diff --git a/_maps/map_files/Delta/delta.dmm b/_maps/map_files/Delta/delta.dmm index 3d6bf2259f8..a548499b2fc 100644 --- a/_maps/map_files/Delta/delta.dmm +++ b/_maps/map_files/Delta/delta.dmm @@ -2887,7 +2887,7 @@ }, /obj/item/wrench, /obj/item/wirerod, -/obj/item/clothing/under/waiter, +/obj/item/clothing/under/misc/waiter, /obj/item/clothing/accessory/waistcoat, /turf/simulated/floor/plasteel/dark, /area/maintenance/electrical_shop) @@ -9360,7 +9360,7 @@ /area/quartermaster/storage) "aFq" = ( /obj/structure/closet/secure_closet/personal/cabinet, -/obj/item/clothing/under/pennywise, +/obj/item/clothing/under/costume/pennywise, /obj/item/toy/syndicateballoon, /obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/mask/gas/clown_hat/pennywise, @@ -49757,8 +49757,8 @@ req_access_txt = "4" }, /obj/item/restraints/handcuffs/pinkcuffs, -/obj/item/clothing/under/rank/security, -/obj/item/clothing/under/rank/security, +/obj/item/clothing/under/rank/security/officer, +/obj/item/clothing/under/rank/security/officer, /obj/item/grenade/barrier, /obj/item/book/manual/wiki/security_space_law, /obj/effect/decal/cleanable/cobweb2, @@ -67395,7 +67395,7 @@ "dcK" = ( /obj/structure/table/wood, /obj/item/clothing/suit/toggle/owlwings, -/obj/item/clothing/under/owl, +/obj/item/clothing/under/costume/owl, /obj/item/clothing/mask/gas/owl_mask, /turf/simulated/floor/wood, /area/maintenance/starboard) @@ -76457,7 +76457,7 @@ /area/medical/medbay) "dwQ" = ( /obj/structure/table/wood, -/obj/item/clothing/under/maid, +/obj/item/clothing/under/costume/maid, /obj/effect/decal/cleanable/cobweb, /turf/simulated/floor/plating, /area/crew_quarters/theatre) @@ -78607,7 +78607,7 @@ /area/medical/medbay) "dBu" = ( /obj/structure/table/wood, -/obj/item/clothing/under/jester, +/obj/item/clothing/under/costume/jester, /turf/simulated/floor/wood{ broken = 1; icon_state = "wood-broken" @@ -90177,7 +90177,7 @@ pixel_y = -24 }, /obj/item/clothing/suit/soldiercoat, -/obj/item/clothing/under/soldieruniform, +/obj/item/clothing/under/costume/soldieruniform, /obj/item/clothing/head/stalhelm, /turf/simulated/floor/wood, /area/clownoffice) diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index def201b56f9..05a0de86203 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -1648,7 +1648,7 @@ /area/crew_quarters/arcade) "ama" = ( /obj/structure/table, -/obj/item/clothing/under/sl_suit{ +/obj/item/clothing/under/misc/sl_suit{ desc = "Whoever wears this makes the rules."; name = "referee suit" }, @@ -2811,8 +2811,8 @@ /obj/structure/rack{ dir = 1 }, -/obj/item/clothing/under/rank/mailman, -/obj/item/clothing/under/rank/vice{ +/obj/item/clothing/under/misc/mailman, +/obj/item/clothing/under/misc/vice{ pixel_x = 4; pixel_y = -3 }, @@ -5739,7 +5739,7 @@ "aAU" = ( /obj/item/clothing/gloves/color/rainbow, /obj/item/clothing/shoes/rainbow, -/obj/item/clothing/under/rainbow, +/obj/item/clothing/under/color/rainbow, /obj/item/clothing/head/soft/rainbow, /turf/simulated/floor/plating, /area/maintenance/fpmaint) @@ -9719,7 +9719,7 @@ /area/crew_quarters/dorms) "aMw" = ( /obj/structure/closet/secure_closet/personal, -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /turf/simulated/floor/plasteel{ icon_state = "barber" }, @@ -11121,7 +11121,7 @@ }) "aQz" = ( /obj/structure/closet/secure_closet/personal, -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /turf/simulated/floor/plasteel{ icon_state = "darkgrey" }, @@ -11131,7 +11131,7 @@ /obj/machinery/light/small{ dir = 1 }, -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /obj/structure/sign/double/map/left{ desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-left-MS"; @@ -11143,7 +11143,7 @@ /area/crew_quarters/locker) "aQB" = ( /obj/structure/closet/secure_closet/personal, -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /obj/structure/sign/double/map/right{ desc = "A framed picture of the station. Clockwise from security at the top (red), you see engineering (yellow), science (purple), escape (red and white), medbay (green), arrivals (blue and white), and finally cargo (brown)."; icon_state = "map-right-MS"; @@ -11441,7 +11441,7 @@ /area/quartermaster/storage) "aRn" = ( /obj/structure/closet/secure_closet/personal, -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /obj/structure/sign/poster/official/random{ pixel_y = 32 }, @@ -32499,7 +32499,7 @@ "bSd" = ( /obj/structure/table/wood, /obj/item/clothing/shoes/laceup, -/obj/item/clothing/under/suit_jacket/really_black, +/obj/item/clothing/under/suit/really_black, /obj/item/clothing/glasses/sunglasses, /obj/machinery/light{ dir = 1 @@ -49931,7 +49931,7 @@ /area/maintenance/apmaint) "cSL" = ( /obj/structure/table/wood, -/obj/item/clothing/under/burial, +/obj/item/clothing/under/misc/burial, /obj/machinery/firealarm{ dir = 8; name = "west bump"; diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm index 1b7783388de..89e6e5f92d5 100644 --- a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm +++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm @@ -16,7 +16,7 @@ /area/lavaland/surface/outdoors) "e" = ( /obj/item/clothing/shoes/workboots/mining, -/obj/item/clothing/under/rank/miner/lavaland, +/obj/item/clothing/under/rank/cargo/miner/lavaland, /obj/effect/decal/remains/human, /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface, /area/lavaland/surface/outdoors) diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm index 1bba42283c2..116ff0472a2 100644 --- a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm +++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm @@ -210,10 +210,10 @@ /area/ruin/powered/seedvault) "G" = ( /obj/structure/closet/crate/hydroponics, -/obj/item/clothing/under/rank/hydroponics, -/obj/item/clothing/under/rank/hydroponics, -/obj/item/clothing/under/rank/hydroponics, -/obj/item/clothing/under/rank/hydroponics, +/obj/item/clothing/under/rank/civilian/hydroponics, +/obj/item/clothing/under/rank/civilian/hydroponics, +/obj/item/clothing/under/rank/civilian/hydroponics, +/obj/item/clothing/under/rank/civilian/hydroponics, /turf/simulated/floor/plasteel/freezer, /area/ruin/powered/seedvault) "H" = ( diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm index ec1443e4b37..b0323d3ed42 100644 --- a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm +++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm @@ -88,7 +88,7 @@ /obj/structure/alien/weeds, /obj/structure/bed/nest, /obj/effect/decal/cleanable/blood/gibs, -/obj/item/clothing/under/rank/security, +/obj/item/clothing/under/rank/security/officer, /obj/item/clothing/suit/armor/vest, /obj/item/melee/baton/loaded, /obj/item/clothing/head/helmet, diff --git a/_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm b/_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm index d9aad7e6aec..34fd8f4baf7 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm @@ -547,7 +547,7 @@ "bO" = ( /obj/effect/decal/cleanable/blood, /obj/structure/chair, -/obj/item/clothing/under/rank/centcom_officer, +/obj/item/clothing/under/rank/centcom, /obj/item/restraints/handcuffs, /obj/effect/decal/remains/human, /turf/simulated/floor/plating/airless, diff --git a/_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm b/_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm index 40658241356..02fb421c102 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm @@ -22,7 +22,7 @@ /area/ruin/space/powered) "g" = ( /obj/structure/table/wood, -/obj/item/clothing/under/shorts/black, +/obj/item/clothing/under/pants/shorts/black, /turf/simulated/floor/mineral/titanium/purple, /area/ruin/space/powered) "h" = ( diff --git a/_maps/map_files/RandomRuins/SpaceRuins/meatpackers.dmm b/_maps/map_files/RandomRuins/SpaceRuins/meatpackers.dmm index d4176a534a6..451974e5989 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/meatpackers.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/meatpackers.dmm @@ -1991,7 +1991,7 @@ /area/ruin/unpowered/BMPship/Aft) "gn" = ( /obj/structure/closet, -/obj/item/clothing/under/overalls, +/obj/item/clothing/under/misc/overalls, /turf/simulated/floor/plasteel, /area/ruin/unpowered/BMPship/Aft) "go" = ( @@ -2181,7 +2181,7 @@ /area/ruin/unpowered/BMPship/Aft) "gT" = ( /obj/structure/closet, -/obj/item/clothing/under/lawyer/bluesuit, +/obj/item/clothing/under/rank/civilian/lawyer/bluesuit, /obj/item/clothing/suit/apron, /turf/simulated/floor/plasteel, /area/ruin/unpowered/BMPship/Aft) diff --git a/_maps/map_files/RandomRuins/SpaceRuins/moonoutpost19.dmm b/_maps/map_files/RandomRuins/SpaceRuins/moonoutpost19.dmm index 74becc1d486..8af823badca 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/moonoutpost19.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/moonoutpost19.dmm @@ -3740,7 +3740,7 @@ /area/ruin/space/unpowered) "hm" = ( /obj/structure/closet/cabinet, -/obj/item/clothing/under/suit_jacket/navy, +/obj/item/clothing/under/suit/navy, /turf/simulated/floor/carpet, /area/ruin/space/unpowered) "hn" = ( @@ -3966,7 +3966,7 @@ name = "Kitchen Crate" }, /obj/item/storage/box/mousetraps, -/obj/item/clothing/under/waiter, +/obj/item/clothing/under/misc/waiter, /turf/simulated/floor/plasteel{ icon_state = "showroomfloor"; temperature = 273.15 @@ -4573,7 +4573,7 @@ /area/ruin/space/unpowered) "jo" = ( /obj/structure/closet/cabinet, -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /turf/simulated/floor/carpet, /area/ruin/space/unpowered) "jp" = ( @@ -4713,7 +4713,7 @@ /obj/structure/table, /obj/structure/bedsheetbin, /obj/item/clothing/accessory/black, -/obj/item/clothing/under/lawyer/black, +/obj/item/clothing/under/rank/civilian/lawyer/black, /turf/simulated/floor/plasteel/airless{ icon_state = "barber"; name = "floor" @@ -4913,7 +4913,7 @@ /area/ruin/space/unpowered) "ke" = ( /obj/structure/closet/cabinet, -/obj/item/clothing/under/suit_jacket/burgundy, +/obj/item/clothing/under/suit/burgundy, /turf/simulated/floor/carpet, /area/ruin/space/unpowered) "kf" = ( diff --git a/_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm b/_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm index 0542d303df4..9525a0c0ff5 100644 --- a/_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm +++ b/_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm @@ -1532,13 +1532,13 @@ /obj/item/clothing/head/ushanka, /obj/item/clothing/head/ushanka, /obj/item/clothing/head/ushanka, -/obj/item/clothing/under/soviet, -/obj/item/clothing/under/soviet, -/obj/item/clothing/under/soviet, -/obj/item/clothing/under/soviet, +/obj/item/clothing/under/costume/soviet, +/obj/item/clothing/under/costume/soviet, +/obj/item/clothing/under/costume/soviet, +/obj/item/clothing/under/costume/soviet, /obj/item/clothing/head/ushanka, /obj/item/clothing/head/ushanka, -/obj/item/clothing/under/soviet, +/obj/item/clothing/under/costume/soviet, /turf/simulated/floor/plasteel, /area/ruin/space/derelict/crew_quarters) "dO" = ( diff --git a/_maps/map_files/RandomZLevels/beach.dmm b/_maps/map_files/RandomZLevels/beach.dmm index 3840171211e..5f86c5167d2 100644 --- a/_maps/map_files/RandomZLevels/beach.dmm +++ b/_maps/map_files/RandomZLevels/beach.dmm @@ -1026,8 +1026,8 @@ /area/awaymission/beach) "ed" = ( /obj/structure/closet/crate, -/obj/item/clothing/under/pirate, -/obj/item/clothing/under/pirate, +/obj/item/clothing/under/costume/pirate, +/obj/item/clothing/under/costume/pirate, /turf/simulated/floor/beach/away/sand, /area/awaymission/beach) "ee" = ( diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 116524319be..216a1e3ca9d 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -11166,7 +11166,7 @@ /obj/item/storage/box/evidence, /obj/item/clothing/suit/wcoat, /obj/item/clothing/suit/blacktrenchcoat, -/obj/item/clothing/under/suit_jacket/tan, +/obj/item/clothing/under/suit/tan, /obj/item/reagent_containers/food/drinks/bottle/whiskey, /turf/simulated/floor/plating, /area/maintenance/fpmaint2) @@ -13319,7 +13319,7 @@ /turf/simulated/floor/plating, /area/maintenance/fpmaint) "aIT" = ( -/obj/item/clothing/under/mafia, +/obj/item/clothing/under/suit/mafia, /turf/simulated/floor/plating, /area/maintenance/fpmaint) "aIU" = ( @@ -13828,7 +13828,7 @@ /turf/simulated/floor/plating, /area/maintenance/fpmaint2) "aKf" = ( -/obj/item/clothing/under/mafia/sue, +/obj/item/clothing/under/suit/mafia/vest, /turf/simulated/floor/plating, /area/maintenance/fpmaint) "aKg" = ( @@ -19204,7 +19204,7 @@ /area/crew_quarters/dorms) "aWL" = ( /obj/structure/table, -/obj/item/clothing/under/swimsuit/red, +/obj/item/clothing/under/misc/swimsuit/red, /turf/simulated/floor/plasteel{ dir = 8; icon_state = "arrival" @@ -23950,7 +23950,7 @@ pixel_x = 24 }, /obj/item/clothing/suit/soldiercoat, -/obj/item/clothing/under/soldieruniform, +/obj/item/clothing/under/costume/soldieruniform, /obj/item/clothing/head/stalhelm, /obj/machinery/newscaster{ name = "south bump"; @@ -34874,7 +34874,7 @@ /turf/simulated/floor/plating, /area/maintenance/disposal) "bHf" = ( -/obj/item/clothing/under/rank/security2, +/obj/item/clothing/under/rank/security/officer/uniform, /obj/structure/closet/cabinet, /obj/item/clothing/head/officer, /turf/simulated/floor/plasteel{ @@ -45286,7 +45286,7 @@ /obj/item/clothing/gloves/color/rainbow, /obj/item/clothing/shoes/rainbow, /obj/item/clothing/head/soft/rainbow, -/obj/item/clothing/under/rainbow, +/obj/item/clothing/under/color/rainbow, /turf/simulated/floor/plating, /area/maintenance/port) "chp" = ( @@ -51590,13 +51590,13 @@ /turf/simulated/floor/plating, /area/maintenance/aft) "cyK" = ( -/obj/item/clothing/under/rank/medical/purple, +/obj/item/clothing/under/rank/medical/scrubs/purple, /obj/effect/decal/cleanable/dirt, /obj/effect/spawner/random_spawners/blood_maybe, /turf/simulated/floor/plating, /area/maintenance/aft) "cyM" = ( -/obj/item/clothing/under/medigown, +/obj/item/clothing/under/rank/medical/gown, /obj/structure/table/tray, /obj/item/hemostat{ pixel_x = 6 @@ -71376,7 +71376,7 @@ "fWJ" = ( /obj/structure/bed, /obj/effect/decal/cleanable/dirt, -/obj/item/clothing/under/rank/nursesuit, +/obj/item/clothing/under/rank/medical/nursesuit, /turf/simulated/floor/plasteel{ icon_state = "white" }, @@ -75143,7 +75143,7 @@ "iNe" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/rack, -/obj/item/clothing/under/rank/medical/blue, +/obj/item/clothing/under/rank/medical/scrubs, /obj/machinery/vending/wallmed{ name = "Emergency NanoMed"; pixel_x = -28 @@ -82600,10 +82600,10 @@ pixel_x = -28 }, /obj/item/crowbar/large, -/obj/item/clothing/under/pj/red, -/obj/item/clothing/under/pj/red, -/obj/item/clothing/under/pj/blue, -/obj/item/clothing/under/pj/blue, +/obj/item/clothing/under/misc/pj/red, +/obj/item/clothing/under/misc/pj/red, +/obj/item/clothing/under/misc/pj/blue, +/obj/item/clothing/under/misc/pj/blue, /obj/item/clothing/shoes/sandal/white, /obj/item/clothing/shoes/sandal/white, /obj/item/clothing/shoes/sandal/white, @@ -83837,7 +83837,7 @@ }, /area/maintenance/aft) "pXs" = ( -/obj/item/clothing/under/swimsuit/black, +/obj/item/clothing/under/misc/swimsuit/black, /obj/structure/flora/ausbushes/sparsegrass, /turf/simulated/floor/beach/sand, /area/hallway/secondary/exit) @@ -85368,11 +85368,11 @@ /obj/effect/decal/cleanable/dirt, /obj/structure/table, /obj/item/storage/backpack/duffel/medical, -/obj/item/clothing/under/rank/nurse, +/obj/item/clothing/under/rank/medical/nurse, /turf/simulated/floor/plating, /area/maintenance/aft) "rfh" = ( -/obj/item/clothing/under/assistantformal, +/obj/item/clothing/under/misc/assistantformal, /turf/simulated/floor/wood{ icon_state = "wood-broken" }, @@ -93577,12 +93577,12 @@ /area/maintenance/aft) "xYu" = ( /obj/structure/table, -/obj/item/clothing/under/shorts/black{ +/obj/item/clothing/under/pants/shorts/black{ pixel_x = -4; pixel_y = 3 }, -/obj/item/clothing/under/shorts/blue, -/obj/item/clothing/under/shorts/red{ +/obj/item/clothing/under/pants/shorts/blue, +/obj/item/clothing/under/pants/shorts/red{ pixel_x = 3; pixel_y = -3 }, diff --git a/_maps/map_files/generic/centcomm.dmm b/_maps/map_files/generic/centcomm.dmm index 1c8f3b7afba..3767cc260eb 100644 --- a/_maps/map_files/generic/centcomm.dmm +++ b/_maps/map_files/generic/centcomm.dmm @@ -962,7 +962,7 @@ pixel_x = 4; pixel_y = 6 }, -/obj/item/clothing/under/suit_jacket, +/obj/item/clothing/under/suit/black, /obj/item/clothing/suit/wcoat, /turf/simulated/floor/plasteel{ icon_state = "cafeteria" @@ -3448,12 +3448,12 @@ /area/syndicate_mothership/jail) "lY" = ( /obj/structure/rack, -/obj/item/clothing/under/shorts/black{ +/obj/item/clothing/under/pants/shorts/black{ pixel_x = -3; pixel_y = 3 }, -/obj/item/clothing/under/shorts/blue, -/obj/item/clothing/under/shorts/red{ +/obj/item/clothing/under/pants/shorts/blue, +/obj/item/clothing/under/pants/shorts/red{ pixel_x = 3; pixel_y = -3 }, @@ -3477,8 +3477,8 @@ pixel_x = -3; pixel_y = 3 }, -/obj/item/clothing/under/soviet, -/obj/item/clothing/under/pirate{ +/obj/item/clothing/under/costume/soviet, +/obj/item/clothing/under/costume/pirate{ pixel_x = 3; pixel_y = -3 }, @@ -3655,7 +3655,7 @@ pixel_y = 3 }, /obj/item/clothing/under/syndicate/combat, -/obj/item/clothing/under/acj{ +/obj/item/clothing/under/misc/acj{ pixel_x = 3; pixel_y = -3 }, @@ -6454,7 +6454,7 @@ /obj/structure/table, /obj/item/tank/internals/oxygen/yellow, /obj/random/bomb_supply, -/obj/item/clothing/under/rebeloutfit, +/obj/item/clothing/under/costume/rebeloutfit, /obj/item/clothing/suit/poncho/ponchoshame, /obj/item/clothing/head/sombrero/shamebrero, /turf/simulated/floor/plasteel/dark, @@ -10894,7 +10894,7 @@ /turf/simulated/floor/holofloor/grass, /area/holodeck/source_picnicarea) "QV" = ( -/obj/item/clothing/under/rainbow, +/obj/item/clothing/under/color/rainbow, /obj/item/clothing/glasses/sunglasses_fake, /turf/simulated/floor/beach/sand, /area/holodeck/source_beach) diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 78d9fb407bf..cad37d4b92c 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -973,3 +973,26 @@ The _flatIcons list is a cache for generated icon files. main.AddAlphaMask(mask) //Make the pixels in the main icon that are in the transparent zone of the mask icon also vanish (fully transparent). return main + +///Checks if the given iconstate exists in the given file, caching the result. Setting no_sprite to TRUE will print a stack trace ONCE. +/proc/icon_exists(file, state, no_sprite) + var/static/list/icon_states_cache = list() + if(icon_states_cache[file]?[state]) + return TRUE + + if(icon_states_cache[file]?[state] == FALSE) + return FALSE + + var/list/states = icon_states(file) + + if(!icon_states_cache[file]) + icon_states_cache[file] = list() + + if(state in states) + icon_states_cache[file][state] = TRUE + return TRUE + else + icon_states_cache[file][state] = FALSE + if(no_sprite) + stack_trace("Icon Lookup for state: [state] in file [file] failed.") + return FALSE diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 115fcc5c1c7..9fb43f65669 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -358,147 +358,147 @@ GLOBAL_VAR_INIT(record_id_num, 1001) job_clothes = H.mind.assigned_role switch(job_clothes) if("Head of Personnel") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "hop_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hop_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if("Nanotrasen Representative") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "officer_s") + clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) if("Blueshield") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "officer_s") + clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY) if("Magistrate") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "really_black_suit_s") + clothes_s = new /icon('icons/mob/clothing/under/suit.dmi', "really_black_suit_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "judge"), ICON_OVERLAY) if("Bartender") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "ba_suit_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "ba_suit_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Botanist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "hydroponics_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hydroponics_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Chef") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chef_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "chef_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Janitor") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "janitor_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "janitor_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Librarian") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "red_suit_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "red_suit_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Barber") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "barber_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "barber_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Clown") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "clown_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "clown_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "clown"), ICON_UNDERLAY) if("Mime") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "mime_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "mime_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Quartermaster") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "qm_s") + clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "qm_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if("Cargo Technician") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "cargotech_s") + clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "cargo_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Shaft Miner") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "explorer_s") + clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "explorer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY) if("Lawyer") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "internalaffairs_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "internalaffairs_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if("Chaplain") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chapblack_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "chapblack_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Research Director") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "director_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "director_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY) if("Scientist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "toxinswhite_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "science_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) if("Chemist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chemistrywhite_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "chemistry_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY) if("Chief Medical Officer") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "cmo_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "cmo_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY) if("Medical Doctor") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "medical_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY) if("Coroner") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "scrubsblack_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "scrubsblack_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_mort_open"), ICON_OVERLAY) if("Geneticist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "geneticswhite_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "genetics_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY) if("Virologist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "virologywhite_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "virology_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY) if("Psychiatrist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "psych_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "psych_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_UNDERLAY) if("Paramedic") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "paramedic_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "paramedic_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Captain") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "captain_s") + clothes_s = new /icon('icons/mob/clothing/under/captain.dmi', "captain_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if("Head of Security") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "hosred_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hosred_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) if("Warden") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "warden_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "warden_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) if("Detective") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "detective_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "detective_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "detective"), ICON_OVERLAY) if("Security Officer") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "secred_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "secred_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) if("Chief Engineer") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "chief_s") + clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY) if("Station Engineer") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "engine_s") + clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY) if("Life Support Specialist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "atmos_s") + clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "atmos_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY) if("Roboticist") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "robotics_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "robotics_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY) if("Syndicate Agent") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "syndicate_s") + clothes_s = new /icon('icons/mob/clothing/under/syndicate.dmi', "syndicate_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if("Syndicate Officer") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "syndicate_s") + clothes_s = new /icon('icons/mob/clothing/under/syndicate.dmi', "syndicate_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY) if("Syndicate Nuclear Operative") - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "syndicate_s") + clothes_s = new /icon('icons/mob/clothing/under/syndicate.dmi', "syndicate_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY) else if(H.mind && (H.mind.assigned_role in get_all_centcom_jobs())) - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "officer_s") + clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) else - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "grey_s") + clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) preview_icon.Blend(face_s, ICON_OVERLAY) // Why do we do this twice diff --git a/code/datums/outfits/outfit.dm b/code/datums/outfits/outfit.dm index e8278036773..cb907e78f08 100644 --- a/code/datums/outfits/outfit.dm +++ b/code/datums/outfits/outfit.dm @@ -284,7 +284,7 @@ // Butler outfit /datum/outfit/butler name = "Butler" - uniform = /obj/item/clothing/under/suit_jacket/really_black + uniform = /obj/item/clothing/under/suit/really_black shoes = /obj/item/clothing/shoes/laceup head = /obj/item/clothing/head/bowlerhat glasses = /obj/item/clothing/glasses/monocle diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm index 8501d14d36c..faeba542bc1 100644 --- a/code/datums/outfits/outfit_admin.dm +++ b/code/datums/outfits/outfit_admin.dm @@ -120,7 +120,7 @@ /datum/outfit/admin/syndicate/spy name = "Syndicate Spy" - uniform = /obj/item/clothing/under/suit_jacket/really_black + uniform = /obj/item/clothing/under/suit/really_black shoes = /obj/item/clothing/shoes/chameleon/noslip uplink_uses = 40 id_access = "Syndicate Agent" @@ -133,7 +133,7 @@ /datum/outfit/admin/nt_vip name = "VIP Guest" - uniform = /obj/item/clothing/under/suit_jacket/really_black + uniform = /obj/item/clothing/under/suit/really_black back = /obj/item/storage/backpack/satchel gloves = /obj/item/clothing/gloves/color/black shoes = /obj/item/clothing/shoes/black @@ -269,7 +269,7 @@ back = /obj/item/storage/backpack/ert/deathsquad belt = /obj/item/gun/projectile/revolver/mateba gloves = /obj/item/clothing/gloves/combat - uniform = /obj/item/clothing/under/rank/deathsquad + uniform = /obj/item/clothing/under/rank/centcom/deathsquad shoes = /obj/item/clothing/shoes/magboots/advance suit = /obj/item/clothing/suit/space/deathsquad suit_store = /obj/item/gun/energy/pulse @@ -319,7 +319,7 @@ /datum/outfit/admin/pirate name = "Space Pirate" - uniform = /obj/item/clothing/under/pirate + uniform = /obj/item/clothing/under/costume/pirate back = /obj/item/storage/backpack/satchel belt = /obj/item/storage/belt/utility/full/multitool gloves = /obj/item/clothing/gloves/combat @@ -386,7 +386,7 @@ /datum/outfit/admin/tunnel_clown name = "Tunnel Clown" - uniform = /obj/item/clothing/under/rank/clown + uniform = /obj/item/clothing/under/rank/civilian/clown suit = /obj/item/clothing/suit/hooded/chaplain_hoodie back = /obj/item/storage/backpack belt = /obj/item/storage/belt/utility/full/multitool @@ -421,7 +421,7 @@ /datum/outfit/admin/mime_assassin name = "Mime Assassin" - uniform = /obj/item/clothing/under/mime + uniform = /obj/item/clothing/under/rank/civilian/mime suit = /obj/item/clothing/suit/suspenders back = /obj/item/storage/backpack/mime belt = /obj/item/storage/belt/utility/full/multitool @@ -449,7 +449,7 @@ /datum/outfit/admin/mime_assassin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(H.gender == FEMALE) - uniform = /obj/item/clothing/under/sexymime + uniform = /obj/item/clothing/under/rank/civilian/mime/sexy suit = /obj/item/clothing/mask/gas/sexymime /datum/outfit/admin/mime_assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) @@ -547,7 +547,7 @@ /datum/outfit/admin/musician name = "Musician" - uniform = /obj/item/clothing/under/singerb + uniform = /obj/item/clothing/under/costume/singerb back = /obj/item/storage/backpack shoes = /obj/item/clothing/shoes/singerb gloves = /obj/item/clothing/gloves/color/white @@ -584,7 +584,7 @@ /datum/outfit/admin/soviet name = "Soviet Generic" gloves = /obj/item/clothing/gloves/combat - uniform = /obj/item/clothing/under/soviet + uniform = /obj/item/clothing/under/costume/soviet back = /obj/item/storage/backpack/satchel head = /obj/item/clothing/head/ushanka id = /obj/item/card/id @@ -802,7 +802,7 @@ /datum/outfit/admin/sol_trader name = "Sol Trader" - uniform = /obj/item/clothing/under/rank/cargotech + uniform = /obj/item/clothing/under/rank/cargo/tech back = /obj/item/storage/backpack/industrial belt = /obj/item/melee/classic_baton head = /obj/item/clothing/head/soft @@ -949,7 +949,7 @@ /datum/outfit/admin/tournament_gangster //gangster are supposed to fight each other. --rastaf0 name = "Tournament Gangster" - uniform = /obj/item/clothing/under/det + uniform = /obj/item/clothing/under/rank/security/detective suit = /obj/item/clothing/suit/storage/det_suit shoes = /obj/item/clothing/shoes/black head = /obj/item/clothing/head/det_hat @@ -960,7 +960,7 @@ /datum/outfit/admin/tournament_chef //Steven Seagal FTW name = "Tournament Chef" - uniform = /obj/item/clothing/under/rank/chef + uniform = /obj/item/clothing/under/rank/civilian/chef suit = /obj/item/clothing/suit/chef shoes = /obj/item/clothing/shoes/black head = /obj/item/clothing/head/chefhat @@ -972,7 +972,7 @@ /datum/outfit/admin/tournament_janitor name = "Tournament Janitor" - uniform = /obj/item/clothing/under/rank/janitor + uniform = /obj/item/clothing/under/rank/civilian/janitor back = /obj/item/storage/backpack shoes = /obj/item/clothing/shoes/black l_hand = /obj/item/reagent_containers/glass/bucket @@ -993,7 +993,7 @@ /datum/outfit/admin/survivor name = "Survivor" - uniform = /obj/item/clothing/under/overalls + uniform = /obj/item/clothing/under/misc/overalls back = /obj/item/storage/backpack gloves = /obj/item/clothing/gloves/color/latex shoes = /obj/item/clothing/shoes/white @@ -1020,7 +1020,7 @@ /datum/outfit/admin/masked_killer name = "Masked Killer" - uniform = /obj/item/clothing/under/overalls + uniform = /obj/item/clothing/under/misc/overalls suit = /obj/item/clothing/suit/apron back = /obj/item/storage/backpack gloves = /obj/item/clothing/gloves/color/latex @@ -1115,7 +1115,7 @@ /datum/outfit/admin/ancient_vampire name = "Ancient Vampire" - uniform = /obj/item/clothing/under/victsuit/red + uniform = /obj/item/clothing/under/suit/victsuit/red suit = /obj/item/clothing/suit/draculacoat back = /obj/item/storage/backpack gloves = /obj/item/clothing/gloves/combat @@ -1263,7 +1263,7 @@ /datum/outfit/admin/honksquad name = "Honksquad" - uniform = /obj/item/clothing/under/rank/clown + uniform = /obj/item/clothing/under/rank/civilian/clown mask = /obj/item/clothing/mask/gas/clown_hat back = /obj/item/storage/backpack/clown id = /obj/item/card/id/clown @@ -1286,7 +1286,7 @@ /datum/outfit/admin/honksquad/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(H.gender == FEMALE) - uniform = /obj/item/clothing/under/rank/clown/sexy + uniform = /obj/item/clothing/under/rank/civilian/clown/sexy mask = /obj/item/clothing/mask/gas/clown_hat/sexy if(prob(50)) diff --git a/code/datums/spells/banana_touch.dm b/code/datums/spells/banana_touch.dm index 79b9e86d054..fdfc432eab3 100644 --- a/code/datums/spells/banana_touch.dm +++ b/code/datums/spells/banana_touch.dm @@ -51,7 +51,7 @@ qdel(shoes) qdel(wear_mask) qdel(w_uniform) - equip_to_slot_if_possible(new /obj/item/clothing/under/rank/clown/nodrop, slot_w_uniform, TRUE, TRUE) + equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/clown/nodrop, slot_w_uniform, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, slot_shoes, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, slot_wear_mask, TRUE, TRUE) dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE) diff --git a/code/datums/spells/cluwne.dm b/code/datums/spells/cluwne.dm index 35fedb31e66..6430ba3158a 100644 --- a/code/datums/spells/cluwne.dm +++ b/code/datums/spells/cluwne.dm @@ -79,5 +79,5 @@ unEquip(gloves, 1) qdel(G) - equip_to_slot_if_possible(new /obj/item/clothing/under/lawyer/black, slot_w_uniform, TRUE, TRUE) + equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/lawyer/black, slot_w_uniform, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, slot_shoes, TRUE, TRUE) diff --git a/code/datums/spells/mime_malaise.dm b/code/datums/spells/mime_malaise.dm index e11a92698e6..762039dddf7 100644 --- a/code/datums/spells/mime_malaise.dm +++ b/code/datums/spells/mime_malaise.dm @@ -38,7 +38,7 @@ unEquip(w_uniform, TRUE) unEquip(wear_suit, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime, slot_wear_mask, TRUE, TRUE) - equip_to_slot_if_possible(new /obj/item/clothing/under/mime, slot_w_uniform, TRUE, TRUE) + equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime, slot_w_uniform, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders, slot_wear_suit, TRUE, TRUE) Silence(14 SECONDS) else @@ -46,7 +46,7 @@ qdel(w_uniform) qdel(wear_suit) equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime/nodrop, slot_wear_mask, TRUE, TRUE) - equip_to_slot_if_possible(new /obj/item/clothing/under/mime/nodrop, slot_w_uniform, TRUE, TRUE) + equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime/nodrop, slot_w_uniform, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders/nodrop, slot_wear_suit, TRUE, TRUE) dna.SetSEState(GLOB.muteblock , TRUE, TRUE) singlemutcheck(src, GLOB.muteblock, MUTCHK_FORCED) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 8fa5be9eba8..ad41c7b3619 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -480,13 +480,13 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY /datum/supply_packs/security/securityclothes name = "Security Clothing Crate" - contains = list(/obj/item/clothing/under/rank/security/corp, - /obj/item/clothing/under/rank/security/corp, + contains = list(/obj/item/clothing/under/rank/security/officer/corporate, + /obj/item/clothing/under/rank/security/officer/corporate, /obj/item/clothing/head/soft/sec/corp, /obj/item/clothing/head/soft/sec/corp, - /obj/item/clothing/under/rank/warden/corp, + /obj/item/clothing/under/rank/security/warden/corporate, /obj/item/clothing/head/beret/sec/warden, - /obj/item/clothing/under/rank/head_of_security/corp, + /obj/item/clothing/under/rank/security/head_of_security/corporate, /obj/item/clothing/head/HoS/beret) cost = 30 containername = "security clothing crate" @@ -1428,8 +1428,8 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY /obj/item/storage/bible/booze, /obj/item/clothing/suit/hooded/chaplain_hoodie, /obj/item/clothing/suit/hooded/chaplain_hoodie, - /obj/item/clothing/under/burial, - /obj/item/clothing/under/burial) + /obj/item/clothing/under/misc/burial, + /obj/item/clothing/under/misc/burial) cost = 40 containername = "religious supplies crate" @@ -1443,7 +1443,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY /datum/supply_packs/misc/barberkit name = "Barber Kit Crate" - contains = list(/obj/item/clothing/under/barber, + contains = list(/obj/item/clothing/under/rank/civilian/barber, /obj/item/storage/box/lip_stick, /obj/item/storage/box/barber) cost = 20 @@ -1604,10 +1604,10 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY contains = list(/obj/item/storage/backpack/clown, /obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/mask/gas/clown_hat, - /obj/item/clothing/under/rank/clown, + /obj/item/clothing/under/rank/civilian/clown, /obj/item/bikehorn, /obj/item/storage/backpack/mime, - /obj/item/clothing/under/mime, + /obj/item/clothing/under/rank/civilian/mime, /obj/item/clothing/shoes/black, /obj/item/clothing/gloves/color/white, /obj/item/clothing/mask/gas/mime, @@ -1637,12 +1637,11 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY /obj/item/clothing/head/fedora/whitefedora, /obj/item/clothing/head/fedora/brownfedora, /obj/item/clothing/head/fedora, - /obj/item/clothing/under/flappers, - /obj/item/clothing/under/mafia, - /obj/item/clothing/under/mafia/vest, - /obj/item/clothing/under/mafia/white, - /obj/item/clothing/under/mafia/sue, - /obj/item/clothing/under/mafia/tan, + /obj/item/clothing/under/costume/flappers, + /obj/item/clothing/under/suit/mafia, + /obj/item/clothing/under/suit/mafia/vest, + /obj/item/clothing/under/suit/mafia/white, + /obj/item/clothing/under/suit/mafia/tan, /obj/item/gun/projectile/shotgun/toy/tommygun, /obj/item/gun/projectile/shotgun/toy/tommygun) cost = 15 @@ -1739,14 +1738,14 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY /datum/supply_packs/misc/formalwear //This is a very classy crate. name = "Formal Wear Crate" - contains = list(/obj/item/clothing/under/blacktango, - /obj/item/clothing/under/assistantformal, - /obj/item/clothing/under/assistantformal, - /obj/item/clothing/under/lawyer/bluesuit, + contains = list(/obj/item/clothing/under/dress/blacktango, + /obj/item/clothing/under/misc/assistantformal, + /obj/item/clothing/under/misc/assistantformal, + /obj/item/clothing/under/rank/civilian/lawyer/bluesuit, /obj/item/clothing/suit/storage/lawyer/bluejacket, - /obj/item/clothing/under/lawyer/purpsuit, + /obj/item/clothing/under/rank/civilian/lawyer/purpsuit, /obj/item/clothing/suit/storage/lawyer/purpjacket, - /obj/item/clothing/under/lawyer/black, + /obj/item/clothing/under/rank/civilian/lawyer/black, /obj/item/clothing/suit/storage/lawyer/blackjacket, /obj/item/clothing/accessory/waistcoat, /obj/item/clothing/accessory/blue, @@ -1760,11 +1759,11 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY /obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/laceup, - /obj/item/clothing/under/suit_jacket/charcoal, - /obj/item/clothing/under/suit_jacket/navy, - /obj/item/clothing/under/suit_jacket/burgundy, - /obj/item/clothing/under/suit_jacket/checkered, - /obj/item/clothing/under/suit_jacket/tan, + /obj/item/clothing/under/suit/charcoal, + /obj/item/clothing/under/suit/navy, + /obj/item/clothing/under/suit/burgundy, + /obj/item/clothing/under/suit/checkered, + /obj/item/clothing/under/suit/tan, /obj/item/lipstick/random) cost = 30 //Lots of very expensive items. You gotta pay up to look good! containername = "formal-wear crate" diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 7904f205b04..2cca4c00e33 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -393,7 +393,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) name = "Contortionist's Jumpsuit" desc = "A highly flexible jumpsuit that will help you navigate the ventilation loops of the station internally. Comes with pockets and ID slot, but can't be used without stripping off most gear, including backpack, belt, helmet, and exosuit. Free hands are also necessary to crawl around inside." reference = "AIRJ" - item = /obj/item/clothing/under/contortionist + item = /obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist cost = 6 job = list("Life Support Specialist") diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index c829d044fa7..7cfb1b219ff 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -499,13 +499,13 @@ GLOBAL_LIST_EMPTY(multiverse) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses) - M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/suit/really_black(M), slot_w_uniform) M.equip_to_slot_or_del(sword, slot_r_hand) if("roman") var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) M.equip_to_slot_or_del(new hat(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/under/roman(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/costume/roman(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/shield/riot/roman(M), slot_l_hand) M.equip_to_slot_or_del(sword, slot_r_hand) @@ -545,7 +545,7 @@ GLOBAL_LIST_EMPTY(multiverse) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/dress/schoolgirl(M), slot_w_uniform) M.equip_to_slot_or_del(sword, slot_r_hand) if("cultist") @@ -555,14 +555,14 @@ GLOBAL_LIST_EMPTY(multiverse) M.equip_to_slot_or_del(sword, slot_r_hand) if("highlander") - M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/costume/kilt(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) M.equip_to_slot_or_del(sword, slot_r_hand) if("clown") - M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/civilian/clown(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask) @@ -570,7 +570,7 @@ GLOBAL_LIST_EMPTY(multiverse) M.equip_to_slot_or_del(sword, slot_r_hand) if("killer") - M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/misc/overalls(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask) @@ -585,7 +585,7 @@ GLOBAL_LIST_EMPTY(multiverse) carried_item.add_mob_blood(M) if("pirate") - M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/costume/pirate(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses) @@ -598,7 +598,7 @@ GLOBAL_LIST_EMPTY(multiverse) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/costume/soviet(M), slot_w_uniform) M.equip_to_slot_or_del(sword, slot_r_hand) if("officer") @@ -614,7 +614,7 @@ GLOBAL_LIST_EMPTY(multiverse) if("gladiator") M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform) + M.equip_to_slot_or_del(new /obj/item/clothing/under/costume/gladiator(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes) M.equip_to_slot_or_del(sword, slot_r_hand) @@ -739,13 +739,13 @@ GLOBAL_LIST_EMPTY(multiverse) if("roman") var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) H.equip_to_slot_or_del(new hat(H), slot_head) - H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/roman(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/shield/riot/roman(H), slot_l_hand) H.equip_to_slot_or_del(new /obj/item/claymore(H), slot_r_hand) H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back) if("pirate") - H.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/pirate(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate_brown(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(H), slot_head) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), slot_shoes) @@ -756,13 +756,13 @@ GLOBAL_LIST_EMPTY(multiverse) if("yand")//mine is an evil laugh H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(H), slot_head) - H.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/dress/schoolgirl(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/katana(H), slot_r_hand) H.equip_to_slot_or_del(new /obj/item/shield/riot/roman(H), slot_l_hand) H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back) if("clown") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/civilian/clown(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask) H.equip_to_slot_or_del(new /obj/item/clothing/head/stalhelm(H), slot_head) @@ -791,7 +791,7 @@ GLOBAL_LIST_EMPTY(multiverse) H.revive() H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(H), slot_head) - H.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/dress/schoolgirl(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/katana(H), slot_r_hand) H.equip_to_slot_or_del(new /obj/item/shield/riot/roman(H), slot_l_hand) diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 27cf38d481d..58469c0c8ac 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -26,7 +26,7 @@ name = "Chief Engineer" jobtype = /datum/job/chief_engineer - uniform = /obj/item/clothing/under/rank/chief_engineer + uniform = /obj/item/clothing/under/rank/engineering/chief_engineer belt = /obj/item/storage/belt/utility/chief/full gloves = /obj/item/clothing/gloves/color/black/ce shoes = /obj/item/clothing/shoes/brown @@ -66,7 +66,7 @@ name = "Station Engineer" jobtype = /datum/job/engineer - uniform = /obj/item/clothing/under/rank/engineer + uniform = /obj/item/clothing/under/rank/engineering/engineer belt = /obj/item/storage/belt/utility/full shoes = /obj/item/clothing/shoes/workboots head = /obj/item/clothing/head/hardhat @@ -103,7 +103,7 @@ name = "Life Support Specialist" jobtype = /datum/job/atmos - uniform = /obj/item/clothing/under/rank/atmospheric_technician + uniform = /obj/item/clothing/under/rank/engineering/atmospheric_technician belt = /obj/item/storage/belt/utility/atmostech shoes = /obj/item/clothing/shoes/workboots l_ear = /obj/item/radio/headset/headset_eng diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 03ffb8e4605..20dee0a432e 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -24,7 +24,7 @@ name = "Chief Medical Officer" jobtype = /datum/job/cmo - uniform = /obj/item/clothing/under/rank/chief_medical_officer + uniform = /obj/item/clothing/under/rank/medical/chief_medical_officer suit = /obj/item/clothing/suit/storage/labcoat/cmo shoes = /obj/item/clothing/shoes/brown l_ear = /obj/item/radio/headset/heads/cmo @@ -61,7 +61,7 @@ name = "Medical Doctor" jobtype = /datum/job/doctor - uniform = /obj/item/clothing/under/rank/medical + uniform = /obj/item/clothing/under/rank/medical/doctor suit = /obj/item/clothing/suit/storage/labcoat shoes = /obj/item/clothing/shoes/white l_ear = /obj/item/radio/headset/headset_med @@ -94,7 +94,7 @@ name = "Coroner" jobtype = /datum/job/coroner - uniform = /obj/item/clothing/under/rank/medical/mortician + uniform = /obj/item/clothing/under/rank/medical/scrubs/coroner suit = /obj/item/clothing/suit/storage/labcoat/mortician shoes = /obj/item/clothing/shoes/white l_ear = /obj/item/radio/headset/headset_med @@ -118,19 +118,19 @@ if(H.mind && H.mind.role_alt_title) switch(H.mind.role_alt_title) if("Surgeon") - uniform = /obj/item/clothing/under/rank/medical/blue + uniform = /obj/item/clothing/under/rank/medical/scrubs head = /obj/item/clothing/head/surgery/blue if("Medical Doctor") - uniform = /obj/item/clothing/under/rank/medical + uniform = /obj/item/clothing/under/rank/medical/doctor if("Nurse") if(H.gender == FEMALE) if(prob(50)) - uniform = /obj/item/clothing/under/rank/nursesuit + uniform = /obj/item/clothing/under/rank/medical/nursesuit else - uniform = /obj/item/clothing/under/rank/nurse + uniform = /obj/item/clothing/under/rank/medical/nurse head = /obj/item/clothing/head/nursehat else - uniform = /obj/item/clothing/under/rank/medical/purple + uniform = /obj/item/clothing/under/rank/medical/scrubs/purple @@ -156,7 +156,7 @@ name = "Chemist" jobtype = /datum/job/chemist - uniform = /obj/item/clothing/under/rank/chemist + uniform = /obj/item/clothing/under/rank/medical/chemist suit = /obj/item/clothing/suit/storage/labcoat/chemist shoes = /obj/item/clothing/shoes/white l_ear = /obj/item/radio/headset/headset_med @@ -188,7 +188,7 @@ name = "Geneticist" jobtype = /datum/job/geneticist - uniform = /obj/item/clothing/under/rank/geneticist + uniform = /obj/item/clothing/under/rank/rnd/geneticist suit = /obj/item/clothing/suit/storage/labcoat/genetics shoes = /obj/item/clothing/shoes/white l_ear = /obj/item/radio/headset/headset_medsci @@ -222,7 +222,7 @@ name = "Virologist" jobtype = /datum/job/virologist - uniform = /obj/item/clothing/under/rank/virologist + uniform = /obj/item/clothing/under/rank/medical/virologist suit = /obj/item/clothing/suit/storage/labcoat/virologist shoes = /obj/item/clothing/shoes/white mask = /obj/item/clothing/mask/surgical @@ -254,7 +254,7 @@ name = "Psychiatrist" jobtype = /datum/job/psychiatrist - uniform = /obj/item/clothing/under/rank/medical + uniform = /obj/item/clothing/under/rank/medical/doctor suit = /obj/item/clothing/suit/storage/labcoat shoes = /obj/item/clothing/shoes/laceup l_ear = /obj/item/radio/headset/headset_med @@ -267,11 +267,11 @@ if(H.mind && H.mind.role_alt_title) switch(H.mind.role_alt_title) if("Psychiatrist") - uniform = /obj/item/clothing/under/rank/psych + uniform = /obj/item/clothing/under/rank/medical/psych if("Psychologist") - uniform = /obj/item/clothing/under/rank/psych/turtleneck + uniform = /obj/item/clothing/under/rank/medical/psych/turtleneck if("Therapist") - uniform = /obj/item/clothing/under/rank/medical + uniform = /obj/item/clothing/under/rank/medical/doctor /datum/job/paramedic title = "Paramedic" diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 759c696cf9f..3e704c81d69 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -31,7 +31,7 @@ name = "Research Director" jobtype = /datum/job/rd - uniform = /obj/item/clothing/under/rank/research_director + uniform = /obj/item/clothing/under/rank/rnd/research_director suit = /obj/item/clothing/suit/storage/labcoat shoes = /obj/item/clothing/shoes/brown l_ear = /obj/item/radio/headset/heads/rd @@ -73,7 +73,7 @@ name = "Scientist" jobtype = /datum/job/scientist - uniform = /obj/item/clothing/under/rank/scientist + uniform = /obj/item/clothing/under/rank/rnd/scientist suit = /obj/item/clothing/suit/storage/labcoat/science shoes = /obj/item/clothing/shoes/white l_ear = /obj/item/radio/headset/headset_sci @@ -112,7 +112,7 @@ name = "Roboticist" jobtype = /datum/job/roboticist - uniform = /obj/item/clothing/under/rank/roboticist + uniform = /obj/item/clothing/under/rank/rnd/roboticist suit = /obj/item/clothing/suit/storage/labcoat belt = /obj/item/storage/belt/utility/full shoes = /obj/item/clothing/shoes/black diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 786d44f92e8..5a339bb2578 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -27,7 +27,7 @@ name = "Head of Security" jobtype = /datum/job/hos - uniform = /obj/item/clothing/under/rank/head_of_security + uniform = /obj/item/clothing/under/rank/security/head_of_security suit = /obj/item/clothing/suit/armor/hos gloves = /obj/item/clothing/gloves/color/black/hos shoes = /obj/item/clothing/shoes/jackboots @@ -70,7 +70,7 @@ name = "Warden" jobtype = /datum/job/warden - uniform = /obj/item/clothing/under/rank/warden + uniform = /obj/item/clothing/under/rank/security/warden suit = /obj/item/clothing/suit/armor/vest/warden gloves = /obj/item/clothing/gloves/color/black shoes = /obj/item/clothing/shoes/jackboots @@ -116,7 +116,7 @@ name = "Detective" jobtype = /datum/job/detective - uniform = /obj/item/clothing/under/det + uniform = /obj/item/clothing/under/rank/security/detective suit = /obj/item/clothing/suit/storage/det_suit gloves = /obj/item/clothing/gloves/color/black shoes = /obj/item/clothing/shoes/brown @@ -171,7 +171,7 @@ /datum/outfit/job/officer name = "Security Officer" jobtype = /datum/job/officer - uniform = /obj/item/clothing/under/rank/security + uniform = /obj/item/clothing/under/rank/security/officer suit = /obj/item/clothing/suit/armor/vest/security gloves = /obj/item/clothing/gloves/color/black shoes = /obj/item/clothing/shoes/jackboots diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm index d7392a1e226..e3b10fae422 100644 --- a/code/game/jobs/job/supervisor.dm +++ b/code/game/jobs/job/supervisor.dm @@ -86,7 +86,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca /datum/outfit/job/hop name = "Head of Personnel" jobtype = /datum/job/hop - uniform = /obj/item/clothing/under/rank/head_of_personnel + uniform = /obj/item/clothing/under/rank/civilian/head_of_personnel shoes = /obj/item/clothing/shoes/brown head = /obj/item/clothing/head/hopcap glasses = /obj/item/clothing/glasses/hud/skills/sunglasses @@ -134,7 +134,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca /datum/outfit/job/nanotrasenrep name = "Nanotrasen Representative" jobtype = /datum/job/nanotrasenrep - uniform = /obj/item/clothing/under/rank/ntrep + uniform = /obj/item/clothing/under/rank/civilian/dress_shirt suit = /obj/item/clothing/suit/storage/ntrep shoes = /obj/item/clothing/shoes/centcom glasses = /obj/item/clothing/glasses/hud/skills/sunglasses @@ -177,7 +177,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca /datum/outfit/job/blueshield name = "Blueshield" jobtype = /datum/job/blueshield - uniform = /obj/item/clothing/under/rank/blueshield + uniform = /obj/item/clothing/under/rank/centcom/blueshield suit = /obj/item/clothing/suit/armor/vest/blueshield gloves = /obj/item/clothing/gloves/combat shoes = /obj/item/clothing/shoes/jackboots @@ -222,7 +222,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca /datum/outfit/job/judge name = "Magistrate" jobtype = /datum/job/judge - uniform = /obj/item/clothing/under/suit_jacket/really_black + uniform = /obj/item/clothing/under/suit/really_black suit = /obj/item/clothing/suit/judgerobe gloves = /obj/item/clothing/gloves/color/white shoes = /obj/item/clothing/shoes/centcom @@ -264,7 +264,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca /datum/outfit/job/lawyer name = "Internal Affairs Agent" jobtype = /datum/job/lawyer - uniform = /obj/item/clothing/under/rank/internalaffairs + uniform = /obj/item/clothing/under/rank/civilian/internalaffairs suit = /obj/item/clothing/suit/storage/internalaffairs shoes = /obj/item/clothing/shoes/brown l_ear = /obj/item/radio/headset/headset_iaa/alt diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm index 6fc7cedb412..cf96747184a 100644 --- a/code/game/jobs/job/support.dm +++ b/code/game/jobs/job/support.dm @@ -17,7 +17,7 @@ name = "Quartermaster" jobtype = /datum/job/qm - uniform = /obj/item/clothing/under/rank/cargo + uniform = /obj/item/clothing/under/rank/cargo/quartermaster shoes = /obj/item/clothing/shoes/brown l_ear = /obj/item/radio/headset/headset_cargo glasses = /obj/item/clothing/glasses/sunglasses @@ -45,7 +45,7 @@ name = "Cargo Technician" jobtype = /datum/job/cargo_tech - uniform = /obj/item/clothing/under/rank/cargotech + uniform = /obj/item/clothing/under/rank/cargo/tech shoes = /obj/item/clothing/shoes/black l_ear = /obj/item/radio/headset/headset_cargo id = /obj/item/card/id/supply @@ -75,7 +75,7 @@ l_ear = /obj/item/radio/headset/headset_cargo/mining shoes = /obj/item/clothing/shoes/workboots/mining gloves = /obj/item/clothing/gloves/color/black - uniform = /obj/item/clothing/under/rank/miner/lavaland + uniform = /obj/item/clothing/under/rank/cargo/miner/lavaland l_pocket = /obj/item/reagent_containers/hypospray/autoinjector/survival r_pocket = /obj/item/storage/bag/ore id = /obj/item/card/id/supply @@ -142,7 +142,7 @@ name = "Bartender" jobtype = /datum/job/bartender - uniform = /obj/item/clothing/under/rank/bartender + uniform = /obj/item/clothing/under/rank/civilian/bartender suit = /obj/item/clothing/suit/armor/vest belt = /obj/item/storage/belt/bandolier/full shoes = /obj/item/clothing/shoes/black @@ -184,7 +184,7 @@ name = "Chef" jobtype = /datum/job/chef - uniform = /obj/item/clothing/under/rank/chef + uniform = /obj/item/clothing/under/rank/civilian/chef suit = /obj/item/clothing/suit/chef belt = /obj/item/storage/belt/chef shoes = /obj/item/clothing/shoes/black @@ -223,7 +223,7 @@ name = "Botanist" jobtype = /datum/job/hydro - uniform = /obj/item/clothing/under/rank/hydroponics + uniform = /obj/item/clothing/under/rank/civilian/hydroponics suit = /obj/item/clothing/suit/apron gloves = /obj/item/clothing/gloves/botanic_leather shoes = /obj/item/clothing/shoes/black @@ -257,7 +257,7 @@ name = "Clown" jobtype = /datum/job/clown - uniform = /obj/item/clothing/under/rank/clown + uniform = /obj/item/clothing/under/rank/civilian/clown shoes = /obj/item/clothing/shoes/clown_shoes mask = /obj/item/clothing/mask/gas/clown_hat l_pocket = /obj/item/bikehorn @@ -284,7 +284,7 @@ . = ..() if(H.gender == FEMALE) mask = /obj/item/clothing/mask/gas/clown_hat/sexy - uniform = /obj/item/clothing/under/rank/clown/sexy + uniform = /obj/item/clothing/under/rank/civilian/clown/sexy /datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() @@ -346,7 +346,7 @@ name = "Mime" jobtype = /datum/job/mime - uniform = /obj/item/clothing/under/mime + uniform = /obj/item/clothing/under/rank/civilian/mime suit = /obj/item/clothing/suit/suspenders back = /obj/item/storage/backpack/mime gloves = /obj/item/clothing/gloves/color/white @@ -365,7 +365,7 @@ /datum/outfit/job/mime/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(H.gender == FEMALE) - uniform = /obj/item/clothing/under/sexymime + uniform = /obj/item/clothing/under/rank/civilian/mime/sexy suit = /obj/item/clothing/mask/gas/sexymime /datum/outfit/job/mime/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) @@ -399,7 +399,7 @@ name = "Janitor" jobtype = /datum/job/janitor - uniform = /obj/item/clothing/under/rank/janitor + uniform = /obj/item/clothing/under/rank/civilian/janitor shoes = /obj/item/clothing/shoes/black l_ear = /obj/item/radio/headset/headset_service pda = /obj/item/pda/janitor @@ -425,7 +425,7 @@ name = "Librarian" jobtype = /datum/job/librarian - uniform = /obj/item/clothing/under/suit_jacket/red + uniform = /obj/item/clothing/under/rank/civilian/librarian shoes = /obj/item/clothing/shoes/black l_ear = /obj/item/radio/headset/headset_service l_pocket = /obj/item/laser_pointer @@ -454,7 +454,7 @@ name = "Barber" jobtype = /datum/job/barber - uniform = /obj/item/clothing/under/barber + uniform = /obj/item/clothing/under/rank/civilian/barber shoes = /obj/item/clothing/shoes/black l_ear = /obj/item/radio/headset/headset_service backpack_contents = list( diff --git a/code/game/jobs/job/support_chaplain.dm b/code/game/jobs/job/support_chaplain.dm index 3e48b210f49..294776cb1f0 100644 --- a/code/game/jobs/job/support_chaplain.dm +++ b/code/game/jobs/job/support_chaplain.dm @@ -18,7 +18,7 @@ name = "Chaplain" jobtype = /datum/job/chaplain - uniform = /obj/item/clothing/under/rank/chaplain + uniform = /obj/item/clothing/under/rank/civilian/chaplain shoes = /obj/item/clothing/shoes/black l_ear = /obj/item/radio/headset/headset_service pda = /obj/item/pda/chaplain diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index e7fe40070be..a5d32fc09c3 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -1113,7 +1113,7 @@ /obj/item/gun/projectile/shotgun/automatic/combat = 2,/obj/item/gun/projectile/automatic/gyropistol = 1, /obj/item/gun/projectile/shotgun = 2,/obj/item/gun/projectile/automatic/ar = 2) premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2) - contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/bedsheet/patriot = 3) + contraband = list(/obj/item/clothing/under/costume/patriotsuit = 1,/obj/item/bedsheet/patriot = 3) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) resistance_flags = FIRE_PROOF @@ -1448,65 +1448,65 @@ vend_reply = "Thank you for using AutoDrobe!" products = list(/obj/item/clothing/suit/chickensuit = 1, /obj/item/clothing/head/chicken = 1, - /obj/item/clothing/under/gladiator = 1, + /obj/item/clothing/under/costume/gladiator = 1, /obj/item/clothing/head/helmet/gladiator = 1, - /obj/item/clothing/under/gimmick/rank/captain/suit = 1, + /obj/item/clothing/under/misc/gimmick/rank/captain/suit = 1, /obj/item/clothing/head/flatcap = 1, /obj/item/clothing/suit/storage/labcoat/mad = 1, /obj/item/clothing/glasses/gglasses = 1, /obj/item/clothing/shoes/jackboots = 1, - /obj/item/clothing/under/schoolgirl = 1, - /obj/item/clothing/under/blackskirt = 1, + /obj/item/clothing/under/dress/schoolgirl = 1, + /obj/item/clothing/under/dress/blackskirt = 1, /obj/item/clothing/suit/toggle/owlwings = 1, - /obj/item/clothing/under/owl = 1, + /obj/item/clothing/under/costume/owl = 1, /obj/item/clothing/mask/gas/owl_mask = 1, /obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, - /obj/item/clothing/under/griffin = 1, + /obj/item/clothing/under/costume/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1, /obj/item/clothing/accessory/waistcoat = 1, - /obj/item/clothing/under/suit_jacket = 1, + /obj/item/clothing/under/suit/black = 1, /obj/item/clothing/head/that =1, - /obj/item/clothing/under/kilt = 1, + /obj/item/clothing/under/costume/kilt = 1, /obj/item/clothing/accessory/waistcoat = 1, /obj/item/clothing/glasses/monocle =1, /obj/item/clothing/head/bowlerhat = 1, /obj/item/cane = 1, - /obj/item/clothing/under/sl_suit = 1, + /obj/item/clothing/under/misc/sl_suit = 1, /obj/item/clothing/mask/fakemoustache = 1, /obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1, /obj/item/clothing/head/plaguedoctorhat = 1, /obj/item/clothing/mask/gas/plaguedoctor = 1, /obj/item/clothing/suit/apron = 1, - /obj/item/clothing/under/waiter = 1, + /obj/item/clothing/under/misc/waiter = 1, /obj/item/clothing/suit/jacket/miljacket = 1, /obj/item/clothing/suit/jacket/miljacket/white = 1, /obj/item/clothing/suit/jacket/miljacket/desert = 1, /obj/item/clothing/suit/jacket/miljacket/navy = 1, - /obj/item/clothing/under/pirate = 1, + /obj/item/clothing/under/costume/pirate = 1, /obj/item/clothing/suit/pirate_brown = 1, /obj/item/clothing/suit/pirate_black =1, - /obj/item/clothing/under/pirate_rags =1, + /obj/item/clothing/under/costume/pirate_rags =1, /obj/item/clothing/head/pirate = 1, /obj/item/clothing/head/bandana = 1, /obj/item/clothing/head/bandana = 1, - /obj/item/clothing/under/soviet = 1, + /obj/item/clothing/under/costume/soviet = 1, /obj/item/clothing/head/ushanka = 1, /obj/item/clothing/suit/imperium_monk = 1, /obj/item/clothing/mask/gas/cyborg = 1, /obj/item/clothing/suit/holidaypriest = 1, /obj/item/clothing/head/wizard/marisa/fake = 1, /obj/item/clothing/suit/wizrobe/marisa/fake = 1, - /obj/item/clothing/under/sundress = 1, + /obj/item/clothing/under/dress/sundress = 1, /obj/item/clothing/head/witchwig = 1, /obj/item/twohanded/staff/broom = 1, /obj/item/clothing/suit/wizrobe/fake = 1, /obj/item/clothing/head/wizard/fake = 1, /obj/item/twohanded/staff = 3, /obj/item/clothing/mask/gas/clown_hat/sexy = 1, - /obj/item/clothing/under/rank/clown/sexy = 1, + /obj/item/clothing/under/rank/civilian/clown/sexy = 1, /obj/item/clothing/mask/gas/sexymime = 1, - /obj/item/clothing/under/sexymime = 1, + /obj/item/clothing/under/rank/civilian/mime/sexy = 1, /obj/item/clothing/mask/face/bat = 1, /obj/item/clothing/mask/face/bee = 1, /obj/item/clothing/mask/face/bear = 1, @@ -1525,38 +1525,38 @@ /obj/item/clothing/accessory/red = 1, /obj/item/clothing/accessory/black = 1, /obj/item/clothing/accessory/horrible = 1, - /obj/item/clothing/under/maid = 1, - /obj/item/clothing/under/janimaid = 1, - /obj/item/clothing/under/jester = 1, + /obj/item/clothing/under/costume/maid = 1, + /obj/item/clothing/under/costume/janimaid = 1, + /obj/item/clothing/under/costume/jester = 1, /obj/item/clothing/head/jester = 1, /obj/item/clothing/under/pants/camo = 1, /obj/item/clothing/mask/bandana = 1, /obj/item/clothing/mask/bandana/black = 1, /obj/item/clothing/shoes/singery = 1, - /obj/item/clothing/under/singery = 1, + /obj/item/clothing/under/costume/singery = 1, /obj/item/clothing/shoes/singerb = 1, - /obj/item/clothing/under/singerb = 1, + /obj/item/clothing/under/costume/singerb = 1, /obj/item/clothing/suit/hooded/carp_costume = 1, /obj/item/clothing/suit/hooded/bee_costume = 1, /obj/item/clothing/suit/snowman = 1, /obj/item/clothing/head/snowman = 1, /obj/item/clothing/head/cueball = 1, - /obj/item/clothing/under/scratch = 1, - /obj/item/clothing/under/victdress = 1, - /obj/item/clothing/under/victdress/red = 1, + /obj/item/clothing/under/misc/scratch = 1, + /obj/item/clothing/under/dress/victdress = 1, + /obj/item/clothing/under/dress/victdress/red = 1, /obj/item/clothing/suit/victcoat = 1, /obj/item/clothing/suit/victcoat/red = 1, - /obj/item/clothing/under/victsuit = 1, - /obj/item/clothing/under/victsuit/redblk = 1, - /obj/item/clothing/under/victsuit/red = 1, + /obj/item/clothing/under/suit/victsuit = 1, + /obj/item/clothing/under/suit/victsuit/redblk = 1, + /obj/item/clothing/under/suit/victsuit/red = 1, /obj/item/clothing/suit/tailcoat = 1, - /obj/item/clothing/under/tourist_suit = 1, + /obj/item/clothing/under/costume/tourist_suit = 1, /obj/item/clothing/suit/draculacoat = 1, /obj/item/clothing/head/zepelli = 1, - /obj/item/clothing/under/redhawaiianshirt = 1, - /obj/item/clothing/under/pinkhawaiianshirt = 1, - /obj/item/clothing/under/bluehawaiianshirt = 1, - /obj/item/clothing/under/orangehawaiianshirt = 1) + /obj/item/clothing/under/misc/redhawaiianshirt = 1, + /obj/item/clothing/under/misc/pinkhawaiianshirt = 1, + /obj/item/clothing/under/misc/bluehawaiianshirt = 1, + /obj/item/clothing/under/misc/orangehawaiianshirt = 1) contraband = list(/obj/item/clothing/suit/judgerobe = 1, /obj/item/clothing/head/powdered_wig = 1, /obj/item/gun/magic/wand = 1, @@ -1566,10 +1566,10 @@ /obj/item/clothing/head/hgpiratecap = 1, /obj/item/clothing/head/helmet/roman/fake = 1, /obj/item/clothing/head/helmet/roman/legionaire/fake = 1, - /obj/item/clothing/under/roman = 1, + /obj/item/clothing/under/costume/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/shield/riot/roman/fake = 1, - /obj/item/clothing/under/cuban_suit = 1, + /obj/item/clothing/under/costume/cuban_suit = 1, /obj/item/clothing/head/cuban_hat = 1) refill_canister = /obj/item/vending_refill/autodrobe @@ -1647,7 +1647,7 @@ icon_state = "engi" icon_deny = "engi_deny" req_access_txt = "11" - products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/workboots = 4,/obj/item/clothing/head/hardhat = 4, + products = list(/obj/item/clothing/under/rank/engineering/chief_engineer = 4,/obj/item/clothing/under/rank/engineering/engineer = 4,/obj/item/clothing/shoes/workboots = 4,/obj/item/clothing/head/hardhat = 4, /obj/item/storage/belt/utility = 4,/obj/item/clothing/glasses/meson/engine = 4,/obj/item/clothing/gloves/color/yellow = 4, /obj/item/screwdriver = 12, /obj/item/crowbar = 12,/obj/item/wirecutters = 12,/obj/item/multitool = 12,/obj/item/wrench = 12,/obj/item/t_scanner = 12, /obj/item/stack/cable_coil = 8, /obj/item/stock_parts/cell = 8, /obj/item/weldingtool = 8,/obj/item/clothing/head/welding = 8, @@ -1662,7 +1662,7 @@ icon_deny = "robotics_deny" icon_lightmask = "robotics" req_access_txt = "29" - products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/flash = 4, + products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/rnd/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/flash = 4, /obj/item/stock_parts/cell/high = 12, /obj/item/assembly/prox_sensor = 3,/obj/item/assembly/signaler = 3,/obj/item/healthanalyzer = 3, /obj/item/scalpel = 2,/obj/item/circular_saw = 2,/obj/item/tank/internals/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5, /obj/item/screwdriver = 5,/obj/item/crowbar = 5) @@ -1717,7 +1717,7 @@ /obj/item/clothing/under/color/green = 10, /obj/item/clothing/under/color/aqua = 10, /obj/item/clothing/under/color/darkblue = 10, /obj/item/clothing/under/color/blue = 10, /obj/item/clothing/under/color/lightblue = 10, /obj/item/clothing/under/color/purple = 10, /obj/item/clothing/under/color/lightpurple = 10, /obj/item/clothing/under/color/pink = 10) contraband = list(/obj/item/clothing/under/syndicate/tacticool = 5,/obj/item/clothing/under/color/orange/prison = 5) - premium = list(/obj/item/clothing/under/rainbow = 1) + premium = list(/obj/item/clothing/under/color/rainbow = 1) refill_canister = /obj/item/vending_refill/suitdispenser /obj/machinery/vending/shoedispenser @@ -1768,10 +1768,10 @@ products = list(/obj/item/clothing/head/that = 2, /obj/item/clothing/head/fedora = 1, /obj/item/clothing/glasses/monocle = 1, - /obj/item/clothing/under/suit_jacket/navy = 2, - /obj/item/clothing/under/kilt = 1, - /obj/item/clothing/under/overalls = 1, - /obj/item/clothing/under/suit_jacket/really_black = 2, + /obj/item/clothing/under/suit/navy = 2, + /obj/item/clothing/under/costume/kilt = 1, + /obj/item/clothing/under/misc/overalls = 1, + /obj/item/clothing/under/suit/really_black = 2, /obj/item/clothing/suit/storage/lawyer/blackjacket = 2, /obj/item/clothing/under/pants/jeans = 3, /obj/item/clothing/under/pants/classicjeans = 2, @@ -1815,11 +1815,11 @@ /obj/item/clothing/accessory/stripedbluescarf = 1, /obj/item/clothing/accessory/stripedgreenscarf = 1, /obj/item/clothing/accessory/waistcoat = 1, - /obj/item/clothing/under/sundress = 2, - /obj/item/clothing/under/stripeddress = 1, - /obj/item/clothing/under/sailordress = 1, - /obj/item/clothing/under/redeveninggown = 1, - /obj/item/clothing/under/blacktango = 1, + /obj/item/clothing/under/dress/sundress = 2, + /obj/item/clothing/under/dress/stripeddress = 1, + /obj/item/clothing/under/dress/sailordress = 1, + /obj/item/clothing/under/dress/redeveninggown = 1, + /obj/item/clothing/under/dress/blacktango = 1, /obj/item/clothing/suit/jacket = 3, /obj/item/clothing/suit/jacket/motojacket = 3, /obj/item/clothing/glasses/regular = 2, @@ -1841,12 +1841,12 @@ contraband = list(/obj/item/clothing/under/syndicate/tacticool = 1, /obj/item/clothing/mask/balaclava = 1, /obj/item/clothing/head/ushanka = 1, - /obj/item/clothing/under/soviet = 1, + /obj/item/clothing/under/costume/soviet = 1, /obj/item/storage/belt/fannypack/black = 1) - premium = list(/obj/item/clothing/under/suit_jacket/checkered = 1, + premium = list(/obj/item/clothing/under/suit/checkered = 1, /obj/item/clothing/head/mailman = 1, - /obj/item/clothing/under/rank/mailman = 1, + /obj/item/clothing/under/misc/mailman = 1, /obj/item/clothing/suit/jacket/leather = 1, /obj/item/clothing/under/pants/mustangjeans = 1) @@ -1905,15 +1905,15 @@ icon_panel = "drobe" ads_list = list("Beat perps in style!", "It's red so you can't see the blood!", "You have the right to be fashionable!", "Now you can be the fashion police you always wanted to be!") vend_reply = "Thank you for using the SecDrobe!" - products = list(/obj/item/clothing/under/rank/security/corp = 4, - /obj/item/clothing/under/rank/security/skirt/corp = 4, - /obj/item/clothing/under/rank/dispatch = 4, - /obj/item/clothing/under/rank/security/skirt = 4, - /obj/item/clothing/under/rank/security = 4, - /obj/item/clothing/under/rank/security2 = 4, + products = list(/obj/item/clothing/under/rank/security/officer/corporate = 4, + /obj/item/clothing/under/rank/security/officer/skirt/corporate = 4, + /obj/item/clothing/under/rank/security/officer/dispatch = 4, + /obj/item/clothing/under/rank/security/officer/skirt = 4, + /obj/item/clothing/under/rank/security/officer = 4, + /obj/item/clothing/under/rank/security/officer/uniform = 4, /obj/item/clothing/under/rank/security/formal = 4, - /obj/item/clothing/under/rank/security/fancy = 4, - /obj/item/clothing/under/rank/security/skirt/fancy = 4, + /obj/item/clothing/under/rank/security/officer/fancy = 4, + /obj/item/clothing/under/rank/security/officer/skirt/fancy = 4, /obj/item/clothing/head/soft/sec/corp = 4, /obj/item/clothing/head/officer = 4, /obj/item/clothing/head/beret/sec = 4, @@ -1945,7 +1945,7 @@ icon_panel = "drobe" ads_list = list("Apply your brilliant deductive methods in style!", "They already smell of cigarettes!") vend_reply = "Thank you for using the DetDrobe!" - products = list(/obj/item/clothing/under/det = 2, + products = list(/obj/item/clothing/under/rank/security/detective = 2, /obj/item/clothing/suit/storage/det_suit = 2, /obj/item/clothing/suit/storage/det_suit/forensics/red = 1, /obj/item/clothing/suit/storage/det_suit/forensics/blue = 1, @@ -1974,13 +1974,13 @@ icon_addon = "medidrobe" ads_list = list("Make those blood stains look fashionable!") vend_reply = "Thank you for using the MediDrobe!" - products = list(/obj/item/clothing/under/rank/medical = 3, - /obj/item/clothing/under/rank/medical/skirt = 3, - /obj/item/clothing/under/rank/medical/blue = 3, - /obj/item/clothing/under/rank/medical/green = 3, - /obj/item/clothing/under/rank/medical/purple = 3, - /obj/item/clothing/under/rank/nurse = 3, - /obj/item/clothing/under/medigown = 3, + products = list(/obj/item/clothing/under/rank/medical/doctor = 3, + /obj/item/clothing/under/rank/medical/doctor/skirt = 3, + /obj/item/clothing/under/rank/medical/scrubs = 3, + /obj/item/clothing/under/rank/medical/scrubs/green = 3, + /obj/item/clothing/under/rank/medical/scrubs/purple = 3, + /obj/item/clothing/under/rank/medical/nurse = 3, + /obj/item/clothing/under/rank/medical/gown = 3, /obj/item/clothing/head/beret/med = 3, /obj/item/clothing/head/surgery/blue = 3, /obj/item/clothing/head/surgery/green = 3, @@ -2010,8 +2010,8 @@ icon_addon = "virodrobe" ads_list = list("Viruses getting you down? Nothing a change of clothes can't fix!", "Upgrade to sterilized clothing today!") vend_reply = "Thank you for using the ViroDrobe!" - products = list(/obj/item/clothing/under/rank/virologist = 2, - /obj/item/clothing/under/rank/virologist/skirt = 2, + products = list(/obj/item/clothing/under/rank/medical/virologist = 2, + /obj/item/clothing/under/rank/medical/virologist/skirt = 2, /obj/item/clothing/head/beret/med = 2, /obj/item/clothing/suit/storage/labcoat/virologist = 2, /obj/item/clothing/accessory/armband/med = 2, @@ -2034,8 +2034,8 @@ icon_addon = "chemdrobe" ads_list = list("Our clothes are 0.5% more resistant to acid spills! Get yours now!") vend_reply = "Thank you for using the ChemDrobe!" - products = list(/obj/item/clothing/under/rank/chemist = 2, - /obj/item/clothing/under/rank/chemist/skirt = 2, + products = list(/obj/item/clothing/under/rank/medical/chemist = 2, + /obj/item/clothing/under/rank/medical/chemist/skirt = 2, /obj/item/clothing/head/beret/med = 2, /obj/item/clothing/suit/storage/labcoat/chemist = 2, /obj/item/clothing/accessory/armband/med = 2, @@ -2059,7 +2059,7 @@ icon_addon = "genedrobe" ads_list = "Perfect for the mad scientist in you!" vend_reply = "Thank you for using the GeneDrobe!" - products = list(/obj/item/clothing/under/rank/geneticist = 3, + products = list(/obj/item/clothing/under/rank/rnd/geneticist = 3, /obj/item/clothing/suit/storage/labcoat/genetics = 3, /obj/item/clothing/shoes/laceup = 3, /obj/item/clothing/shoes/white = 3, @@ -2079,8 +2079,8 @@ icon_addon = "scidrobe" ads_list = list("Longing for the smell of plasma burnt flesh?", "Buy your science clothing now!", "Made with 10% Auxetics, so you don't have to worry about losing your arm!") vend_reply = "Thank you for using the SciDrobe!" - products = list(/obj/item/clothing/under/rank/scientist = 6, - /obj/item/clothing/under/rank/scientist/skirt = 3, + products = list(/obj/item/clothing/under/rank/rnd/scientist = 6, + /obj/item/clothing/under/rank/rnd/scientist/skirt = 3, /obj/item/clothing/suit/hooded/wintercoat/science = 3, /obj/item/clothing/suit/storage/labcoat/science = 3, /obj/item/clothing/head/beret/sci = 3, @@ -2104,8 +2104,8 @@ icon_addon = "robodrobe" ads_list = list("You turn me TRUE, use defines!","0110001101101100011011110111010001101000011001010111001101101000011001010111001001100101") vend_reply = "Thank you for using the RoboDrobe!" - products = list(/obj/item/clothing/under/rank/roboticist = 3, - /obj/item/clothing/under/rank/roboticist/skirt = 3, + products = list(/obj/item/clothing/under/rank/rnd/roboticist = 3, + /obj/item/clothing/under/rank/rnd/roboticist/skirt = 3, /obj/item/clothing/suit/storage/labcoat = 3, /obj/item/clothing/head/soft/black = 3, /obj/item/clothing/gloves/fingerless = 3, @@ -2124,8 +2124,8 @@ icon_addon = "engidrobe" ads_list = list("Guaranteed to protect your feet from industrial accidents!", "Afraid of radiation? Then wear yellow!") vend_reply = "Thank you for using the EngiDrobe!" - products = list(/obj/item/clothing/under/rank/engineer = 6, - /obj/item/clothing/under/rank/engineer/skirt = 3, + products = list(/obj/item/clothing/under/rank/engineering/engineer = 6, + /obj/item/clothing/under/rank/engineering/engineer/skirt = 3, /obj/item/clothing/suit/hooded/wintercoat/engineering = 3, /obj/item/clothing/suit/jacket/engibomber = 3, /obj/item/clothing/suit/storage/hazardvest = 3, @@ -2154,8 +2154,8 @@ icon_addon = "atmosdrobe" ads_list = list("Guaranteed to protect your feet from atmospheric accidents!", "Get your inflammable clothing right here!") vend_reply = "Thank you for using the AtmosDrobe!" - products = list(/obj/item/clothing/under/rank/atmospheric_technician = 6, - /obj/item/clothing/under/rank/atmospheric_technician/skirt = 3, + products = list(/obj/item/clothing/under/rank/engineering/atmospheric_technician = 6, + /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt = 3, /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 3, /obj/item/clothing/suit/jacket/atmosbomber = 3, /obj/item/clothing/suit/storage/hazardvest = 3, @@ -2184,8 +2184,8 @@ icon_addon = "cargodrobe" ads_list = list("Upgraded Assistant Style! Pick yours today!", "These shorts are comfy and easy to wear, get yours now!") vend_reply = "Thank you for using the CargoDrobe!" - products = list(/obj/item/clothing/under/rank/cargotech = 6, - /obj/item/clothing/under/rank/cargotech/skirt = 3, + products = list(/obj/item/clothing/under/rank/cargo/tech = 6, + /obj/item/clothing/under/rank/cargo/tech/skirt = 3, /obj/item/clothing/suit/hooded/wintercoat/cargo = 3, /obj/item/clothing/suit/jacket/cargobomber = 3, /obj/item/clothing/suit/storage/hazardvest = 3, @@ -2208,8 +2208,8 @@ icon_addon = "chefdrobe" ads_list = list("Our clothes are guaranteed to protect you from food splatters!", "Comfortable enough for a CQC practice!") vend_reply = "Thank you for using the ChefDrobe!" - products = list(/obj/item/clothing/under/rank/chef = 2, - /obj/item/clothing/under/waiter = 2, + products = list(/obj/item/clothing/under/rank/civilian/chef = 2, + /obj/item/clothing/under/misc/waiter = 2, /obj/item/clothing/suit/chef = 2, /obj/item/clothing/suit/chef/classic = 2, /obj/item/clothing/head/chefhat = 2, @@ -2231,8 +2231,8 @@ icon_panel = "drobe" ads_list = list("Guaranteed to prevent stains from spilled drinks!") vend_reply = "Thank you for using the BarDrobe!" - products = list(/obj/item/clothing/under/rank/bartender = 2, - /obj/item/clothing/under/sl_suit = 2, + products = list(/obj/item/clothing/under/rank/civilian/bartender = 2, + /obj/item/clothing/under/misc/sl_suit = 2, /obj/item/clothing/head/that = 2, /obj/item/clothing/head/soft/black = 2, /obj/item/clothing/suit/blacktrenchcoat = 2, @@ -2252,7 +2252,7 @@ icon_panel = "drobe" ads_list = list("Do you love soil? Then buy our clothes!", "Get outfits to match your green thumb here!") vend_reply = "Thank you for using the HydroDrobe!" - products = list(/obj/item/clothing/under/rank/hydroponics = 3, + products = list(/obj/item/clothing/under/rank/civilian/hydroponics = 3, /obj/item/reagent_containers/glass/bucket = 3, /obj/item/clothing/suit/apron = 3, /obj/item/clothing/suit/apron/overalls = 3, diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 11683346daa..623ec4ce9f2 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -427,13 +427,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/gladiator/Initialize(mapload) . = ..() - new /obj/item/clothing/under/gladiator(src.loc) + new /obj/item/clothing/under/costume/gladiator(src.loc) new /obj/item/clothing/head/helmet/gladiator(src.loc) return INITIALIZE_HINT_QDEL /obj/effect/landmark/costume/madscientist/Initialize(mapload) . = ..() - new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) + new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) new /obj/item/clothing/suit/storage/labcoat/mad(src.loc) new /obj/item/clothing/glasses/gglasses(src.loc) @@ -441,7 +441,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/elpresidente/Initialize(mapload) . = ..() - new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) + new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc) new /obj/item/clothing/shoes/jackboots(src.loc) @@ -449,12 +449,12 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/schoolgirl/Initialize(mapload) . = ..() - new /obj/item/clothing/under/schoolgirl(src.loc) + new /obj/item/clothing/under/dress/schoolgirl(src.loc) return INITIALIZE_HINT_QDEL /obj/effect/landmark/costume/maid/Initialize(mapload) . = ..() - new /obj/item/clothing/under/blackskirt(src.loc) + new /obj/item/clothing/under/dress/blackskirt(src.loc) var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears ) new CHOICE(src.loc) new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc) @@ -463,7 +463,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/butler/Initialize(mapload) . = ..() new /obj/item/clothing/suit/wcoat(src.loc) - new /obj/item/clothing/under/suit_jacket(src.loc) + new /obj/item/clothing/under/suit(src.loc) new /obj/item/clothing/head/that(src.loc) return INITIALIZE_HINT_QDEL @@ -471,14 +471,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission . = ..() new /obj/item/clothing/gloves/color/white(src.loc) new /obj/item/clothing/shoes/white(src.loc) - new /obj/item/clothing/under/scratch(src.loc) + new /obj/item/clothing/under/misc/scratch(src.loc) if(prob(30)) new /obj/item/clothing/head/cueball(src.loc) return INITIALIZE_HINT_QDEL /obj/effect/landmark/costume/highlander/Initialize(mapload) . = ..() - new /obj/item/clothing/under/kilt(src.loc) + new /obj/item/clothing/under/costume/kilt(src.loc) new /obj/item/clothing/head/beret(src.loc) qdel(src) @@ -490,7 +490,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission new CHOICE(src.loc) new /obj/item/clothing/shoes/black(src.loc) new /obj/item/cane(src.loc) - new /obj/item/clothing/under/sl_suit(src.loc) + new /obj/item/clothing/under/misc/sl_suit(src.loc) new /obj/item/clothing/mask/fakemoustache(src.loc) return INITIALIZE_HINT_QDEL @@ -502,13 +502,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/nightowl/Initialize(mapload) . = ..() - new /obj/item/clothing/under/owl(src.loc) + new /obj/item/clothing/under/costume/owl(src.loc) new /obj/item/clothing/mask/gas/owl_mask(src.loc) return INITIALIZE_HINT_QDEL /obj/effect/landmark/costume/waiter/Initialize(mapload) . = ..() - new /obj/item/clothing/under/waiter(src.loc) + new /obj/item/clothing/under/misc/waiter(src.loc) var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears) new CHOICE(src.loc) new /obj/item/clothing/suit/apron(src.loc) @@ -516,7 +516,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/pirate/Initialize(mapload) . = ..() - new /obj/item/clothing/under/pirate(src.loc) + new /obj/item/clothing/under/costume/pirate(src.loc) new /obj/item/clothing/suit/pirate_black(src.loc) var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana ) new CHOICE(src.loc) @@ -525,7 +525,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/commie/Initialize(mapload) . = ..() - new /obj/item/clothing/under/soviet(src.loc) + new /obj/item/clothing/under/costume/soviet(src.loc) new /obj/item/clothing/head/ushanka(src.loc) return INITIALIZE_HINT_QDEL @@ -550,7 +550,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/cutewitch/Initialize(mapload) . = ..() - new /obj/item/clothing/under/sundress(src.loc) + new /obj/item/clothing/under/dress/sundress(src.loc) new /obj/item/clothing/head/witchwig(src.loc) new /obj/item/twohanded/staff/broom(src.loc) return INITIALIZE_HINT_QDEL @@ -565,13 +565,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission /obj/effect/landmark/costume/sexyclown/Initialize(mapload) . = ..() new /obj/item/clothing/mask/gas/clown_hat/sexy(loc) - new /obj/item/clothing/under/rank/clown/sexy(loc) + new /obj/item/clothing/under/rank/civilian/clown/sexy(loc) return INITIALIZE_HINT_QDEL /obj/effect/landmark/costume/sexymime/Initialize(mapload) . = ..() new /obj/item/clothing/mask/gas/sexymime(src.loc) - new /obj/item/clothing/under/sexymime(src.loc) + new /obj/item/clothing/under/rank/civilian/mime/sexy(src.loc) qdel(src) /obj/effect/landmark/ruin diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 69218825883..f44d949be5c 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -71,7 +71,7 @@ /obj/item/clothing/head/welding = 10, /obj/item/clothing/mask/gas = 10, /obj/item/clothing/suit/storage/hazardvest = 10, - /obj/item/clothing/under/rank/vice = 10, + /obj/item/clothing/under/misc/vice = 10, /obj/item/assembly/prox_sensor = 40, /obj/item/assembly/timer = 30, /obj/item/flashlight = 40, @@ -203,7 +203,7 @@ /obj/item/soap/syndie = 50, /obj/item/lighter/zippo/gonzofist = 50, /obj/item/stack/nanopaste = 50, - /obj/item/clothing/under/psyjump = 50, + /obj/item/clothing/under/costume/psyjump = 50, /obj/item/immortality_talisman = 50, /obj/item/grenade/clusterbuster/smoke = 50 ) diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 01cb808fad5..55f7af96cee 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -109,7 +109,7 @@ /obj/item/storage/backpack/clown/syndie /obj/item/storage/backpack/clown/syndie/populate_contents() - new /obj/item/clothing/under/rank/clown(src) + new /obj/item/clothing/under/rank/civilian/clown(src) new /obj/item/clothing/shoes/magboots/clown(src) new /obj/item/clothing/mask/chameleon(src) new /obj/item/radio/headset/headset_service(src) @@ -410,7 +410,7 @@ new /obj/item/clothing/glasses/meson(src) new /obj/item/t_scanner/adv_mining_scanner/lesser(src) new /obj/item/storage/bag/ore(src) - new /obj/item/clothing/under/rank/miner/lavaland(src) + new /obj/item/clothing/under/rank/cargo/miner/lavaland(src) new /obj/item/encryptionkey/headset_cargo(src) new /obj/item/clothing/mask/gas/explorer(src) new /obj/item/gun/energy/kinetic_accelerator(src) diff --git a/code/game/objects/items/weapons/storage/garment.dm b/code/game/objects/items/weapons/storage/garment.dm index 68896bbd921..bcfec92e638 100644 --- a/code/game/objects/items/weapons/storage/garment.dm +++ b/code/game/objects/items/weapons/storage/garment.dm @@ -41,7 +41,7 @@ new /obj/item/clothing/suit/mantle/armor/captain(src) new /obj/item/clothing/under/rank/captain(src) new /obj/item/clothing/under/rank/captain/parade(src) - new /obj/item/clothing/under/dress/dress_cap(src) + new /obj/item/clothing/under/rank/captain/dress(src) new /obj/item/clothing/gloves/color/captain(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/laceup(src) @@ -55,13 +55,13 @@ new /obj/item/clothing/head/hopcap(src) new /obj/item/clothing/suit/mantle/armor/head_of_personnel(src) new /obj/item/clothing/suit/armor/vest(src) - new /obj/item/clothing/under/rank/head_of_personnel(src) - new /obj/item/clothing/under/dress/dress_hop(src) - new /obj/item/clothing/under/dress/dress_hr(src) - new /obj/item/clothing/under/lawyer/female(src) - new /obj/item/clothing/under/lawyer/black(src) - new /obj/item/clothing/under/lawyer/red(src) - new /obj/item/clothing/under/lawyer/oldman(src) + new /obj/item/clothing/under/rank/civilian/head_of_personnel(src) + new /obj/item/clothing/under/rank/civilian/head_of_personnel/dress(src) + new /obj/item/clothing/under/rank/civilian/lawyer/dress_hr(src) + new /obj/item/clothing/under/rank/civilian/lawyer/black(src) + new /obj/item/clothing/under/rank/civilian/lawyer/red(src) + new /obj/item/clothing/under/rank/civilian/lawyer/oldman(src) + new /obj/item/clothing/under/suit/female(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/leather(src) @@ -79,11 +79,11 @@ new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/suit/armor/hos/alt(src) new /obj/item/clothing/suit/mantle/armor(src) - new /obj/item/clothing/under/rank/head_of_security(src) - new /obj/item/clothing/under/rank/head_of_security/formal(src) - new /obj/item/clothing/under/rank/head_of_security/corp(src) - new /obj/item/clothing/under/rank/head_of_security/skirt(src) - new /obj/item/clothing/under/rank/head_of_security/skirt/corp(src) + new /obj/item/clothing/under/rank/security/head_of_security(src) + new /obj/item/clothing/under/rank/security/formal/head_of_security(src) + new /obj/item/clothing/under/rank/security/head_of_security/corporate(src) + new /obj/item/clothing/under/rank/security/head_of_security/skirt(src) + new /obj/item/clothing/under/rank/security/head_of_security/skirt/corporate(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) /obj/item/storage/bag/garment/research_director @@ -91,7 +91,7 @@ desc = "A bag for storing extra clothes and shoes. This one belongs to the research director." /obj/item/storage/bag/garment/research_director/populate_contents() - new /obj/item/clothing/under/rank/research_director(src) + new /obj/item/clothing/under/rank/rnd/research_director(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/mantle/labcoat(src) new /obj/item/clothing/shoes/white(src) @@ -106,10 +106,10 @@ new /obj/item/clothing/head/surgery/blue(src) new /obj/item/clothing/head/surgery/green(src) new /obj/item/clothing/head/surgery/purple(src) - new /obj/item/clothing/under/rank/chief_medical_officer(src) - new /obj/item/clothing/under/rank/medical/blue(src) - new /obj/item/clothing/under/rank/medical/green(src) - new /obj/item/clothing/under/rank/medical/purple(src) + new /obj/item/clothing/under/rank/medical/chief_medical_officer(src) + new /obj/item/clothing/under/rank/medical/scrubs(src) + new /obj/item/clothing/under/rank/medical/scrubs/green(src) + new /obj/item/clothing/under/rank/medical/scrubs/purple(src) new /obj/item/clothing/suit/storage/labcoat/cmo(src) new /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer(src) new /obj/item/clothing/shoes/white(src) @@ -124,8 +124,8 @@ new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/beret/ce(src) new /obj/item/clothing/head/beret/eng(src) - new /obj/item/clothing/under/rank/chief_engineer(src) - new /obj/item/clothing/under/rank/chief_engineer/skirt(src) + new /obj/item/clothing/under/rank/engineering/chief_engineer(src) + new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src) new /obj/item/clothing/suit/mantle/chief_engineer(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/shoes/brown(src) diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index c12f30e8416..5b7d1631516 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -30,7 +30,7 @@ /obj/item/suppressor, // 1TC /obj/item/ammo_box/magazine/m10mm/hp, // 3TC /obj/item/ammo_box/magazine/m10mm/ap, // 2TC - /obj/item/clothing/under/suit_jacket/really_black, // 0TC + /obj/item/clothing/under/suit/really_black, // 0TC /obj/item/card/id/syndicate, // 2TC /obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC /obj/item/encryptionkey/syndicate, // 2TC @@ -60,7 +60,7 @@ /obj/item/card/emag, // 6TC /obj/item/jammer, // 5TC /obj/item/card/id/syndicate, // 2TC - /obj/item/clothing/under/suit_jacket/really_black, //0TC + /obj/item/clothing/under/suit/really_black, //0TC /obj/item/clothing/suit/storage/lawyer/blackjacket/armored, //0TC /obj/item/clothing/gloves/color/latex/nitrile, //0 TC /obj/item/clothing/mask/gas/clown_hat, // 0TC @@ -105,7 +105,7 @@ /obj/item/ammo_box/magazine/sniper_rounds/soporific, // 3TC /obj/item/clothing/glasses/chameleon/thermal, // 6TC /obj/item/clothing/gloves/combat, // 0 TC - /obj/item/clothing/under/suit_jacket/really_black, // 0 TC + /obj/item/clothing/under/suit/really_black, // 0 TC /obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC /obj/item/pen/edagger, // 2TC /obj/item/encryptionkey/syndicate) // 2TC diff --git a/code/game/objects/structures/crates_lockers/closets/fitness.dm b/code/game/objects/structures/crates_lockers/closets/fitness.dm index b148c909663..3442db03398 100644 --- a/code/game/objects/structures/crates_lockers/closets/fitness.dm +++ b/code/game/objects/structures/crates_lockers/closets/fitness.dm @@ -6,16 +6,16 @@ open_door_sprite = "generic_door" /obj/structure/closet/athletic_mixed/populate_contents() - new /obj/item/clothing/under/shorts/grey(src) - new /obj/item/clothing/under/shorts/black(src) - new /obj/item/clothing/under/shorts/red(src) - new /obj/item/clothing/under/shorts/blue(src) - new /obj/item/clothing/under/shorts/green(src) - new /obj/item/clothing/under/swimsuit/red(src) - new /obj/item/clothing/under/swimsuit/black(src) - new /obj/item/clothing/under/swimsuit/blue(src) - new /obj/item/clothing/under/swimsuit/green(src) - new /obj/item/clothing/under/swimsuit/purple(src) + new /obj/item/clothing/under/pants/shorts/grey(src) + new /obj/item/clothing/under/pants/shorts/black(src) + new /obj/item/clothing/under/pants/shorts/red(src) + new /obj/item/clothing/under/pants/shorts/blue(src) + new /obj/item/clothing/under/pants/shorts/green(src) + new /obj/item/clothing/under/misc/swimsuit/red(src) + new /obj/item/clothing/under/misc/swimsuit/black(src) + new /obj/item/clothing/under/misc/swimsuit/blue(src) + new /obj/item/clothing/under/misc/swimsuit/green(src) + new /obj/item/clothing/under/misc/swimsuit/purple(src) /obj/structure/closet/boxinggloves diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index f9df8a47b96..623bd5234fd 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -44,11 +44,11 @@ new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/head/ushanka(src) new /obj/item/clothing/head/ushanka(src) - new /obj/item/clothing/under/soviet(src) - new /obj/item/clothing/under/soviet(src) - new /obj/item/clothing/under/soviet(src) - new /obj/item/clothing/under/soviet(src) - new /obj/item/clothing/under/soviet(src) + new /obj/item/clothing/under/costume/soviet(src) + new /obj/item/clothing/under/costume/soviet(src) + new /obj/item/clothing/under/costume/soviet(src) + new /obj/item/clothing/under/costume/soviet(src) + new /obj/item/clothing/under/costume/soviet(src) /obj/structure/closet/gimmick/tacticool diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 7a1e8aa515d..f93c03c2c4d 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -21,10 +21,10 @@ new /obj/item/radio/headset/headset_service(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/clothing/head/hairflower - new /obj/item/clothing/under/sl_suit(src) - new /obj/item/clothing/under/sl_suit(src) - new /obj/item/clothing/under/rank/bartender(src) - new /obj/item/clothing/under/rank/bartender(src) + new /obj/item/clothing/under/misc/sl_suit(src) + new /obj/item/clothing/under/misc/sl_suit(src) + new /obj/item/clothing/under/rank/civilian/bartender(src) + new /obj/item/clothing/under/rank/civilian/bartender(src) new /obj/item/clothing/under/dress/dress_saloon new /obj/item/clothing/suit/wcoat(src) new /obj/item/clothing/suit/wcoat(src) @@ -44,8 +44,8 @@ open_door_sprite = "generic_door" /obj/structure/closet/chefcloset/populate_contents() - new /obj/item/clothing/under/waiter(src) - new /obj/item/clothing/under/waiter(src) + new /obj/item/clothing/under/misc/waiter(src) + new /obj/item/clothing/under/misc/waiter(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/clothing/accessory/waistcoat(src) @@ -57,7 +57,7 @@ new /obj/item/clothing/head/soft/mime(src) new /obj/item/storage/box/mousetraps(src) new /obj/item/storage/box/mousetraps(src) - new /obj/item/clothing/under/rank/chef(src) + new /obj/item/clothing/under/rank/civilian/chef(src) new /obj/item/clothing/head/chefhat(src) new /obj/item/reagent_containers/glass/rag(src) @@ -99,7 +99,7 @@ new /obj/item/clothing/head/soft/purple(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/radio/headset/headset_service(src) - new /obj/item/clothing/under/rank/janitor(src) + new /obj/item/clothing/under/rank/civilian/janitor(src) new /obj/item/cartridge/janitor(src) /* @@ -113,12 +113,12 @@ open_door_sprite = "generic_door" /obj/structure/closet/lawcloset/populate_contents() - new /obj/item/clothing/under/lawyer/female(src) - new /obj/item/clothing/under/lawyer/black(src) - new /obj/item/clothing/under/lawyer/red(src) - new /obj/item/clothing/under/lawyer/bluesuit(src) + new /obj/item/clothing/under/rank/civilian/lawyer/black(src) + new /obj/item/clothing/under/rank/civilian/lawyer/red(src) + new /obj/item/clothing/under/rank/civilian/lawyer/bluesuit(src) + new /obj/item/clothing/under/suit/female(src) new /obj/item/clothing/suit/storage/lawyer/bluejacket(src) - new /obj/item/clothing/under/lawyer/purpsuit(src) + new /obj/item/clothing/under/rank/civilian/lawyer/purpsuit(src) new /obj/item/clothing/suit/storage/lawyer/purpjacket(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/black(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index 4a0818a9322..96b2897e992 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -5,8 +5,8 @@ open_door_sprite = "mining_door" /obj/structure/closet/secure_closet/cargotech/populate_contents() - new /obj/item/clothing/under/rank/cargotech(src) - new /obj/item/clothing/under/rank/cargotech/skirt(src) + new /obj/item/clothing/under/rank/cargo/tech(src) + new /obj/item/clothing/under/rank/cargo/tech/skirt(src) new /obj/item/clothing/shoes/black(src) new /obj/item/radio/headset/headset_cargo(src) new /obj/item/clothing/gloves/fingerless(src) @@ -21,8 +21,8 @@ open_door_sprite = "mining_door" /obj/structure/closet/secure_closet/quartermaster/populate_contents() - new /obj/item/clothing/under/rank/cargo(src) - new /obj/item/clothing/under/rank/cargo/skirt(src) + new /obj/item/clothing/under/rank/cargo/quartermaster(src) + new /obj/item/clothing/under/rank/cargo/quartermaster/skirt(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/radio/headset/headset_cargo(src) new /obj/item/clothing/gloves/fingerless(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm index 17e32c7484e..4c8524ab39c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm @@ -6,7 +6,7 @@ open_door_sprite = "chaplain_door" /obj/structure/closet/secure_closet/chaplain/populate_contents() - new /obj/item/clothing/under/rank/chaplain(src) + new /obj/item/clothing/under/rank/civilian/chaplain(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/suit/hooded/nun(src) new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) @@ -14,7 +14,7 @@ new /obj/item/clothing/suit/witchhunter(src) new /obj/item/clothing/head/witchhunter_hat(src) new /obj/item/clothing/suit/holidaypriest(src) - new /obj/item/clothing/under/wedding/bride_white(src) + new /obj/item/clothing/under/dress/wedding/bride_white(src) new /obj/item/storage/backpack/cultpack(src) new /obj/item/clothing/head/helmet/riot/knight/templar(src) new /obj/item/clothing/suit/armor/riot/knight/templar(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 4048dd8c958..ed2af9f80d9 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -84,8 +84,8 @@ new /obj/item/storage/toolbox/mechanical(src) new /obj/item/holosign_creator/engineering(src) new /obj/item/radio/headset/headset_eng(src) - new /obj/item/clothing/under/rank/engineer(src) - new /obj/item/clothing/under/rank/engineer/skirt(src) + new /obj/item/clothing/under/rank/engineering/engineer(src) + new /obj/item/clothing/under/rank/engineering/engineer/skirt(src) new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson/engine(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm index 10a8bbad858..7e23e79e0d5 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm @@ -11,7 +11,7 @@ if(2) new /obj/item/clothing/suit/apron/overalls(src) new /obj/item/storage/bag/plants/portaseeder(src) - new /obj/item/clothing/under/rank/hydroponics(src) + new /obj/item/clothing/under/rank/civilian/hydroponics(src) new /obj/item/plant_analyzer(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/clothing/mask/bandana/botany(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index d3e74dc65d4..0b69c0217d0 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -51,7 +51,7 @@ else new /obj/item/storage/backpack/satchel_med(src) new /obj/item/storage/backpack/duffel/medical(src) - new /obj/item/clothing/under/rank/medical(src) + new /obj/item/clothing/under/rank/medical/doctor(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/white(src) new /obj/item/radio/headset/headset_med(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/miscjobs.dm b/code/game/objects/structures/crates_lockers/closets/secure/miscjobs.dm index b5412a2ab9b..9a40c3bc0ce 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/miscjobs.