diff --git a/code/defines/obj.dm b/code/defines/obj.dm
index 6d593d5dc22..5131f6d2a5c 100644
--- a/code/defines/obj.dm
+++ b/code/defines/obj.dm
@@ -103,7 +103,7 @@
var/mob/living/carbon/monkey/target = null
/obj/effect/sign/securearea
- desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
+ desc = "A warning sign which reads 'SECURE AREA'"
name = "SECURE AREA"
icon = 'decals.dmi'
icon_state = "securearea"
@@ -150,8 +150,8 @@
pixel_y = -1
/obj/effect/sign/fire
- desc = "A warning sign which reads 'HOT! HOT! AAAH! I'M BURNING!'"
- name = "HOT! HOT! AAAH! I'M BURNING!"
+ desc = "A warning sign which reads 'EXTREME TEMPERATURES'"
+ name = "EXTREME TEMPERATURES"
icon = 'decals.dmi'
icon_state = "fire"
anchored = 1.0
@@ -212,7 +212,7 @@
del(src)*/
/obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
- desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
+ desc = "The Maltese Falcon, Space Bar and Grill."
name = "The Maltese Falcon"
icon = 'decals.dmi'
icon_state = "maltesefalcon1"
@@ -221,7 +221,7 @@
density = 0
/obj/effect/sign/maltesefalcon2
- desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
+ desc = "The Maltese Falcon, Space Bar and Grill."
name = "The Maltese Falcon"
icon = 'decals.dmi'
icon_state = "maltesefalcon2"
@@ -289,7 +289,7 @@
/obj/item/device/multitool
name = "multitool"
- desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
+ desc = "Used for pulsing wires to test which to cut."
icon_state = "multitool"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
@@ -297,7 +297,6 @@
throwforce = 5.0
throw_range = 15
throw_speed = 3
- desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
m_amt = 50
g_amt = 20
origin_tech = "magnets=1;engineering=1"
@@ -445,7 +444,7 @@
anchored =1
var/netnum = 0
name = "power cable"
- desc = "A flexible superconducting cable for heavy-duty power transfer. Comes in clown colors now."
+ desc = "A flexible superconducting cable for heavy-duty power transfer."
icon = 'power_cond_red.dmi'
icon_state = "0-1"
var/d1 = 0
@@ -473,7 +472,7 @@
/obj/structure/morgue
name = "morgue"
- desc = "Used to keep bodies in untill someone fetches them."
+ desc = "Used to keep bodies in until someone fetches them."
icon = 'stationobjs.dmi'
icon_state = "morgue1"
density = 1
@@ -482,7 +481,7 @@
/obj/structure/crematorium
name = "crematorium"
- desc = "A human incinerator. Works well on barbeque nights."
+ desc = "An incinerator."
icon = 'stationobjs.dmi'
icon_state = "crema1"
density = 1
@@ -494,7 +493,7 @@
/obj/effect/mine
name = "Mine"
- desc = "I Better stay away from that thing."
+ desc = "I'd better stay away from that thing."
density = 1
anchored = 1
layer = 3
@@ -544,7 +543,7 @@
/obj/effect/portal
name = "portal"
- desc = "Looks unstable. Best to test it with the clown."
+ desc = "Looks unstable."
icon = 'stationobjs.dmi'
icon_state = "portal"
density = 1
@@ -610,7 +609,7 @@
/obj/structure/stool/chair/e_chair
name = "electrified chair"
- desc = "Looks absolutely SHOCKING!"
+ desc = "Looks absolutely terrifying!"
icon_state = "e_chair0"
var/atom/movable/overlay/overl = null
var/on = 0.0
@@ -811,7 +810,7 @@
//BEGIN BRAINS=====================================================
/obj/item/brain
name = "brain"
- desc = "A piece of juicy meat found in a persons head."
