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fixed kobolds (?) brought in supermatter and cleaned it up a bit
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -13,7 +13,7 @@
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speak_chance = 15
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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