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/miscjobs.dm @@ -6,7 +6,7 @@ /obj/structure/closet/secure_closet/clown/populate_contents() new /obj/item/storage/backpack/clown(src) - new /obj/item/clothing/under/rank/clown(src) + new /obj/item/clothing/under/rank/civilian/clown(src) new /obj/item/clothing/shoes/clown_shoes(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/clothing/mask/gas/clown_hat(src) @@ -29,7 +29,7 @@ new /obj/item/clothing/head/beret(src) new /obj/item/clothing/mask/gas/mime(src) new /obj/item/radio/headset/headset_service(src) - new /obj/item/clothing/under/mime(src) + new /obj/item/clothing/under/rank/civilian/mime(src) new /obj/item/clothing/suit/suspenders(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/black(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 692fd309a8b..5703b256726 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -7,8 +7,8 @@ /obj/structure/closet/secure_closet/scientist/populate_contents() new /obj/item/storage/backpack/science(src) new /obj/item/storage/backpack/satchel_tox(src) - new /obj/item/clothing/under/rank/scientist(src) - new /obj/item/clothing/under/rank/scientist/skirt(src) + new /obj/item/clothing/under/rank/rnd/scientist(src) + new /obj/item/clothing/under/rank/rnd/scientist/skirt(src) //new /obj/item/clothing/suit/labcoat/science(src) new /obj/item/clothing/suit/storage/labcoat/science(src) new /obj/item/clothing/shoes/white(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 807455aeaaa..1a1b4b95edf 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -91,11 +91,11 @@ new /obj/item/clothing/head/warden(src) new /obj/item/clothing/suit/armor/vest/warden/alt(src) new /obj/item/clothing/head/beret/sec/warden(src) - new /obj/item/clothing/under/rank/warden(src) - new /obj/item/clothing/under/rank/warden/formal(src) - new /obj/item/clothing/under/rank/warden/corp(src) - new /obj/item/clothing/under/rank/warden/skirt(src) - new /obj/item/clothing/under/rank/warden/skirt/corp(src) + new /obj/item/clothing/under/rank/security/warden(src) + new /obj/item/clothing/under/rank/security/formal/warden(src) + new /obj/item/clothing/under/rank/security/warden/corporate(src) + new /obj/item/clothing/under/rank/security/warden/skirt(src) + new /obj/item/clothing/under/rank/security/warden/skirt/corporate(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/holosign_creator/security(src) new /obj/item/clothing/mask/gas/sechailer/warden(src) @@ -173,9 +173,9 @@ new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) - new /obj/item/clothing/under/lawyer/oldman(src) - new /obj/item/clothing/under/lawyer/black(src) - new /obj/item/clothing/under/lawyer/female(src) + new /obj/item/clothing/under/rank/civilian/lawyer/oldman(src) + new /obj/item/clothing/under/rank/civilian/lawyer/black(src) + new /obj/item/clothing/under/suit/female(src) new /obj/item/clothing/under/rank/centcom/representative(src) new /obj/item/clothing/head/ntrep(src) new /obj/item/clothing/shoes/sandal/fancy(src) @@ -222,7 +222,7 @@ close_sound = 'sound/machines/wooden_closet_close.ogg' /obj/structure/closet/secure_closet/detective/populate_contents() - new /obj/item/clothing/under/det(src) + new /obj/item/clothing/under/rank/security/detective(src) new /obj/item/clothing/suit/storage/det_suit(src) new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src) new /obj/item/clothing/suit/storage/det_suit/forensics/red(src) @@ -327,7 +327,7 @@ new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/centcom(src) - new /obj/item/clothing/under/suit_jacket/really_black(src) + new /obj/item/clothing/under/suit/really_black(src) new /obj/item/clothing/under/rank/centcom/magistrate(src) new /obj/item/clothing/suit/judgerobe(src) new /obj/item/clothing/head/powdered_wig(src) @@ -352,7 +352,7 @@ new /obj/item/storage/briefcase(src) new /obj/item/storage/briefcase(src) new /obj/item/radio/headset/headset_iaa(src) - new /obj/item/clothing/under/rank/internalaffairs(src) + new /obj/item/clothing/under/rank/civilian/internalaffairs(src) new /obj/item/clothing/suit/storage/internalaffairs(src) new /obj/item/clothing/glasses/sunglasses/big(src) new /obj/item/clothing/glasses/sunglasses/big(src) diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index dce21844391..3440d6c9d01 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -162,6 +162,6 @@ /obj/structure/closet/bombclosetsecurity/populate_contents() new /obj/item/clothing/suit/bomb_suit/security( src ) - new /obj/item/clothing/under/rank/security( src ) + new /obj/item/clothing/under/rank/security/officer( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/clothing/head/bomb_hood/security( src ) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index 5a9de1522c2..e708d668425 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -30,15 +30,15 @@ new /obj/item/clothing/mask/bandana/red(src) new /obj/item/clothing/mask/bandana/red(src) new /obj/item/clothing/mask/bandana/red(src) - new /obj/item/clothing/under/rank/security(src) - new /obj/item/clothing/under/rank/security(src) - new /obj/item/clothing/under/rank/security(src) + new /obj/item/clothing/under/rank/security/officer(src) + new /obj/item/clothing/under/rank/security/officer(src) + new /obj/item/clothing/under/rank/security/officer(src) new /obj/item/clothing/under/rank/security/formal(src) new /obj/item/clothing/under/rank/security/formal(src) new /obj/item/clothing/under/rank/security/formal(src) - new /obj/item/clothing/under/rank/security/skirt(src) - new /obj/item/clothing/under/rank/security/skirt(src) - new /obj/item/clothing/under/rank/security/skirt(src) + new /obj/item/clothing/under/rank/security/officer/skirt(src) + new /obj/item/clothing/under/rank/security/officer/skirt(src) + new /obj/item/clothing/under/rank/security/officer/skirt(src) new /obj/item/clothing/shoes/jackboots(src) new /obj/item/clothing/shoes/jackboots(src) new /obj/item/clothing/shoes/jackboots(src) @@ -60,9 +60,9 @@ icon_state = "red" /obj/structure/closet/redcorp/populate_contents() - new /obj/item/clothing/under/rank/security/corp(src) - new /obj/item/clothing/under/rank/security/corp(src) - new /obj/item/clothing/under/rank/security/corp(src) + new /obj/item/clothing/under/rank/security/officer/corporate(src) + new /obj/item/clothing/under/rank/security/officer/corporate(src) + new /obj/item/clothing/under/rank/security/officer/corporate(src) new /obj/item/clothing/head/soft/sec/corp(src) new /obj/item/clothing/head/soft/sec/corp(src) new /obj/item/clothing/head/soft/sec/corp(src) @@ -168,12 +168,12 @@ icon_state = "atmos_wardrobe" /obj/structure/closet/wardrobe/atmospherics_yellow/populate_contents() - new /obj/item/clothing/under/rank/atmospheric_technician(src) - new /obj/item/clothing/under/rank/atmospheric_technician(src) - new /obj/item/clothing/under/rank/atmospheric_technician(src) - new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src) - new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src) - new /obj/item/clothing/under/rank/atmospheric_technician/skirt(src) + new /obj/item/clothing/under/rank/engineering/atmospheric_technician(src) + new /obj/item/clothing/under/rank/engineering/atmospheric_technician(src) + new /obj/item/clothing/under/rank/engineering/atmospheric_technician(src) + new /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt(src) + new /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt(src) + new /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt(src) new /obj/item/clothing/shoes/workboots(src) new /obj/item/clothing/shoes/workboots(src) new /obj/item/clothing/shoes/workboots(src) @@ -191,12 +191,12 @@ icon_state = "yellow" /obj/structure/closet/wardrobe/engineering_yellow/populate_contents() - new /obj/item/clothing/under/rank/engineer(src) - new /obj/item/clothing/under/rank/engineer(src) - new /obj/item/clothing/under/rank/engineer(src) - new /obj/item/clothing/under/rank/engineer/skirt(src) - new /obj/item/clothing/under/rank/engineer/skirt(src) - new /obj/item/clothing/under/rank/engineer/skirt(src) + new /obj/item/clothing/under/rank/engineering/engineer(src) + new /obj/item/clothing/under/rank/engineering/engineer(src) + new /obj/item/clothing/under/rank/engineering/engineer(src) + new /obj/item/clothing/under/rank/engineering/engineer/skirt(src) + new /obj/item/clothing/under/rank/engineering/engineer/skirt(src) + new /obj/item/clothing/under/rank/engineering/engineer/skirt(src) new /obj/item/clothing/shoes/workboots(src) new /obj/item/clothing/shoes/workboots(src) new /obj/item/clothing/shoes/workboots(src) @@ -225,25 +225,25 @@ icon_state = "white" /obj/structure/closet/wardrobe/medical_white/populate_contents() - new /obj/item/clothing/under/rank/nursesuit (src) + new /obj/item/clothing/under/rank/medical/nursesuit (src) new /obj/item/clothing/head/nursehat (src) - new /obj/item/clothing/under/rank/nurse(src) - new /obj/item/clothing/under/rank/orderly(src) + new /obj/item/clothing/under/rank/medical/nurse(src) + new /obj/item/clothing/under/rank/medical/orderly(src) new /obj/item/clothing/suit/storage/fr_jacket(src) new /obj/item/clothing/suit/storage/fr_jacket(src) new /obj/item/clothing/suit/storage/fr_jacket(src) - new /obj/item/clothing/under/rank/medical/blue(src) + new /obj/item/clothing/under/rank/medical/scrubs(src) new /obj/item/clothing/head/surgery/blue(src) - new /obj/item/clothing/under/rank/medical/green(src) + new /obj/item/clothing/under/rank/medical/scrubs/green(src) new /obj/item/clothing/head/surgery/green(src) - new /obj/item/clothing/under/rank/medical/purple(src) - new /obj/item/clothing/under/rank/medical/skirt(src) - new /obj/item/clothing/under/rank/medical/skirt(src) + new /obj/item/clothing/under/rank/medical/scrubs/purple(src) + new /obj/item/clothing/under/rank/medical/doctor/skirt(src) + new /obj/item/clothing/under/rank/medical/doctor/skirt(src) new /obj/item/clothing/head/surgery/purple(src) - new /obj/item/clothing/under/medigown(src) - new /obj/item/clothing/under/medigown(src) - new /obj/item/clothing/under/medigown(src) - new /obj/item/clothing/under/medigown(src) + new /obj/item/clothing/under/rank/medical/gown(src) + new /obj/item/clothing/under/rank/medical/gown(src) + new /obj/item/clothing/under/rank/medical/gown(src) + new /obj/item/clothing/under/rank/medical/gown(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) @@ -253,10 +253,10 @@ icon_state = "white" /obj/structure/closet/wardrobe/pjs/populate_contents() - new /obj/item/clothing/under/pj/red(src) - new /obj/item/clothing/under/pj/red(src) - new /obj/item/clothing/under/pj/blue(src) - new /obj/item/clothing/under/pj/blue(src) + new /obj/item/clothing/under/misc/pj/red(src) + new /obj/item/clothing/under/misc/pj/red(src) + new /obj/item/clothing/under/misc/pj/blue(src) + new /obj/item/clothing/under/misc/pj/blue(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/slippers(src) @@ -268,12 +268,12 @@ icon_state = "white" /obj/structure/closet/wardrobe/toxins_white/populate_contents() - new /obj/item/clothing/under/rank/scientist(src) - new /obj/item/clothing/under/rank/scientist(src) - new /obj/item/clothing/under/rank/scientist(src) - new /obj/item/clothing/under/rank/scientist/skirt(src) - new /obj/item/clothing/under/rank/scientist/skirt(src) - new /obj/item/clothing/under/rank/scientist/skirt(src) + new /obj/item/clothing/under/rank/rnd/scientist(src) + new /obj/item/clothing/under/rank/rnd/scientist(src) + new /obj/item/clothing/under/rank/rnd/scientist(src) + new /obj/item/clothing/under/rank/rnd/scientist/skirt(src) + new /obj/item/clothing/under/rank/rnd/scientist/skirt(src) + new /obj/item/clothing/under/rank/rnd/scientist/skirt(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/storage/labcoat(src) @@ -290,10 +290,10 @@ icon_state = "black" /obj/structure/closet/wardrobe/robotics_black/populate_contents() - new /obj/item/clothing/under/rank/roboticist(src) - new /obj/item/clothing/under/rank/roboticist(src) - new /obj/item/clothing/under/rank/roboticist/skirt(src) - new /obj/item/clothing/under/rank/roboticist/skirt(src) + new /obj/item/clothing/under/rank/rnd/roboticist(src) + new /obj/item/clothing/under/rank/rnd/roboticist(src) + new /obj/item/clothing/under/rank/rnd/roboticist/skirt(src) + new /obj/item/clothing/under/rank/rnd/roboticist/skirt(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/gloves/fingerless(src) @@ -307,10 +307,10 @@ icon_state = "white" /obj/structure/closet/wardrobe/chemistry_white/populate_contents() - new /obj/item/clothing/under/rank/chemist(src) - new /obj/item/clothing/under/rank/chemist(src) - new /obj/item/clothing/under/rank/chemist/skirt(src) - new /obj/item/clothing/under/rank/chemist/skirt(src) + new /obj/item/clothing/under/rank/medical/chemist(src) + new /obj/item/clothing/under/rank/medical/chemist(src) + new /obj/item/clothing/under/rank/medical/chemist/skirt(src) + new /obj/item/clothing/under/rank/medical/chemist/skirt(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/suit/storage/labcoat/chemist(src) @@ -330,8 +330,8 @@ icon_state = "white" /obj/structure/closet/wardrobe/genetics_white/populate_contents() - new /obj/item/clothing/under/rank/geneticist(src) - new /obj/item/clothing/under/rank/geneticist(src) + new /obj/item/clothing/under/rank/rnd/geneticist(src) + new /obj/item/clothing/under/rank/rnd/geneticist(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/suit/storage/labcoat/genetics(src) @@ -347,10 +347,10 @@ icon_state = "white" /obj/structure/closet/wardrobe/virology_white/populate_contents() - new /obj/item/clothing/under/rank/virologist(src) - new /obj/item/clothing/under/rank/virologist(src) - new /obj/item/clothing/under/rank/virologist/skirt(src) - new /obj/item/clothing/under/rank/virologist/skirt(src) + new /obj/item/clothing/under/rank/medical/virologist(src) + new /obj/item/clothing/under/rank/medical/virologist(src) + new /obj/item/clothing/under/rank/medical/virologist/skirt(src) + new /obj/item/clothing/under/rank/medical/virologist/skirt(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/suit/storage/labcoat/virologist(src) @@ -368,23 +368,23 @@ icon_state = "white" /obj/structure/closet/wardrobe/medic_white/populate_contents() - new /obj/item/clothing/under/rank/medical(src) - new /obj/item/clothing/under/rank/medical(src) - new /obj/item/clothing/under/rank/medical/skirt(src) - new /obj/item/clothing/under/rank/medical/skirt(src) - new /obj/item/clothing/under/rank/medical/blue(src) - new /obj/item/clothing/under/rank/medical/green(src) - new /obj/item/clothing/under/rank/medical/purple(src) + new /obj/item/clothing/under/rank/medical/doctor(src) + new /obj/item/clothing/under/rank/medical/doctor(src) + new /obj/item/clothing/under/rank/medical/doctor/skirt(src) + new /obj/item/clothing/under/rank/medical/doctor/skirt(src) + new /obj/item/clothing/under/rank/medical/scrubs(src) + new /obj/item/clothing/under/rank/medical/scrubs/green(src) + new /obj/item/clothing/under/rank/medical/scrubs/purple(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) - new /obj/item/clothing/under/medigown(src) - new /obj/item/clothing/under/medigown(src) - new /obj/item/clothing/under/medigown(src) - new /obj/item/clothing/under/medigown(src) + new /obj/item/clothing/under/rank/medical/gown(src) + new /obj/item/clothing/under/rank/medical/gown(src) + new /obj/item/clothing/under/rank/medical/gown(src) + new /obj/item/clothing/under/rank/medical/gown(src) new /obj/item/clothing/head/headmirror(src) new /obj/item/clothing/head/headmirror(src) @@ -406,9 +406,9 @@ if(prob(50)) new /obj/item/storage/backpack/duffel(src) if(prob(40)) - new /obj/item/clothing/under/assistantformal(src) + new /obj/item/clothing/under/misc/assistantformal(src) if(prob(40)) - new /obj/item/clothing/under/assistantformal(src) + new /obj/item/clothing/under/misc/assistantformal(src) /obj/structure/closet/wardrobe/mixed @@ -443,7 +443,7 @@ new /obj/item/storage/backpack/duffel/medical(src) new /obj/item/clothing/suit/storage/labcoat/mortician(src) new /obj/item/clothing/shoes/white(src) - new /obj/item/clothing/under/rank/medical/mortician(src) + new /obj/item/clothing/under/rank/medical/scrubs/coroner(src) new /obj/item/clothing/head/surgery/black(src) new /obj/item/reagent_containers/glass/bottle/reagent/formaldehyde(src) new /obj/item/reagent_containers/dropper(src) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index d0b6c4dfa00..dd1212af73e 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1349,7 +1349,7 @@ if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/observer = M - observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform) + observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit(observer), slot_w_uniform) observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(observer), slot_shoes) if(isliving(M)) var/mob/living/L = M diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index ac21f06c4e4..5da81c15f66 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -33,7 +33,7 @@ continue qdel(I) - H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/kilt(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head) H.equip_to_slot_or_del(new /obj/item/claymore/highlander(H), slot_r_hand) diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 28e6a7ca53f..11728750bfb 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -384,7 +384,7 @@ /datum/outfit/job/engineer/suit name = "Station Engineer" - uniform = /obj/item/clothing/under/rank/engineer + uniform = /obj/item/clothing/under/rank/engineering/engineer belt = /obj/item/storage/belt/utility/full suit = /obj/item/clothing/suit/space/hardsuit/engine shoes = /obj/item/clothing/shoes/workboots @@ -424,7 +424,7 @@ /datum/outfit/clownsoldier name = "Clown Soldier" - uniform = /obj/item/clothing/under/soldieruniform + uniform = /obj/item/clothing/under/costume/soldieruniform suit = /obj/item/clothing/suit/soldiercoat shoes = /obj/item/clothing/shoes/clown_shoes l_ear = /obj/item/radio/headset @@ -435,7 +435,7 @@ /datum/outfit/clownofficer name = "Clown Officer" - uniform = /obj/item/clothing/under/officeruniform + uniform = /obj/item/clothing/under/costume/officeruniform suit = /obj/item/clothing/suit/officercoat shoes = /obj/item/clothing/shoes/clown_shoes l_ear = /obj/item/radio/headset @@ -469,7 +469,7 @@ /datum/outfit/job/mining/suit name = "Shaft Miner" suit = /obj/item/clothing/suit/space/hardsuit/mining - uniform = /obj/item/clothing/under/rank/miner + uniform = /obj/item/clothing/under/rank/cargo/miner gloves = /obj/item/clothing/gloves/fingerless shoes = /obj/item/clothing/shoes/workboots l_ear = /obj/item/radio/headset/headset_cargo/mining @@ -506,11 +506,11 @@ mob_gender = "female" name = "lifeguard sleeper" id_job = "Lifeguard" - uniform = /obj/item/clothing/under/shorts/red + uniform = /obj/item/clothing/under/pants/shorts/red /datum/outfit/spacebartender name = "Space Bartender" - uniform = /obj/item/clothing/under/rank/bartender + uniform = /obj/item/clothing/under/rank/civilian/bartender suit = /obj/item/clothing/suit/armor/vest belt = /obj/item/storage/belt/bandolier/full shoes = /obj/item/clothing/shoes/black @@ -537,7 +537,7 @@ /datum/outfit/beachbum name = "Beach Bum" glasses = /obj/item/clothing/glasses/sunglasses - uniform = /obj/item/clothing/under/shorts/red + uniform = /obj/item/clothing/under/pants/shorts/red /////////////////Spooky Undead////////////////////// @@ -568,7 +568,7 @@ /datum/outfit/nanotrasenbridgeofficercorpse name = "Bridge Officer Corpse" l_ear = /obj/item/radio/headset/heads/hop - uniform = /obj/item/clothing/under/rank/centcom_officer + uniform = /obj/item/clothing/under/rank/centcom suit = /obj/item/clothing/suit/armor/bulletproof shoes = /obj/item/clothing/shoes/black glasses = /obj/item/clothing/glasses/sunglasses @@ -624,7 +624,7 @@ /datum/outfit/cryobartender name = "Cryogenic Bartender" - uniform = /obj/item/clothing/under/rank/bartender + uniform = /obj/item/clothing/under/rank/civilian/bartender back = /obj/item/storage/backpack shoes = /obj/item/clothing/shoes/black suit = /obj/item/clothing/suit/armor/vest diff --git a/code/modules/client/preference/character.dm b/code/modules/client/preference/character.dm index f369cc8a984..c38ca09b750 100644 --- a/code/modules/client/preference/character.dm +++ b/code/modules/client/preference/character.dm @@ -968,9 +968,8 @@ socks_s = new/icon(u3_icon, "sk_[U3.icon_state]_s", ICON_OVERLAY) var/icon/clothes_s = null - var/uniform_dmi='icons/mob/clothing/uniform.dmi' if(job_support_low & JOB_ASSISTANT) //This gives the preview icon clothes depending on which job(if any) is set to 'high' - clothes_s = new /icon(uniform_dmi, "grey_s") + clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if(backbag == 2) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY) @@ -980,7 +979,7 @@ else if(job_support_high)//I hate how this looks, but there's no reason to go through this switch if it's empty switch(job_support_high) if(JOB_HOP) - clothes_s = new /icon(uniform_dmi, "hop_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hop_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "ianshirt"), ICON_OVERLAY) @@ -992,7 +991,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_BARTENDER) - clothes_s = new /icon(uniform_dmi, "ba_suit_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "ba_suit_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "tophat"), ICON_OVERLAY) @@ -1004,7 +1003,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_BOTANIST) - clothes_s = new /icon(uniform_dmi, "hydroponics_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "hydroponics_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "ggloves"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "apron"), ICON_OVERLAY) @@ -1018,7 +1017,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CHEF) - clothes_s = new /icon(uniform_dmi, "chef_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "chef_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "chef"), ICON_OVERLAY) if(prob(1)) @@ -1031,7 +1030,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_JANITOR) - clothes_s = new /icon(uniform_dmi, "janitor_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "janitor_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_janitor"), ICON_OVERLAY) @@ -1043,7 +1042,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_LIBRARIAN) - clothes_s = new /icon(uniform_dmi, "red_suit_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "red_suit_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hairflower"), ICON_OVERLAY) @@ -1055,7 +1054,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_QUARTERMASTER) - clothes_s = new /icon(uniform_dmi, "qm_s") + clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "qm_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) if(prob(1)) @@ -1068,7 +1067,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CARGOTECH) - clothes_s = new /icon(uniform_dmi, "cargotech_s") + clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "cargo_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) if(prob(1)) @@ -1081,7 +1080,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_MINER) - clothes_s = new /icon(uniform_dmi, "explorer_s") + clothes_s = new /icon('icons/mob/clothing/under/cargo.dmi', "explorer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "explorer"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) if(prob(1)) @@ -1094,7 +1093,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_LAWYER) - clothes_s = new /icon(uniform_dmi, "internalaffairs_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "internalaffairs_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "briefcase"), ICON_UNDERLAY) if(prob(1)) @@ -1107,7 +1106,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CHAPLAIN) - clothes_s = new /icon(uniform_dmi, "chapblack_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "chapblack_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "imperium_monk"), ICON_OVERLAY) @@ -1119,12 +1118,12 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CLOWN) - clothes_s = new /icon(uniform_dmi, "clown_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "clown_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "clown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "clown"), ICON_OVERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "clownpack"), ICON_OVERLAY) if(JOB_MIME) - clothes_s = new /icon(uniform_dmi, "mime_s") + clothes_s = new /icon('icons/mob/clothing/under/civilian.dmi', "mime_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "lgloves"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "mime"), ICON_OVERLAY) @@ -1141,7 +1140,7 @@ else if(job_medsci_high) switch(job_medsci_high) if(JOB_RD) - clothes_s = new /icon(uniform_dmi, "director_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "director_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY) if(prob(1)) @@ -1154,7 +1153,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_SCIENTIST) - clothes_s = new /icon(uniform_dmi, "toxinswhite_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "science_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) if(prob(1)) @@ -1167,7 +1166,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CHEMIST) - clothes_s = new /icon(uniform_dmi, "chemistrywhite_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "chemistry_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labgreen"), ICON_OVERLAY) @@ -1181,7 +1180,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CMO) - clothes_s = new /icon(uniform_dmi, "cmo_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "cmo_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "bio_cmo"), ICON_OVERLAY) @@ -1195,7 +1194,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_DOCTOR) - clothes_s = new /icon(uniform_dmi, "medical_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "surgeon"), ICON_OVERLAY) @@ -1209,7 +1208,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CORONER) - clothes_s = new /icon(uniform_dmi, "medical_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "medical_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "mortician"), ICON_OVERLAY) @@ -1223,7 +1222,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_GENETICIST) - clothes_s = new /icon(uniform_dmi, "geneticswhite_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "genetics_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "monkeysuit"), ICON_OVERLAY) @@ -1237,7 +1236,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_VIROLOGIST) - clothes_s = new /icon(uniform_dmi, "virologywhite_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "virology_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "white"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "sterile"), ICON_OVERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY) @@ -1251,7 +1250,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_PSYCHIATRIST) - clothes_s = new /icon(uniform_dmi, "psych_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "psych_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY) switch(backbag) @@ -1262,7 +1261,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_PARAMEDIC) - clothes_s = new /icon(uniform_dmi, "paramedic_s") + clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "paramedic_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cigoff"), ICON_OVERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "bluesoft"), ICON_OVERLAY) @@ -1272,7 +1271,7 @@ if(3) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel-med"), ICON_OVERLAY) if(JOB_ROBOTICIST) - clothes_s = new /icon(uniform_dmi, "robotics_s") + clothes_s = new /icon('icons/mob/clothing/under/rnd.dmi', "robotics_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "labcoat_open"), ICON_OVERLAY) @@ -1289,7 +1288,7 @@ else if(job_engsec_high) switch(job_engsec_high) if(JOB_CAPTAIN) - clothes_s = new /icon(uniform_dmi, "captain_s") + clothes_s = new /icon('icons/mob/clothing/under/captain.dmi', "captain_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "centcomcaptain"), ICON_OVERLAY) @@ -1303,7 +1302,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_HOS) - clothes_s = new /icon(uniform_dmi, "hosred_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hosred_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) if(prob(1)) @@ -1316,7 +1315,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_WARDEN) - clothes_s = new /icon('icons/mob/clothing/uniform.dmi', "warden_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "warden_s") if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "slippers_worn"), ICON_OVERLAY) else @@ -1330,7 +1329,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_DETECTIVE) - clothes_s = new /icon(uniform_dmi, "detective_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "detective_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) if(prob(1)) @@ -1345,7 +1344,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_OFFICER) - clothes_s = new /icon(uniform_dmi, "secred_s") + clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "secred_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "beret_officer"), ICON_OVERLAY) @@ -1357,7 +1356,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CHIEF) - clothes_s = new /icon(uniform_dmi, "chief_s") + clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY) @@ -1372,7 +1371,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_ENGINEER) - clothes_s = new /icon(uniform_dmi, "engine_s") + clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY) @@ -1386,7 +1385,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_ATMOSTECH) - clothes_s = new /icon(uniform_dmi, "atmos_s") + clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "atmos_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY) @@ -1401,7 +1400,7 @@ clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_AI)//Gives AI and borgs assistant-wear, so they can still customize their character - clothes_s = new /icon(uniform_dmi, "grey_s") + clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "straight_jacket"), ICON_OVERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "cardborg_h"), ICON_OVERLAY) @@ -1410,7 +1409,7 @@ else if(backbag == 3 || backbag == 4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_CYBORG) - clothes_s = new /icon(uniform_dmi, "grey_s") + clothes_s = new /icon('icons/mob/clothing/under/color.dmi', "grey_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "cardborg"), ICON_OVERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "cardborg_h"), ICON_OVERLAY) @@ -1419,7 +1418,7 @@ else if(backbag == 3 || backbag == 4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_JUDGE) - clothes_s = new /icon(uniform_dmi, "really_black_suit_s") + clothes_s = new /icon('icons/mob/clothing/under/suit.dmi', "really_black_suit_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "mercy_hood"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "judge"), ICON_UNDERLAY) @@ -1431,7 +1430,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_NANO) - clothes_s = new /icon(uniform_dmi, "officer_s") + clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "laceups"), ICON_UNDERLAY) switch(backbag) if(2) @@ -1441,7 +1440,7 @@ if(4) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY) if(JOB_BLUESHIELD) - clothes_s = new /icon(uniform_dmi, "officer_s") + clothes_s = new /icon('icons/mob/clothing/under/centcom.dmi', "officer_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "swat_gl"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "blueshield"), ICON_OVERLAY) @@ -1458,7 +1457,7 @@ // Observers get tourist outfit. if(for_observer) - clothes_s = new /icon(uniform_dmi, "tourist_s") + clothes_s = new /icon('icons/mob/clothing/under/costumes.dmi', "tourist_s") clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY) if(backbag == 2) clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY) diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm index 1c66451b419..18a51b0e187 100644 --- a/code/modules/client/preference/loadout/loadout_uniform.dm +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -104,11 +104,11 @@ /datum/gear/uniform/suit/soviet display_name = "USSP uniform" - path = /obj/item/clothing/under/soviet + path = /obj/item/clothing/under/costume/soviet /datum/gear/uniform/suit/kilt display_name = "Kilt" - path = /obj/item/clothing/under/kilt + path = /obj/item/clothing/under/costume/kilt /datum/gear/uniform/skirt main_typepath = /datum/gear/uniform/skirt @@ -127,7 +127,7 @@ /datum/gear/uniform/skirt/black display_name = "Skirt, black" - path = /obj/item/clothing/under/blackskirt + path = /obj/item/clothing/under/dress/blackskirt /datum/gear/uniform/skirt/job main_typepath = /datum/gear/uniform/skirt/job @@ -135,82 +135,82 @@ /datum/gear/uniform/skirt/job/ce display_name = "Skirt, ce" - path = /obj/item/clothing/under/rank/chief_engineer/skirt + path = /obj/item/clothing/under/rank/engineering/chief_engineer/skirt allowed_roles = list("Chief Engineer") /datum/gear/uniform/skirt/job/atmos display_name = "Skirt, atmos" - path = /obj/item/clothing/under/rank/atmospheric_technician/skirt + path = /obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt allowed_roles = list("Chief Engineer","Life Support Specialist") /datum/gear/uniform/skirt/job/eng display_name = "Skirt, engineer" - path = /obj/item/clothing/under/rank/engineer/skirt + path = /obj/item/clothing/under/rank/engineering/engineer/skirt allowed_roles = list("Chief Engineer","Station Engineer") /datum/gear/uniform/skirt/job/roboticist display_name = "Skirt, roboticist" - path = /obj/item/clothing/under/rank/roboticist/skirt + path = /obj/item/clothing/under/rank/rnd/roboticist/skirt allowed_roles = list("Research Director","Roboticist") /datum/gear/uniform/skirt/job/cmo display_name = "Skirt, cmo" - path = /obj/item/clothing/under/rank/chief_medical_officer/skirt + path = /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt allowed_roles = list("Chief Medical Officer") /datum/gear/uniform/skirt/job/chem display_name = "Skirt, chemist" - path = /obj/item/clothing/under/rank/chemist/skirt + path = /obj/item/clothing/under/rank/medical/chemist/skirt allowed_roles = list("Chief Medical Officer","Chemist") /datum/gear/uniform/skirt/job/viro display_name = "Skirt, virologist" - path = /obj/item/clothing/under/rank/virologist/skirt + path = /obj/item/clothing/under/rank/medical/virologist/skirt allowed_roles = list("Virologist") /datum/gear/uniform/skirt/job/med display_name = "Skirt, medical" - path = /obj/item/clothing/under/rank/medical/skirt + path = /obj/item/clothing/under/rank/medical/doctor/skirt allowed_roles = list("Chief Medical Officer","Medical Doctor","Psychiatrist","Paramedic","Coroner") /datum/gear/uniform/skirt/job/sci display_name = "Skirt, scientist" - path = /obj/item/clothing/under/rank/scientist/skirt + path = /obj/item/clothing/under/rank/rnd/scientist/skirt allowed_roles = list("Research Director","Scientist") /datum/gear/uniform/skirt/job/cargo display_name = "Skirt, cargo" - path = /obj/item/clothing/under/rank/cargotech/skirt + path = /obj/item/clothing/under/rank/cargo/tech/skirt allowed_roles = list("Quartermaster","Cargo Technician") /datum/gear/uniform/skirt/job/qm display_name = "Skirt, QM" - path = /obj/item/clothing/under/rank/cargo/skirt + path = /obj/item/clothing/under/rank/cargo/quartermaster/skirt allowed_roles = list("Quartermaster") /datum/gear/uniform/skirt/job/warden display_name = "Skirt, warden" - path = /obj/item/clothing/under/rank/warden/skirt + path = /obj/item/clothing/under/rank/security/warden/skirt allowed_roles = list("Head of Security", "Warden") /datum/gear/uniform/skirt/job/security display_name = "Skirt, security" - path = /obj/item/clothing/under/rank/security/skirt + path = /obj/item/clothing/under/rank/security/officer/skirt allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer") /datum/gear/uniform/skirt/job/head_of_security display_name = "Skirt, hos" - path = /obj/item/clothing/under/rank/head_of_security/skirt + path = /obj/item/clothing/under/rank/security/head_of_security/skirt allowed_roles = list("Head of Security") /datum/gear/uniform/skirt/job/ntrep display_name = "Skirt, nt rep" - path = /obj/item/clothing/under/rank/ntrep/skirt + path = /obj/item/clothing/under/rank/centcom/representative/skirt allowed_roles = list("Nanotrasen Representative") /datum/gear/uniform/skirt/job/blueshield display_name = "Skirt, blueshield" - path = /obj/item/clothing/under/rank/blueshield/skirt + path = /obj/item/clothing/under/rank/centcom/blueshield/skirt allowed_roles = list("Blueshield") @@ -219,12 +219,12 @@ /datum/gear/uniform/medical/pscrubs display_name = "Medical scrubs, purple" - path = /obj/item/clothing/under/rank/medical/purple + path = /obj/item/clothing/under/rank/medical/scrubs/purple allowed_roles = list("Chief Medical Officer", "Medical Doctor") /datum/gear/uniform/medical/gscrubs display_name = "Medical scrubs, green" - path = /obj/item/clothing/under/rank/medical/green + path = /obj/item/clothing/under/rank/medical/scrubs/green allowed_roles = list("Chief Medical Officer", "Medical Doctor") /datum/gear/uniform/sec @@ -237,17 +237,17 @@ /datum/gear/uniform/sec/secorporate display_name = "Security uniform, corporate" - path = /obj/item/clothing/under/rank/security/corp + path = /obj/item/clothing/under/rank/security/officer/corporate allowed_roles = list("Head of Security", "Warden", "Security Officer") /datum/gear/uniform/sec/dispatch display_name = "Security uniform, dispatch" - path = /obj/item/clothing/under/rank/dispatch + path = /obj/item/clothing/under/rank/security/officer/dispatch allowed_roles = list("Head of Security", "Warden", "Security Officer") /datum/gear/uniform/sec/casual display_name = "Security uniform, casual" - path = /obj/item/clothing/under/rank/security2 + path = /obj/item/clothing/under/rank/security/officer/uniform allowed_roles = list("Head of Security", "Warden", "Security Officer", "Detective") /datum/gear/uniform/shorts @@ -255,23 +255,23 @@ /datum/gear/uniform/shorts/red display_name = "Shorts, red" - path = /obj/item/clothing/under/shorts/red + path = /obj/item/clothing/under/pants/shorts/red /datum/gear/uniform/shorts/green display_name = "Shorts, green" - path = /obj/item/clothing/under/shorts/green + path = /obj/item/clothing/under/pants/shorts/green /datum/gear/uniform/shorts/blue display_name = "Shorts, blue" - path = /obj/item/clothing/under/shorts/blue + path = /obj/item/clothing/under/pants/shorts/blue /datum/gear/uniform/shorts/black display_name = "Shorts, black" - path = /obj/item/clothing/under/shorts/black + path = /obj/item/clothing/under/pants/shorts/black /datum/gear/uniform/shorts/grey display_name = "Shorts, grey" - path = /obj/item/clothing/under/shorts/grey + path = /obj/item/clothing/under/pants/shorts/grey /datum/gear/uniform/pants main_typepath = /datum/gear/uniform/pants diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm index 6e6fb50c064..45c03a4bf3b 100644 --- a/code/modules/clothing/chameleon.dm +++ b/code/modules/clothing/chameleon.dm @@ -201,6 +201,15 @@ resistance_flags = NONE armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50) + icon = 'icons/obj/clothing/under/color.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/color.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/color.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/color.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/color.dmi' + ) + var/datum/action/item_action/chameleon/change/chameleon_action /obj/item/clothing/under/chameleon/Initialize(mapload) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index b223d8a4570..1268f639e0f 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -670,7 +670,7 @@ BLIND // can't see anything //Under clothing /obj/item/clothing/under - icon = 'icons/obj/clothing/uniforms.dmi' + icon = 'icons/obj/clothing/under/misc.dmi' name = "under" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS permeability_coefficient = 0.90 @@ -681,9 +681,9 @@ BLIND // can't see anything pickup_sound = 'sound/items/handling/cloth_pickup.ogg' sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi', - "Drask" = 'icons/mob/clothing/species/drask/uniform.dmi', - "Grey" = 'icons/mob/clothing/species/grey/uniform.dmi' + "Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/misc.dmi' ) ///For the crew computer 2 = unable to change mode @@ -830,14 +830,28 @@ BLIND // can't see anything if(!istype(usr, /mob/living)) return if(usr.stat) return + var/mob/living/carbon/human/H = usr + if(!usr.incapacitated()) if(copytext(item_color,-2) != "_d") basecolor = item_color - if((basecolor + "_d_s") in icon_states('icons/mob/clothing/uniform.dmi')) - item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]" - usr.update_inv_w_uniform() + + if(usr.get_item_by_slot(slot_w_uniform) != src) + to_chat(usr, "You must wear the uniform to adjust it!") + else - to_chat(usr, "You cannot roll down this uniform!") + if((basecolor + "_d_s") in icon_states(H.w_uniform.sprite_sheets[H.dna.species.name])) + if(H.w_uniform.sprite_sheets[H.dna.species.name] && icon_exists(H.w_uniform.sprite_sheets[H.dna.species.name], "[basecolor]_d_s")) + item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]" + usr.update_inv_w_uniform() + + else + if(H.w_uniform.sprite_sheets["Human"] && icon_exists(H.w_uniform.sprite_sheets["Human"], "[basecolor]_d_s")) + item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]" + usr.update_inv_w_uniform() + else + to_chat(usr, "You cannot roll down this uniform!") + else to_chat(usr, "You cannot roll down the uniform!") diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index 39f9d7f8ce1..5c88c815728 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -151,7 +151,7 @@ icon = 'icons/obj/clothing/species/vox/uniforms.dmi' species_restricted = list("Vox") sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi' + "Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi' ) /obj/item/clothing/under/vox/vox_casual @@ -170,7 +170,7 @@ item_state = "vox-casual-2" species_restricted = list("Vox","Vox Armalis") sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi', "Vox Armalis" = 'icons/mob/clothing/species/armalis/suit.dmi' ) diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 40ff8ffab80..7937bdf8b87 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -744,39 +744,6 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT -//swimsuit -/obj/item/clothing/under/swimsuit/ - -/obj/item/clothing/under/swimsuit/black - name = "black swimsuit" - desc = "An oldfashioned black swimsuit." - icon_state = "swim_black" - item_color = "swim_black" - -/obj/item/clothing/under/swimsuit/blue - name = "blue swimsuit" - desc = "An oldfashioned blue swimsuit." - icon_state = "swim_blue" - item_color = "swim_blue" - -/obj/item/clothing/under/swimsuit/purple - name = "purple swimsuit" - desc = "An oldfashioned purple swimsuit." - icon_state = "swim_purp" - item_color = "swim_purp" - -/obj/item/clothing/under/swimsuit/green - name = "green swimsuit" - desc = "An oldfashioned green swimsuit." - icon_state = "swim_green" - item_color = "swim_green" - -/obj/item/clothing/under/swimsuit/red - name = "red swimsuit" - desc = "An oldfashioned red swimsuit." - icon_state = "swim_red" - item_color = "swim_red" - /obj/item/clothing/suit/storage/mercy_hoodie name = "mercy robe" desc = "A soft white robe made of a synthetic fiber that provides improved protection against biohazards. Possessing multiple overlapping layers, yet light enough to allow complete freedom of movement, it denotes its wearer as a master physician." diff --git a/code/modules/clothing/under/centcom.dm b/code/modules/clothing/under/centcom.dm new file mode 100644 index 00000000000..3fbf0b3fc02 --- /dev/null +++ b/code/modules/clothing/under/centcom.dm @@ -0,0 +1,119 @@ +/obj/item/clothing/under/rank/centcom + name = "\improper CentComm officer's jumpsuit" + desc = "It's a jumpsuit worn by CentComm Officers." + icon_state = "officer" + item_state = "g_suit" + item_color = "officer" + + icon = 'icons/obj/clothing/under/centcom.dmi' + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/centcom.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/centcom.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/centcom.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/centcom.dmi' + ) + +/obj/item/clothing/under/rank/centcom/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + +/obj/item/clothing/under/rank/centcom/deathsquad + name = "\improper Deathsquad jumpsuit" + desc = "It's decorative jumpsuit worn by the Deathsquad. A small tag at the bottom reads \"Not associated with Nanotrasen\". " + icon_state = "officer" + item_state = "g_suit" + item_color = "officer" + sensor_mode = SENSOR_OFF // You think the Deathsquad wants to be seen? + random_sensor = FALSE + +/obj/item/clothing/under/rank/centcom/commander + name = "\improper CentComm commander's jumpsuit" + desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders." + icon_state = "centcom" + item_state = "dg_suit" + item_color = "centcom" + +/obj/item/clothing/under/rank/centcom/officer + name = "\improper Nanotrasen naval officer's uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection." + icon_state = "navy_gold" + item_state = "navy_gold" + item_color = "navy_gold" + armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) + displays_id = FALSE + +/obj/item/clothing/under/rank/centcom/captain + name = "\improper Nanotrasen naval captain's uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection." + icon_state = "navy_gold" + item_state = "navy_gold" + item_color = "navy_gold" + armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) + displays_id = FALSE + +/obj/item/clothing/under/rank/centcom/captain/solgov + name = "\improper Trans-Solar Federation commander's uniform" + desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection." + +/obj/item/clothing/under/rank/centcom/blueshield + name = "formal blueshield's uniform" + desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection." + icon_state = "officer" + item_state = "g_suit" + item_color = "officer" + armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) + displays_id = FALSE + +/obj/item/clothing/under/rank/centcom/representative + name = "formal Nanotrasen Representative's uniform" + desc = "Gold trim on space-black cloth, this uniform bears \"N.S.S. Cyberiad\" on the left shoulder." + icon_state = "officer" + item_state = "g_suit" + item_color = "officer" + displays_id = FALSE + +/obj/item/clothing/under/rank/centcom/representative/Initialize(mapload) + . = ..() + desc = "Gold trim on space-black cloth, this uniform bears [station_name()] on the left shoulder." + +/obj/item/clothing/under/rank/centcom/representative/skirt + desc = "A silky smooth black and gold representative uniform with blue markings." + name = "representative skirt" + icon_state = "ntrepf" + item_state = "ntrepf" + item_color = "ntrepf" + +/obj/item/clothing/under/rank/centcom/magistrate + name = "formal magistrate's uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears \"N.S.S. Cyberiad\" on the left shoulder." + icon_state = "officer" + item_state = "g_suit" + item_color = "officer" + displays_id = FALSE + +/obj/item/clothing/under/rank/centcom/magistrate/Initialize(mapload) + . = ..() + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears [station_name()] on the left shoulder." + +/obj/item/clothing/under/rank/centcom/diplomatic + name = "\improper Nanotrasen diplomatic uniform" + desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps." + icon_state = "presidente" + item_state = "g_suit" + item_color = "presidente" + displays_id = FALSE + +/obj/item/clothing/under/rank/centcom/blueshield + name = "blueshield's uniform" + desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants, all made out of a sturdy material. Blueshield standard issue." + icon_state = "blueshield" + item_state = "bl_suit" + item_color = "blueshield" + armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) + +/obj/item/clothing/under/rank/centcom/blueshield/skirt + name = "blueshield's skirt" + desc = "A short, black and grey with blue markings skirted uniform. For the feminine Blueshield." + icon_state = "blueshieldf" + item_state = "blueshieldf" + item_color = "blueshieldf" diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index 8d4631655e2..f738f70c0fa 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -1,10 +1,18 @@ /obj/item/clothing/under/color desc = "A standard issue colored jumpsuit. Variety is the spice of life!" dyeable = TRUE + icon = 'icons/obj/clothing/under/color.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/color.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/color.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/color.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/color.dmi' + ) /obj/item/clothing/under/color/random/Initialize(mapload) . = ..() - var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey) + var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey) var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - excluded) name = initial(C.name) icon_state = initial(C.icon_state) @@ -18,13 +26,6 @@ item_color = "black" resistance_flags = NONE -/obj/item/clothing/under/color/blackf - name = "feminine black jumpsuit" - desc = "It's very smart and in a ladies-size!" - icon_state = "black" - item_state = "bl_suit" - item_color = "blackf" - /obj/item/clothing/under/color/blue name = "blue jumpsuit" icon_state = "blue" @@ -102,16 +103,12 @@ item_state = "y_suit" item_color = "yellow" -/obj/item/clothing/under/psyche +/obj/item/clothing/under/color/psyche name = "psychedelic jumpsuit" desc = "Groovy!" icon_state = "psyche" item_color = "psyche" - sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi' - ) - /obj/item/clothing/under/color/lightblue name = "light blue jumpsuit" icon_state = "lightblue" @@ -177,6 +174,13 @@ icon_state = "darkred" item_color = "darkred" +/obj/item/clothing/under/color/rainbow + name = "rainbow" + desc = "rainbow" + icon_state = "rainbow" + item_state = "rainbow" + item_color = "rainbow" + /obj/item/clothing/under/color/red/jersey name = "red team jersey" desc = "The jersey of the Nanotrasen Phi-ghters!" diff --git a/code/modules/clothing/under/costumes.dm b/code/modules/clothing/under/costumes.dm new file mode 100644 index 00000000000..8ebae6c5a2c --- /dev/null +++ b/code/modules/clothing/under/costumes.dm @@ -0,0 +1,213 @@ +/obj/item/clothing/under/costume + icon = 'icons/obj/clothing/under/costumes.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/costumes.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/costumes.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/costumes.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/costumes.dmi' + ) + +/obj/item/clothing/under/costume/captain_fly + name = "rogue captains uniform" + desc = "For the man who doesn't care because he's still free." + icon_state = "captain_fly" + item_state = "captain_fly" + item_color = "captain_fly" + +/obj/item/clothing/under/costume/rebeloutfit + name = "rebel outfit" + desc = "Made in Seattle, 2216." + icon_state = "colin_earle" + item_state = "colin_earle" + item_color = "colin_earle" + +/obj/item/clothing/under/costume/patriotsuit + name = "Patriotic Suit" + desc = "Motorcycle not included." + icon_state = "ek" + item_state = "ek" + item_color = "ek" + +/obj/item/clothing/under/costume/flappers + name = "flappers" + desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor." + icon_state = "flapper" + item_state = "flapper" + item_color = "flapper" + +/obj/item/clothing/under/costume/gladiator + name = "gladiator uniform" + desc = "Are you not entertained? Is that not why you are here?" + icon_state = "gladiator" + item_state = "gladiator" + item_color = "gladiator" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + resistance_flags = NONE + +/obj/item/clothing/under/costume/gladiator/ash_walker + desc = "This gladiator uniform appears to be covered in ash and fairly dated." + has_sensor = FALSE + +/obj/item/clothing/under/costume/griffin + name = "griffon uniform" + desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem." + icon_state = "griffin" + item_color = "griffin" + +/obj/item/clothing/under/costume/owl + name = "owl uniform" + desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction." + icon_state = "owl" + item_color = "owl" + +/obj/item/clothing/under/costume/janimaid + name = "maid uniform" + desc = "A simple maid uniform for housekeeping." + icon_state = "janimaid" + item_state = "janimaid" + item_color = "janimaid" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/costume/jester + name = "jester suit" + desc = "A jolly dress, well suited to entertain your master, nuncle." + icon_state = "jester" + item_color = "jester" + +/obj/item/clothing/under/costume/mankini + name = "the mankini" + desc = "No honest man would wear this abomination" + icon_state = "mankini" + item_color = "mankini" + +/obj/item/clothing/under/costume/maid + name = "maid costume" + desc = "Maid in China." + icon_state = "meido" + item_state = "meido" + item_color = "meido" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/costume/noble_clothes + name = "noble clothes" + desc = "They fall just short of majestic." + icon_state = "noble_clothes" + item_color = "noble_clothes" + item_state = "noble_clothes" + +/obj/item/clothing/under/costume/officeruniform + name = "clown officer's uniform" + desc = "For the officers of the Clown army." + icon_state = "officeruniform" + item_color = "officeruniform" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/costume/soldieruniform + name = "clown soldier's uniform" + desc = "For the basic grunt of the Clown army." + icon_state = "soldieruniform" + item_color = "soldieruniform" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/costume/pennywise + name = "\improper Pennywise costume" + desc = "It's everything you ever were afraid of." + icon_state = "pennywise" + item_color = "pennywise" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/costume/pirate + name = "pirate outfit" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + item_color = "pirate" + +/obj/item/clothing/under/costume/pirate_rags + name = "pirate rags" + desc = "an old ragged set of clothing" + icon_state = "piraterags" + item_state = "piraterags" + item_color = "piraterags" + +/obj/item/clothing/under/costume/psyjump + name = "psychic amp jumpsuit" + desc = "A suit made of strange materials." + icon_state = "psyamp" + item_state = "psyamp" + item_color = "psyamp" + +/obj/item/clothing/under/psysuit //Don't modify the path, used by a fluff item + name = "dark undersuit" + desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm." + icon_state = "psysuit" + item_state = "psysuit" + item_color = "psysuit" + + sprite_sheets = list( //it is what it is + "Human" = 'icons/mob/clothing/under/costumes.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/costumes.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/costumes.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/costumes.dmi' + ) + +/obj/item/clothing/under/costume/redcoat + name = "redcoat uniform" + desc = "Looks old." + icon_state = "redcoat" + item_state = "redcoat" + item_color = "redcoat" + +/obj/item/clothing/under/costume/roman + name = "roman armor" + desc = "An ancient Roman armor. Made of metallic strips and leather straps." + icon_state = "roman" + item_color = "roman" + item_state = "armor" + strip_delay = 100 + resistance_flags = NONE + +/obj/item/clothing/under/costume/soviet + name = "soviet uniform" + desc = "For the Motherland!" + icon_state = "soviet" + item_state = "soviet" + item_color = "soviet" + + +/obj/item/clothing/under/costume/tourist_suit + name = "tourist outfit" + desc = "A light blue shirt with brown shorts. Feels oddly spooky." + icon_state = "tourist" + icon_state = "tourist" + item_color = "tourist" + +/obj/item/clothing/under/costume/singery + name = "yellow performer's outfit" + desc = "Just looking at this makes you want to sing." + icon_state = "ysing" + item_state = "ysing" + item_color = "ysing" + +/obj/item/clothing/under/costume/singerb + name = "blue performer's outfit" + desc = "Just looking at this makes you want to sing." + icon_state = "bsing" + item_state = "bsing" + item_color = "bsing" + +/obj/item/clothing/under/costume/cuban_suit + name = "rhumba outfit" + desc = "A satin shirt and high-waisted pants, worn by dancers in the Rhumba style. It smells oddly like... sulfur?" + icon_state = "cuban_suit" + item_state = "cuban_suit" + item_color = "cuban_suit" + +/obj/item/clothing/under/costume/kilt + name = "kilt" + desc = "Includes shoes and plaid" + icon_state = "kilt" + item_state = "kilt" + item_color = "kilt" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET diff --git a/code/modules/clothing/under/dress.dm b/code/modules/clothing/under/dress.dm new file mode 100644 index 00000000000..42788ffd9f1 --- /dev/null +++ b/code/modules/clothing/under/dress.dm @@ -0,0 +1,165 @@ +/obj/item/clothing/under/dress + icon = 'icons/obj/clothing/under/dress.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/dress.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/dress.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/dress.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/dress.dmi' + ) + +/obj/item/clothing/under/dress/victdress + name = "black victorian dress" + desc = "A victorian style dress, fancy!" + icon_state = "victorianblackdress" + item_state = "victorianblackdress" + item_color = "victorianblackdress" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/dress/victdress/red + name = "red victorian dress" + icon_state = "victorianreddress" + item_state = "victorianreddress" + item_color = "victorianreddress" + +/obj/item/clothing/under/dress/blacktango + name = "black tango dress" + desc = "Filled with Latin fire." + icon_state = "black_tango" + item_state = "wcoat" + item_color = "black_tango" + +/obj/item/clothing/under/dress/blackskirt + name = "black skirt" + desc = "A black skirt, very fancy!" + icon_state = "blackskirt" + item_color = "blackskirt" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +//wedding stuff + +/obj/item/clothing/under/dress/wedding/bride_orange + name = "orange wedding dress" + desc = "A big and puffy orange dress." + icon_state = "bride_orange" + item_color = "bride_orange" + flags_inv = HIDESHOES + +/obj/item/clothing/under/dress/wedding/bride_purple + name = "purple wedding dress" + desc = "A big and puffy purple dress." + icon_state = "bride_purple" + item_color = "bride_purple" + flags_inv = HIDESHOES + +/obj/item/clothing/under/dress/wedding/bride_blue + name = "blue wedding dress" + desc = "A big and puffy blue dress." + icon_state = "bride_blue" + item_color = "bride_blue" + flags_inv = HIDESHOES + +/obj/item/clothing/under/dress/wedding/bride_red + name = "red wedding dress" + desc = "A big and puffy red dress." + icon_state = "bride_red" + item_color = "bride_red" + flags_inv = HIDESHOES + +/obj/item/clothing/under/dress/wedding/bride_white + name = "white wedding dress" + desc = "A white wedding gown made from the finest silk." + icon_state = "bride_white" + item_color = "bride_white" + flags_inv = HIDESHOES + +/obj/item/clothing/under/dress/dress_fire + name = "flame dress" + desc = "A small black dress with blue flames print on it." + icon_state = "dress_fire" + item_color = "dress_fire" + +/obj/item/clothing/under/dress/dress_orange + name = "orange dress" + desc = "A fancy orange gown for those who like to show leg." + icon_state = "dress_orange" + item_color = "dress_orange" + +/obj/item/clothing/under/dress/dress_pink + name = "pink dress" + desc = "A simple, tight fitting pink dress." + icon_state = "dress_pink" + item_color = "dress_pink" + +/obj/item/clothing/under/dress/dress_green + name = "green dress" + desc = "A simple, tight fitting green dress." + icon_state = "dress_green" + item_color = "dress_green" + +/obj/item/clothing/under/dress/dress_yellow + name = "yellow dress" + desc = "A flirty, little yellow dress." + icon_state = "dress_yellow" + item_color = "dress_yellow" + +/obj/item/clothing/under/dress/dress_saloon + name = "saloon girl dress" + desc = "A old western inspired gown for the girl who likes to drink." + icon_state = "dress_saloon" + item_color = "dress_saloon" + +/obj/item/clothing/under/dress/plaid_blue + name = "blue plaid skirt" + desc = "A preppy blue skirt with a white blouse." + icon_state = "plaid_blue" + item_color = "plaid_blue" + +/obj/item/clothing/under/dress/plaid_red + name = "red plaid skirt" + desc = "A preppy red skirt with a white blouse." + icon_state = "plaid_red" + item_color = "plaid_red" + +/obj/item/clothing/under/dress/plaid_purple + name = "blue purple skirt" + desc = "A preppy purple skirt with a white blouse." + icon_state = "plaid_purple" + item_color = "plaid_purple" + +/obj/item/clothing/under/dress/sailordress + name = "sailor dress" + desc = "Formal wear for a leading lady." + icon_state = "sailor_dress" + item_state = "sailordress" + item_color = "sailor_dress" + +/obj/item/clothing/under/dress/redeveninggown + name = "red evening gown" + desc = "Fancy dress for space bar singers." + icon_state = "red_evening_gown" + item_state = "redeveninggown" + item_color = "red_evening_gown" + +/obj/item/clothing/under/dress/schoolgirl + name = "schoolgirl uniform" + desc = "It's just like one of my Japanese animes!" + icon_state = "schoolgirl" + item_state = "schoolgirl" + item_color = "schoolgirl" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/dress/stripeddress + name = "striped dress" + desc = "Fashion in space." + icon_state = "striped_dress" + item_state = "stripeddress" + item_color = "striped_dress" + +/obj/item/clothing/under/dress/sundress + name = "sundress" + desc = "Makes you want to frolic in a field of daisies." + icon_state = "sundress" + item_state = "sundress" + item_color = "sundress" + body_parts_covered = UPPER_TORSO|LOWER_TORSO diff --git a/code/modules/clothing/under/jobs/captain.dm b/code/modules/clothing/under/jobs/captain.dm new file mode 100644 index 00000000000..03c17506d0e --- /dev/null +++ b/code/modules/clothing/under/jobs/captain.dm @@ -0,0 +1,28 @@ +/obj/item/clothing/under/rank/captain + name = "captain's jumpsuit" + desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." + icon = 'icons/obj/clothing/under/captain.dmi' + icon_state = "captain" + item_state = "caparmor" + item_color = "captain" + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/captain.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/captain.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/captain.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/captain.dmi', + "Kidan" = 'icons/mob/clothing/species/kidan/under/captain.dmi', + ) + +/obj/item/clothing/under/rank/captain/dress + name = "captain's dress" + desc = "Feminine fashion for the style concious captain." + icon_state = "captain_dress" + item_color = "captain_dress" + +/obj/item/clothing/under/rank/captain/parade + name = "captain's parade uniform" + desc = "A captain's luxury-wear, for special occasions." + icon_state = "captain_parade" + item_state = "by_suit" + item_color = "captain_parade" diff --git a/code/modules/clothing/under/jobs/cargo.dm b/code/modules/clothing/under/jobs/cargo.dm new file mode 100644 index 00000000000..9fe9cf4cbbf --- /dev/null +++ b/code/modules/clothing/under/jobs/cargo.dm @@ -0,0 +1,50 @@ +/obj/item/clothing/under/rank/cargo + icon = 'icons/obj/clothing/under/cargo.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/cargo.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/cargo.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/cargo.