+ desc = "A piece of complex biomass found in a persons head."
icon = 'surgery.dmi'
icon_state = "brain2"
flags = TABLEPASS
@@ -902,7 +901,7 @@
name = "desk clutter"
icon = 'items.dmi'
icon_state = "deskclutter"
- desc = "Some clutter the detective has accumalated over the years..."
+ desc = "Some clutter the desk has accumulated over the years..."
anchored = 1
/obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER
@@ -979,7 +978,7 @@
/obj/item/stack/rods
name = "metal rods"
- desc = "Some rods. Can be used for building, or something."
+ desc = "Some rods. Can be used for building."
singular_name = "metal rod"
icon_state = "rods"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -1023,7 +1022,7 @@
/obj/item/stack/sheet/glass
name = "glass"
- desc = "HOLY HELL! That is a lot of glass."
+ desc = "That is a lot of glass."
singular_name = "glass sheet"
icon_state = "sheet-glass"
g_amt = 3750
diff --git a/code/defines/obj/closet.dm b/code/defines/obj/closet.dm
index 83236ad526f..de716390ede 100644
--- a/code/defines/obj/closet.dm
+++ b/code/defines/obj/closet.dm
@@ -15,7 +15,7 @@
/obj/structure/closet/acloset
name = "Strange closet"
- desc = "It looks alien!"
+ desc = "It looks weird!"
icon_state = "acloset"
icon_closed = "acloset"
icon_opened = "aclosetopen"
@@ -75,7 +75,7 @@
/obj/structure/closet/fireaxecabinet
name = "Fire Axe Cabinet"
- desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
+ desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe."
var/obj/item/weapon/fireaxe/fireaxe = new/obj/item/weapon/fireaxe
icon_state = "fireaxe1000"
icon_closed = "fireaxe1000"
diff --git a/code/defines/obj/computer.dm b/code/defines/obj/computer.dm
index ae0494b855d..082c8381839 100644
--- a/code/defines/obj/computer.dm
+++ b/code/defines/obj/computer.dm
@@ -152,7 +152,7 @@
/obj/machinery/computer/pod
name = "Pod Launch Control"
- desc = "A controll for launching pods. Some people prefer firing Mechas."
+ desc = "A control for launching pods."
icon_state = "computer_generic"
var/id = 1.0
var/obj/machinery/mass_driver/connected = null
diff --git a/code/defines/obj/decal.dm b/code/defines/obj/decal.dm
index 73760141614..eea0a6f926d 100644
--- a/code/defines/obj/decal.dm
+++ b/code/defines/obj/decal.dm
@@ -28,7 +28,7 @@
/obj/effect/decal/point
name = "point"
- desc = "It is an arrow hanging in mid-air. There may be a wizard about."
+ desc = "It is an arrow hanging in mid-air."
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
@@ -41,7 +41,7 @@
/obj/effect/decal/cleanable/blood
name = "Blood"
- desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
+ desc = "It's red and disgusting."
density = 0
anchored = 1
layer = 2
@@ -94,7 +94,7 @@
/obj/effect/decal/cleanable/xenoblood
name = "xeno blood"
- desc = "It's green. Must be more of the chefs cooking."
+ desc = "It's green. What the hell?"
density = 0
anchored = 1
layer = 2
@@ -242,7 +242,7 @@
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "Vomit"
- desc = "Gosh, how unpleasant."
+ desc = "Geez, unpleasant."
density = 0
anchored = 1
layer = 2
diff --git a/code/defines/obj/door.dm b/code/defines/obj/door.dm
index 71d2ebd57b2..4b8d10feafb 100644
--- a/code/defines/obj/door.dm
+++ b/code/defines/obj/door.dm
@@ -33,7 +33,7 @@
/obj/machinery/door/poddoor
name = "Podlock"
- desc = "Why it no open!!!"
