mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Minor refinement to aliens attacking mechs text.
Changed the ambiance track(s) for engine control. There are now 4 possible tracks. Admins can now spawn pulse rifles. Cleaned up some more pulse rifle code. Monkeys should not properly be able to pick up guns but not fire them outside of monkey mode. Added sounds to biting. Larva can no longer roar. Aliens now have hissing sound effects. Currently unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@704 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -239,13 +239,14 @@
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user << "\red You slash at the armored suit!"
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for (var/mob/V in viewers(src))
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if(V.client && !(V.blinded))
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V.show_message("The [user] slashes at [src.name]'s armor!", 1)
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V.show_message("\red The [user] slashes at [src.name]'s armor!", 1)
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else
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playsound(src.loc, 'slash.ogg', 50, 1, -1)
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user << "\green Your claws had no effect!"
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src.occupant_message("\blue The [user]'s claws are stopped by the armor.")
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for (var/mob/V in viewers(src))
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if(V.client && !(V.blinded))
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V.show_message("The [user] rebounds off the [src.name] armor!", 1)
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V.show_message("\blue The [user] rebounds off the [src.name] armor!", 1)
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return
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@@ -121,9 +121,9 @@
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user << "Your claws aren't capable of such fine manipulation."
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return
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if(istype(src, /obj/item/weapon/gun)) //Temporary fix until I figure out what's going with monkey/add_blood code./N
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user << "Sorry Mr. Monkey, guns aren't for you."
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return
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// if(istype(src, /obj/item/weapon/gun)) //Temporary fix until I figure out what's going with monkey/add_blood code./N
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// user << "Sorry Mr. Monkey, guns aren't for you."
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// return
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if (istype(src.loc, /obj/item/weapon/storage))
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for(var/mob/M in range(1, src.loc))
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@@ -45,7 +45,7 @@ TELEPORT GUN
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return
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if (flag)
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return
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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@@ -67,44 +67,31 @@ TELEPORT GUN
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user.next_move = world.time + 4
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spawn()
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A.process()
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return
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attack(mob/M as mob, mob/user as mob)
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..()
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src.add_fingerprint(user)
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if ((prob(50) && M.stat < 2))
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var/mob/living/carbon/human/H = M
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if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(70)))
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M << "\red The helmet protects you from being hit hard in the head!"
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if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
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M << "\blue The helmet protects you from being hit hard in the head!"
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for(var/mob/O in viewers(M, null))
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if(O.client)
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O.show_message(text("\red <B>[] blocked a hit from []!</B>", M, user), 1)
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return
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var/time = rand(50, 170)
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var/time = rand(20, 60)
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if (prob(90))
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M.paralysis = min(time, M.paralysis)
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M.paralysis = max(time, M.paralysis)
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else
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M.weakened = min(time, M.weakened)
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M.weakened = max(time, M.weakened)
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src.force = 35
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..()
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if(M.stat != 2) M.stat = 1
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for(var/mob/O in viewers(M, null))
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if(O.client) O.show_message(text("\red <B>[] has been knocked unconscious!</B>", M), 1, "\red You hear someone fall", 2)
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/obj/item/weapon/gun/energy/pulse_rifle/attack(mob/M as mob, mob/user as mob)
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src.add_fingerprint(user)
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if ((istype(M, /mob/living/carbon/human) && istype(M, /obj/item/clothing/head) && M.flags & 8 && prob(80)))
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M << "\blue The helmet protects you from being hit hard in the head!"
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if(O.client)
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O.show_message(text("\red <B>[] has been rifle butted by []!</B>", M, user), 1, "\red You hear someone fall.", 2)
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return
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if (prob(50))
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if (M.paralysis < 60)
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M.paralysis = 60
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else
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if (M.weakened < 60)
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M.weakened = 60
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src.force = 35
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..()
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if(M.stat != 2) M.stat = 1
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for(var/mob/O in viewers(M, null))
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if (O.client)
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O.show_message(text("\red <B>[] has been rifle butted by []!</B>", M, user), 1, "\red You hear someone fall", 2)
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return
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// AMMO
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@@ -165,7 +152,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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/obj/item/weapon/gun/revolver/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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if (flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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src.add_fingerprint(user)
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@@ -310,7 +297,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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/obj/item/weapon/gun/shotgun/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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if (flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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if (src.pumped == 0)
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@@ -473,7 +460,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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if (flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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if(!detective)
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@@ -589,7 +576,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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return
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if (flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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@@ -666,7 +653,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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/obj/item/weapon/gun/energy/taser_gun/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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if(flag)
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return
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if (ismonkey(user) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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user << "\red You don't have the dexterity to do this!"
