diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index cf241435d6b..9d3d9f9d218 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -69,17 +69,14 @@
path = 1
if(beakers.len)
user << "\blue You lock the assembly."
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
name = "grenade"
- icon_state = initial(icon_state) +"_locked"
- stage = 2
else
// user << "\red You need to add at least one beaker before locking the assembly."
user << "\blue You lock the empty assembly."
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
name = "fake grenade"
- icon_state = initial(icon_state) +"_locked"
- stage = 2
+ playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
+ icon_state = initial(icon_state) +"_locked"
+ stage = 2
else if(stage == 2)
if(active && prob(95))
user << "\red You trigger the assembly!"
@@ -114,8 +111,9 @@
if(detonator)
usr << "With attached [detonator.name]"
- activate()
+ activate(mob/user as mob)
if(active) return
+
if(detonator)
if(!isigniter(detonator.a_left))
detonator.a_left.activate()
@@ -126,6 +124,11 @@
if(active)
icon_state = initial(icon_state) + "_active"
+ if(user)
+ log_attack("[user.name] ([user.ckey]) primed \a [src]")
+ log_admin("ATTACK: [user] ([user.ckey]) primed \a [src]")
+ message_admins("ATTACK: [user] ([user.ckey]) primed \a [src]")
+
return
proc/primed(var/primed = 1)
@@ -195,9 +198,11 @@
B2.reagents.add_reagent("foaming_agent", 10)
B2.reagents.add_reagent("pacid", 10)
+ detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
+
beakers += B1
beakers += B2
- icon_state = "grenade"
+ icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/incendiary
name = "Incendiary Grenade"
@@ -214,9 +219,11 @@
B2.reagents.add_reagent("plasma", 25)
B2.reagents.add_reagent("sacid", 25)
+ detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
+
beakers += B1
beakers += B2
- icon_state = "grenade"
+ icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/cleaner
name = "Cleaner Grenade"
@@ -233,6 +240,8 @@
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("cleaner", 10)
+ detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
+
beakers += B1
beakers += B2
- icon_state = "grenade"
+ icon_state = initial(icon_state) +"_locked"
diff --git a/code/game/objects/items/weapons/grenades/grenade.dm b/code/game/objects/items/weapons/grenades/grenade.dm
index c381a8d513d..99466a9d2a3 100644
--- a/code/game/objects/items/weapons/grenades/grenade.dm
+++ b/code/game/objects/items/weapons/grenades/grenade.dm
@@ -16,11 +16,7 @@
if((CLUMSY in user.mutations) && prob(50))
user << "Huh? How does this thing work?"
- log_attack("[user.name] ([user.ckey]) clumsily primed \a [src]")
- log_admin("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
- message_admins("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
-
- activate()
+ activate(user)
add_fingerprint(user)
spawn(5)
prime()
@@ -60,11 +56,7 @@
if(clown_check(user))
user << "You prime \the [name]! [det_time/10] seconds!"
- log_attack("[user.name] ([user.ckey]) primed \a [src].")
- log_admin("ATTACK: [user] ([user.ckey]) primed \a [src].")
- message_admins("ATTACK: [user] ([user.ckey]) primed \a [src].")
-
- activate()
+ activate(user)
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
@@ -72,10 +64,15 @@
return
-/obj/item/weapon/grenade/proc/activate()
+/obj/item/weapon/grenade/proc/activate(mob/user as mob)
if(active)
return
+ if(user)
+ log_attack("[user.name] ([user.ckey]) primed \a [src]")
+ log_admin("ATTACK: [user] ([user.ckey]) primed \a [src]")
+ message_admins("ATTACK: [user] ([user.ckey]) primed \a [src]")
+
icon_state = initial(icon_state) + "_active"
active = 1
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm
index e021cd41585..f69a6b5c35d 100644
--- a/code/modules/assembly/holder.dm
+++ b/code/modules/assembly/holder.dm
@@ -196,6 +196,22 @@
+/obj/item/device/assembly_holder/timer_igniter
+ name = "5sec timer-igniter assembly"
+ New()
+ ..()
+ var/obj/item/device/assembly/igniter/ign = new(src)
+ ign.secured = 1
+ ign.holder = src
+ var/obj/item/device/assembly/timer/tmr = new(src)
+ tmr.time=5
+ tmr.secured = 1
+ tmr.holder = src
+ processing_objects.Add(tmr)
+ a_left = tmr
+ a_right = ign
+ secured = 1
+ update_icon()