+ desc = "A type of powerful blast door."
icon = 'rapid_pdoor.dmi'
icon_state = "pdoor1"
var/id = 1.0
diff --git a/code/defines/obj/machinery.dm b/code/defines/obj/machinery.dm
index c4619699d03..15dbf0a4ab4 100644
--- a/code/defines/obj/machinery.dm
+++ b/code/defines/obj/machinery.dm
@@ -44,7 +44,7 @@
/obj/machinery/camera
name = "Security Camera"
- desc = "This is used to monitor rooms. Can see through walls."
+ desc = "This is used to monitor rooms."
icon = 'monitors.dmi'
icon_state = "camera"
var/network = "SS13"
@@ -61,7 +61,7 @@
active_power_usage = 10
/obj/machinery/dispenser
- desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
+ desc = "A simple yet bulky one-way storage device for gas tanks. Holds plasma and oxygen tanks."
name = "Tank Storage Unit"
icon = 'objects.dmi'
icon_state = "dispenser"
@@ -101,7 +101,7 @@
/obj/machinery/firealarm
name = "Fire Alarm"
- desc = "Pull this in case of emergency. Thus keep pulling this forever."
+ desc = "Pull this in case of emergency."
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
@@ -133,7 +133,7 @@
/obj/machinery/igniter
name = "igniter"
- desc = "Fun for igniting plasma."
+ desc = "Might as well make that detonator, right?"
icon = 'stationobjs.dmi'
icon_state = "igniter1"
var/id = null
@@ -198,7 +198,7 @@
/obj/machinery/scan_console
name = "DNA Scanner Access Console"
- desc = "Scand DNA."
+ desc = "Scan DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
@@ -220,7 +220,7 @@
/obj/machinery/scan_consolenew
name = "DNA Modifier Access Console"
- desc = "Scand DNA."
+ desc = "Scan DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
@@ -258,7 +258,6 @@
/obj/machinery/door_control
name = "Remote Door Control"
- desc = "This controls doors."
icon = 'stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control switch for a door."
@@ -270,7 +269,6 @@
/obj/machinery/driver_button
name = "Mass Driver Button"
- desc = "FIRE AWAY!"
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a Mass Driver."
@@ -283,7 +281,6 @@
/obj/machinery/ignition_switch
name = "Ignition Switch"
- desc = "Activates that igniter."
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
@@ -312,7 +309,7 @@
/obj/machinery/teleport/station
name = "station"
- desc = "The station thingy of a teleport thingy."
+ desc = "The station's hub of a teleport system."
icon_state = "controller"
var/active = 0
var/engaged = 0
@@ -378,7 +375,7 @@
/obj/machinery/power/monitor
name = "Power Monitoring Computer"
- desc = "Used to monitor the power. Pretty useless."
+ desc = "Used to monitor the power."
icon = 'computer.dmi'
icon_state = "power"
density = 1
diff --git a/code/defines/obj/storage.dm b/code/defines/obj/storage.dm
index c7879d2ed10..afb9e856a60 100644
--- a/code/defines/obj/storage.dm
+++ b/code/defines/obj/storage.dm
@@ -14,7 +14,7 @@
/obj/item/weapon/storage/trashbag
name = "trash bag"
- desc = "for picking up all those pens"
+ desc = "For picking up all that trash..."
icon_state = "trashbag"
item_state = "trashbag"
w_class = 4.0
@@ -31,7 +31,7 @@
*/
/obj/item/weapon/storage/pill_bottle
name = "pill bottle"
- desc = "This is told to hold untold horrors of pulls."
+ desc = "A reasonable place to put your pills.."
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
@@ -69,7 +69,7 @@
item_state = "syringe_kit"
/obj/item/weapon/storage/backpack/clown
- name = "Giggles Von Honkerton"
+ name = "clown's backpack"
desc = "The backpack made by Honk. Co."
icon_state = "clownpack"
@@ -100,7 +100,7 @@
/obj/item/weapon/storage/briefcase
name = "briefcase"
- desc = "Used by the lawyer to robust security in the court room."