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return
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src.add_fingerprint(user)
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@@ -789,7 +776,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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/obj/item/weapon/gun/energy/crossbow/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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if(flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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@@ -865,7 +852,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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/obj/item/weapon/gun/energy/teleport_gun/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
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if(flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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src.add_fingerprint(user)
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@@ -980,7 +967,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
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return
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if (flag)
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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if ((!istype(user, /mob/living/carbon/human)) && ticker.mode != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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+4
-1
@@ -9,6 +9,7 @@
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if ("punch") soundin = pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg')
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if ("clownstep") soundin = pick('clownstep1.ogg','clownstep2.ogg')
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if ("swing_hit") soundin = pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg')
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if ("hiss") soundin = pick('hiss1.ogg','hiss2.ogg','hiss3.ogg','hiss4.ogg')
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var/sound/S = sound(soundin)
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S.wait = 0 //No queue
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@@ -35,6 +36,7 @@
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if ("punch") soundin = pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg')
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if ("clownstep") soundin = pick('clownstep1.ogg','clownstep2.ogg')
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if ("swing_hit") soundin = pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg')
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if ("hiss") soundin = pick('hiss1.ogg','hiss2.ogg','hiss3.ogg','hiss4.ogg')
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var/sound/S = sound(soundin)
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S.wait = 0 //No queue
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@@ -76,7 +78,8 @@ client/verb/Toggle_Soundscape()
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switch(src.name)
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if ("Chapel") sound = pick('ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg')
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if ("Morgue") sound = pick('ambimo1.ogg','ambimo2.ogg')
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if ("Engine Control") sound = pick('ambieng1.ogg')
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// if ("Engine Control") sound = pick('ambieng1.ogg') Commenting out in favor of a new, more applicable sound./N
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if ("Engine Control") sound = pick('ambisin1.ogg','ambisin2.ogg','ambisin3.ogg','ambisin4.ogg')
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if ("Atmospherics") sound = pick('ambiatm1.ogg')
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else sound = pick('ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg')
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@@ -628,6 +628,7 @@ This is all very silly and I will probably remove it in the future. /N
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if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
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return
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if (src.health > 0)
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playsound(src.loc, 'bite.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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src.bruteloss += rand(1, 3)
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@@ -778,6 +779,7 @@ In all, this is a lot like the monkey code. /N
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else
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if (src.health > 0)
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playsound(src.loc, 'bite.ogg', 50, 1, -1)
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var/damage = rand(1, 3)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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@@ -26,10 +26,10 @@
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if (!muzzled)
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message = "<B>The [src.name]</B> whimpers."
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m_type = 2
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if("roar")
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if (!muzzled)
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message = "<B>The [src.name]</B> roars."
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m_type = 2
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// if("roar")
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// if (!muzzled)
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// message = "<B>The [src.name]</B> roars." Commenting out since larva shouldn't roar /N
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// m_type = 2
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if("tail")
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message = "<B>The [src.name]</B> waves its tail."
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m_type = 1
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@@ -90,7 +90,7 @@
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message = text("<B>[]</B> collapses!", src)
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m_type = 2
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if("help")
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src << "choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper"
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src << "choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roll, scratch,\nscretch, shake, sign-#, sulk, sway, tail, twitch, whimper"
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else
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src << text("Invalid Emote: []", act)
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if ((message && src.stat == 0))
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@@ -344,7 +344,7 @@
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if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
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return
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if (src.health > 0)
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playsound(src.loc, 'bite.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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var/damage = rand(1, 3)
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@@ -472,6 +472,7 @@
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else
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if (src.health > 0)
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playsound(src.loc, 'bite.ogg', 50, 1, -1)
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var/damage = rand(1, 3)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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@@ -170,6 +170,7 @@
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else
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if ((M.a_intent == "hurt" && !( istype(src.wear_mask, /obj/item/clothing/mask/muzzle) )))
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if ((prob(75) && src.health > 0))
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playsound(src.loc, 'bite.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M.name] has bit [src.name]!</B>", 1)
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var/damage = rand(1, 5)
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