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/cargo.dmi' + ) + + +/obj/item/clothing/under/rank/cargo/quartermaster + name = "quartermaster's jumpsuit" + desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." + icon_state = "qm" + item_state = "lb_suit" + item_color = "qm" + +/obj/item/clothing/under/rank/cargo/quartermaster/skirt + name = "quartermaster's jumpskirt" + desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." + icon_state = "qmf" + item_color = "qmf" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/rank/cargo/tech + name = "cargo technician's jumpsuit" + desc = "Shooooorts! They're comfy and easy to wear!" + icon_state = "cargotech" + item_state = "lb_suit" + item_color = "cargo" + +/obj/item/clothing/under/rank/cargo/tech/skirt + name = "cargo technician's jumpskirt" + desc = "Skirrrrrts! They're comfy and easy to wear!" + icon_state = "cargof" + item_color = "cargof" + +/obj/item/clothing/under/rank/cargo/miner + name = "shaft miner's jumpsuit" + desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." + icon_state = "miner" + item_state = "miner" + item_color = "miner" + +/obj/item/clothing/under/rank/cargo/miner/lavaland + desc = "A green uniform for operating in hazardous environments." + icon_state = "explorer" + item_state = "explorer" + item_color = "explorer" diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 0e05b0eeeda..dbce9464a7d 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -1,121 +1,102 @@ -//Alphabetical order of support jobs. - -/obj/item/clothing/under/rank/bartender - desc = "It looks like it could use some more flair." - name = "bartender's uniform" - icon_state = "ba_suit" - item_state = "ba_suit" - item_color = "ba_suit" - -/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. - desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." - name = "captain's jumpsuit" - icon_state = "captain" - item_state = "caparmor" - item_color = "captain" +/obj/item/clothing/under/rank/civilian + icon = 'icons/obj/clothing/under/civilian.dmi' sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi', - "Drask" = 'icons/mob/clothing/species/drask/uniform.dmi', - "Grey" = 'icons/mob/clothing/species/grey/uniform.dmi', - "Kidan" = 'icons/mob/clothing/species/kidan/uniform.dmi', + "Human" = 'icons/mob/clothing/under/civilian.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/civilian.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/civilian.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/civilian.dmi' ) -/obj/item/clothing/under/rank/captain/parade - name = "captain's parade uniform" - desc = "A captain's luxury-wear, for special occasions." - icon_state = "captain_parade" - item_state = "by_suit" - item_color = "captain_parade" - -/obj/item/clothing/under/rank/cargo - name = "quartermaster's jumpsuit" - desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." - icon_state = "qm" - item_state = "lb_suit" - item_color = "qm" - -/obj/item/clothing/under/rank/cargo/skirt - name = "quartermaster's jumpskirt" - desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." - icon_state = "qmf" - item_color = "qmf" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/rank/cargotech - name = "cargo technician's jumpsuit" - desc = "Shooooorts! They're comfy and easy to wear!" - icon_state = "cargotech" - item_state = "lb_suit" - item_color = "cargo" - -/obj/item/clothing/under/rank/cargotech/skirt - name = "cargo technician's jumpskirt" - desc = "Skirrrrrts! They're comfy and easy to wear!" - icon_state = "cargof" - item_color = "cargof" - -/obj/item/clothing/under/rank/chaplain - desc = "It's a black jumpsuit, often worn by religious folk." - name = "chaplain's jumpsuit" - icon_state = "chaplain" - item_state = "bl_suit" - item_color = "chapblack" - -/obj/item/clothing/under/rank/chaplain/sensor - sensor_mode = SENSOR_COORDS - random_sensor = FALSE - -/obj/item/clothing/under/rank/chef - desc = "It's an apron which is given only to the most hardcore chefs in space." - name = "chef's uniform" - icon_state = "chef" - item_color = "chef" - -/obj/item/clothing/under/rank/clown - name = "clown suit" - desc = "'HONK!'" - icon_state = "clown" - item_state = "clown" - item_color = "clown" - -/obj/item/clothing/under/rank/clown/Initialize() - . = ..() - AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50, falloff_exponent = 20) //die off quick please - -/obj/item/clothing/under/rank/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) - if(ishuman(loc)) - var/mob/living/carbon/human/H = loc - if(H.mind && H.mind.assigned_role == "Clown") - SSticker.score.score_clown_abuse++ - return ..() - -/obj/item/clothing/under/rank/clown/sexy - name = "sexy-clown suit" - desc = "It makes you look HONKable!" - icon_state = "sexyclown" - item_state = "sexyclown" - item_color = "sexyclown" - -/obj/item/clothing/under/rank/clown/nodrop - flags = NODROP - -/obj/item/clothing/under/rank/head_of_personnel +/obj/item/clothing/under/rank/civilian/head_of_personnel desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." name = "head of personnel's jumpsuit" icon_state = "hop" item_state = "b_suit" item_color = "hop" -/obj/item/clothing/under/rank/head_of_personnel_whimsy +/obj/item/clothing/under/rank/civilian/head_of_personnel/dress + name = "head of personal's dress uniform" + desc = "Feminine fashion for the style concious HoP." + icon_state = "dress_hop" + item_color = "dress_hop" + +/obj/item/clothing/under/rank/civilian/head_of_personnel_whimsy desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does." name = "head of personnel's suit" icon_state = "hopwhimsy" item_state = "hopwhimsy" item_color = "hopwhimsy" +/obj/item/clothing/under/rank/civilian/bartender + desc = "It looks like it could use some more flair." + name = "bartender's uniform" + icon_state = "ba_suit" + item_state = "ba_suit" + item_color = "ba_suit" -/obj/item/clothing/under/rank/hydroponics + +/obj/item/clothing/under/rank/civilian/chaplain + desc = "It's a black jumpsuit, often worn by religious folk." + name = "chaplain's jumpsuit" + icon_state = "chaplain" + item_state = "bl_suit" + item_color = "chapblack" + +/obj/item/clothing/under/rank/civilian/chaplain/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + +/obj/item/clothing/under/rank/civilian/chef + desc = "It's an apron which is given only to the most hardcore chefs in space." + name = "chef's uniform" + icon_state = "chef" + item_color = "chef" + +/obj/item/clothing/under/rank/civilian/clown + name = "clown suit" + desc = "'HONK!'" + icon_state = "clown" + item_state = "clown" + item_color = "clown" + +/obj/item/clothing/under/rank/civilian/clown/Initialize() + . = ..() + AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50, falloff_exponent = 20) //die off quick please + +/obj/item/clothing/under/rank/civilian/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) + if(ishuman(loc)) + var/mob/living/carbon/human/H = loc + if(H.mind && H.mind.assigned_role == "Clown") + SSticker.score.score_clown_abuse++ + return ..() + +/obj/item/clothing/under/rank/civilian/clown/sexy + name = "sexy-clown suit" + desc = "It makes you look HONKable!" + icon_state = "sexyclown" + item_state = "sexyclown" + item_color = "sexyclown" + +/obj/item/clothing/under/rank/civilian/clown/nodrop + flags = NODROP + +/obj/item/clothing/under/rank/civilian/mime + name = "mime's outfit" + desc = "It's not very colourful." + icon_state = "mime" + item_state = "mime" + item_color = "mime" + +/obj/item/clothing/under/rank/civilian/mime/sexy + name = "sexy mime outfit" + desc = "The only time when you DON'T enjoy looking at someone's rack." + icon_state = "sexymime" + item_state = "sexymime" + item_color = "sexymime" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/rank/civilian/hydroponics desc = "It's a jumpsuit designed to protect against minor plant-related hazards." name = "botanist's jumpsuit" icon_state = "hydroponics" @@ -123,116 +104,87 @@ item_color = "hydroponics" permeability_coefficient = 0.50 -/obj/item/clothing/under/rank/internalaffairs - desc = "The plain, professional attire of an Internal Affairs Agent. The collar is immaculately starched." - name = "Internal Affairs uniform" - icon_state = "internalaffairs" - item_state = "internalaffairs" - item_color = "internalaffairs" - -/obj/item/clothing/under/rank/ntrep - desc = "A well-ironed dress shirt and matching set of black pants." - name = "dress shirt" - icon_state = "internalaffairs" - item_state = "internalaffairs" - item_color = "internalaffairs" - -/obj/item/clothing/under/rank/ntrep/skirt - desc = "A silky smooth black and gold representative uniform with blue markings." - name = "representative skirt" - icon_state = "ntrepf" - item_state = "ntrepf" - item_color = "ntrepf" - -/obj/item/clothing/under/rank/janitor +/obj/item/clothing/under/rank/civilian/janitor desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." name = "janitor's jumpsuit" icon_state = "janitor" item_color = "janitor" armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) - -/obj/item/clothing/under/lawyer - desc = "Slick threads." - name = "Lawyer suit" - -/obj/item/clothing/under/lawyer/black - icon_state = "lawyer_black" - item_state = "lawyer_black" - item_color = "lawyer_black" - -/obj/item/clothing/under/lawyer/female - icon_state = "black_suit_fem" - item_state = "black_suit_fem" - item_color = "black_suit_fem" - -/obj/item/clothing/under/lawyer/red - icon_state = "lawyer_red" - item_state = "lawyer_red" - item_color = "lawyer_red" - -/obj/item/clothing/under/lawyer/blue - icon_state = "lawyer_blue" - item_state = "lawyer_blue" - item_color = "lawyer_blue" - -/obj/item/clothing/under/lawyer/bluesuit - name = "Blue Suit" - desc = "A classy suit and tie" - icon_state = "bluesuit" - item_state = "bluesuit" - item_color = "bluesuit" - -/obj/item/clothing/under/lawyer/purpsuit - name = "Purple Suit" - icon_state = "lawyer_purp" - item_state = "lawyer_purp" - item_color = "lawyer_purp" - -/obj/item/clothing/under/lawyer/oldman - name = "Old Man's Suit" - desc = "A classic suit for the older gentleman with built in back support." - icon_state = "oldman" - item_state = "oldman" - item_color = "oldman" - - -/obj/item/clothing/under/librarian +/obj/item/clothing/under/rank/civilian/librarian name = "sensible suit" desc = "It's very... sensible." icon_state = "red_suit" item_state = "red_suit" item_color = "red_suit" -/obj/item/clothing/under/mime - name = "mime's outfit" - desc = "It's not very colourful." - icon_state = "mime" - item_state = "mime" - item_color = "mime" -/obj/item/clothing/under/mime/nodrop +/obj/item/clothing/under/rank/civilian/mime/nodrop flags = NODROP -/obj/item/clothing/under/rank/miner - desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." - name = "shaft miner's jumpsuit" - icon_state = "miner" - item_state = "miner" - item_color = "miner" - -/obj/item/clothing/under/rank/miner/lavaland - desc = "A green uniform for operating in hazardous environments." - name = "shaft miner's jumpsuit" - icon_state = "explorer" - item_state = "explorer" - item_color = "explorer" - - sprite_sheets = list() - -/obj/item/clothing/under/barber +/obj/item/clothing/under/rank/civilian/barber desc = "It's a barber's uniform." name = "barber's uniform" icon_state = "barber" item_state = "barber" item_color = "barber" + + +/obj/item/clothing/under/rank/civilian/internalaffairs + desc = "The plain, professional attire of an Internal Affairs Agent. The collar is immaculately starched." + name = "Internal Affairs uniform" + icon_state = "internalaffairs" + item_state = "internalaffairs" + item_color = "internalaffairs" + +/obj/item/clothing/under/rank/civilian/dress_shirt + desc = "A well-ironed dress shirt and matching set of black pants." + name = "dress shirt" + icon_state = "internalaffairs" + item_state = "internalaffairs" + item_color = "internalaffairs" + +/obj/item/clothing/under/rank/civilian/lawyer + desc = "Slick threads." + name = "Lawyer suit" + +/obj/item/clothing/under/rank/civilian/lawyer/black + icon_state = "lawyer_black" + item_state = "lawyer_black" + item_color = "lawyer_black" + +/obj/item/clothing/under/rank/civilian/lawyer/red + icon_state = "lawyer_red" + item_state = "lawyer_red" + item_color = "lawyer_red" + +/obj/item/clothing/under/rank/civilian/lawyer/blue + icon_state = "lawyer_blue" + item_state = "lawyer_blue" + item_color = "lawyer_blue" + +/obj/item/clothing/under/rank/civilian/lawyer/purpsuit + name = "Purple Suit" + icon_state = "lawyer_purp" + item_state = "lawyer_purp" + item_color = "lawyer_purp" + +/obj/item/clothing/under/rank/civilian/lawyer/bluesuit + name = "Blue Suit" + desc = "A classy suit and tie" + icon_state = "bluesuit" + item_state = "bluesuit" + item_color = "bluesuit" + +/obj/item/clothing/under/rank/civilian/lawyer/oldman + name = "Old Man's Suit" + desc = "A classic suit for the older gentleman with built in back support." + icon_state = "oldman" + item_state = "oldman" + item_color = "oldman" + +/obj/item/clothing/under/rank/civilian/lawyer/dress_hr + name = "human resources director's uniform" + desc = "Superior class for the nosy H.R. Director." + icon_state = "huresource" + item_color = "huresource" diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 7636b16acda..e743cea91ce 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -1,5 +1,14 @@ -//Contains: Engineering department jumpsuits -/obj/item/clothing/under/rank/chief_engineer +/obj/item/clothing/under/rank/engineering + icon = 'icons/obj/clothing/under/engineering.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/engineering.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/engineering.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/engineering.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/engineering.dmi' + ) + +/obj/item/clothing/under/rank/engineering/chief_engineer desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." name = "chief engineer's jumpsuit" icon_state = "chiefengineer" @@ -8,14 +17,14 @@ armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 5, FIRE = 200, ACID = 35) resistance_flags = NONE -/obj/item/clothing/under/rank/chief_engineer/skirt +/obj/item/clothing/under/rank/engineering/chief_engineer/skirt desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." name = "chief engineer's jumpskirt" icon_state = "chieff" item_color = "chieff" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS -/obj/item/clothing/under/rank/atmospheric_technician +/obj/item/clothing/under/rank/engineering/atmospheric_technician desc = "It's a jumpsuit worn by atmospheric technicians." name = "atmospheric technician's jumpsuit" icon_state = "atmos" @@ -23,14 +32,38 @@ item_color = "atmos" resistance_flags = NONE -/obj/item/clothing/under/rank/atmospheric_technician/skirt +/obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist + name = "atmospheric technician's jumpsuit" + desc = "A light jumpsuit useful for squeezing through narrow vents." + resistance_flags = FIRE_PROOF + +/obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist/equipped(mob/living/carbon/human/user, slot) + if(!user.ventcrawler) + user.ventcrawler = 2 + ..() + +/obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist/dropped(mob/living/carbon/human/user) + if(!user.get_int_organ(/obj/item/organ/internal/heart/gland/ventcrawling)) + user.ventcrawler = 0 + ..() + +/obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist/proc/check_clothing(mob/user as mob) + //Allowed to wear: glasses, shoes, gloves, pockets, mask, and jumpsuit (obviously) + var/list/slot_must_be_empty = list(slot_back,slot_handcuffed,slot_legcuffed,slot_l_hand,slot_r_hand,slot_belt,slot_head,slot_wear_suit) + for(var/slot_id in slot_must_be_empty) + if(user.get_item_by_slot(slot_id)) + to_chat(user,"You can't fit inside while wearing \the [user.get_item_by_slot(slot_id)].") + return 0 + return 1 + +/obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt desc = "It's a jumpskirt worn by atmospheric technicians." name = "atmospheric technician's jumpskirt" icon_state = "atmosf" item_color = "atmosf" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS -/obj/item/clothing/under/rank/engineer +/obj/item/clothing/under/rank/engineering/engineer desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." name = "engineer's jumpsuit" icon_state = "engine" @@ -39,28 +72,13 @@ armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 5, FIRE = 75, ACID = 10) resistance_flags = NONE -/obj/item/clothing/under/rank/engineer/sensor +/obj/item/clothing/under/rank/engineering/engineer/sensor sensor_mode = SENSOR_COORDS random_sensor = FALSE - -/obj/item/clothing/under/rank/engineer/skirt +/obj/item/clothing/under/rank/engineering/engineer/skirt desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding." name = "engineer's jumpskirt" icon_state = "enginef" item_color = "enginef" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/rank/roboticist - desc = "It's a slimming black with reinforced seams; great for industrial work." - name = "roboticist's jumpsuit" - icon_state = "robotics" - item_state = "robotics" - item_color = "robotics" - resistance_flags = NONE - -/obj/item/clothing/under/rank/roboticist/skirt - desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work." - name = "roboticist's jumpskirt" - icon_state = "roboticsf" - item_color = "roboticsf" diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medical.dm similarity index 53% rename from code/modules/clothing/under/jobs/medsci.dm rename to code/modules/clothing/under/jobs/medical.dm index 674443d4379..566b1671d56 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medical.dm @@ -1,223 +1,159 @@ -/* - * Science - */ -/obj/item/clothing/under/rank/research_director - desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." - name = "research director's jumpsuit" - icon_state = "director" - item_state = "g_suit" - item_color = "director" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 5, RAD = 0, FIRE = 0, ACID = 25) +/obj/item/clothing/under/rank/medical + icon = 'icons/obj/clothing/under/medical.dmi' + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/scientist - desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." - name = "scientist's jumpsuit" - icon_state = "toxins" - item_state = "w_suit" - item_color = "toxinswhite" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/medical.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/medical.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/medical.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/medical.dmi' + ) -/obj/item/clothing/under/rank/scientist/skirt - name = "scientist's jumpskirt" - icon_state = "sciencewhitef" - item_color = "sciencewhitef" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/rank/chemist - desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." - name = "chemist's jumpsuit" - icon_state = "chemistry" - item_state = "w_suit" - item_color = "chemistrywhite" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 50, ACID = 95) - -/obj/item/clothing/under/rank/chemist/skirt - name = "chemist's jumpskirt" - icon_state = "chemistrywhitef" - item_color = "chemistrywhitef" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/* - * Medical - */ -/obj/item/clothing/under/rank/chief_medical_officer - desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." +/obj/item/clothing/under/rank/medical/chief_medical_officer name = "chief medical officer's jumpsuit" + desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." icon_state = "cmo" - item_state = "w_suit" + item_state = "cmo" item_color = "cmo" permeability_coefficient = 0.50 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/chief_medical_officer/skirt - desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." +/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt name = "chief medical officer's jumpskirt" + desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." icon_state = "cmof" item_color = "cmof" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS -/obj/item/clothing/under/rank/geneticist - desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." - name = "geneticist's jumpsuit" - icon_state = "genetics" - item_state = "w_suit" - item_color = "geneticswhite" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0) - -/obj/item/clothing/under/rank/geneticist/skirt - name = "geneticist's jumpskirt" - icon_state = "geneticswhitef" - item_color = "geneticswhitef" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/rank/virologist - desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." - name = "virologist's jumpsuit" - icon_state = "virology" - item_state = "w_suit" - item_color = "virologywhite" +/obj/item/clothing/under/rank/medical/doctor + name = "medical doctor's jumpsuit" + desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." + icon_state = "medical" + item_state = "medical" + item_color = "medical" permeability_coefficient = 0.50 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/virologist/skirt - name = "virologist's jumpskirt" - icon_state = "virologywhitef" - item_color = "virologywhitef" +/obj/item/clothing/under/rank/medical/doctor/sensor + sensor_mode = SENSOR_COORDS + random_sensor = FALSE + +/obj/item/clothing/under/rank/medical/doctor/skirt + name = "medical doctor's jumpskirt" + icon_state = "medicalf" + item_color = "medicalf" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS -/obj/item/clothing/under/rank/nursesuit - desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." + +/obj/item/clothing/under/rank/medical/virologist + name = "virologist's jumpsuit" + desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." + icon_state = "virology" + item_state = "virology" + item_color = "virology" + permeability_coefficient = 0.50 + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) + +/obj/item/clothing/under/rank/medical/virologist/skirt + name = "virologist's jumpskirt" + icon_state = "virologyf" + item_color = "virologyf" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/rank/medical/nursesuit name = "nurse's suit" + desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." icon_state = "nursesuit" item_state = "nursesuit" item_color = "nursesuit" permeability_coefficient = 0.50 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/nurse - desc = "A dress commonly worn by the nursing staff in the medical department." +/obj/item/clothing/under/rank/medical/nurse name = "nurse's dress" + desc = "A dress commonly worn by the nursing staff in the medical department." icon_state = "nurse" item_state = "nurse" item_color = "nurse" permeability_coefficient = 0.50 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/orderly - desc = "A white suit to be worn by orderly people who love orderly things." +/obj/item/clothing/under/rank/medical/orderly name = "orderly's uniform" + desc = "A white suit to be worn by orderly people who love orderly things." icon_state = "orderly" item_state = "orderly" item_color = "orderly" permeability_coefficient = 0.50 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/medical - desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." - name = "medical doctor's jumpsuit" - icon_state = "medical" - item_state = "w_suit" - item_color = "medical" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) - -/obj/item/clothing/under/rank/medical/sensor - sensor_mode = SENSOR_COORDS - random_sensor = FALSE - -/obj/item/clothing/under/rank/medical/skirt - name = "medical doctor's jumpskirt" - icon_state = "medicalf" - item_color = "medicalf" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/rank/medical/blue +/obj/item/clothing/under/rank/medical/scrubs name = "blue medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." icon_state = "scrubsblue" item_color = "scrubsblue" -/obj/item/clothing/under/rank/medical/green +/obj/item/clothing/under/rank/medical/scrubs/green name = "green medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." icon_state = "scrubsgreen" item_color = "scrubsgreen" -/obj/item/clothing/under/rank/medical/purple +/obj/item/clothing/under/rank/medical/scrubs/purple name = "purple medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." icon_state = "scrubspurple" item_color = "scrubspurple" -/obj/item/clothing/under/rank/medical/mortician +/obj/item/clothing/under/rank/medical/scrubs/coroner name = "coroner's scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry." icon_state = "scrubsblack" item_color = "scrubsblack" -//paramedic +/obj/item/clothing/under/rank/medical/chemist + name = "chemist's jumpsuit" + desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." + icon_state = "chemistry" + item_state = "chemistry" + item_color = "chemistry" + permeability_coefficient = 0.50 + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 50, ACID = 95) + +/obj/item/clothing/under/rank/medical/chemist/skirt + name = "chemist's jumpskirt" + icon_state = "chemistryf" + item_color = "chemistryf" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + /obj/item/clothing/under/rank/medical/paramedic - desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the chest denoting that the wearer is trained medical personnel." name = "paramedic's jumpsuit" + desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the chest denoting that the wearer is trained medical personnel." icon_state = "paramedic" item_state = "paramedic" item_color = "paramedic" permeability_coefficient = 0.50 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 5, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/psych - desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." +/obj/item/clothing/under/rank/medical/psych name = "psychiatrist's jumpsuit" + desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." icon_state = "psych" - item_state = "w_suit" + item_state = "psych" item_color = "psych" -/obj/item/clothing/under/rank/psych/turtleneck - desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist." +/obj/item/clothing/under/rank/medical/psych/turtleneck name = "psychologist's turtleneck" + desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist." icon_state = "psychturtle" - item_state = "b_suit" + item_state = "psychturtle" item_color = "psychturtle" - -/* - * Medsci, unused (i think) stuff - */ -/obj/item/clothing/under/rank/geneticist_new - desc = "It's made of a special fiber which provides minor protection against biohazards." - name = "geneticist's jumpsuit" - icon_state = "genetics_new" - item_state = "w_suit" - item_color = "genetics_new" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) - -/obj/item/clothing/under/rank/chemist_new - desc = "It's made of a special fiber which provides minor protection against biohazards." - name = "chemist's jumpsuit" - icon_state = "chemist_new" - item_state = "w_suit" - item_color = "chemist_new" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 50, ACID = 95) - -/obj/item/clothing/under/rank/scientist_new - desc = "Made of a special fiber that gives special protection against biohazards and small explosions." - name = "scientist's jumpsuit" - icon_state = "scientist_new" - item_state = "w_suit" - item_color = "scientist_new" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) - -/obj/item/clothing/under/rank/virologist_new - desc = "Made of a special fiber that gives increased protection against biohazards." - name = "virologist's jumpsuit" - icon_state = "virologist_new" - item_state = "w_suit" - item_color = "virologist_new" - permeability_coefficient = 0.50 - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 5, RAD = 0, FIRE = 0, ACID = 0) +/obj/item/clothing/under/rank/medical/gown //Seems like it should be here for organisational purposes + name = "medical gown" + desc = "a flimsy examination gown, the back ties never close." + icon_state = "medicalgown" + item_state = "medicalgown" + item_color = "medicalgown" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) diff --git a/code/modules/clothing/under/jobs/rnd.dm b/code/modules/clothing/under/jobs/rnd.dm new file mode 100644 index 00000000000..1aa0d671276 --- /dev/null +++ b/code/modules/clothing/under/jobs/rnd.dm @@ -0,0 +1,67 @@ +/obj/item/clothing/under/rank/rnd + icon = 'icons/obj/clothing/under/rnd.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/rnd.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/rnd.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/rnd.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/rnd.dmi' + ) + +/obj/item/clothing/under/rank/rnd/research_director + name = "research director's jumpsuit" + desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." + icon_state = "director" + item_state = "g_suit" + item_color = "director" + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 5, RAD = 0, FIRE = 0, ACID = 25) + +/obj/item/clothing/under/rank/rnd/research_director/dress + name = "research director's dress uniform" + desc = "Feminine fashion for the style concious RD." + icon_state = "dress_rd" + item_color = "dress_rd" + +/obj/item/clothing/under/rank/rnd/scientist + name = "scientist's jumpsuit" + desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." + icon_state = "science" + item_state = "science" + item_color = "science" + permeability_coefficient = 0.50 + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) + +/obj/item/clothing/under/rank/rnd/scientist/skirt + name = "scientist's jumpskirt" + icon_state = "sciencewhitef" + item_color = "sciencewhitef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/rank/rnd/roboticist + name = "roboticist's jumpsuit" + desc = "It's a slimming black with reinforced seams; great for industrial work." + icon_state = "robotics" + item_state = "robotics" + item_color = "robotics" + resistance_flags = NONE + +/obj/item/clothing/under/rank/rnd/roboticist/skirt + name = "roboticist's jumpskirt" + desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work." + icon_state = "roboticsf" + item_color = "roboticsf" + +/obj/item/clothing/under/rank/rnd/geneticist + name = "geneticist's jumpsuit" + desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." + icon_state = "genetics" + item_state = "genetics" + item_color = "genetics" + permeability_coefficient = 0.50 + armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 10, RAD = 0, FIRE = 0, ACID = 0) + +/obj/item/clothing/under/rank/rnd/geneticist/skirt + name = "geneticist's jumpskirt" + icon_state = "geneticswhitef" + item_color = "geneticswhitef" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 075897cc3c7..a494f577213 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -1,98 +1,92 @@ -/* - * Contains: - * Security - * Detective - * Head of Security - */ +/obj/item/clothing/under/rank/security + icon = 'icons/obj/clothing/under/security.dmi' + armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) + strip_delay = 50 + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/security.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/security.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/security.