diff --git a/code/defines/procs/command_name.dm b/code/defines/procs/command_name.dm index a102f9183d6..02255178942 100644 --- a/code/defines/procs/command_name.dm +++ b/code/defines/procs/command_name.dm @@ -3,23 +3,7 @@ var/command_name = null if (command_name) return command_name - var/name = "" - - if (prob(10)) - name += pick("Super", "Ultra") - name += " " - - // Prefix - if (name) - name += pick("", "Central", "System", "Home", "Primary", "Alpha", "Friend", "Science", "Renegade") - else - name += pick("Central", "System", "Home", "Primary", "Alpha", "Friend", "Science", "Renegade") - if (name) - name += " " - - // Suffix - name += pick("Federation", "Command", "Alliance", "Unity", "Empire", "Confederation", "Kingdom", "Monarchy", "Complex", "Protectorate", "Commonwealth", "Imperium", "Republic") - name += " " + var/name = "NanoTrasen" command_name = name return name diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 02a049dcc68..3a2e53dac4f 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -6,7 +6,7 @@ name = "changeling" config_tag = "changeling" restricted_jobs = list("AI", "Cyborg") - required_players = 15 + required_players = 1 required_enemies = 1 var diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index e11fdcf8359..623fea38f81 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -20,7 +20,7 @@ name = "cult" config_tag = "cult" restricted_jobs = list("Chaplain", "Security Officer", "Warden", "Detective", "AI", "Cyborg", "Captain", "Head of Security") - required_players = 15 + required_players = 3 required_enemies = 3 var/datum/mind/sacrifice_target = null diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index c1657de76e2..b5d3abe198d 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -4,7 +4,7 @@ /datum/game_mode/malfunction name = "AI malfunction" config_tag = "malfunction" - required_players = 20 + required_players = 1 required_enemies = 1 var/const/waittime_l = 600 var/const/waittime_h = 1800 // started at 1800 diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 90b41eee68b..217228b361b 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -5,8 +5,8 @@ /datum/game_mode/nuclear name = "nuclear emergency" config_tag = "nuclear" - required_players = 15 - required_enemies = 5 + required_players = 3 + required_enemies = 3 var/const/agents_possible = 5 //If we ever need more syndicate agents. var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 7a66d22b822..63062b47a4b 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -15,7 +15,7 @@ name = "revolution" config_tag = "revolution" restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer") - required_players = 20 + required_players = 3 required_enemies = 3 var/finished = 0