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arm augments
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@@ -201,4 +201,37 @@
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icon_state = "memorizer"
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item_state = "nullrod"
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/obj/item/device/flash/armimplant
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name = "photon projector"
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desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
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var/flashcd = 20
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var/overheat = 0
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var/obj/item/organ/internal/cyberimp/arm/flash/I = null
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/obj/item/device/flash/armimplant/Destroy()
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I = null
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return ..()
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/obj/item/device/flash/armimplant/burn_out()
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if(I && I.owner)
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to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
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I.Retract()
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overheat = FALSE
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addtimer(src, "cooldown", flashcd * 2)
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/obj/item/device/flash/armimplant/try_use_flash(mob/user = null)
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if(overheat)
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if(I && I.owner)
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to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
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return FALSE
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overheat = TRUE
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addtimer(src, "cooldown", flashcd)
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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update_icon(1)
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return TRUE
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/obj/item/device/flash/armimplant/proc/cooldown()
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overheat = FALSE
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/obj/item/device/flash/synthetic //just a regular flash now
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@@ -151,6 +151,13 @@
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origin_tech = "materials=3;combat=4"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
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/obj/item/weapon/kitchen/knife/combat/cyborg
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name = "cyborg knife"
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "knife"
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desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
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origin_tech = null
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/obj/item/weapon/kitchen/knife/carrotshiv
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name = "carrot shiv"
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icon_state = "carrotshiv"
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@@ -200,26 +200,29 @@
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name = "energy blade"
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desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
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icon_state = "blade"
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force = 30
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sharp = 1
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edge = 1
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force = 30 //Normal attacks deal esword damage
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hitsound = 'sound/weapons/blade1.ogg'
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active = 1
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throwforce = 1//Throwing or dropping the item deletes it.
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throw_speed = 3
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throw_range = 1
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w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
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armour_penetration = 50
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/datum/effect/system/spark_spread/spark_system
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sharp = 1
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edge = 1
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//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
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/obj/item/weapon/melee/energy/blade/New()
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..()
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spark_system = new /datum/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/weapon/melee/energy/blade/dropped()
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..()
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qdel(src)
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/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
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return
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/obj/item/weapon/melee/energy/blade/hardlight
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name = "hardlight blade"
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desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
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icon_state = "lightblade"
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item_state = "lightblade"
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