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/security.dmi' + ) -/* - * Security - */ -/obj/item/clothing/under/rank/warden +/obj/item/clothing/under/rank/security/warden name = "warden's jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders." icon_state = "warden" item_state = "r_suit" item_color = "warden" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - strip_delay = 50 -/obj/item/clothing/under/rank/warden/skirt +/obj/item/clothing/under/rank/security/warden/skirt name = "warden's jumpskirt" desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders." icon_state = "wardenf" item_state = "r_suit" item_color = "wardenf" -/obj/item/clothing/under/rank/warden/skirt/corp +/obj/item/clothing/under/rank/security/warden/skirt/corporate icon_state = "wardenblackf" item_state = "wardenblackf" item_color = "wardenblackf" -/obj/item/clothing/under/rank/security +/obj/item/clothing/under/rank/security/officer name = "security officer's jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "security" item_state = "r_suit" item_color = "secred" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - strip_delay = 50 -/obj/item/clothing/under/rank/security/sensor +/obj/item/clothing/under/rank/security/officer/sensor sensor_mode = SENSOR_COORDS random_sensor = FALSE -/obj/item/clothing/under/rank/security/skirt +/obj/item/clothing/under/rank/security/officer/skirt name = "security officer's jumpskirt" desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts." icon_state = "secredf" item_state = "r_suit" item_color = "secredf" -/obj/item/clothing/under/rank/security/skirt/corp +/obj/item/clothing/under/rank/security/officer/skirt/corporate name = "corporate security jumpskirt" icon_state = "secblackf" item_state = "secblackf" item_color = "secblackf" -/obj/item/clothing/under/rank/security/skirt/fancy +/obj/item/clothing/under/rank/security/officer/fancy + name = "security dress shirt" + desc = "A red dress shirt paired with a pair of black trousers, for the more formal Security Officer." + icon_state = "secshirt" + item_state = "secshirt" + item_color = "secshirt" +/obj/item/clothing/under/rank/security/officer/skirt/fancy name = "security dress skirt" desc = "A red blouse paired with a black skirt, for the more formal Security Officer." icon_state = "secshirtf" item_state = "secshirtf" item_color = "secshirtf" -/obj/item/clothing/under/rank/security/fancy - name = "security dress shirt" - desc = "A red dress shirt paired with a pair of black trousers, for the more formal Security Officer." - icon_state = "secshirt" - item_state = "secshirt" - item_color = "secshirt" - -/obj/item/clothing/under/rank/dispatch +/obj/item/clothing/under/rank/security/officer/dispatch name = "dispatcher's uniform" desc = "A dress shirt and khakis with a security patch sewn on." icon_state = "dispatch" item_state = "dispatch" item_color = "dispatch" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) -/obj/item/clothing/under/rank/security2 +/obj/item/clothing/under/rank/security/officer/uniform name = "security officer's uniform" desc = "It's made of a slightly sturdier material, to allow for robust protection." icon_state = "redshirt2" item_state = "r_suit" item_color = "redshirt2" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) -/obj/item/clothing/under/rank/security/corp +/obj/item/clothing/under/rank/security/officer/corporate name = "corporate security jumpsuit" icon_state = "sec_corporate" item_state = "sec_corporate" item_color = "sec_corporate" -/obj/item/clothing/under/rank/warden/corp +/obj/item/clothing/under/rank/security/warden/corporate icon_state = "warden_corporate" item_state = "warden_corporate" item_color = "warden_corporate" @@ -100,23 +94,17 @@ /* * Detective */ -/obj/item/clothing/under/det +/obj/item/clothing/under/rank/security/detective name = "hard-worn suit" desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" item_color = "detective" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - strip_delay = 50 - - sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi' - ) /* * Head of Security */ -/obj/item/clothing/under/rank/head_of_security +/obj/item/clothing/under/rank/security/head_of_security name = "head of security's jumpsuit" desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." icon_state = "hos" @@ -125,55 +113,23 @@ armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50) strip_delay = 60 -/obj/item/clothing/under/rank/head_of_security/skirt +/obj/item/clothing/under/rank/security/head_of_security/skirt name = "head of security's jumpskirt" desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." icon_state = "hosredf" item_state = "r_suit" item_color = "hosredf" -/obj/item/clothing/under/rank/head_of_security/corp +/obj/item/clothing/under/rank/security/head_of_security/corporate icon_state = "hos_corporate" item_state = "hos_corporate" item_color = "hos_corporate" -/obj/item/clothing/under/rank/head_of_security/skirt/corp +/obj/item/clothing/under/rank/security/head_of_security/skirt/corporate icon_state = "hosblackf" item_state = "hosblackf" item_color = "hosblackf" -//Jensen cosplay gear -/obj/item/clothing/under/rank/head_of_security/jensen - name = "head of security's jumpsuit" - desc = "You never asked for anything that stylish." - icon_state = "jensen" - item_state = "jensen" - item_color = "jensen" - -//Paradise Station - -/obj/item/clothing/suit/armor/hos/hosnavyjacket - name = "head of security's navy jacket" - icon_state = "hosdnavyjacket" - item_state = "hosdnavyjacket" - -/obj/item/clothing/suit/armor/hos/hosbluejacket - name = "head of security's blue jacket" - icon_state = "hosbluejacket" - item_state = "hosbluejacket" - -/obj/item/clothing/suit/armor/hos/officernavyjacket - name = "officer's navy jacket" - icon_state = "officernavyjacket" - item_state = "officernavyjacket" - -/obj/item/clothing/suit/armor/hos/officerbluejacket - name = "officer's blue jacket" - icon_state = "officerbluejacket" - item_state = "officerbluejacket" - -//TG Station - /obj/item/clothing/under/rank/security/formal name = "security suit" desc = "A formal security suit for officers complete with nanotrasen belt buckle." @@ -181,14 +137,14 @@ item_state = "gy_suit" item_color = "security_formal" -/obj/item/clothing/under/rank/warden/formal +/obj/item/clothing/under/rank/security/formal/warden name = "warden's suit" desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders." icon_state = "warden_formal" item_state = "gy_suit" item_color = "warden_formal" -/obj/item/clothing/under/rank/head_of_security/formal +/obj/item/clothing/under/rank/security/formal/head_of_security name = "head of security's suit" desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security." icon_state = "hos_formal" diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index fad65026baf..e60891ee8fe 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -1,219 +1,172 @@ -/obj/item/clothing/under/pj/red +/obj/item/clothing/under/misc + desc = "A standard issue colored jumpsuit. Variety is the spice of life!" + dyeable = TRUE + icon = 'icons/obj/clothing/under/misc.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/misc.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/misc.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/misc.dmi' + ) + +/obj/item/clothing/under/misc/pj/red name = "red pj's" desc = "Sleepwear." icon_state = "red_pyjamas" item_color = "red_pyjamas" item_state = "w_suit" -/obj/item/clothing/under/pj/blue +/obj/item/clothing/under/misc/pj/blue name = "blue pj's" desc = "Sleepwear." icon_state = "blue_pyjamas" item_color = "blue_pyjamas" item_state = "w_suit" -/obj/item/clothing/under/patriotsuit - name = "Patriotic Suit" - desc = "Motorcycle not included." - icon_state = "ek" - item_state = "ek" - item_color = "ek" - -/obj/item/clothing/under/captain_fly - name = "rogue captains uniform" - desc = "For the man who doesn't care because he's still free." - icon_state = "captain_fly" - item_state = "captain_fly" - item_color = "captain_fly" - -/obj/item/clothing/under/scratch +/obj/item/clothing/under/misc/scratch name = "white suit" desc = "A white suit, suitable for an excellent host" icon_state = "scratch" item_state = "scratch" item_color = "scratch" -/obj/item/clothing/under/sl_suit - desc = "It's a very amish looking suit." +/obj/item/clothing/under/misc/sl_suit name = "amish suit" + desc = "It's a very amish looking suit." icon_state = "sl_suit" item_color = "sl_suit" -/obj/item/clothing/under/waiter +/obj/item/clothing/under/misc/waiter name = "waiter's outfit" desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" item_state = "waiter" item_color = "waiter" -/obj/item/clothing/under/rank/mailman +/obj/item/clothing/under/misc/mailman name = "mailman's jumpsuit" desc = "'Special delivery!'" icon_state = "mailman" item_state = "b_suit" item_color = "mailman" -/obj/item/clothing/under/rank/vice +/obj/item/clothing/under/misc/vice name = "vice officer's jumpsuit" desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." icon_state = "vice" item_state = "gy_suit" item_color = "vice" -/obj/item/clothing/under/solgov - name = "\improper Trans-Solar Federation marine uniform" - desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces." - icon_state = "solgov" - item_state = "ro_suit" - item_color = "solgov" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - displays_id = FALSE -/obj/item/clothing/under/solgov/elite - name = "\improper Trans-Solar Federation Specops marine uniform" - desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Specops Marine Forces." - icon_state = "solgovelite" - item_color = "solgovelite" - -/obj/item/clothing/under/solgov/command - name = "\improper Trans-Solar Federation Lieutenant's uniform" - desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces. This one has additional insignia on its shoulders and cuffs." - icon_state = "solgovc" - item_color = "solgovc" - -/obj/item/clothing/under/solgov/command/elite - name = "\improper Trans-Solar Federation Specops Lieutenant's uniform" - desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Specops Marine Forces. This one has additional insignia on its shoulders and cuffs." - icon_state = "solgovcelite" - item_color = "solgovcelite" - -/obj/item/clothing/under/solgov/rep - name = "\improper Trans-Solar Federation representative's uniform" - desc = "A formal uniform worn by the diplomatic representatives of the Trans-Solar Federation." - icon_state = "solgovr" - item_color = "solgovr" - -/obj/item/clothing/under/rank/centcom_officer - name = "\improper CentComm officer's jumpsuit" - desc = "It's a jumpsuit worn by CentComm Officers." - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - -/obj/item/clothing/under/rank/centcom_officer/sensor - sensor_mode = SENSOR_COORDS - random_sensor = FALSE - -/obj/item/clothing/under/rank/deathsquad - name = "\improper Deathsquad jumpsuit" - desc = "It's decorative jumpsuit worn by the Deathsquad. A small tag at the bottom reads \"Not associated with Nanotrasen\". " - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - sensor_mode = SENSOR_OFF // You think the Deathsquad wants to be seen? - random_sensor = FALSE - -/obj/item/clothing/under/rank/centcom_commander - name = "\improper CentComm commander's jumpsuit" - desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders." - icon_state = "centcom" +/obj/item/clothing/under/misc/gimmick/rank/captain/suit + name = "captain's suit" + desc = "A green suit and yellow necktie. Exemplifies authority." + icon_state = "green_suit" item_state = "dg_suit" - item_color = "centcom" + item_color = "green_suit" -/obj/item/clothing/under/rank/centcom/officer - name = "\improper Nanotrasen naval officer's uniform" - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection." - icon_state = "navy_gold" - item_state = "navy_gold" - item_color = "navy_gold" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - displays_id = FALSE +/obj/item/clothing/under/misc/overalls + name = "laborer's overalls" + desc = "A set of durable overalls for getting the job done." + icon_state = "overalls" + item_state = "lb_suit" + item_color = "overalls" -/obj/item/clothing/under/rank/centcom/captain - name = "\improper Nanotrasen naval captain's uniform" - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection." - icon_state = "navy_gold" - item_state = "navy_gold" - item_color = "navy_gold" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - displays_id = FALSE +/obj/item/clothing/under/misc/assistantformal + name = "assistant's formal uniform" + desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown." + icon_state = "assistant_formal" + item_state = "gy_suit" + item_color = "assistant_formal" -/obj/item/clothing/under/rank/centcom/captain/solgov - name = "\improper Trans-Solar Federation commander's uniform" - desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection." +/obj/item/clothing/under/cursedclown + name = "cursed clown suit" + desc = "It wasn't already?" + icon = 'icons/goonstation/objects/clothing/uniform.dmi' + icon_state = "cursedclown" + item_state = "cclown_uniform" + item_color = "cursedclown" + icon_override = 'icons/goonstation/mob/clothing/uniform.dmi' + lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi' + righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi' + flags = NODROP + resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF + has_sensor = FALSE // HUNKE -/obj/item/clothing/under/rank/centcom/blueshield - name = "formal blueshield's uniform" - desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection." - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) - displays_id = FALSE +/obj/item/clothing/under/misc/burial + name = "burial garments" + desc = "Traditional burial garments from the early 22nd century." + icon_state = "burial" + item_state = "burial" + item_color = "burial" -/obj/item/clothing/under/rank/centcom/representative - name = "formal Nanotrasen Representative's uniform" - desc = "Gold trim on space-black cloth, this uniform bears \"N.S.S. Cyberiad\" on the left shoulder." - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - displays_id = FALSE +/obj/item/clothing/under/misc/redhawaiianshirt + name = "red hawaiian shirt" + desc = "a floral shirt worn to most vacation destinations." + icon_state = "hawaiianred" + item_state = "hawaiianred" + item_color = "hawaiianred" -/obj/item/clothing/under/rank/centcom/representative/Initialize(mapload) - . = ..() - desc = "Gold trim on space-black cloth, this uniform bears [station_name()] on the left shoulder." +/obj/item/clothing/under/misc/pinkhawaiianshirt + name = "pink hawaiian shirt" + desc = "a pink floral shirt the material feels cool and comfy." + icon_state = "hawaiianpink" + item_state = "hawaiianpink" + item_color = "hawaiianpink" -/obj/item/clothing/under/rank/centcom/magistrate - name = "formal magistrate's uniform" - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears \"N.S.S. Cyberiad\" on the left shoulder." - icon_state = "officer" - item_state = "g_suit" - item_color = "officer" - displays_id = FALSE +/obj/item/clothing/under/misc/orangehawaiianshirt + name = "orange hawaiian shirt" + desc = "a orange floral shirt for a relaxing day in space." + icon_state = "hawaiianorange" + item_state = "hawaiianorange" + item_color = "hawaiianorange" -/obj/item/clothing/under/rank/centcom/magistrate/Initialize(mapload) - . = ..() - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears [station_name()] on the left shoulder." +/obj/item/clothing/under/misc/bluehawaiianshirt + name = "blue hawaiian shirt" + desc = "a blue floral shirt it has a oddly colored pink flower on it." + icon_state = "hawaiianblue" + item_state = "hawaiianblue" + item_color = "hawaiianblue" -/obj/item/clothing/under/rank/centcom/diplomatic - name = "\improper Nanotrasen diplomatic uniform" - desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps." - icon_state = "presidente" - item_state = "g_suit" - item_color = "presidente" - displays_id = FALSE +/obj/item/clothing/under/misc/durathread + name = "durathread jumpsuit" + desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer." + icon_state = "durathread" + item_state = "durathread" + item_color = "durathread" + armor = list(MELEE = 5, BULLET = 0, LASER = 5, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) -/obj/item/clothing/under/rank/blueshield - name = "blueshield's uniform" - desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants, all made out of a sturdy material. Blueshield standard issue." - icon_state = "ert_uniform" - item_state = "bl_suit" - item_color = "ert_uniform" - armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) +/obj/item/clothing/under/misc/swimsuit/black + name = "black swimsuit" + desc = "An oldfashioned black swimsuit." + icon_state = "swim_black" + item_color = "swim_black" -/obj/item/clothing/under/rank/blueshield/skirt - name = "blueshield's skirt" - desc = "A short, black and grey with blue markings skirted uniform. For the feminine Blueshield." - icon_state = "blueshieldf" - item_state = "blueshieldf" - item_color = "blueshieldf" +/obj/item/clothing/under/misc/swimsuit/blue + name = "blue swimsuit" + desc = "An oldfashioned blue swimsuit." + icon_state = "swim_blue" + item_color = "swim_blue" -/obj/item/clothing/under/space - name = "\improper NASA jumpsuit" - desc = "It has a NASA logo on it and is made of space-proofed materials." - icon_state = "black" - item_state = "bl_suit" - item_color = "black" - w_class = WEIGHT_CLASS_BULKY - gas_transfer_coefficient = 0.01 - permeability_coefficient = 0.02 - body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected. - min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT - heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS - max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT - resistance_flags = NONE +/obj/item/clothing/under/misc/swimsuit/purple + name = "purple swimsuit" + desc = "An oldfashioned purple swimsuit." + icon_state = "swim_purp" + item_color = "swim_purp" -/obj/item/clothing/under/acj +/obj/item/clothing/under/misc/swimsuit/green + name = "green swimsuit" + desc = "An oldfashioned green swimsuit." + icon_state = "swim_green" + item_color = "swim_green" + +/obj/item/clothing/under/misc/swimsuit/red + name = "red swimsuit" + desc = "An oldfashioned red swimsuit." + icon_state = "swim_red" + item_color = "swim_red" + +/obj/item/clothing/under/misc/acj name = "administrative cybernetic jumpsuit" icon_state = "syndicate" item_state = "bl_suit" @@ -230,648 +183,3 @@ slowdown = -10 siemens_coefficient = 0 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF | FREEZE_PROOF - -/obj/item/clothing/under/johnny - name = "johnny~~ jumpsuit" - desc = "Johnny~~" - icon_state = "johnny" - item_color = "johnny" - -/obj/item/clothing/under/rainbow - name = "rainbow" - desc = "rainbow" - icon_state = "rainbow" - item_state = "rainbow" - item_color = "rainbow" - -/obj/item/clothing/under/cloud - name = "cloud" - desc = "cloud" - icon_state = "cloud" - item_color = "cloud" - -/obj/item/clothing/under/psysuit - name = "dark undersuit" - desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm." - icon_state = "psysuit" - item_state = "psysuit" - item_color = "psysuit" - -/obj/item/clothing/under/gimmick/rank/captain/suit - name = "captain's suit" - desc = "A green suit and yellow necktie. Exemplifies authority." - icon_state = "green_suit" - item_state = "dg_suit" - item_color = "green_suit" - -/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit - name = "head of personnel's suit" - desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." - icon_state = "teal_suit" - item_state = "g_suit" - item_color = "teal_suit" - -/obj/item/clothing/under/suit_jacket - name = "black suit" - desc = "A black suit and red tie. Very formal." - icon_state = "black_suit" - item_state = "bl_suit" - item_color = "black_suit" - -/obj/item/clothing/under/suit_jacket/really_black - name = "executive suit" - desc = "A formal black suit and red tie, intended for the station's finest." - icon_state = "really_black_suit" - item_state = "bl_suit" - item_color = "really_black_suit" - -/obj/item/clothing/under/suit_jacket/female - name = "executive suit" - desc = "A formal trouser suit for women, intended for the station's finest." - icon_state = "black_suit_fem" - item_state = "black_suit_fem" - item_color = "black_suit_fem" - -/obj/item/clothing/under/suit_jacket/red - name = "red suit" - desc = "A red suit and blue tie. Somewhat formal." - icon_state = "red_suit" - item_state = "r_suit" - item_color = "red_suit" - -/obj/item/clothing/under/suit_jacket/navy - name = "navy suit" - desc = "A navy suit and red tie, intended for the station's finest." - icon_state = "navy_suit" - item_state = "navy_suit" - item_color = "navy_suit" - -/obj/item/clothing/under/suit_jacket/tan - name = "tan suit" - desc = "A tan suit with a yellow tie. Smart, but casual." - icon_state = "tan_suit" - item_state = "tan_suit" - item_color = "tan_suit" - -/obj/item/clothing/under/suit_jacket/burgundy - name = "burgundy suit" - desc = "A burgundy suit and black tie. Somewhat formal." - icon_state = "burgundy_suit" - item_state = "burgundy_suit" - item_color = "burgundy_suit" - -/obj/item/clothing/under/suit_jacket/charcoal - name = "charcoal suit" - desc = "A charcoal suit and blue tie. Very professional." - icon_state = "charcoal_suit" - item_state = "charcoal_suit" - item_color = "charcoal_suit" - -/obj/item/clothing/under/blackskirt - name = "black skirt" - desc = "A black skirt, very fancy!" - icon_state = "blackskirt" - item_color = "blackskirt" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/schoolgirl - name = "schoolgirl uniform" - desc = "It's just like one of my Japanese animes!" - icon_state = "schoolgirl" - item_state = "schoolgirl" - item_color = "schoolgirl" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - -/obj/item/clothing/under/overalls - name = "laborer's overalls" - desc = "A set of durable overalls for getting the job done." - icon_state = "overalls" - item_state = "lb_suit" - item_color = "overalls" - -/obj/item/clothing/under/pirate - name = "pirate outfit" - desc = "Yarr." - icon_state = "pirate" - item_state = "pirate" - item_color = "pirate" - -/obj/item/clothing/under/pirate_rags - name = "pirate rags" - desc = "an old ragged set of clothing" - icon_state = "piraterags" - item_state = "piraterags" - item_color = "piraterags" - -/obj/item/clothing/under/soviet - name = "soviet uniform" - desc = "For the Motherland!" - icon_state = "soviet" - item_state = "soviet" - item_color = "soviet" - -/obj/item/clothing/under/redcoat - name = "redcoat uniform" - desc = "Looks old." - icon_state = "redcoat" - item_state = "redcoat" - item_color = "redcoat" - -/obj/item/clothing/under/kilt - name = "kilt" - desc = "Includes shoes and plaid" - icon_state = "kilt" - item_state = "kilt" - item_color = "kilt" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET - -/obj/item/clothing/under/sexymime - name = "sexy mime outfit" - desc = "The only time when you DON'T enjoy looking at someone's rack." - icon_state = "sexymime" - item_state = "sexymime" - item_color = "sexymime" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/gladiator - name = "gladiator uniform" - desc = "Are you not entertained? Is that not why you are here?" - icon_state = "gladiator" - item_state = "gladiator" - item_color = "gladiator" - body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS - resistance_flags = NONE - -/obj/item/clothing/under/gladiator/ash_walker - desc = "This gladiator uniform appears to be covered in ash and fairly dated." - has_sensor = FALSE - -//dress - -/obj/item/clothing/under/dress/dress_fire - name = "flame dress" - desc = "A small black dress with blue flames print on it." - icon_state = "dress_fire" - item_color = "dress_fire" - -/obj/item/clothing/under/dress/dress_green - name = "green dress" - desc = "A simple, tight fitting green dress." - icon_state = "dress_green" - item_color = "dress_green" - -/obj/item/clothing/under/dress/dress_orange - name = "orange dress" - desc = "A fancy orange gown for those who like to show leg." - icon_state = "dress_orange" - item_color = "dress_orange" - -/obj/item/clothing/under/dress/dress_pink - name = "pink dress" - desc = "A simple, tight fitting pink dress." - icon_state = "dress_pink" - item_color = "dress_pink" - -/obj/item/clothing/under/dress/dress_yellow - name = "yellow dress" - desc = "A flirty, little yellow dress." - icon_state = "dress_yellow" - item_color = "dress_yellow" - -/obj/item/clothing/under/dress/dress_saloon - name = "saloon girl dress" - desc = "A old western inspired gown for the girl who likes to drink." - icon_state = "dress_saloon" - item_color = "dress_saloon" - -/obj/item/clothing/under/dress/dress_rd - name = "research director's dress uniform" - desc = "Feminine fashion for the style concious RD." - icon_state = "dress_rd" - item_color = "dress_rd" - -/obj/item/clothing/under/dress/dress_cap - name = "captain's dress" - desc = "Feminine fashion for the style concious captain." - icon_state = "captain_dress" - item_color = "captain_dress" - sprite_sheets = list( - "Vox" = 'icons/mob/clothing/species/vox/uniform.dmi', - "Drask" = 'icons/mob/clothing/species/drask/uniform.dmi', - "Grey" = 'icons/mob/clothing/species/grey/uniform.dmi', - "Kidan" = 'icons/mob/clothing/species/kidan/uniform.dmi', - ) - -/obj/item/clothing/under/dress/dress_hop - name = "head of personal's dress uniform" - desc = "Feminine fashion for the style concious HoP." - icon_state = "dress_hop" - item_color = "dress_hop" - -/obj/item/clothing/under/dress/dress_hr - name = "human resources director's uniform" - desc = "Superior class for the nosy H.R. Director." - icon_state = "huresource" - item_color = "huresource" - -/obj/item/clothing/under/dress/plaid_blue - name = "blue plaid skirt" - desc = "A preppy blue skirt with a white blouse." - icon_state = "plaid_blue" - item_color = "plaid_blue" - -/obj/item/clothing/under/dress/plaid_red - name = "red plaid skirt" - desc = "A preppy red skirt with a white blouse." - icon_state = "plaid_red" - item_color = "plaid_red" - -/obj/item/clothing/under/dress/plaid_purple - name = "blue purple skirt" - desc = "A preppy purple skirt with a white blouse." - icon_state = "plaid_purple" - item_color = "plaid_purple" - -//wedding stuff - -/obj/item/clothing/under/wedding/bride_orange - name = "orange wedding dress" - desc = "A big and puffy orange dress." - icon_state = "bride_orange" - item_color = "bride_orange" - flags_inv = HIDESHOES - -/obj/item/clothing/under/wedding/bride_purple - name = "purple wedding dress" - desc = "A big and puffy purple dress." - icon_state = "bride_purple" - item_color = "bride_purple" - flags_inv = HIDESHOES - -/obj/item/clothing/under/wedding/bride_blue - name = "blue wedding dress" - desc = "A big and puffy blue dress." - icon_state = "bride_blue" - item_color = "bride_blue" - flags_inv = HIDESHOES - -/obj/item/clothing/under/wedding/bride_red - name = "red wedding dress" - desc = "A big and puffy red dress." - icon_state = "bride_red" - item_color = "bride_red" - flags_inv = HIDESHOES - -/obj/item/clothing/under/wedding/bride_white - name = "white wedding dress" - desc = "A white wedding gown made from the finest silk." - icon_state = "bride_white" - item_color = "bride_white" - flags_inv = HIDESHOES - -/obj/item/clothing/under/sundress - name = "sundress" - desc = "Makes you want to frolic in a field of daisies." - icon_state = "sundress" - item_state = "sundress" - item_color = "sundress" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/roman - name = "roman armor" - desc = "An ancient Roman armor. Made of metallic strips and leather straps." - icon_state = "roman" - item_color = "roman" - item_state = "armor" - strip_delay = 100 - resistance_flags = NONE - -/obj/item/clothing/under/maid - name = "maid costume" - desc = "Maid in China." - icon_state = "meido" - item_state = "meido" - item_color = "meido" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/janimaid - name = "maid uniform" - desc = "A simple maid uniform for housekeeping." - icon_state = "janimaid" - item_state = "janimaid" - item_color = "janimaid" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/singery - name = "yellow performer's outfit" - desc = "Just looking at this makes you want to sing." - icon_state = "ysing" - item_state = "ysing" - item_color = "ysing" - -/obj/item/clothing/under/singerb - name = "blue performer's outfit" - desc = "Just looking at this makes you want to sing." - icon_state = "bsing" - item_state = "bsing" - item_color = "bsing" - -/obj/item/clothing/under/jester - name = "jester suit" - desc = "A jolly dress, well suited to entertain your master, nuncle." - icon_state = "jester" - item_color = "jester" - -/obj/item/clothing/under/flappers - name = "flappers" - desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor." - icon_state = "flapper" - item_state = "flapper" - item_color = "flapper" - -/obj/item/clothing/under/mafia - name = "mafia outfit" - desc = "The business of the mafia is business." - icon_state = "mafia" - item_state = "mafia" - item_color = "mafia" - -/obj/item/clothing/under/mafia/vest - name = "mafia vest" - desc = "Extreme problems often require extreme solutions." - icon_state = "mafiavest" - item_state = "mafiavest" - item_color = "mafiavest" - -/obj/item/clothing/under/mafia/white - name = "white mafia outfit" - desc = "The best defense against the treacherous is treachery." - icon_state = "mafiawhite" - item_state = "mafiawhite" - item_color = "mafiawhite" - -/obj/item/clothing/under/mafia/sue - name = "mafia vest" - desc = "The business is born into." - icon_state = "suevest" - item_state = "suevest" - item_color = "suevest" - -/obj/item/clothing/under/mafia/tan - name = "leather mafia outfit" - desc = "The big drum sounds good only from a distance." - icon_state = "mafiatan" - item_state = "mafiatan" - item_color = "mafiatan" - - -/obj/item/clothing/under/bane - name = "bane harness" - desc = "Wear this harness to become the bane of the station." - icon_state = "bane" - item_state = "bane" - item_color = "bane" - -/obj/item/clothing/under/vox - name = "ripped jumpsuit" - desc = "A jumpsuit that looks like it's been shredded by some talons. Who could wear this now?" - icon = 'icons/obj/clothing/species/vox/uniforms.dmi' - icon_state = "vgrey" - item_state = "vgrey" - item_color = "vgrey" - -/obj/item/clothing/under/psyjump - name = "psychic amp jumpsuit" - desc = "A suit made of strange materials." - icon_state = "psyamp" - item_state = "psyamp" - item_color = "psyamp" - -/obj/item/clothing/under/rebeloutfit - name = "rebel outfit" - desc = "Made in Seattle, 2216." - icon_state = "colin_earle" - item_state = "colin_earle" - item_color = "colin_earle" - -/obj/item/clothing/under/officeruniform - name = "clown officer's uniform" - desc = "For the officers of the Clown army." - icon_state = "officeruniform" - item_color = "officeruniform" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/soldieruniform - name = "clown soldier's uniform" - desc = "For the basic grunt of the Clown army." - icon_state = "soldieruniform" - item_color = "soldieruniform" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/pennywise - name = "\improper Pennywise costume" - desc = "It's everything you ever were afraid of." - icon_state = "pennywise" - item_color = "pennywise" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/assistantformal - name = "assistant's formal uniform" - desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown." - icon_state = "assistant_formal" - item_state = "gy_suit" - item_color = "assistant_formal" - -/obj/item/clothing/under/blacktango - name = "black tango dress" - desc = "Filled with Latin fire." - icon_state = "black_tango" - item_state = "wcoat" - item_color = "black_tango" - -/obj/item/clothing/under/stripeddress - name = "striped dress" - desc = "Fashion in space." - icon_state = "striped_dress" - item_state = "stripeddress" - item_color = "striped_dress" - -/obj/item/clothing/under/sailordress - name = "sailor dress" - desc = "Formal wear for a leading lady." - icon_state = "sailor_dress" - item_state = "sailordress" - item_color = "sailor_dress" - -/obj/item/clothing/under/redeveninggown - name = "red evening gown" - desc = "Fancy dress for space bar singers." - icon_state = "red_evening_gown" - item_state = "redeveninggown" - item_color = "red_evening_gown" - -/obj/item/clothing/under/suit_jacket/checkered - name = "checkered suit" - desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" - icon_state = "checkered_suit" - item_state = "checkered_suit" - item_color = "checkered_suit" - -/obj/item/clothing/under/owl - name = "owl uniform" - desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction." - icon_state = "owl" - item_color = "owl" - -/obj/item/clothing/under/griffin - name = "griffon uniform" - desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem." - icon_state = "griffin" - item_color = "griffin" - -/obj/item/clothing/under/noble_clothes - name = "noble clothes" - desc = "They fall just short of majestic." - icon_state = "noble_clothes" - item_color = "noble_clothes" - item_state = "noble_clothes" - -/obj/item/clothing/under/contortionist - name = "atmospheric technician's jumpsuit" - desc = "A light jumpsuit useful for squeezing through narrow vents." - icon_state = "atmos" - item_state = "atmos_suit" - item_color = "atmos" - resistance_flags = FIRE_PROOF - -/obj/item/clothing/under/contortionist/equipped(mob/living/carbon/human/user, slot) - if(!user.ventcrawler) - user.ventcrawler = 2 - ..() - -/obj/item/clothing/under/contortionist/dropped(mob/living/carbon/human/user) - if(!user.get_int_organ(/obj/item/organ/internal/heart/gland/ventcrawling)) - user.ventcrawler = 0 - ..