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Makes all nuclear operatives remember the nuke code (#15978)
* Makes all nukies remember the nuke code * var argument fix and formatting tweaks * Apply suggestions from code review Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com> Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
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@@ -108,18 +108,23 @@
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var/agent_number = 1
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var/spawnpos = 1
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var/obj/machinery/nuclearbomb/syndicate/the_bomb
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if(nuke_spawn && length(synd_spawn))
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the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc)
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the_bomb.r_code = nuke_code
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for(var/datum/mind/synd_mind in syndicates)
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if(spawnpos > synd_spawn.len)
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spawnpos = 2
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synd_mind.current.loc = synd_spawn[spawnpos]
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synd_mind.offstation_role = TRUE
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forge_syndicate_objectives(synd_mind)
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create_syndicate(synd_mind)
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create_syndicate(synd_mind, the_bomb)
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greet_syndicate(synd_mind)
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equip_syndicate(synd_mind.current)
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if(!leader_selected)
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prepare_syndicate_leader(synd_mind, nuke_code)
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prepare_syndicate_leader(synd_mind, the_bomb)
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leader_selected = 1
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else
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synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]"
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@@ -131,9 +136,6 @@
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scale_telecrystals()
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share_telecrystals()
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if(nuke_spawn && synd_spawn.len > 0)
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var/obj/machinery/nuclearbomb/syndicate/the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc)
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the_bomb.r_code = nuke_code
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return ..()
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@@ -160,7 +162,7 @@
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U.hidden_uplink.uses++
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remainder--
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/datum/game_mode/proc/create_syndicate(datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
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/datum/game_mode/proc/create_syndicate(datum/mind/synd_mind, obj/machinery/nuclearbomb/syndicate/the_bomb) // So we don't have inferior species as ops - randomize a human
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var/mob/living/carbon/human/M = synd_mind.current
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M.set_species(/datum/species/human, TRUE)
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@@ -186,7 +188,11 @@
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M.regenerate_icons()
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M.update_body()
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/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
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if(the_bomb)
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synd_mind.store_memory("<B>Syndicate [the_bomb.name] Code</B>: [the_bomb.r_code]")
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to_chat(synd_mind.current, "The code for \the [the_bomb.name] is: <B>[the_bomb.r_code]</B>")
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/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, obj/machinery/nuclearbomb/syndicate/the_bomb)
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var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
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synd_mind.current.real_name = "[syndicate_name()] Team [leader_title]"
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to_chat(synd_mind.current, "<B>You are the Syndicate leader for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
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@@ -198,11 +204,9 @@
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update_syndicate_id(synd_mind, leader_title, TRUE)
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if(nuke_code)
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synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
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to_chat(synd_mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
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if(the_bomb)
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var/obj/item/paper/P = new
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P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
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P.info = "The code for \the [the_bomb.name] is: <B>[the_bomb.r_code]</B>"
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P.name = "nuclear bomb code"
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var/obj/item/stamp/syndicate/stamp = new
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P.stamp(stamp)
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@@ -216,8 +220,6 @@
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H.equip_to_slot_or_del(P, slot_r_store, 0)
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H.update_icons()
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else
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nuke_code = "code will be provided later"
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/datum/game_mode/proc/update_syndicate_id(datum/mind/synd_mind, is_leader = FALSE)
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var/list/found_ids = synd_mind.current.search_contents_for(/obj/item/card/id)
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