hum of electrical equipment.")
+ return 0
+
+ if(add_data(A))
+ user << "\blue Object already in internal memory. Consolidating data..."
+ return
+
+
+ //PRINTS
+ if(!A.fingerprints || !A.fingerprints.len)
+ if(A.fingerprints)
+ del(A.fingerprints)
+ else
+ user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
+ var/list/complete_prints = list()
+ for(var/i in A.fingerprints)
+ var/print = A.fingerprints[i]
+ if(stringpercent(print) <= FINGERPRINT_COMPLETE)
+ complete_prints += print
+ if(complete_prints.len < 1)
+ user << "\blue No intact prints found"
+ else
+ user << "\blue Found [complete_prints.len] intact prints"
+ for(var/i in complete_prints)
+ user << "\blue [i]"
+
+ //FIBERS
+ if(A.suit_fibers)
+ user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
+
+ //Blood
+ if (A.blood_DNA)
+ user << "\blue Blood found on [A]. Analysing..."
+ spawn(15)
+ for(var/blood in A.blood_DNA)
+ user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
+ if(prob(80) || !A.fingerprints)
+ user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]" ,\
+ "You finish scanning \the [A].",\
+ "You hear a faint hum of electrical equipment.")
+ return 0
+ else
+ user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]\n[user.get_gender_form("It")] seems to perk up slightly at the readout." ,\
+ "The results of the scan pique your interest.",\
+ "You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
+ return 0
+ return
+
+ proc/add_data(atom/A as mob|obj|turf|area)
+ //I love hashtables.
+ var/list/data_entry = stored["\ref [A]"]
+ if(islist(data_entry)) //Yay, it was already stored!
+ //Merge the fingerprints.
+ var/list/data_prints = data_entry[1]
+ for(var/print in A.fingerprints)
+ var/merged_print = data_prints[print]
+ if(!merged_print)
+ data_prints[print] = A.fingerprints[print]
+ else
+ data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
+
+ //Now the fibers
+ var/list/fibers = data_entry[2]
+ if(!fibers)
+ fibers = list()
+ if(A.suit_fibers && A.suit_fibers.len)
+ for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
+ if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
+ fibers += A.suit_fibers[j]
+ var/list/blood = data_entry[3]
+ if(!blood)
+ blood = list()
+ if(A.blood_DNA && A.blood_DNA.len)
+ for(var/main_blood in A.blood_DNA)
+ if(!blood[main_blood])
+ blood[main_blood] = A.blood_DNA[blood]
+ return 1
+ var/list/sum_list[4] //Pack it back up!
+ sum_list[1] = A.fingerprints
+ sum_list[2] = A.suit_fibers
+ sum_list[3] = A.blood_DNA
+ sum_list[4] = "\The [A] in \the [get_area(A)]"
+ stored["\ref [A]"] = sum_list
+ return 0
\ No newline at end of file