+ desc = "Used by the lawyer in the court room."
icon_state = "briefcase"
flags = FPRINT | TABLEPASS| CONDUCT
force = 8.0
@@ -136,7 +136,7 @@
/obj/item/weapon/storage/firstaid/fire
name = "Fire First Aid"
- desc = "A kit for when you 'accidently' set toxins on fire and burn yourself."
+ desc = "A kit for when you accidently burn yourself."
icon_state = "ointment"
item_state = "firstaid-ointment"
@@ -151,13 +151,13 @@
/obj/item/weapon/storage/firstaid/toxin
name = "Toxin First Aid"
- desc = "Used to treat when you have a high amoutn of toxins in your body."
+ desc = "Used to treat when you have a high amount of toxins in your body."
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/firstaid/o2
name = "Oxygen Deprivation First Aid"
- desc = "A box full of oxygen goodies."
+ desc = "A box full of oxygenating goodies."
icon_state = "o2"
item_state = "firstaid-o2"
@@ -175,7 +175,7 @@
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
- desc = "This box contains nerd glasses."
+ desc = "This box contains vision correcting glasses."
icon_state = "glasses"
item_state = "syringe_kit"
@@ -189,7 +189,7 @@
/obj/item/weapon/storage/id_kit
name = "Spare IDs"
- desc = "Has so many empty IDs."
+ desc = "Has so many blank IDs."
icon_state = "id"
item_state = "syringe_kit"
@@ -201,19 +201,19 @@
/obj/item/weapon/storage/injectbox
name = "DNA-Injectors"
- desc = "This box contains injectors it seems."
+ desc = "This box contains injectors, it seems."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/stma_kit
name = "Sterile Masks"
- desc = "This box contains masks of sterility."
+ desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
- desc = "Box full of scum-bag tracking utensils."
+ desc = "Box full of tracking utensils."
icon_state = "implant"
item_state = "syringe_kit"
@@ -225,7 +225,7 @@
/obj/item/weapon/storage/toolbox
name = "toolbox"
- desc = "Danger. Very robust."
+ desc = "Danger. Very heavy."
icon = 'storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
diff --git a/code/defines/obj/toy.dm b/code/defines/obj/toy.dm
index 8be79927c6c..ee4e47ab1c8 100644
--- a/code/defines/obj/toy.dm
+++ b/code/defines/obj/toy.dm
@@ -241,7 +241,7 @@
/obj/item/toy/crayonbox
name = "box of crayons"
- desc = "A box of crayons for all your rune drawing needs."
+ desc = "A box of crayons for all your drawing needs."
icon = 'crayons.dmi'
icon_state = "crayonbox"
w_class = 2.0
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 46357c867cf..5eded119f93 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -13,7 +13,7 @@
/obj/item/weapon/shield/riot
name = "riot shield"
- desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
+ desc = "A shield adept at blocking blunt objects."
icon = 'weapons.dmi'
icon_state = "riot"
flags = FPRINT | TABLEPASS| CONDUCT| ONBACK
@@ -29,7 +29,7 @@
IsShield()
return 1
-/obj/item/weapon/sord
+/*/obj/item/weapon/sord
name = "SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
@@ -37,11 +37,11 @@
flags = FPRINT | ONBELT | TABLEPASS
force = 2
throwforce = 1
- w_class = 3
+ w_class = 3 */
/obj/item/weapon/claymore
name = "claymore"
- desc = "what are you standing around staring at this for? get to killing!"
+ desc = "BLOOD FOR THE BLOOD GOD." //SKULLS FOR THE SKULL THRONE. --SkyMarshal
icon_state = "claymore"
item_state = "claymore"
flags = FPRINT | ONBELT | TABLEPASS
@@ -54,7 +54,7 @@
/obj/item/weapon/bodybag
name = "body bag"
- desc = "Bag mixed with a bit of body."
+ desc = "A bag used to deal with a corpse."
icon = 'closet.dmi'
icon_state = "bodybag"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -170,7 +170,7 @@
/obj/item/weapon/melee/baton
name = "Stun Baton"
- desc = "A stun baton for hitting people with."