() - -/obj/item/clothing/under/contortionist/proc/check_clothing(mob/user as mob) - //Allowed to wear: glasses, shoes, gloves, pockets, mask, and jumpsuit (obviously) - var/list/slot_must_be_empty = list(slot_back,slot_handcuffed,slot_legcuffed,slot_l_hand,slot_r_hand,slot_belt,slot_head,slot_wear_suit) - for(var/slot_id in slot_must_be_empty) - if(user.get_item_by_slot(slot_id)) - to_chat(user,"You can't fit inside while wearing \the [user.get_item_by_slot(slot_id)].") - return 0 - return 1 - -/obj/item/clothing/under/cursedclown - name = "cursed clown suit" - desc = "It wasn't already?" - icon = 'icons/goonstation/objects/clothing/uniform.dmi' - icon_state = "cursedclown" - item_state = "cclown_uniform" - item_color = "cursedclown" - icon_override = 'icons/goonstation/mob/clothing/uniform.dmi' - lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi' - righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi' - flags = NODROP - resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF - has_sensor = FALSE // HUNKE - -/obj/item/clothing/under/victdress - name = "black victorian dress" - desc = "A victorian style dress, fancy!" - icon_state = "victorianblackdress" - item_state = "victorianblackdress" - item_color = "victorianblackdress" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/victdress/red - name = "red victorian dress" - icon_state = "victorianreddress" - item_state = "victorianreddress" - item_color = "victorianreddress" - -/obj/item/clothing/under/victsuit - name = "victorian suit" - desc = "A victorian style suit, fancy!" - icon_state = "victorianvest" - item_state = "victorianvest" - item_color = "victorianvest" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/victsuit/redblk - name = "red and black victorian suit" - icon_state = "victorianblred" - item_state = "victorianblred" - item_color = "victorianblred" - -/obj/item/clothing/under/victsuit/red - name = "red victorian suit" - icon_state = "victorianredvest" - item_state = "victorianredvest" - item_color = "victorianredvest" - -/obj/item/clothing/under/medigown - name = "medical gown" - desc = "a flimsy examination gown, the back ties never close." - icon_state = "medicalgown" - item_state = "medicalgown" - item_color = "medicalgown" - body_parts_covered = UPPER_TORSO|LOWER_TORSO - -/obj/item/clothing/under/burial - name = "burial garments" - desc = "Traditional burial garments from the early 22nd century." - icon_state = "burial" - item_state = "burial" - item_color = "burial" - -/obj/item/clothing/under/redhawaiianshirt - name = "red hawaiian shirt" - desc = "a floral shirt worn to most vacation destinations." - icon_state = "hawaiianred" - item_state = "hawaiianred" - item_color = "hawaiianred" - -/obj/item/clothing/under/pinkhawaiianshirt - name = "pink hawaiian shirt" - desc = "a pink floral shirt the material feels cool and comfy." - icon_state = "hawaiianpink" - item_state = "hawaiianpink" - item_color = "hawaiianpink" - -/obj/item/clothing/under/orangehawaiianshirt - name = "orange hawaiian shirt" - desc = "a orange floral shirt for a relaxing day in space." - icon_state = "hawaiianorange" - item_state = "hawaiianorange" - item_color = "hawaiianorange" - -/obj/item/clothing/under/bluehawaiianshirt - name = "blue hawaiian shirt" - desc = "a blue floral shirt it has a oddly colored pink flower on it." - icon_state = "hawaiianblue" - item_state = "hawaiianblue" - item_color = "hawaiianblue" - -/obj/item/clothing/under/misc/durathread - name = "durathread jumpsuit" - desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer." - icon_state = "durathread" - item_state = "durathread" - item_color = "durathread" - armor = list(MELEE = 5, BULLET = 0, LASER = 5, ENERGY = 0, BOMB = 5, BIO = 0, RAD = 0, FIRE = 0, ACID = 0) - -/obj/item/clothing/under/cuban_suit - name = "rhumba outfit" - desc = "A satin shirt and high-waisted pants, worn by dancers in the Rhumba style. It smells oddly like... sulfur?" - icon_state = "cuban_suit" - item_state = "cuban_suit" - item_color = "cuban_suit" - -/obj/item/clothing/under/tourist_suit - name = "tourist outfit" - desc = "A light blue shirt with brown shorts. Feels oddly spooky." - icon_state = "tourist" - icon_state = "tourist" - item_color = "tourist" diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index 735c681ca5f..6f622e10ea4 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -1,8 +1,17 @@ /obj/item/clothing/under/pants + icon = 'icons/obj/clothing/under/pants.dmi' gender = PLURAL body_parts_covered = LOWER_TORSO|LEGS displays_id = FALSE + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/pants.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/pants.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/pants.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/pants.dmi' + ) + + /obj/item/clothing/under/pants/equipped(mob/user, slot) if(ishuman(user) && slot == slot_w_uniform) var/mob/living/carbon/human/H = user @@ -90,3 +99,32 @@ desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station." icon_state = "camopants" item_color = "camopants" + + +//Shorts ARE pants, right? +/obj/item/clothing/under/pants/shorts + name = "athletic shorts" + desc = "95% Polyester, 5% Spandex!" + gender = PLURAL + body_parts_covered = LOWER_TORSO + displays_id = FALSE + +/obj/item/clothing/under/pants/shorts/red + icon_state = "redshorts" + item_color = "redshorts" + +/obj/item/clothing/under/pants/shorts/green + icon_state = "greenshorts" + item_color = "greenshorts" + +/obj/item/clothing/under/pants/shorts/blue + icon_state = "blueshorts" + item_color = "blueshorts" + +/obj/item/clothing/under/pants/shorts/black + icon_state = "blackshorts" + item_color = "blackshorts" + +/obj/item/clothing/under/pants/shorts/grey + icon_state = "greyshorts" + item_color = "greyshorts" diff --git a/code/modules/clothing/under/oldstation_uni.dm b/code/modules/clothing/under/retro.dm similarity index 87% rename from code/modules/clothing/under/oldstation_uni.dm rename to code/modules/clothing/under/retro.dm index d5c281a8132..5aefc4c7ba2 100644 --- a/code/modules/clothing/under/oldstation_uni.dm +++ b/code/modules/clothing/under/retro.dm @@ -1,4 +1,10 @@ -//Let's keep clothing sorting clean. This is for all the oldstation clothes. +/obj/item/clothing/under/retro + displays_id = FALSE + + icon = 'icons/obj/clothing/under/retro.dmi' + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/retro.dmi' + ) /obj/item/clothing/under/retro/security name = "retro security officer's uniform" @@ -6,7 +12,6 @@ icon_state = "retro_sec" item_state = "retro_sec" item_color = "retro_sec" - displays_id = FALSE /obj/item/clothing/under/retro/medical name = "retro medical officer's uniform" @@ -14,7 +19,6 @@ icon_state = "retro_med" item_state = "retro_med" item_color = "retro_med" - displays_id = FALSE /obj/item/clothing/under/retro/engineering name = "retro engineering uniform" @@ -22,7 +26,6 @@ icon_state = "retro_eng" item_state = "retro_eng" item_color = "retro_eng" - displays_id = FALSE /obj/item/clothing/under/retro/science name = "retro science officer's uniform" @@ -30,4 +33,3 @@ icon_state = "retro_sci" item_state = "retro_sci" item_color = "retro_sci" - displays_id = FALSE diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm deleted file mode 100644 index e7302261c06..00000000000 --- a/code/modules/clothing/under/shorts.dm +++ /dev/null @@ -1,26 +0,0 @@ -/obj/item/clothing/under/shorts - name = "athletic shorts" - desc = "95% Polyester, 5% Spandex!" - gender = PLURAL - body_parts_covered = LOWER_TORSO - displays_id = FALSE - -/obj/item/clothing/under/shorts/red - icon_state = "redshorts" - item_color = "redshorts" - -/obj/item/clothing/under/shorts/green - icon_state = "greenshorts" - item_color = "greenshorts" - -/obj/item/clothing/under/shorts/blue - icon_state = "blueshorts" - item_color = "blueshorts" - -/obj/item/clothing/under/shorts/black - icon_state = "blackshorts" - item_color = "blackshorts" - -/obj/item/clothing/under/shorts/grey - icon_state = "greyshorts" - item_color = "greyshorts" diff --git a/code/modules/clothing/under/solgov.dm b/code/modules/clothing/under/solgov.dm new file mode 100644 index 00000000000..f3c30903456 --- /dev/null +++ b/code/modules/clothing/under/solgov.dm @@ -0,0 +1,38 @@ +/obj/item/clothing/under/solgov + name = "\improper Trans-Solar Federation marine uniform" + desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces." + icon_state = "solgov" + item_state = "ro_suit" + item_color = "solgov" + armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20) + displays_id = FALSE + + icon = 'icons/obj/clothing/under/solgov.dmi' + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/solgov.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/solgov.dmi' + ) + +/obj/item/clothing/under/solgov/elite + name = "\improper Trans-Solar Federation Specops marine uniform" + desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Specops Marine Forces." + icon_state = "solgovelite" + item_color = "solgovelite" + +/obj/item/clothing/under/solgov/command + name = "\improper Trans-Solar Federation Lieutenant's uniform" + desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Marine Forces. This one has additional insignia on its shoulders and cuffs." + icon_state = "solgovc" + item_color = "solgovc" + +/obj/item/clothing/under/solgov/command/elite + name = "\improper Trans-Solar Federation Specops Lieutenant's uniform" + desc = "A comfortable and durable combat uniform worn by Trans-Solar Federation Specops Marine Forces. This one has additional insignia on its shoulders and cuffs." + icon_state = "solgovcelite" + item_color = "solgovcelite" + +/obj/item/clothing/under/solgov/rep + name = "\improper Trans-Solar Federation representative's uniform" + desc = "A formal uniform worn by the diplomatic representatives of the Trans-Solar Federation." + icon_state = "solgovr" + item_color = "solgovr" diff --git a/code/modules/clothing/under/suit.dm b/code/modules/clothing/under/suit.dm new file mode 100644 index 00000000000..e798276542e --- /dev/null +++ b/code/modules/clothing/under/suit.dm @@ -0,0 +1,113 @@ +/obj/item/clothing/under/suit + icon = 'icons/obj/clothing/under/suit.dmi' + + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/suit.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/suit.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/suit.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/suit.dmi' + ) + +/obj/item/clothing/under/suit/black + name = "black suit" + desc = "A black suit and red tie. Very formal." + icon_state = "black_suit" + item_state = "bl_suit" + item_color = "black_suit" + +/obj/item/clothing/under/suit/really_black + name = "executive suit" + desc = "A formal black suit and red tie, intended for the station's finest." + icon_state = "really_black_suit" + item_state = "bl_suit" + item_color = "really_black_suit" + +/obj/item/clothing/under/suit/female + name = "executive suit" + desc = "A formal trouser suit for women, intended for the station's finest." + icon_state = "black_suit_fem" + item_state = "black_suit_fem" + item_color = "black_suit_fem" + +/obj/item/clothing/under/suit/navy + name = "navy suit" + desc = "A navy suit and red tie, intended for the station's finest." + icon_state = "navy_suit" + item_state = "navy_suit" + item_color = "navy_suit" + +/obj/item/clothing/under/suit/tan + name = "tan suit" + desc = "A tan suit with a yellow tie. Smart, but casual." + icon_state = "tan_suit" + item_state = "tan_suit" + item_color = "tan_suit" + +/obj/item/clothing/under/suit/burgundy + name = "burgundy suit" + desc = "A burgundy suit and black tie. Somewhat formal." + icon_state = "burgundy_suit" + item_state = "burgundy_suit" + item_color = "burgundy_suit" + +/obj/item/clothing/under/suit/charcoal + name = "charcoal suit" + desc = "A charcoal suit and blue tie. Very professional." + icon_state = "charcoal_suit" + item_state = "charcoal_suit" + item_color = "charcoal_suit" + +/obj/item/clothing/under/suit/checkered + name = "checkered suit" + desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" + icon_state = "checkered_suit" + item_state = "checkered_suit" + item_color = "checkered_suit" + +/obj/item/clothing/under/suit/mafia + name = "mafia outfit" + desc = "The business of the mafia is business." + icon_state = "mafia" + item_state = "mafia" + item_color = "mafia" + +/obj/item/clothing/under/suit/mafia/vest + name = "mafia vest" + desc = "Extreme problems often require extreme solutions." + icon_state = "mafiavest" + item_state = "mafiavest" + item_color = "mafiavest" + +/obj/item/clothing/under/suit/mafia/white + name = "white mafia outfit" + desc = "The best defense against the treacherous is treachery." + icon_state = "mafiawhite" + item_state = "mafiawhite" + item_color = "mafiawhite" + +/obj/item/clothing/under/suit/mafia/tan + name = "tan mafia outfit" + desc = "The big drum sounds good only from a distance." + icon_state = "tan_suit" + item_state = "tan_suit" + item_color = "tan_suit" + +/obj/item/clothing/under/suit/victsuit + name = "victorian suit" + desc = "A victorian style suit, fancy!" + icon_state = "victorianvest" + item_state = "victorianvest" + item_color = "victorianvest" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/under/suit/victsuit/redblk + name = "red and black victorian suit" + icon_state = "victorianblred" + item_state = "victorianblred" + item_color = "victorianblred" + +/obj/item/clothing/under/suit/victsuit/red + name = "red victorian suit" + icon_state = "victorianredvest" + item_state = "victorianredvest" + item_color = "victorianredvest" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 8ef693b6f6d..108e82d2686 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -7,6 +7,14 @@ has_sensor = FALSE armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 35) + icon = 'icons/obj/clothing/under/syndicate.dmi' + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/syndicate.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/syndicate.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/syndicate.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/syndicate.dmi' + ) + /obj/item/clothing/under/syndicate/combat name = "combat turtleneck" @@ -23,4 +31,4 @@ desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp." icon_state = "really_black_suit" item_state = "bl_suit" - item_color = "black_suit" + item_color = "really_black_suit" diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 65225701498..ff4c93ec2e5 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -1054,6 +1054,15 @@ adjust_flavour = "unzip" //////////// Uniforms //////////// + +/obj/item/clothing/under/fluff + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/donator.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/donator.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/donator.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/donator.dmi' + ) + /obj/item/clothing/under/fluff/counterfeitguise_uniform // thatdanguy23 : Rissa Williams icon = 'icons/obj/custom_items.dmi' name = "Rissa's hand-me-downs" @@ -1152,7 +1161,7 @@ /obj/item/clothing/under/fluff/honourable // MrBarrelrolll: Maximus Greenwood name = "Viridi Protegat" desc = "A set of chainmail adorned with a hide mantle. \"Greenwood\" is engraved into the right breast." - icon = 'icons/obj/clothing/uniforms.dmi' + icon = 'icons/obj/clothing/under/costumes.dmi' icon_state = "roman" item_state = "maximus_armor" item_color = "maximus_armor" @@ -1174,7 +1183,6 @@ name = "E.L.O's Turtleneck" desc = "This TurtleNeck belongs to the IPC E.L.O. And has her name sown into the upper left breast, a very wooly jumper." icon = 'icons/obj/custom_items.dmi' // for the floor sprite - icon_override = 'icons/obj/custom_items.dmi' // for the mob sprite icon_state = "eloturtleneckfloor" item_color = "eloturtleneck" displays_id = FALSE @@ -1260,7 +1268,7 @@ /obj/item/clothing/under/fluff/arachno_suit name = "Arachno-Man costume" desc = "It's what an evil genius would design if he switched brains with the Amazing Arachno-Man. Actually, he'd probably add weird tentacles that come out the back, too." - icon = 'icons/obj/clothing/uniforms.dmi' + icon = 'icons/obj/clothing/under/donator.dmi' icon_state = "superior_suit" item_state = "superior_suit" item_color = "superior_suit" @@ -1354,8 +1362,15 @@ /obj/item/clothing/under/pants/fluff/combat name = "combat pants" desc = "Medium style tactical pants, for the fashion aware combat units out there." + icon = 'icons/obj/custom_items.dmi' icon_state = "chaps" item_color = "combat_pants" + sprite_sheets = list( + "Human" = 'icons/mob/clothing/under/donator.dmi', + "Vox" = 'icons/mob/clothing/species/vox/under/donator.dmi', + "Drask" = 'icons/mob/clothing/species/drask/under/donator.dmi', + "Grey" = 'icons/mob/clothing/species/grey/under/donator.dmi' + ) /obj/item/clothing/suit/jacket/fluff/elliot_windbreaker // DaveTheHeadcrab: Elliot Campbell name = "nylon windbreaker" @@ -1618,7 +1633,6 @@ icon = 'icons/obj/custom_items.dmi' lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi' righthand_file = 'icons/mob/inhands/fluff_righthand.dmi' - sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/uniform.dmi') icon_state = "kiaoutfit" item_state = "kiaoutfit" item_color = "kiaoutfit" @@ -1674,7 +1688,6 @@ desc = "A simple black dress with a white undercoat, tied with a blue ribbon." lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi' righthand_file = 'icons/mob/inhands/fluff_righthand.dmi' - sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/uniform.dmi') icon = 'icons/obj/custom_items.dmi' icon_state = "kikeridress" item_state = "kikeridress" diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm index b88771835e5..49b82ee5805 100644 --- a/code/modules/mining/abandonedcrates.dm +++ b/code/modules/mining/abandonedcrates.dm @@ -50,8 +50,8 @@ if(36 to 40) new /obj/item/melee/baton(src) if(41 to 45) - new /obj/item/clothing/under/shorts/red(src) - new /obj/item/clothing/under/shorts/blue(src) + new /obj/item/clothing/under/pants/shorts/red(src) + new /obj/item/clothing/under/pants/shorts/blue(src) if(46 to 50) new /obj/item/clothing/under/chameleon(src) for(var/i in 1 to 7) @@ -106,7 +106,7 @@ new /obj/item/defibrillator/compact(src) if(87 to 88) new /obj/item/storage/backpack/clown(src) - new /obj/item/clothing/under/rank/clown(src) + new /obj/item/clothing/under/rank/civilian/clown(src) new /obj/item/clothing/shoes/clown_shoes(src) new /obj/item/pda/clown(src) new /obj/item/clothing/mask/gas/clown_hat(src) @@ -127,7 +127,7 @@ if(94) new /obj/item/katana(src) if(95) - new /obj/item/clothing/under/mime(src) + new /obj/item/clothing/under/rank/civilian/mime(src) new /obj/item/clothing/shoes/black(src) new /obj/item/pda/mime(src) new /obj/item/clothing/gloves/color/white(src) diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index a56a3b96c60..dce92674649 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -29,9 +29,9 @@ new /obj/item/storage/backpack/duffel(src) new /obj/item/storage/backpack/explorer(src) new /obj/item/storage/backpack/satchel/explorer(src) - new /obj/item/clothing/under/rank/miner/lavaland(src) - new /obj/item/clothing/under/rank/miner/lavaland(src) - new /obj/item/clothing/under/rank/miner/lavaland(src) + new /obj/item/clothing/under/rank/cargo/miner/lavaland(src) + new /obj/item/clothing/under/rank/cargo/miner/lavaland(src) + new /obj/item/clothing/under/rank/cargo/miner/lavaland(src) new /obj/item/clothing/shoes/workboots/mining(src) new /obj/item/clothing/shoes/workboots/mining(src) new /obj/item/clothing/shoes/workboots/mining(src) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index f0e19783ce7..e6dfdccdf36 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -458,8 +458,8 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven return if(ishuman(src)) var/mob/living/carbon/human/H = src - if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/contortionist))//IMMA SPCHUL SNOWFLAKE - var/obj/item/clothing/under/contortionist/C = H.w_uniform + if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist))//IMMA SPCHUL SNOWFLAKE + var/obj/item/clothing/under/rank/engineering/atmospheric_technician/contortionist/C = H.w_uniform if(!C.check_clothing(src))//return values confuse me right now return diff --git a/code/modules/mob/living/carbon/human/npcs.dm b/code/modules/mob/living/carbon/human/npcs.dm index 9dcf83f2e9a..f51acda98a7 100644 --- a/code/modules/mob/living/carbon/human/npcs.dm +++ b/code/modules/mob/living/carbon/human/npcs.dm @@ -6,6 +6,9 @@ species_restricted = list("Monkey") species_exception = list(/datum/species/monkey) + icon = 'icons/obj/clothing/under/misc.dmi' + sprite_sheets = list("Monkey" = 'icons/mob/clothing/under/misc.dmi') + /mob/living/carbon/human/monkey/punpun/Initialize(mapload) . = ..() name = "Pun Pun" diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index d3a84107fd1..867c8dcb9ee 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -559,12 +559,14 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) if(!t_color) t_color = icon_state - var/mutable_appearance/standing = mutable_appearance('icons/mob/clothing/uniform.dmi', "[t_color]_s", layer = -UNIFORM_LAYER) + var/mutable_appearance/standing = mutable_appearance('icons/mob/clothing/under/misc.dmi', "[t_color]_s", layer = -UNIFORM_LAYER) if(w_uniform.icon_override) standing.icon = w_uniform.icon_override - else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[dna.species.name]) - standing.icon = w_uniform.sprite_sheets[dna.species.name] + if(w_uniform.sprite_sheets) + standing.icon = w_uniform.sprite_sheets["Human"] + if(w_uniform.sprite_sheets[dna.species.name] && icon_exists(w_uniform.sprite_sheets[dna.species.name], "[t_color]_s")) + standing.icon = w_uniform.sprite_sheets[dna.species.name] if(w_uniform.blood_DNA) var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "uniformblood") diff --git a/code/modules/mob/living/carbon/superheroes.dm b/code/modules/mob/living/carbon/superheroes.dm index 7ded07946fd..5db4febebd9 100644 --- a/code/modules/mob/living/carbon/superheroes.dm +++ b/code/modules/mob/living/carbon/superheroes.dm @@ -74,7 +74,7 @@ ..() H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(H), slot_shoes) - H.equip_to_slot_or_del(new /obj/item/clothing/under/owl(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/owl(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/owl_mask/super_hero(H), slot_wear_mask) H.equip_to_slot_or_del(new /obj/item/storage/belt/bluespace/owlman(H), slot_belt) @@ -93,7 +93,7 @@ ..() H.equip_to_slot_or_del(new /obj/item/clothing/shoes/griffin(H), slot_shoes) - H.equip_to_slot_or_del(new /obj/item/clothing/under/griffin(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/griffin(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings/griffinwings(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/griffin/(H), slot_head) diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm index 02397215e9a..004e9239c2b 100644 --- a/code/modules/mob/living/simple_animal/corpse.dm +++ b/code/modules/mob/living/simple_animal/corpse.dm @@ -60,7 +60,7 @@ /datum/outfit/piratecorpse name = "Corpse of a Pirate" - uniform = /obj/item/clothing/under/pirate + uniform = /obj/item/clothing/under/costume/pirate shoes = /obj/item/clothing/shoes/jackboots glasses = /obj/item/clothing/glasses/eyepatch head = /obj/item/clothing/head/bandana @@ -86,7 +86,7 @@ /datum/outfit/russiancorpse name = "Corpse of a Russian" - uniform = /obj/item/clothing/under/soviet + uniform = /obj/item/clothing/under/costume/soviet shoes = /obj/item/clothing/shoes/jackboots head = /obj/item/clothing/head/bearpelt diff --git a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm index 35b76e65849..e816a146d7c 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm @@ -348,7 +348,7 @@ switch(type) if("Miner") mob_species = pickweight(list(/datum/species/human = 72, /datum/species/unathi = 28)) - uniform = /obj/item/clothing/under/rank/miner/lavaland + uniform = /obj/item/clothing/under/rank/cargo/miner/lavaland if(prob(4)) belt = pickweight(list(/obj/item/storage/belt/mining = 2, /obj/item/storage/belt/mining/alt = 2)) else if(prob(10)) @@ -367,7 +367,7 @@ l_pocket = pickweight(list(/obj/item/stack/spacecash/c1000 = 7, /obj/item/reagent_containers/hypospray/autoinjector/survival = 2, /obj/item/borg/upgrade/modkit/cooldown = 1 )) if("Ashwalker") mob_species = /datum/species/unathi/ashwalker - uniform = /obj/item/clothing/under/gladiator/ash_walker + uniform = /obj/item/clothing/under/costume/gladiator/ash_walker if(prob(95)) head = /obj/item/clothing/head/helmet/gladiator else @@ -407,7 +407,7 @@ l_pocket = pick(list(/obj/item/crowbar/power, /obj/item/wrench/power, /obj/item/weldingtool/experimental)) if("YeOlde") mob_gender = FEMALE - uniform = /obj/item/clothing/under/maid + uniform = /obj/item/clothing/under/costume/maid gloves = /obj/item/clothing/gloves/color/white shoes = /obj/item/clothing/shoes/laceup head = /obj/item/clothing/head/helmet/riot/knight diff --git a/code/modules/response_team/ert_outfits.dm b/code/modules/response_team/ert_outfits.dm index c6c08b67656..ab90f2f3d7a 100644 --- a/code/modules/response_team/ert_outfits.dm +++ b/code/modules/response_team/ert_outfits.dm @@ -36,7 +36,7 @@ rt_job = "Emergency Response Team Leader" rt_mob_job = "ERT Commander" - uniform = /obj/item/clothing/under/rank/centcom_officer/sensor + uniform = /obj/item/clothing/under/rank/centcom/sensor back = /obj/item/storage/backpack/ert/commander l_ear = /obj/item/radio/headset/ert/alt/commander @@ -124,7 +124,7 @@ name = "RT Security" rt_job = "Emergency Response Team Officer" rt_mob_job = "ERT Security" - uniform = /obj/item/clothing/under/rank/security/sensor + uniform = /obj/item/clothing/under/rank/security/officer/sensor back = /obj/item/storage/backpack/ert/security belt = /obj/item/storage/belt/security/response_team pda = /obj/item/pda/heads/ert/security @@ -214,7 +214,7 @@ rt_job = "Emergency Response Team Engineer" rt_mob_job = "ERT Engineering" back = /obj/item/storage/backpack/ert/engineer - uniform = /obj/item/clothing/under/rank/engineer + uniform = /obj/item/clothing/under/rank/engineering/engineer belt = /obj/item/storage/belt/utility/full/multitool pda = /obj/item/pda/heads/ert/engineering id = /obj/item/card/id/ert/engineering @@ -297,7 +297,7 @@ name = "RT Medic" rt_job = "Emergency Response Team Medic" rt_mob_job = "ERT Medical" - uniform = /obj/item/clothing/under/rank/medical + uniform = /obj/item/clothing/under/rank/medical/doctor back = /obj/item/storage/backpack/ert/medical pda = /obj/item/pda/heads/ert/medical id = /obj/item/card/id/ert/medic @@ -408,7 +408,7 @@ name = "RT Paranormal" rt_job = "Emergency Response Team Inquisitor" rt_mob_job = "ERT Paranormal" - uniform = /obj/item/clothing/under/rank/chaplain + uniform = /obj/item/clothing/under/rank/civilian/chaplain back = /obj/item/storage/backpack/ert/security shoes = /obj/item/clothing/shoes/combat l_ear = /obj/item/radio/headset/ert/alt diff --git a/code/modules/ruins/lavalandruin_code/ash_walker_den.dm b/code/modules/ruins/lavalandruin_code/ash_walker_den.dm index a8fe82cf5df..8b184d2bf17 100644 --- a/code/modules/ruins/lavalandruin_code/ash_walker_den.dm +++ b/code/modules/ruins/lavalandruin_code/ash_walker_den.dm @@ -90,4 +90,4 @@ /datum/outfit/ashwalker name ="Ashwalker" head = /obj/item/clothing/head/helmet/gladiator - uniform = /obj/item/clothing/under/gladiator/ash_walker + uniform = /obj/item/clothing/under/costume/gladiator/ash_walker diff --git a/code/modules/ruins/lavalandruin_code/hermit.dm b/code/modules/ruins/lavalandruin_code/hermit.dm index 93056ee1d9a..b0d8f91d2e9 100644 --- a/code/modules/ruins/lavalandruin_code/hermit.dm +++ b/code/modules/ruins/lavalandruin_code/hermit.dm @@ -24,7 +24,7 @@ flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \ only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \ life and sent you to this hell are forever branded into your memory." - outfit.uniform = /obj/item/clothing/under/assistantformal + outfit.uniform = /obj/item/clothing/under/misc/assistantformal outfit.shoes = /obj/item/clothing/shoes/black outfit.back = /obj/item/storage/backpack if(2) @@ -37,7 +37,7 @@ if(3) flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \ to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there." - outfit.uniform = /obj/item/clothing/under/rank/medical + outfit.uniform = /obj/item/clothing/under/rank/medical/doctor outfit.suit = /obj/item/clothing/suit/storage/labcoat outfit.back = /obj/item/storage/backpack/medic outfit.shoes = /obj/item/clothing/shoes/black diff --git a/icons/mob/clothing/species/drask/under/captain.dmi b/icons/mob/clothing/species/drask/under/captain.dmi new file mode 100644 index 00000000000..7876f171925 Binary files /dev/null and b/icons/mob/clothing/species/drask/under/captain.dmi differ diff --git a/icons/mob/clothing/species/drask/under/cargo.dmi b/icons/mob/clothing/species/drask/under/cargo.dmi new file mode 100644 index 00000000000..fffc66c5f0c Binary files /dev/null and b/icons/mob/clothing/species/drask/under/cargo.dmi differ diff --git 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00000000000..da48b9899e8 Binary files /dev/null and b/icons/mob/clothing/species/vox/under/syndicate.dmi differ diff --git a/icons/mob/clothing/species/vox/uniform.dmi b/icons/mob/clothing/species/vox/uniform.dmi deleted file mode 100644 index a61283eada2..00000000000 Binary files a/icons/mob/clothing/species/vox/uniform.dmi and /dev/null differ diff --git a/icons/mob/clothing/under/captain.dmi b/icons/mob/clothing/under/captain.dmi new file mode 100644 index 00000000000..8ce93e87b2e Binary files /dev/null and b/icons/mob/clothing/under/captain.dmi differ diff --git a/icons/mob/clothing/under/cargo.dmi b/icons/mob/clothing/under/cargo.dmi new file mode 100644 index 00000000000..9cb280078b3 Binary files /dev/null and b/icons/mob/clothing/under/cargo.dmi differ diff --git a/icons/mob/clothing/under/centcom.dmi b/icons/mob/clothing/under/centcom.dmi new file mode 100644 index 00000000000..a7a10ce9299 Binary files /dev/null and b/icons/mob/clothing/under/centcom.dmi differ diff --git a/icons/mob/clothing/under/civilian.dmi b/icons/mob/clothing/under/civilian.dmi new file mode 100644 index 00000000000..85cb6c7a523 Binary files /dev/null and b/icons/mob/clothing/under/civilian.dmi differ diff --git a/icons/mob/clothing/under/color.dmi b/icons/mob/clothing/under/color.dmi new file mode 100644 index 00000000000..dbf4beca5e1 Binary files /dev/null and b/icons/mob/clothing/under/color.dmi differ diff --git a/icons/mob/clothing/under/costumes.dmi b/icons/mob/clothing/under/costumes.dmi new file mode 100644 index 00000000000..1e0ee007ee7 Binary files /dev/null and b/icons/mob/clothing/under/costumes.dmi differ diff --git a/icons/mob/clothing/under/donator.dmi b/icons/mob/clothing/under/donator.dmi new file mode 100644 index 00000000000..e6f29a0ca7f Binary files /dev/null and b/icons/mob/clothing/under/donator.dmi differ diff --git a/icons/mob/clothing/under/dress.dmi b/icons/mob/clothing/under/dress.dmi new file mode 100644 index 00000000000..e8e3e5bfc2c Binary files 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100644 index 00000000000..2837f166df1 Binary files /dev/null and b/icons/obj/clothing/under/dress.dmi differ diff --git a/icons/obj/clothing/under/engineering.dmi b/icons/obj/clothing/under/engineering.dmi new file mode 100644 index 00000000000..21a66605b79 Binary files /dev/null and b/icons/obj/clothing/under/engineering.dmi differ diff --git a/icons/obj/clothing/under/medical.dmi b/icons/obj/clothing/under/medical.dmi new file mode 100644 index 00000000000..26b0b49c358 Binary files /dev/null and b/icons/obj/clothing/under/medical.dmi differ diff --git a/icons/obj/clothing/under/misc.dmi b/icons/obj/clothing/under/misc.dmi new file mode 100644 index 00000000000..ac819d74a7e Binary files /dev/null and b/icons/obj/clothing/under/misc.dmi differ diff --git a/icons/obj/clothing/under/pants.dmi b/icons/obj/clothing/under/pants.dmi new file mode 100644 index 00000000000..e0e06b3ef0d Binary files /dev/null and b/icons/obj/clothing/under/pants.dmi differ diff --git a/icons/obj/clothing/under/retro.dmi b/icons/obj/clothing/under/retro.dmi new file mode 100644 index 00000000000..e5d6771303e Binary files /dev/null and b/icons/obj/clothing/under/retro.dmi differ diff --git a/icons/obj/clothing/under/rnd.dmi b/icons/obj/clothing/under/rnd.dmi new file mode 100644 index 00000000000..5eaaf542c21 Binary files /dev/null and b/icons/obj/clothing/under/rnd.dmi differ diff --git a/icons/obj/clothing/under/security.dmi b/icons/obj/clothing/under/security.dmi new file mode 100644 index 00000000000..b8a9eebed44 Binary files /dev/null and b/icons/obj/clothing/under/security.dmi differ diff --git a/icons/obj/clothing/under/solgov.dmi b/icons/obj/clothing/under/solgov.dmi new file mode 100644 index 00000000000..d4b6e81f752 Binary files /dev/null and b/icons/obj/clothing/under/solgov.dmi differ diff --git a/icons/obj/clothing/under/suit.dmi b/icons/obj/clothing/under/suit.dmi new file mode 100644 index 00000000000..82db8a6bd00 Binary files /dev/null and b/icons/obj/clothing/under/suit.dmi differ diff --git a/icons/obj/clothing/under/syndicate.dmi b/icons/obj/clothing/under/syndicate.dmi new file mode 100644 index 00000000000..e9f501c66fa Binary files /dev/null and b/icons/obj/clothing/under/syndicate.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi deleted file mode 100644 index 958e2f780d3..00000000000 Binary files a/icons/obj/clothing/uniforms.dmi and /dev/null differ diff --git a/paradise.dme b/paradise.dme index 297b941f4bf..86447f6f077 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1519,19 +1519,26 @@ #include "code\modules\clothing\suits\toggles.dm" #include "code\modules\clothing\suits\utility.dm" #include "code\modules\clothing\suits\wiz_robe.dm" +#include "code\modules\clothing\under\centcom.dm" #include "code\modules\clothing\under\color.dm" +#include "code\modules\clothing\under\costumes.dm" +#include "code\modules\clothing\under\dress.dm" #include "code\modules\clothing\under\miscellaneous.dm" -#include "code\modules\clothing\under\oldstation_uni.dm" #include "code\modules\clothing\under\pants.dm" -#include "code\modules\clothing\under\shorts.dm" +#include "code\modules\clothing\under\retro.dm" +#include "code\modules\clothing\under\solgov.dm" +#include "code\modules\clothing\under\suit.dm" #include "code\modules\clothing\under\syndicate.dm" #include "code\modules\clothing\under\accessories\accessory.dm" #include "code\modules\clothing\under\accessories\armband.dm" #include "code\modules\clothing\under\accessories\holster.dm" #include "code\modules\clothing\under\accessories\storage.dm" +#include "code\modules\clothing\under\jobs\captain.dm" +#include "code\modules\clothing\under\jobs\cargo.dm" #include "code\modules\clothing\under\jobs\civilian.dm" #include "code\modules\clothing\under\jobs\engineering.dm" -#include "code\modules\clothing\under\jobs\medsci.dm" +#include "code\modules\clothing\under\jobs\medical.dm" +#include "code\modules\clothing\under\jobs\rnd.dm" #include "code\modules\clothing\under\jobs\security.dm" #include "code\modules\clothing\under\jobs\plasmamen\_plasmamen.dm" #include "code\modules\clothing\under\jobs\plasmamen\antags.dm"