Merge pull request #8127 from uraniummeltdown/biodegrade

Changeling Biodegrade Power, Fixes Hivemind Link
This commit is contained in:
Fox McCloud
2017-09-28 20:14:17 -04:00
committed by GitHub
6 changed files with 91 additions and 5 deletions
@@ -0,0 +1,82 @@
/obj/effect/proc_holder/changeling/biodegrade
name = "Biodegrade"
desc = "Dissolves restraints or other objects preventing free movement."
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets."
chemical_cost = 30 //High cost to prevent spam
dna_cost = 2
req_human = 1
/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
var/used = FALSE // only one form of shackles removed per use
if(!user.restrained() && !istype(user.loc, /obj/structure/closet) && !istype(user.loc, /obj/structure/spider/cocoon))
to_chat(user, "<span class='warning'>We are already free!</span>")
return FALSE
if(user.handcuffed)
var/obj/O = user.get_item_by_slot(slot_handcuffed)
if(!istype(O))
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid on \his [O]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
addtimer(src, "dissolve_handcuffs", 30, FALSE, user, O)
used = TRUE
if(user.wear_suit && user.wear_suit.breakouttime && !used)
var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
if(!istype(S))
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of \his [S]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
addtimer(src, "dissolve_straightjacket", 30, FALSE, user, S)
used = TRUE
if(istype(user.loc, /obj/structure/closet) && !used)
var/obj/structure/closet/C = user.loc
if(!istype(C))
return FALSE
C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
to_chat(user, "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>")
addtimer(src, "open_closet", 70, FALSE, user, C)
used = TRUE
if(istype(user.loc, /obj/structure/spider/cocoon) && !used)
var/obj/structure/spider/cocoon/C = user.loc
if(!istype(C))
return FALSE
C.visible_message("<span class='warning'>[src] shifts and starts to fall apart!</span>")
to_chat(user, "<span class='warning'>We secrete acidic enzymes from our skin and begin melting our cocoon...</span>")
addtimer(src, "dissolve_cocoon", 25, FALSE, user, C) //Very short because it's just webs
used = TRUE
if(used)
feedback_add_details("changeling_powers","BD")
return TRUE
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_handcuffs(mob/living/carbon/human/user, obj/O)
if(O && user.handcuffed == O)
user.unEquip(O)
O.visible_message("<span class='warning'>[O] dissolves into a puddle of sizzling goop.</span>")
O.forceMove(get_turf(user))
qdel(O)
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_straightjacket(mob/living/carbon/human/user, obj/S)
if(S && user.wear_suit == S)
user.unEquip(S)
S.visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
S.forceMove(get_turf(user))
qdel(S)
/obj/effect/proc_holder/changeling/biodegrade/proc/open_closet(mob/living/carbon/human/user, obj/structure/closet/C)
if(C && user.loc == C)
C.visible_message("<span class='warning'>[C]'s door breaks and opens!</span>")
C.welded = FALSE
C.locked = FALSE
C.broken = TRUE
C.open()
to_chat(user, "<span class='warning'>We open the container restraining us!</span>")
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_cocoon(mob/living/carbon/human/user, obj/structure/spider/cocoon/C)
if(C && user.loc == C)
qdel(C) //The cocoon's destroy will move the changeling outside of it without interference
to_chat(user, "<span class='warning'>We dissolve the cocoon!</span>")
@@ -8,6 +8,8 @@
var/icon_opened = "open"
var/opened = 0
var/welded = 0
var/locked = 0
var/broken = 0
var/wall_mounted = 0 //never solid (You can always pass over it)
var/health = 100
var/lastbang
@@ -11,7 +11,7 @@
var/localopened = 0 //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
opened = 1
var/hitstaken = 0
var/locked = 1
locked = 1
var/smashed = 0
attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
@@ -5,8 +5,8 @@
icon_state = "secure1"
density = 1
opened = 0
var/locked = 1
var/broken = 0
locked = 1
broken = 0
var/large = 1
icon_closed = "secure"
var/icon_locked = "secure1"
@@ -242,8 +242,8 @@
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
var/broken = 0
var/locked = 1
broken = 0
locked = 1
health = 1000
/obj/structure/closet/crate/secure/update_icon()