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Merge pull request #6330 from FlimFlamm/box_sprite_addition
Large Cardboard Box Decals/Sprites
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@@ -1,6 +1,7 @@
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/obj/structure/closet/cardboard
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name = "large cardboard box"
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desc = "Just a box..."
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icon = 'icons/obj/cardboard_boxes.dmi'
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icon_state = "cardboard"
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icon_opened = "cardboard_open"
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icon_closed = "cardboard"
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@@ -43,7 +44,7 @@
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/mob/living/proc/do_alert_animation(atom/A)
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var/image/I
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I = image('icons/obj/closet.dmi', A, "cardboard_special", A.layer+1)
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I = image('icons/obj/cardboard_boxes.dmi', A, "cardboard_special", A.layer+1)
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var/list/viewing = list()
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for(var/mob/M in viewers(A))
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if(M.client)
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@@ -52,6 +53,7 @@
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I.alpha = 0
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animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
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/obj/structure/closet/cardboard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(src.opened)
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if(istype(W, /obj/item/weapon/weldingtool))
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@@ -62,3 +64,25 @@
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for(var/mob/M in viewers(src))
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WC].</span>", 3, "You hear cutting.", 2)
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qdel(src)
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return
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if(istype(W, /obj/item/weapon/pen))
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var/decalselection = input("Please select a decal") as null|anything in list("Atmospherics", "Bartender", "Barber", "Blueshield", "Brig Physician", "Captain",
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"Cargo", "Chief Engineer", "Chaplain", "Chef", "Chemist", "Civilian", "Clown", "CMO", "Coroner", "Detective", "Engineering", "Genetics", "HOP",
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"HOS", "Hydroponics", "Internal Affairs Agent", "Janitor", "Magistrate", "Mechanic", "Medical", "Mime", "Mining", "NT Representative", "Paramedic", "Pod Pilot",
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"Prisoner", "Research Director", "Security", "Syndicate", "Therapist", "Virology", "Warden", "Xenobiology")
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if(!decalselection)
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return
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if(user.incapacitated())
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to_chat(user, "You're in no condition to perform this action.")
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return
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if(W != user.get_active_hand())
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to_chat(user, "You must be holding the pen to perform this action.")
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return
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if(! Adjacent(user))
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to_chat(user, "You have moved too far away from the cardboard box.")
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return
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decalselection = replacetext(decalselection, " ", "_")
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decalselection = lowertext(decalselection)
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icon_opened = ("cardboard_open_"+decalselection)
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icon_closed = ("cardboard_"+decalselection)
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update_icon() // a proc declared in the closets parent file used to update opened/closed sprites on normal closets
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