diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm
index 1dde63d198a..af927acf19a 100644
--- a/code/game/objects/items/weapons/storage/lockbox.dm
+++ b/code/game/objects/items/weapons/storage/lockbox.dm
@@ -20,34 +20,34 @@
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W, /obj/item/weapon/card/id))
if(src.broken)
- to_chat(user, "\red It appears to be broken.")
+ to_chat(user, "It appears to be broken.")
return
if(src.allowed(user))
src.locked = !( src.locked )
if(src.locked)
src.icon_state = src.icon_locked
- to_chat(user, "\red You lock the [src.name]!")
+ to_chat(user, "You lock the [src.name]!")
return
else
src.icon_state = src.icon_closed
- to_chat(user, "\red You unlock the [src.name]!")
+ to_chat(user, "You unlock the [src.name]!")
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
return
else
- to_chat(user, "\red Access Denied")
+ to_chat(user, "Access Denied")
else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
emag_act(user)
return
if(!locked)
..()
else
- to_chat(user, "\red Its locked!")
+ to_chat(user, "It's locked!")
return
show_to(mob/user as mob)
if(locked)
- to_chat(user, "\red Its locked!")
+ to_chat(user, "It's locked!")
else
..()
return