From e87c564eeee0f18643eec7561e4cf27cba8ba1e4 Mon Sep 17 00:00:00 2001 From: Vi3trice <80771500+Vi3trice@users.noreply.github.com> Date: Wed, 12 Mar 2025 08:21:23 -0700 Subject: [PATCH] Move lads (#28619) --- code/__DEFINES/layers.dm | 58 ++++++++++++++++++++-------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index ac64faafbfb..f7f5145a212 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -112,49 +112,49 @@ #define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE" #define POINT_PLANE 14 -#define COGBAR_PLANE 14 +#define COGBAR_PLANE 15 -#define LIGHTING_PLANE 15 -#define LIGHTING_LAYER 15 +#define LIGHTING_PLANE 16 +#define LIGHTING_LAYER 16 -#define LIGHTING_LAMPS_GLARE 16 // Light glare (optional setting) -#define LIGHTING_EXPOSURE_PLANE 17 // Light sources "cones" -#define LIGHTING_LAMPS_SELFGLOW 18 // Light sources glow (lamps, doors overlay, etc.) -#define LIGHTING_LAMPS_PLANE 19 // Light sources themselves (lamps, screens, etc.) +#define LIGHTING_LAMPS_GLARE 17 // Light glare (optional setting) +#define LIGHTING_EXPOSURE_PLANE 18 // Light sources "cones" +#define LIGHTING_LAMPS_SELFGLOW 19 // Light sources glow (lamps, doors overlay, etc.) +#define LIGHTING_LAMPS_PLANE 20 // Light sources themselves (lamps, screens, etc.) #define LIGHTING_LAMPS_RENDER_TARGET "*LIGHTING_LAMPS_RENDER_TARGET" -#define RAD_TEXT_LAYER 19.1 +#define RAD_TEXT_LAYER 20.1 -#define ABOVE_LIGHTING_PLANE 20 -#define ABOVE_LIGHTING_LAYER 20 +#define ABOVE_LIGHTING_PLANE 21 +#define ABOVE_LIGHTING_LAYER 21 -#define FLOOR_OPENSPACE_PLANE 21 -#define OPENSPACE_LAYER 21 +#define FLOOR_OPENSPACE_PLANE 22 +#define OPENSPACE_LAYER 22 -#define BYOND_LIGHTING_PLANE 22 -#define BYOND_LIGHTING_LAYER 22 +#define BYOND_LIGHTING_PLANE 24 +#define BYOND_LIGHTING_LAYER 24 -#define CAMERA_STATIC_PLANE 23 -#define CAMERA_STATIC_LAYER 23 +#define CAMERA_STATIC_PLANE 24 +#define CAMERA_STATIC_LAYER 24 //HUD layer defines -#define FULLSCREEN_PLANE 24 -#define FLASH_LAYER 24 -#define FULLSCREEN_LAYER 24.1 -#define UI_DAMAGE_LAYER 24.2 -#define BLIND_LAYER 24.3 -#define CRIT_LAYER 24.4 -#define CURSE_LAYER 24.5 +#define FULLSCREEN_PLANE 25 +#define FLASH_LAYER 25 +#define FULLSCREEN_LAYER 25.1 +#define UI_DAMAGE_LAYER 25.2 +#define BLIND_LAYER 25.3 +#define CRIT_LAYER 25.4 +#define CURSE_LAYER 25.5 -#define HUD_PLANE 25 -#define HUD_LAYER 25 -#define ABOVE_HUD_PLANE 26 -#define ABOVE_HUD_LAYER 26 +#define HUD_PLANE 26 +#define HUD_LAYER 26 +#define ABOVE_HUD_PLANE 27 +#define ABOVE_HUD_LAYER 27 -#define SPLASHSCREEN_LAYER 27 -#define SPLASHSCREEN_PLANE 27 +#define SPLASHSCREEN_LAYER 28 +#define SPLASHSCREEN_PLANE 28 #define HUD_PLANE_BUILDMODE 30