+ desc = "The police baton of the future."
icon_state = "stunbaton"
item_state = "baton"
flags = FPRINT | ONBELT | TABLEPASS
@@ -182,7 +182,7 @@
var/status = 0
origin_tech = "combat=2"
-/obj/item/weapon/melee/chainofcommand
+/*/obj/item/weapon/melee/chainofcommand
name = "Chain of Command"
desc = "The Captain is first and all other heads are last."
icon_state = "chainofcommand"
@@ -194,7 +194,7 @@
var/charges = 50.0
var/maximum_charges = 50.0
var/status = 1
- origin_tech = "combat=4"
+ origin_tech = "combat=4" */
/obj/item/weapon/melee/energy
var/active = 0
@@ -214,7 +214,7 @@
/obj/item/weapon/melee/energy/sword
var/color
name = "energy sword"
- desc = "May the force be within you."
+ desc = "It cuts AND cooks at the same time!."
icon_state = "sword0"
force = 3.0
throwforce = 5.0
@@ -272,7 +272,7 @@
icon_state = "soapnt"
/obj/item/weapon/soap/deluxe
- desc = "A deluxe Waffle Co. brand bar of soap. Smells of comdoms."
+ desc = "A deluxe Waffle Co. brand bar of soap." //What is this I don't even. "Smells of comdoms." --SkyMarshal
icon_state = "soapdeluxe"
/obj/item/weapon/soap/syndie
@@ -443,15 +443,15 @@
data = "Clown Land"
/obj/item/weapon/card/emag
- desc = "It's a card with a magnetic strip attached to some circuitry."
- name = "cryptographic sequencer"
+ desc = "An identification card. Seems to have some funny chip on it, though."
+ name = "modified identification card"
icon_state = "emag"
item_state = "card-id"
origin_tech = "magnets=2;syndicate=2"
/obj/item/weapon/card/id
name = "identification card"
- desc = "An identification card. No shit."
+ desc = "An identification card."
icon_state = "id"
item_state = "card-id"
var/access = list()
@@ -525,7 +525,7 @@
throw_range = 10
origin_tech = "combat=3;materials=3;engineering=3"
-/obj/item/weapon/pepperspray
+/obj/item/weapon/pepperspray //This is riot control
desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
icon = 'weapons.dmi'
name = "pepperspray"
@@ -537,6 +537,23 @@
throw_speed = 2
throw_range = 10
var/catch = 1
+ var/BottleSize = 1
+ var/ReagentAmount = 30
+
+/obj/item/weapon/pepperspray/small //And this is for personal defense.
+ desc = "This appears to be a small, nonlethal, single use personal defense weapon. Hurts like a bitch, though."
+ icon = 'weapons.dmi'
+ name = "mace"
+ icon_state = "pepperspray"
+ item_state = "pepperspray"
+ flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
+ throwforce = 3
+ w_class = 1.0
+ throw_speed = 2
+ throw_range = 10
+ catch = 1
+ BottleSize = 0
+ ReagentAmount = 1
/obj/item/weapon/clipboard
name = "clipboard"
@@ -602,7 +619,7 @@
/obj/item/weapon/fireaxe // DEM AXES MAN, marker -Agouri
icon_state = "fireaxe0"
name = "Fire axe"
- desc = "Truly, the tool of a madman. Who would possibly think to fight fire with an axe?"
+ desc = "A tool for breaking down those obstructions that stop you from fighting that fire." //Less ROBUST. --SkyMarshal
force = 5
w_class = 4.0
flags = ONBACK
@@ -612,7 +629,7 @@
/obj/item/weapon/cane
name = "cane"
- desc = "A cane used by a true gentlemen. Or a clown."
