diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 24e6c8c4e25..9b94627d664 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -120,7 +120,7 @@ structure_check() searches for nearby cultist structures required for the invoca //This proc determines if the rune can be invoked at the time. If there are multiple required cultists, it will find all nearby cultists. var/list/invokers = list() //people eligible to invoke the rune var/list/chanters = list() //people who will actually chant the rune when passed to invoke() - if(invisibility == 0) + if(invisibility == INVISIBILITY_OBSERVER)//hidden rune return if(user) chanters |= user