Merge pull request #6273 from Kyep/names_fix

Fixes some mobs being invisible in Check_antagonists
This commit is contained in:
Crazy Lemon
2017-01-30 21:59:33 -08:00
committed by GitHub
+4 -1
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@@ -393,8 +393,11 @@
logout_status = " <i>(snpc)</i>"
else
logout_status = M.client ? "" : " <i>(logged out)</i>"
var/dname = M.real_name
if(!dname)
dname = M
return {"<tr><td><a href='?src=[UID()];adminplayeropts=\ref[M]'>[M.real_name]</a><b>[caption]</b>[logout_status][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>
return {"<tr><td><a href='?src=[UID()];adminplayeropts=\ref[M]'>[dname]</a><b>[caption]</b>[logout_status][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>
<td><A href='?src=[usr.UID()];priv_msg=\ref[M]'>PM</A></td>[close ? "</tr>" : ""]"}
/datum/admins/proc/check_antagonists()