diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index 1dde63d198a..af927acf19a 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -20,34 +20,34 @@ attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/card/id)) if(src.broken) - to_chat(user, "\red It appears to be broken.") + to_chat(user, "It appears to be broken.") return if(src.allowed(user)) src.locked = !( src.locked ) if(src.locked) src.icon_state = src.icon_locked - to_chat(user, "\red You lock the [src.name]!") + to_chat(user, "You lock the [src.name]!") return else src.icon_state = src.icon_closed - to_chat(user, "\red You unlock the [src.name]!") + to_chat(user, "You unlock the [src.name]!") origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D. return else - to_chat(user, "\red Access Denied") + to_chat(user, "Access Denied") else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken) emag_act(user) return if(!locked) ..() else - to_chat(user, "\red Its locked!") + to_chat(user, "It's locked!") return show_to(mob/user as mob) if(locked) - to_chat(user, "\red Its locked!") + to_chat(user, "It's locked!") else ..() return