diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 853bcc5d12b..a73b8b6afc6 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -195,7 +195,6 @@ Made by Xhuis GAME FINISH CHECKS */ - /datum/game_mode/shadowling/check_finished() var/shadows_alive = 0 //and then shadowling was kill for(var/datum/mind/shadow in shadows) //but what if shadowling was not kill? @@ -314,14 +313,14 @@ Made by Xhuis H.nutrition = 450 //i aint never get hongry if(isturf(H.loc)) var/turf/T = H.loc - light_amount = T.get_lumcount()*10 + light_amount = T.get_lumcount() * 10 if(light_amount > LIGHT_DAM_THRESHOLD && !H.incorporeal_move) //Can survive in very small light levels. Also doesn't take damage while incorporeal, for shadow walk purposes H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN) if(H.stat != DEAD) H << "The light burns you!" //Message spam to say "GET THE FUCK OUT" H << 'sound/weapons/sear.ogg' else if(light_amount < LIGHT_HEAL_THRESHOLD) - H.heal_overall_damage(5,5) + H.heal_overall_damage(5, 5) H.adjustToxLoss(-5) H.adjustBrainLoss(-25) //Shad O. Ling gibbers, "CAN U BE MY THRALL?!!" H.adjustCloneLoss(-1)