+ desc = "A cane used by a true gentlemen."
icon = 'weapons.dmi'
icon_state = "cane"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -645,7 +662,7 @@
/obj/item/weapon/extinguisher
name = "fire extinguisher"
- desc = "Contains water....dangit..."
+ desc = "Contains water..."
icon = 'items.dmi'
icon_state = "fire_extinguisher0"
var/last_use = 1.0
@@ -776,7 +793,7 @@
/obj/item/weapon/mop
- desc = "The world of janitalia wouldn't be complete without a mop."
+ desc = "The world of the janitor wouldn't be complete without a mop."
name = "mop"
icon = 'janitor.dmi'
icon_state = "mop"
@@ -909,7 +926,7 @@
throw_range = 15
/obj/item/weapon/pen/sleepypen
- desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
+ desc = "It's a normal black ink pen with a sharp point."
flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
origin_tech = "materials=2;biotech=1;syndicate=7"
@@ -1239,7 +1256,7 @@
/obj/item/weapon/kitchen/rollingpin
name = "rolling pin"
- desc = "Used to knock out the Bartender."
+ desc = "Used to flatten dough."
icon_state = "rolling_pin"
force = 8.0
throwforce = 10.0
@@ -1265,7 +1282,7 @@
name = "Butcher's Cleaver"
icon = 'kitchen.dmi'
icon_state = "butch"
- desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
+ desc = "A huge thing used for chopping and chopping up meat."
flags = FPRINT | TABLEPASS | CONDUCT
force = 15.0
w_class = 2.0
@@ -1493,6 +1510,13 @@
icon_state = "mousetraparmed"
armed = 1
+/obj/item/weapon/dice/d4 // -- SkyMarshal
+ name = "d4"
+ desc = "A dice with four sides."
+ sides = 4
+ icon_state = "d20"
+ item_state = "dice"
+
/obj/item/weapon/dice // -- TLE
name = "d6"
desc = "A dice with six sides."
@@ -1500,6 +1524,20 @@
icon_state = "dice"
item_state = "dice"
+/obj/item/weapon/dice/d8 // -- SkyMarshal
+ name = "d8"
+ desc = "A dice with eight sides."
+ sides = 8
+ icon_state = "d20"
+ item_state = "dice"
+
+/obj/item/weapon/dice/d12 // -- SkyMarshal
+ name = "d12"
+ desc = "A dice with twelve sides."
+ sides = 12
+ icon_state = "d20"
+ item_state = "dice"
+
/obj/item/weapon/dice/d20 // -- TLE
name = "d20"
desc = "A dice with...hell that is many sides."
diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index c45e01fbadf..fc2feda15b7 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -73,16 +73,18 @@
H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/detective(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/head/det_hat(H), H.slot_head)
- var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
+/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
CIG.light("")
- H.equip_if_possible(CIG, H.slot_wear_mask)
+ H.equip_if_possible(CIG, H.slot_wear_mask) */
+ //Fuck that thing. --SkyMarshal
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
H.equip_if_possible(new /obj/item/weapon/storage/fcard_kit(H.back), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/weapon/fcardholder(H), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/suit/det_suit(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/weapon/zippo(H), H.slot_l_store)
- H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
+// H.equip_if_possible(new /obj/item/weapon/reagent_containers/food/snacks/candy_corn(H), H.slot_h_store)
+// No... just no. --SkyMarshal
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index 7014680b9de..3d7902590d0 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -18,10 +18,36 @@
if(1.0)
dat += text("Search Records
\nList Records
\nSearch Fingerprints
\nNew General Record
\n
\nRecord Maintenance
\n{Log Out}
\n", src, src, src, src, src, src)
if(2.0)
- dat += "Record List:
| Name (ID#) | +Rank | +Fingerprints | +Criminal Status | +
|---|---|---|---|
| [] (ID:[]) | ", background, src, R, R.fields["name"], R.fields["id"]) + dat += text("[] | ", R.fields["rank"]) + dat += text("[] | ", R.fields["fingerprint"]) + dat += text("[] |