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Supermatter will stop processing when it's in space.
Conflicts: code/modules/supermatter/supermatter.dm
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@@ -93,6 +93,9 @@
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if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
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return //Yeah just stop.
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if(istype(L, /turf/space)) // Stop processing this stuff if we've been ejected.
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return
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//Ok, get the air from the turf
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var/datum/gas_mixture/env = L.return_air()
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